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User & Domain Analysis IGT.com Game Libary Re-design
Author(s)
Ryan Keller, Scott Patterson, Chrisie Yabu
Statement of Confidentiality
This document and the information contained therein are company confidential to IGT and should not be disclosed or duplicated in whole or in part outside of IGT
Document NoteFormatted for landscape printing on letter paper
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential i
ContentsPart 1: Introduction 1
Introduction 2 About this document 3
Part 2: Research Summary 4
Research Summary 5Part 3: Findings 8
Findings 9 What we learned from the marketplace 10 Site organization sample 11 What we learned from the marketplace 14 What we learned about our users 15
Part 4: Personas 17
Personas 18 What are personas 19 Meet Chuck Frank 20 Meet Jason Martucci 21 Meet Chris Thompson 22 Selecting a primary persona 23
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential ii
Contents IGT.com challenge statement 26 Context scenarios 27 Chuck’s requirements 31 Jason’s requirements 34 Chris’s requirements 36 Functional requirements 37
Part 6: Appendix 1A
About the marketing web services core team 2A
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 1
part1: introduction
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 2
IntroductionPurposeTo re-design the IGT.com Game Library to better meet
customer needs and make doing business with IGT easier.
This re-design initiative starts with fundamental, root-level
improvements in form and function. The re-design will
focus on the Game Library, but will affect navigation
changes and look and feel upgrades to the rest of the site.
OverviewIGT has had a web presence since 1997, and the website
in its current state has been functioning for the last 6 years,
which includes the Game Library. The site is content-rich –
the most out of any manufacturer in the industry.
IGT.com averages over 900,000 visits and 5 million page
views a month, with 434,000 unique visitors. The average
time on the site is 4 minutes, with nearly 6 pages per visit.
The Game Library averages 236,000 page views a month,
and PAR sheets alone have 192,000 page views a month.
Both are in the top 5 most accessed content (March 2009
google analytics report).
ObjectivesaTo make doing business with IGT easier and better
aTo focus the effort on the Game Library experience,
permeating through to the rest of the site
aTo improve the online customer experience based
on user feedback and research, and in practice with the
goal-directed process and user-centered experience
design methodology
aTo manage the project with future enhancements and
company business goals with top-of-mind awareness;
we want to be forward-thinking in our approach while
taking the proper steps to get the site implemented and
functioning at top capacity in the initial phase
aTo create a website in adherence to evolving IGT design
standards and industry best practices
Target AudiencesPrimary
Slot Operations people / aka Power Users
All levels of slot operations, aka the Power Users, who use
IGT.com to research game and product information, access
PAR sheets, and submit conversion orders to IGT.
Secondary
Other gaming professionals such as executives,
IGT account executives, marketing staff, etc. Staff who
use IGT.com as a resource for product, services, and other
pertinent information. Marketing professionals who access
photos, logos, videos and other creative assets for IGT
machines, games, and systems.
Other Investors, the media, vendors, partners, the
community, and to some extent, the player (through
marketing-oriented content such as links to MegaJackpots.
com, VideoPoker.com and the future Network Games
Franchise site).
The team considered the competition as an audience to
design around, to properly develop the right security
models to limit access to our data.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 3
About this documentProject milestonesSignificant project milestones are tenatively listed below.
aResearch: May 1, 2009
aRequirements Analysis: Date Needed
aFramework Definition: Date Needed
aDesign Refinement: Date Needed
aDevelopment Support: Date Needed
Goal-Directed DesignThis process is founded upon the observation that people
will gladly use and recommend products that are designed
to advance their goals.
The goal-directed design method places the user at the
center of the design process. Rather than focusing
exclusively on underlying technologies, the process
helps identify what patterns and practices are utilized to
accomplish the specific needs of the user and results in
cohesive designs that satisfy them.
Goal-directed design delivers power to users without
intimidating them and guards against the development
of products that lack features and affordances essential to
user satisfaction. Conversely, user-centered design
also prevents the addition of features that, however
nifty, are rarely used or irrelevant to core goals of the
product users.
How to use this documentThe insights gained during this initiative will provide a
foundation for the design of IGT.com, future designers,
developers and marketers can use the information
contained in this document in four significant ways:
As a design toolUse this document as a description of the foundation for
making design and positioning decisions in the future.
This document describes IGT business strategy and
industry trends.
As a communication toolThe business can use this document to communicate what
the goals pf IGT.com are so people in all aspects of the
organization are aligned.
As a measurement toolAs the development team makes final decisions about
implementation and positioning, use this document as a
gauge against which to measure any changes to the vision.
As a checkpoint Finally, this document can be used to ensure that we have
effectively communicated an accurate description of the
goals needed, and the mandate for moving forward with
the site design.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 4
part2: research summary
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Research SummaryThe marketing web services team conducted customer
interviews, reviewed pertinent research documents,
talked with various stakeholders and discussed areas of
improvement.
This section of the document describes the results of the
team’s research activities. Specifically, the team did the
following during the research period:
aInterviewed stakeholders at IGT
aInterviewed subject matter experts
aConducted customer interviews (phone and in-person)
aReviewed internal research documents
aExamined products of parallel industries
aConducted competitor analysis
Business
Design
Technologyviability
desirability
capability
Successful Product
Collaborating with key business stakeholders, coordinating
efforts with developers, and analyzing likely competitors all
help to design a desirable product that IGT can build and
profit from.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 6
Research summaryInput from IGT management and salesIn order to greater understand the internal vision for
the IGT.com game library, the team held meetings
with several stakeholders of various IGT business
segements. These conversations helped the team
understand the product heirarchy, marketing strategy,
customer segmentation, development opportunities, and
constraints for the game library. Specifically, the team
talked the following people:
• Boris Hallerbach
Manager of MegaJackpots
• Darren Crilley
Product Management Specialist
• Ernie Moody
President & CIO, Action Gaming/Video Poker.com
• Jim Coleman
Manager of Bingo/Lottery
• John Daley
Director of Action Gaming/VideoPoker.com
• Julie Mottes
Manager of MegaJackpots
• Mike Fields
Executive VP of Action Gaming/VideoPoker.com
• Ryan Griffin
Manager of Standard Products
• Tim Richards
Director of Table Games/MP Series Products
• Tom Mickulich
VP of MegaJackpots
• Will Foster Manager of MegaJackpots
Internal research documentsThe team reviewed internal research1 completed over the
course of the past year by Web Services team.
• Client Satisfaction Survey. A survey conducted by IGT.
June 2008
• Feature Request List. A living document spanning in
time from March 2008 to present.
Online researchThe team reviewed the content and structure of the
following websites:
• www.nintendo.com
• www.playstation.com
• www.xbox.com
• www.gamefaqs.com
• www.gamespot.com
• www.cdw.com
Analysis of competitor sitesThe team researched current products from the following
companies2:
• Bally
• WMS
• Aristocrat
1 All features and findings derived from these documents are validated herein. Full length documents are available upon request from Web Services team.
2 Details of the competitor analysis can be seen in Appendix 3A
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 7
Customer interviewsCustomer interviewsThe team interviewed the following people:
Name Role Property
Allen Colburn Chief Slot Technician Golden Nugget
Anita Cox Account Executive, IGT N/A
Brian Bass Slot Analyst Gold Strike Casino
Brian Kalb Slot Director AVI Resort & Casino
Bruce Armstrong Slot Technician Grand Casino - Hinckley
David Nelson Director of Slot Operations Casino Queen
David Rohn Chief Slot Technician Wildhorse Casino Resort
David Thomas Senior Operations Manager Carnival Corporation
Dennis Martinson Repair Manager The Orleans Hotel Casino
Doug Kersey Slot Operations Manager Sands Regency Casino Hotel
Georgina Arze Slot Shop Coordinator John Ascuaga’s Nugget
James Lancaster Slot Training Specialist Thunder Valley Station Casino
Jeff Inman Casino Manager Dancing Eagle Casino
Jim Kirner Director of System Sales, IGT N/A
Liz Thornburg Slot Analyst Fitzgeralds Casino Hotel
Michael Darlow Technical DirectorMotorCity Casino - Detroit Entertainment LLC
Mike Burrows Slot Technician Manager Rampart Casino at the Resort at Summerlin
Mike Gatten Assistant VP Slot Marketing MGM Grand Hotel Casino
Ralph Babcock Slot Repair Manager Ho-Chunk Casino & Bingo
Rich Montigny Slot ManagerSpotlight 29 Casino Twenty-Nine Palms Band of Luiseno Mission Indians
Rick Coltor Slot Performance Manager Imperial Palace Hotel & Casino
Rick Luthy Director of Slot Operations Mandalay Bay Resort & Casino
Steve Bimson Director of Slot Performance Flamingo Hotel and Casino
Steve Keener Assistant VP, Slot OperationsDover Downs Gaming & Entertainment, Inc.
Suzette Martinez MegaJackpots Sales, Southern NV, IGT N/A
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 8
About the customer interviewsCustomer interview methodologyThe team created a 38-question survey with quantitative
and qualitative questions, with several questions asking
for a ranking of importance of elements from 1 to 10. The
team interviewed 29 users of the IGT.com Game Library.
The interviews comprised of individuals that fell within the
target audiences. The team mainly conducted telephone
interviews with U.S. properties. Three were conducted in-
person. One in-person interview was accompanied by an
IGT Account Executive. All interviews were performed by
the web design team. IGT sales account executives assisted
the design team in recruiting interview subjects. The
research was done in December 2008 - January 2009.
Interview subject requirementsMost of the people that we interviewed are current IGT
customers (three were IGT account executives). Many
of them have been in the gaming industry for a number
of years. These individuals have a lot of experience with
the online IGT systems and modules, and have in-depth
knowledge of their nuances and traits.
About the interview settingWe conducted three in-person user interviews in the Reno
and Sparks areas. These were conducted on location at the
people’s offices in the context of their real environments. .
Did we interview enough people?The team is comfortable that we interviewed enough
representative people in each of the defined target
audiences to enable solid qualitative analysis. By the end
of the interview, patterns were clearly emerging and
unique behaviors were minimal or non-existent.
Summary of user interviewsTable 1: Summary of user interviews
Customer Segment Number of interviews
Notes
Slot Technicians &Specialists
17 We interviewed slot operators with a range of experience in the industry (17 years average)
Slot Executives 9 Interviewees selected upon their purchase decision making ability and familiarity with the gaming industry
Other (IGT Account Executives, Sales)
3 An account executive and a system sales director
Total 29
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 9
Customer interview resultsGP - PAR Sheet and PSR
CS - PAR/PSR SheetCS - CN’s
GP - Game ConfigurationGP - Top Award Amount
TD - Parts ListCS - Conversion WorksheetsGP - Maximum Best Amount
GP - Available ConfigurationsGP - Game Play/Bonus Information
GP - Available Models/CabinetsGP - Machine Platform
GP - JurisdictionsTD - Wiring Diagrams
TD - Maintenance ManualsCS - Available Cabinets/Models Styles
TD - Installation InfoGP - Game Machine Photo
GP - Program/Kit InformationGP - Glass/Video Shots
GP - Program List of Game ThemesGP - Hardware Specifications
CS - Marketing Support MaterialsGP - Conversion Worksheets
GP - Game overviewGP - Catalog List of Game Themes
CS - IPC FilesGP - Marketing Support Materials
CS - Customer Feedback ContactsCS - Training Info
GP - Video OverviewGP - Program Verification Codes
GP - Order Request FormCS - Depot Repair
CS - ForumsCS - Casino Design Info
0.000 2.000 4.000 6.000 8.000 10.000 12.000
During the interviews our customers
were asked to rank the importance of
these various attributes. The results
showed emphasis on PAR Sheet and
PSR (9.593) ; PAR/PSR Sheet (9.400);
CN’s (9.059); Game Configuration
(8.857) and Top Award Amount (8.607).
Altough all attributes held varying
degrees of importance, these specific
items will be closely analyzed during
the framework phase of the game
library’s development.
Graph Legend GP Game Page
CS Customer Survey
TD Technical Documentation
Results
Areas of key interest
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 10
part3: findings
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 11
FindingsThis section of the document describes highlights of the
team’s analysis during the Modeling phase. Findings of the
following information include:
aStakeholder interviews
aUser interviews
aOnline research
Research Modeling Requirements Definition
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 12
What we learned about our usersThis section highlights the notable behavior patterns the
team observed during user interviews.
General behavior patternsWe observed distinct behavior patterns among the
interview sample set.
The Matrix PersonThe martix person likes to look at data in a grid or
spreadsheet format in order to “play” with the data and/
or analyze it in one place, sbased on his/her needs. This
individual has been in the industry for some time, and
makes or influences buying decisions, and will access our
website to perform a varying array of tasks. Such tasks
can be as simple as looking up games in our game library.
Alternatively these tasks can be as hard as submitting game
conversions online.
The Order PersonThe order person is typically a person who has been in the
industry for over 20 years. This person would be identified
as very independent and wishes to bypass a majority of
the functions that an account executive would traditionally
perform. These users either make or influence buying
decisions.
The Data PersonThe data person is one that regularly wants access to
multiple sources of data so they can make informed
purchasing decisions.
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Waiting is a huge issueMost everyone that we interviewed had numerous tasks
to which they attended to throughout the course of a day.
Many of the tasks that were performed utilizing the
IGT.com library were done so in a transient nature. Any
item that belabored this task was an issue to them.
Speed — The time for a page to load or refresh was a
major pain point for a majority of the people interviewed.
Security —Pop-ups greatly delayed any further movement,
forcing the user to click on a box every time this appeared.
LoginThe current login is perceived to be cumbersome
and is hard to use for multiple reasons. The primary
complaint with the login process is that if a user attempts
to access a secure page while not being logged in,
their browser will navigate to a new page and the user
will be prompted to login. After a successful login,
the user is directed to to an “Account Maintenance“
page and not the secured page that was intended to
view. This has been the case since an IS re-structure
last summer, and a source of several complaints. The
user is then left to find their way back to the secured
landing page. This causes the user frustration and
annoyance because of the wasted time and energy
of backtracking to their intended destination.
The secondary complaint involves the login
process taking too long. This obstacle prevents
a process that should be very simple to become
very complex. The current security model involves
multiple authentication servers to check and
recheck for the protection of the data.
The tertiary complaint is about the login form. The form
does not remember your login ID. This security obstacle
prevents the browser from remembering what the user ID
is, and auto populating that form field with the user ID
when the user visits in the future.
SearchThere are definite patterns to the most popular subjects
that users are searching for.
Game Themes The user is presented with so many options contained
in the left hand menu. The user may not know what to
select. He/she can be confused by the logic of the list
and why some things are listed and others are not. By
having a simplified way of accessing game information, it
will be much easier for the user to find themes in a timely
and efficient manner.
Form population is a choreThe current method of filling out a conversion worksheet
is cumbersome and time consuming. There is no form
auto population to assist the user with inputting tedious
amounts of data. Fields that are submitted incorrectly
or left blank are followed up by an IGT representative
via telephone. In addition, the amount of information
solicited in the conversion worksheets is excessive for
some.
“I never used to have problems with your old website. Today your website is painfully slow, and takes probably 7-10 minutes to login.”
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 14
What we learned from the marketplaceSite OrganizationLeaders in this area include Sony Playstation, Nintendo*
and Microsoft XBOX game libraries. The biggest advantage
to this general approach is their ability to easily locate and
find out more about products of interest.
* Portions of this sample set are sited on the following
pages in detail.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 15
Site organization sampleNintendo’s “Games” Home
Identified Patterns• Clean, simple design
• Great example of highlighting
featured items
• Creative use of game graphics
• Use of flash to entice the visitor
Advantages• Ease of use decreases the amount of
time it takes a user to perform a task.
• Promotion space helps highlight games
that are performing well.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 16
Site organization sampleNintendo’s “Games” Games Guide
Identified Patterns• Advanced filtering capabilities
• Sort functionality
• Tool-tips for game features
• List/catalog views
• Speed and ease of use
Advantages• Having a filtering capability will help the
user get to where they need to be faster,
enabling them to filter out what is
not needed.
• Tool-tips help hide information that
would normally clutter up a design and
cause distraction in a design. When a user
rolls over a game thumbnail, more
information appears, enhancing the
user experience.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 17
Site organization sampleNintendo’s “Games” Game Overview
Identified Patterns• Game info column
• Detailed game description
• Gameplay images and video
• Clean, easy to use
Advantages• Gameplay images and/or video help the
user preview what the game offers, how it
looks (will it fit in with their floor), and how
it operates.
• By providing detailed game information
to the user, it will assist with purchase
making. It provides important information
about hit frequency, top award amounts,
maximum bet amounts and other
valuable sales information.
• The user’s attention needs to be captured
within moments, otherwise they are
dissatisfied. By keeping things
clean, we can reduce the amount of time
it takes a user to complete a task. In a
recent poll, it was discovered that 87% of
those polled mentioned ease of use
being very important.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 18
Site organization sampleCDW’s home page and product taxonomy
Identified Patterns• Clearly grouped relationships in regard
to Product categories, Services, Solutions
and other offerings
• Visual links of highest click through
categories; i.e. Notebooks, Desktops,
LCD Monitors, Printers, Data Storage
Advantages• Intuitive groupings of products allows user
to quick move to their area of interest
within the site with little cognitive work.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 19
Site organization sampleCDW product category page
Identified Patterns• Distinct filtering systems
• Main feature for “Top Selling Desktops”
• Related links section
• Featured products
Advantages• Distinctly labeled filters left, provide users
a way to quickly and intuitively refine
the product categories in which they are
searching
• Primary real estate is offered up to top
selling platforms to make purchasing
decisions more effortless
• Related links section provides more
browsing options to users to allow
them to find other items that may be
of less interest
• Interchangeable, featured products offer
visibility for various brands in addition
to entry points into brand-centric
product showcases
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Site organization sampleCDW browsing product category
Identified Patterns• Grouped filtering selections
• Product compare
• Search result architecture
Advantages• Previously selected filters are positioned
back on the page. Displaying an
unequivocal visual to the user of what
attributes they may have refined their
search by
• Product compare is identifiable within
the far left column of the page, allowing
for the user to quickly select up to 10
products at one time
• Search result is composed of 5 items:
1. Product image
User may quickly distinguish the
item they are looking for through an
immediate visual scan of the page
2. Product title
Allows user to confirm product after
initial visual scan
3. Product discription
4. Manufacturer and SKU numbers
Both 3 and for allow for a more granular
definition of the product to assist user
in selection
5. Link to all products of that category
Provides the user with a direct path
back to their higher-level search
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 21
What we learned from the marketplaceHandheld developmentWe found that only fifty percent of our interviewees
responded that they use a handheld device. It’s not clear
how many of the fifty percent use their handheld for
Internet browsing. It was validated that most use their
handheld device for checking and answering emails. Since
this is a growing segment of our audience, opportunities
to design and develop for mobile platforms will be
investigated.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 22
part4: personas
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PersonasWhat are personas? To develop and test the best design ideas, we first create
concise sets of user personas. Each persona is an archetype
representing the needs, behaviors, and goals of a particular
group of users. Throughout design and development, the
personas consistently embody key user motives and
actions that inform product creation.
Personas give designers and developers a clear design
target. Ambiguous user definitions lead to confusion and
misunderstanding becasue everyone has a different idea
about who the user actually is. Backgrounds, names and
personalities keep everyone focused on the significant
characteristics of a known user.
Well-defined personas help the design team to pose
questions such as “Will Chuck ever do this?” or “Why
would Jason want that feature?” Empirical answers stop
repeated speculation about what users want or need
and curb the proliferation of unnecessary and undesired
features. At the same time, a proper set of personas will
remain complex enough to exhibit a wide variety of human
behaviors and concerns.
Research Modeling Requirements Definition
As a product definition tool. Personas help us
determine what to include in the product and
what to leave out.
As a design tool. By creating realistic
scenarios starring the personas, they help the
design team determine how the tool should look
and behave.
As a measurement tool. Personas con help
quality assurance testers write realistic test
scripts and prioritize bug fixes.
As a communication tool. Personas help
articulate a focus for the design to which others
in your organization can respond.
The value of personas:
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 24
What are personas?Personas are not elasticWhy does each persona have a name, a face and a little bit
of social biography? These details make it easy to imagine
a definite person. Statements like “Would Chuck, if in a
different city, use the system this way?” are invalid because
there is only one specific persona for Chuck. Targeting
appropiate personas ensures that the most likely users have
suitably powerful and pleasing experiences.
Goal vs. tasksOur methodology is goal-directed, not task-directed.
Different users represented by a single persona might
have different tasks. As long as the goals of these users
are the same, one persona can accurately represent them.
In our design we don’t ignore tasks — we let the goals
prioritize them.
For example, a salesman starts his day by checking his
office voicemail, his email and his cell phone voicemail.
Improving the method he uses to perform these tasks
might help him somewhat, but his goal is not to check
messages. His goal is to respond to clients and close
deals. If design helps him do this, it might be able to
eliminate some or all of the tasks.
Edge cases, or events that happen rarely for a small
number of users, must be accounted for in the final
implementation, but the tasks necessary for handling
them should be available only through commensurate
effort. This keeps them out of the way for other users.
Categories of personasSeparating personas into primary and secondary categories
allows us to focus our design on the people whose needs
matter most. As we design for a primary persona we check
the design against secondary personas to make sure that
they are not neglected.
Primary personas are critical archetypical users. Their goals
must be satisfied, or they and others will be frustrated.
Each primary persona requires a unique interface in order
to meet his or her goals.
Secondary personas are people who influence the
design of the interface, but are not a focus of the design.
Secondary personas include beginner-level users,
infrequent users, and experts. An interface that satisfies
only the needs of secondary personas will frustrate and
confuse primary personas. The unique needs of the
secondary persona, however, must be met in order to
make viable products for a large number of users in the
real world.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 25
Chuck Frank
Meet Chuck FrankChuck’s BackgroundChuck Frank has been in the gaming industry since his early
20s. He’s a sarcastic guy, who likes to have fun and joke
around. He’s been in the basement for over 10 years as the
Slot Director for a local casino property in Nevada. He has
a great relationship with his boss, who spends a good deal
of his time taking pictures of his office to show him how
cluttered it is. All in good fun.
Chuck enjoys his job – it doesn’t “own” him and he’s
really good at keeping track of all the games on the floor.
He likes to look at data matrixes, and see in a grid or
spreadsheet format, the data for games, to help make his
decisions. His office is filled with personality – and a lot
of stuff. Anything from office toys to funny signs to work-
related binders, papers and chotchkis.
In the middle of it all is his computer, where he accesses
all the main gaming manufacturer and supplier websites to
research information on games, PAR sheets, conversions,
CNs and obsolete parts. Because IGT is such a large part
of his floor mix, he hops onto IGT.com about two to three
times a week to help get his job done. He likes IGT’s PAR
sheets, themes for conversations and parts information,
and accesses this type of data on a consistent basis.
Chuck’s GoalsaHe wants to compare. He wants to see and filter
through information to get game theme attributes/
configuration data, such as reels, lines, credits, top award
amount and max bet. He prefers to have this presented
in an easily comparable format.
aFind the PAR sheets, parts and CNs. He wants to make
sure he can locate these items regardless of how old or
out-of-date they are.
aDoes not want to wait. To him, time is a precious
commodity; anything that he has to wait on only puts
him further behind.
“I’m a matrix master. And by the way, I’m cheap!”
Primary Persona, Age 46
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 26
Meet Jason Martucci
Jason Martucci Secondary Persona, Age 59
Jason’s BackgroundJason’s been in the business for a long time. Probably
about 30 years. He’s the Director of Slot Performance at
a somewhat progressive Native American casino. He has
about six mechanics reporting to him, is pretty much on
call 24/7 and loves messing with his IGT Account Executive.
They have a great relationship – trusting, fun and honest.
Jason loves his photography. It’s all over his computer on
his screen saver and in his picture folders. Whenever he’s
not working, he’s taking pictures of something – landscape
shots of the pretty mountains, animals, flowers and
people – and posting them on Flickr, a website for
photo sharing.
Also on his machine, are bookmarks to all his tried and
true working-related websites, such as IGT, Bally and WMS.
He’s a conversion sheet junkie, and instead of using his
Account Executive to order, he does this himself using the
online forms. He also needs to cross-check data on the site,
look at new games and programs, and access PAR sheets.
Jason really likes the PAR sheet section and thinks it’s a very
important part of the site. It is far better than anything the
competition has.
Jason’s GoalsaFind games by configuration data. Find and narrow
down results by data such as lines, reels, credits,
top award amount, max bet and other game play
information.
aFind the conversion worksheet. Finding a conversion
and ordering through the order process by filling out the
conversion worksheet is one of Jason’s primary uses for
the website.
aFind the game, find the PAR sheet. Get in, get it done,
and move on to something else.
aSee what the game looks like. Although he won’t admit
it at first, he is all about asthetics and wants to see what
the game looks like. He knows a little bit can go a long
way on the floor.
“Get it in. Get it out.”
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 27
Meet Chris Thompson
CHRIS THOMPSON Secondary Persona, Age 39
Chris’s BackgroundChris has been in the business for 19 years, mainly for
Vegas strip properties. He is the Slot Performance
Manager for two of them, under a large corporation. He
oversees the slot repair shops, takes care of regulatory
requirements, orders parts and conversions, accesses
PAR sheets, sets the daily workloads and determines the
long-term goals for his department. He’s a busy man and
he doesn’t mess around.
Everything is about efficiency and data. And he’s wired –
everything from his Blackberry to having Internet access
to getting RSS feeds through his email. He accesses all
the usual manufacturer websites weekly to get the job
done and complete tasks pertinent to his job. He also likes
to tear down PAR sheets and put them in a spreadsheet
format to analyze data and make key decisions. In between
smoke breaks, of course.
Chris is a typical tech guy. Likes to spend time with his
family, but when it comes to purchasing decisions on any
electronic device or tech-related product, he does his
research – and thoroughly. He likes to use LinkedIn to
keep in touch with colleagues and friends.
Chris’s GoalsaDo the work for me. Efficiency and speed. The quicker
the better. Chris hates filling in fields. Period.
aFind that data! PAR and WAP information is of the
utmost importance to him.
aCompare that data. Chris can’t help himself. He loves
building grids and seeing the differences.
“Show me the numbers. It’s an exercise for me.”
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 28
Selecting a primary personaAny of the three personas are a reasonable primary
design target and it is possible to serve each persona
with any of the three as primary. Ultimately, although
the design team has a recommendation, we feel this is
a business decision since each persona would take the
product in a different direction.
Design direction if Chuck is primaryIf Chuck were primary, the product would emphasize
intuitive groupings of products with the ability to filter and
manipulate the IGT product catalog. This would be based
upon attributes to find products and product overview
pages by which he may find specifics about the filtered
product. Our interviews leave us strongly convinced that
the product will be a failure for Chuck without these
capabilities.
Design direction if Jason is primaryIf Jason were primary, the product would take on many
of the same attributes as if it were designed specifically
for Chuck. Although somewhat secondary to Chuck
the product would be optimized more for a “search by
keyword and you’re done” behavior. It would function
around the asthetics of the machinces in relation to his
buying decisions, featuring more ease in finding detail
color images and configuration of the machines themself.
Design direction if Chris is primaryIf Chris were primary, the product would not rely so much
upon filtering. However, it would emphasize a data-driven
approach to all products featuring robust amounts of
charted information.
Recommendation: Chuck is primary personaThe design team recommends Chuck as the primary
persona for two reasons: One about the business, and the
other about the design.
The business reason is that people like Chuck are more
common in our interview sample, who want filtering, finding
PARs, parts, and CNs, and speed as the most important
things to make doing business with IGT easier.
The design reason is that Chuck likes to compare things
and make decisions based on being “cheap”/frugal
about spending the company’s money. Filtering becomes
important in this decision-making process, and so is easily
finding PARs, parts and CNs. From a design perspective,
this too, makes doing business with IGT easier.s
If Jason or Chris were the primary design target, there is
some risk that the tasks would require more effort that
Chuck is willing to invest. For the sake of our context
scenarios and requirements discussion, it has been
assumed that Chuck is primary, though some scenarios
show how Jason or Chris’s behavior differ.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 29
part5: requirements
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 30
RequirementsThis section describes high-level product requirements
for IGT.com as based on user and domain findings that the
team discovered. Product requirements are based on the
following information:
aBusiness objectives
aUser findings
aPersonas
aContext scenarios
Research Modeling Requirements Definition
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 31
IGT.com challenge statementBased on the user and domain research, the design team
created a challenge and vision statement that summarizes
the issues expressed by customers in IGT.com’s target
audiences, and the kind of solution that could end their
frustration.
Keep in mind too, that IGT has been historically criticized
for not listening to their customers, for being the 800 lb.
gorilla and the “big borg.” Our efforts will only help make
IGT more accessible to the customer by looking out for
their best interests and listening to what they need to
meet their business goals, and to ensure that doing
business with IGT is now easier.
Speed and security are big choresThe major pain point is the overall speed of the site.
Security pop-ups are another barrier that the customer
needs to contend with. In comparison to other website
experiences out there, this is perceived as over-the-top and
highly noticeable, and was communicated as major barri-
erss in almost every interview.
Adhering to industry standardsAlthough not as immediately visible to the consumer,
adhering to industry website standards such as designing
to the 1024 x 768 screen size and delivering on basic speed
would improve the experience greatly.
URLs without the www prefixFor user convenience, it is recommended we resolve to
shorter web URLs (URLs without wwww, e.g IGT.com) but
also have the URLs with www available.
Organization of data is a mustUsers are frustrated when they cannot find or organize data
in a timely manner, or in a manner which can be improved
in their eyes. The more the organization of the data can
be better displayed, and allow filtering of the data to be
put in users’ hands, the better and more personalized their
experience will be.
IGT.com visionIGT.com will be ahead of the competition, but
up-to-par in terms of the world’s most powerful, useful
websites by meeting user needs. This will only further
prove the notion that IGT is The Right Choice as a world-
renowned global gaming and technology company.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 32
Context scenariosThis section describes some of the high-level usage
scenarios that the design team will use during the next
phase to drive and shape the design. Creating interactions
that match the behavior patterns which already exist in
Chuck, Jason and Chris’s lives will ensure the
product works the way they want it to. This makes it easier
for them to learn and integrate the product into their
workflows.
Chuck’s context scenariosBecause Chuck is our primary persona
we want to ensure that IGT meets all
of his primary needs. The following
context scenarios represent common
and important tasks that Chuck will
want to perform as he uses the site.
At this point in the process, we don’t
attempt to provide a solution for any of the steps that
appear in the scenarios. Rather, the design team uses them
as a tool for determining what needs arise as she attempts
to achieve them. Later, we collaborate with the IGT web
development team to prioritize the needs that will be met.
Chuck’s context scenarios are as follows:aChuck searches for a PAR sheet
aChuck searches for a part
aChuck searches for a CN
aChuck searches for a theme
aChuck filters and compares
Context scenario example: Chuck searches for a PAR sheetChuck logs in and goes to the Games area of the site and
searches for Triple Lucky 7’s. He gets his search results
and begins to refine them base upon specific attributes.
He then selects S2000 Slots – 3-Reel, 9-Line, 45-Credit. He
goes to the PAR sheet area and finds LS022125. This gives
him the right PAR sheet. He saves this and prints it out from
his computer
Context scenario example: Chuck searches for a partChuck needs to search for a part. He enters IGT.com and
in the search box, types in a part that contains “button
panel.” He gets several results and chooses 36506300, Trim,
Button Panel SBT Black. He is then directed to the game
page, where he can see a history of this part — he bascially
can view the obselecence of the part over time, and what
the new part number is. He enters a quantity of 1 and
opts to “Save it for Later”. He is then ready to check out
and send in his order. It’s pretty early in the morning, and
he decides to get a cup of coffee before researching IGT
game themes.
Context scenario example: Chuck searches for a themeAfter his coffee and a snack, Chuck enters IGT.com again,
goes to Games, and searches for Kitty Glitter in the Games
Search field. He is taken to the Kitty Glitter game page and
would like to filter her page by 5-reel, 30-line,
600-credit. He saves this game theme, as he knows he
needs to order a few of these for his floor. He then chooses
in the filter area, filters themes by high denomination,
5-reel, in a G20 machine. A results page with applicable
themes is shown, and he is able to view these to compare
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 33
data, download and print out product literature, see
product demo videos, and ultimately save items for later so
he can show his teammates what high-denom themes are
the best for his floor.
Context scenario example: Chuck searches for a CNChuck is in the Game Library and searches for an S AVP CN
for machine hardware. He finds what he is looking for — a
mandatory CN 4599B. He opens it up and prints it out.
Context scenario example: Chuck filters and comparesChuck realizes the filtering capabilities are a powerful tool,
and proceeds to click on the REELdepth link, and filter
by 4-reel, 9-line slots with configurable denom, and get
the results so he can compare which REELdepth games
he wants to order for the floor. He can also see how these
games can be organized in a bank concept by opening
the PDF for the bank concepts applicable to available
game themes.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 34
Jason’s context scenariosAlthough Jason’s needs are mostly
covered by Chuck’s scenarios, he
does have some unique behavior
that distiguishes him as a secondary
persona (namely, the need for order
conversions in a pre-filled form format).
Therefore, he needs one additional
context scenario that will help the
design team to examine how he thinks
about these tasks.
Jason’s context scenarios are as follows:aJason makes an order conversion
Context scenario example: Jason makes an order conversion It is time to order a new conversion for Double Diamond
3x4x5x. He logs in, clicks on the Games link, chooses
S AVP, clicks on Double Diamond 3x4x5x, 3-reel, 1-line,
2-credit, and hits the Order Request button. He is brought
to a pre-filled form, where his pertinent information is
already entered. Once finished, he checks out and saves it
for later. The program also saves a history of conversions
for Jason which he can look up anytime.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 35
Chris’s context scenarioJust as with Jason, Chris’s needs are
primarily covered by Charley and
Jason. However, he does have a desire
to find and compare data. He needs
one context scenario that will help the
design team to examine how he thinks
about these tasks.
Chris’s context scenario is as follows:aChris searches for PAR sheets and extract data within the
PAR sheets into a spreadsheet
Context scenario example: Chris searches a PAR sheet Chris is on the lookout for several IGT PAR sheets. He goes
to IGT.com, logs in, and searches for ‘Lil Lady. He clicks on
the game theme for ‘Lil Lady and goes to the PAR tab. He
finds the PAR sheets called AVV025931 and AVV02530. He
saves these to his Wish List. He then goes to the Grand
Monarch page, locates PAR sheets and finds AVV030007.
He saves it for later. From these PAR sheets, he is able to
extract data (like coin, pay back, hit frequency, total hits,
and total pays) and import it into a spreadsheet. This allows
his to analyze and highlight the data in one place. He goes
back and takes a peek at the Grand Monarch Product
Literature and Game Details.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 36
Chuck’s requirementsChuck searches for a PAR sheet
Action Need Requirement
Chuck logs in Initial login required All game content secured by login
Goes to the Games are of te site and searches for Triple Lucky 7’s
Ability to search for game theme Search field specific to Games area of site
He gets his search results and begins to refine them
Clearly defined search results Search result displaying game theme, title, and other specific attributes
He selects S2000 Slots — 3-Reel, 9-line, 45 credit
Refine results based upon specific game attributes
Clearly labeled filters that expand to display specific attributes
He goes to the PAR sheet area and finds LS022125. This gives him the rigt PAR sheet
Related PAR sheets displays for specific themes
Inline pivot tables to allow users to aggregate data
He saves this (PAR Sheet)Ability to archive specific information
A “Save for Later” option
...and prints it out from his computer
Ability to print data directly from web site
Print function
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 37
Chuck’s requirements
Action Need Requirement
He enters IGT.com and in the search box, types in a part that contains “button panel.”
Ability to search for general information related to game
Global search field with ability to search by attribute (button panel)
He gets several results and chooses 36506300, Trim, Button Panel SBT Black
Ability to refine search result based upon attributes
Clearly marked filters
He is directed to the game page, where he can see a history of the part over time, and what the new part number is
Ability to see available parts regardless of age and new part numbers
In-page tabbed table showing parts history and assosiated updated parts
He enters a quantity of 1 and opts to “Save it for later”
Abiltiy to “Save” items in archiveIn line field to allow users to enter quantity and “Save” function to archive information
Chuck searches for part
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 38
Chuck’s requirements
Action Need Requirement
Searches for Kitty Glitter in the Games search field.
Ability to search games based upon theme name
Games search field
He is taken to the Kitty Glitter search result and filters by 5-reel, 30-line, 600-credit.
Ability to refine search result based upon attributes
Clearly marked filters
He saves this game theme, as he knows he needs to order few of these to his floor
Ability to “Save for later”Inline “Save for later” button and confirmation to save
He then chooses in the filter area, high denomination, 5-reel, in a G20 machine.
Ability to refine search result based upon attributes
Clearly marked filters
A results page with applicable themes is shown, and he is able to view these to compare data
Ability to compare data“Compare” and “Compare Radio” buttons to select games of interest from search result
download and print out product literature
Ability to download and print product literature
“Download” and “Print” buttons in compare pages
see product demo videosAbilty to watch product demo videos
Links to product page with video player inline
and ultimately save items for later so he can show his teammates what high-denom themes are the best for his floor
Ability to “Save for later”“Save for later” button and archive for saved documents
Chuck searches for a theme
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 39
Chuck’s requirementsChuck searches for CN
Action Need Requirement
Chuck is in the Game Library and searches for an S AVP CN for machine hardware
Ability to search for specific CN in Game Library
Secondary search field in Game Library
He finds what he is looking for — a mandatory CN 4599B
Ability to see exact numbers Search result displaying specifics of search
He opens it up and prints it out Ability to print out result “Print” capability
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 40
Chuck’s requirementsChuck filters and compares
Action Need Requirement
Chuck realizes the filtering capability is a powerful tool and proceeds to click on the REELdepth link
Clearly organized products by product line
Categorized links in primary taxonomy
and filters by 4-reel, 9-line slots with configurable denom
Ability to refine search result based upon attributes
Clearly marked filters
and gets the results so that he can compare which REELdepth games he wants to order for the floor
Ability to compare directly from search results page
“Compare” and “Compare Radio” buttons to select games of interest from search result
He can also see how these games can be organized in a bank concept by opening the PDF for the bank concepts applicable to available game themes
Ability to see how games may be banked together
Showcase of bank concepts
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 41
Jason’s requirementsJason makes an order conversion
Action Need Requirement
He logs in Secure entire game libraryPrompt user to login prior to entering into Game Library
clicks on the Games link, chooses S AVP
Ability to quickly choose products by category
Clearly grouped product lines
clicks on Double Diamond 3x4x5x, 3-reel, 1-line, 2-credit,
Ability to filter base on product attributes
Clearly defined filters
and hits Order Request buttonAbility to submit Order Request directly from search result
Inline Order Request button
He is brought to a pre-filled form, where his pertinent information is already entered
Ability to have Order Request forms pre-filled
Order Request form fill capability based upon user creditentials and user selection
once finished he checks out and saves it for later
Ability to save submit and archive request
“Submit” and “Save for later” buttons
The program also saves a history of conversions for Jason which he can look up anytime
Ability to look up past Order Requests
Archive funtion for requests
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 42
Chris’s requirementsChris searches for a PAR Sheet
Action Need Requirement
He goes to IGT.com, logs inAbility to login at any point in site
Global Login
Searches for ‘Lil Lady. He clicks on the game theme for ‘Lil Lady
Ability to search by game theme Filtered Search
Goes to PAR TabAbility to select attributes on product page
In-page tabular navigation
He finds the PAR sheets called AVV025931 and AVV02530. He saves these for later. He then goes to the Grand Monarch page.
Ability to “Save for later” on product page
In-page “Save for later” button
He goes back and takes a peek at the Grand Monarch Product Literature and Game Details
Ability to download assets Related media seciton on product page
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 43
Functional requirementsThis section describes the high-level functional require-
ments for the IGT.com game library re-design. There is no
attempt to determine how these needs manifest in the
final product; that occurs in the next phase of the project.
Rather, the functional needs will assist the team prioritize
what functionality should be designed as we move forward.
Must-have functional requirements
Our personas shared these needs:
SpeedChuck, Jason and Chris want to spend the least amount
of time possible retrieving information from IGT.com.
None of them wants to wait since time is such a precious
commodity to them all. This of course includes the overall
page load time.
Security and LoginSignificantly decrease security pop-ups. Per Product
Management, we will allow access to content on the
landing pages and at a high level on game pages to be
shown to the general public, and put all other content
behind login. The Login process should allow the person
to easily login (and be remembered) and take them to the
page which they logged in.
Search
Our personas want the speed and availability to
immediately search and find what they are looking for.
This would also inclue a filtered advanced search option
by which they may choose specific areas to search in; i.e.,
games, CNs, PAR sheets, parts, etc.
Ability to filter results
Our personas possess the need to filter the available results
to their searches. We must provide a way to filter these
results by a series of attributes so that they may refine what
they are exactly looking for.
Product Compare
There is the need to compare our products by specific
attributes in a side-by-side comparison.
Product Taxonomy (Segmentation) In order to clearly and intuitively filter and browse our
breadth of product, all products will need to be effectively
grouped in categories. This will directly relate to how we
will filter through our library.
Category Pages
Our personas will want to see a relative idea of what
products are in each category. These will function as
landing pages. Jason will be interested in seeing more
marketing-based content surrounding these segments. This
page will function as a high-level view of our products when
not logged in.
Product page enhancements
Chuck, Jason and Chris are seeing the product page as
the decision making and most important page. Chuck will
need the ability to obtain specific and sometimes dated
PAR sheets; Jason will be interested in seeing the game art
and how it may look in various machine models. Chris will
need to grab specific metrics related to the game itself.
History of parts is also something that Chuck is interested
in seeing.
©IGT | User & Domain Analysis | 06.01.09 | Proprietary & Confidential 44
Functional requirementsLess-critical functional needs
Product page enhancementsAlthough important, there are specific needs of the product
page that to our personas may be less-critical. These are:
aProduct image zoom
aMultiple views
aMachine configuration
Add to Wish List / Save for Later option
Each of our personas will be performing extensive amounts
of research on our products. Since Charley has a desire to
retreive various amounts of information regardless of its
date, an Add to Wish List / Save For Later option would
be invaluable to her work flow. This would function as an
archive of sorts by which she may intermitently return to
find specifics that she previously downloaded or found.
Of course, this would not preclude Jason or Chris from
utilizing this type of functionality for what they are
looking for.
International Game Technology | User Domain Analysis | 04.26.09 | Proprietary & Confidential 1A
part6: appendix
2A
About the marketing web services core teamTracy Burgener Project Manager
Tracy keeps the team on track and on schedule, provides
and manages timelines and communicates how scope
changes affect those timelines.
Brian Hill Developer
Brian is a Senior Web Systems Developer with over a
decade of experience building and delivering technology
solutions. He serves as a web developer on the project.
Ryan Keller Interactive Design/Sr. Designer
Ryan possesses an in-depth knowledge of interaction
design, visual design and user-centered methodology
from his corporate background. Ryan collaborates on the
discovery and visual design direction, and provides the
information architecture for the site, based on user needs.
Robert Lightfoot Web Services Manager
Robert oversees IGT.com, MegaJackpots.com, marcom-
related web projects, collaboration with IS on CRM,
Inquira, and InsideIGT.com. Robert supervises the project
and serves as a key team member in all areas of site
discovery, design, architecture, database integration and
development.
Scott Patterson
Web Designer
Scott brings vision, leadership and direction to create highly
usable and attractive user interfaces. Scott participates
in the discovery, architeture and design of the project.
Danny Wolf Developer
Danny has served as a web developer for IGT.com over
the past two years. Danny has a strong background in
SharePoint, ASP.NET, AJAX, and SQL Server. He works with
the team on site development and implementation.
Chrisie Yabu
Design Communicator/Sr. Marketing Rep
Chrisie comes from an ad agency background, with a
forte in integrated marketing communications, interactive
and social media. She is the design communicator on
the project, and collaborates on site discovery, design,
architecture and development.
International Game Technology | User Domain Analysis | 04.26.09 | Proprietary & Confidential 6A
thanks