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Uses of organizational stories in social research Systemische Forschung in Therapie, Pädagogik und Organisationsberatung Heidelberg 5. - 7. März 2008 Professor Yiannis Gabriel University of London
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  • Uses of organizational stories in social research

    Systemische Forschung in Therapie, Pädagogik und OrganisationsberatungHeidelberg 5. - 7. März 2008

    Professor Yiannis GabrielUniversity of London

  • Stories and facts

    Stories present events not as they happened, but as people wish to believe they happen

    In their very distortions, stories can be said to give us access to a deeper truth -the truth of how people experience events.

  • Why are stories important?

    • they entertain, console and warn• they help us make sense of events• they help us express our emotions• they enable us to learn from the experiences of

    others and transfer knowledge• they enable us to influence others• They become an important part of our identity

  • Some characteristics of stories

    • sacrifice of accuracy for effect• plots• relatively simple characters• the skill of the storyteller• Narrative contract between

    storyteller and audience

  • Stories and narratives

    • narratives, e.g. movies, ballads, reports etc.• myths• fables, fairy-tales, children’s stories and

    other stories in the public domain• personal stories• organizational stories

  • The storyteller is not concerned with 'facts-as-information' but with 'facts-as-experience'.

    Stories and proto-stories

    Stories and reports

    Poetic licence.

  • A definition Stories are “narratives with plots and characters, generating emotion in narrator and audience, through a poetic elaboration of symbolic material. This material may be a product of fantasy or experience, including an experience of earlier narratives. Story plots entail conflicts, predicaments, trials and crises which call for choices, decisions, actions and interactions, whose actual outcomes are often at odds with the characters’ intentions and purposes” (Gabriel, 2000, p. 239).

  • A definition

    Stories are “narratives with plots and characters, generating emotion in narrator and audience, through a poetic elaboration of symbolic material. This material may be a product of fantasy or experience, including an experience of earlier narratives. Story plots entail conflicts, predicaments, trials and crises which call for choices, decisions, actions and interactions, whose actual outcomes are often at odds with the characters’ intentions and purposes” (Gabriel, 2000, p. 239).

  • An alternative approach

    • Ante-narrative – a “fragmented, non-linear, incoherent, collective, unplotted, and pre-narrative speculation, a bet, …a wager that a proper narrative can be constituted” (Boje, 2001, p. 1)

    • Stories in fragments, multi-authored, terse, fluid, polysemic(they contain multiple meanings) and frequently unfinished

    • Struggle between ‘official stories’ (the ‘Nike story’, the ‘McDonald’s story’) and emerging personal stories

  • Stories and images

  • Does a picture tell more than ten thousand words?

  • Accident? Disaster? Tragedy? Murder?

  • Accidents:

    • as ruptures in the order of things (blame, responsibility)

    • as omens of good or evil• as tests of character or strength• as motivated acts by some superior

    intelligence

  • The four accounts:

    • Raymond: factual report• Maureen: personal attack• Chris: test of character• Peter: opportunity for retribution

  • Poetic interpretations and analytic interpretations

    How exactly is meaning 'infused' or 'discovered' in events?

    Story-work

  • Stories and Organizations

    • a great deal of stories are told in and about organizations• many of these stories are important in disseminating knowledge and

    enhancing organizational learning• we can learn a lot about an organization by listening carefully to the

    stories told by its members• stories can instigate processes of social and organizational change, for

    the better or for the worse; they can also block change• good stories can have a profound effect on audiences, building solidarity,

    focusing energy and unleashing creativity• leadership involves the management of meaning and emotions, both of

    which rely crucially on using stories, allegories, metaphors, labels and other narrative devices

  • Consider the following story:

    "[A] twenty-two year old bride weighing ninety pounds whose husband has been sent overseas and who, in consequence, had been given a job until his return ... The young woman, Lucille Burger, was obliged to make certain that people entering security areas wore the correct clear identification.

    Surrounded by his usual entourage of white-shirted men, [Thomas] Watson [the IBM Chairman] approached the doorway to an area where she was guard, wearing an orange badge acceptable elsewhere in the plant, but not a green badge, which alone permitted entrance at her door. "I was trembling in my uniform, which was far too big", she recalled. "It hid my shakes, but not my voice. 'I'm sorry,' I said to him. I knew who he was alright. 'You cannot enter. Your admittance is not recognized.' That's what we were supposed to say."

    The men accompanying Watson were stricken; the moment held unpredictable possibilities. "Don't you know who he is?" someone hissed."

  • Can you think of two different ends to this story?

  • • Stories and deep symbolism – what do tell us about deeper desires that are acted out in organizations

  • • What are the main types of stories, plots, characters, emotions and tropes

  • Types of story

    • Comic• Tragic• Epic• Romantic

  • Generic poetic modes

    Gift, romantic fantasy, falling in love, reciprocation, recognition

    contest, challenge, trial, test, mission, quest, sacrifice

    crime, accident, insult, injury, loss, mistake, repetition, misrecognition

    accident, mistake, coincidence, repetition, the unexpected and unpredictable

    Predicament

    Love triumphant; misfortune conquered by love

    achievement, noble victory, success

    undeserved misfortune, trauma

    misfortune as deserved chastisement

    Plot focus

    Gift-giver, lover, injured or sick person

    rescue object, assistant, villain

    villain, supportive helper

    tricksterOther characters

    Love objectheronon-deserving victim

    deserving victim, fool

    Protagonist

    RomanticEpicTragicComicMODE

  • Love, care, kindness, generosity, gratitude

    (nostalgia)

    pride, admiration, nostalgia,(envy)

    sorrow, pity, fear, anger, pathos

    mirth, aggression, (hate), scorn

    Emotions

    1.emotion (loving, caring)

    2. motive3.credit (worthy

    love object)4.fixed qualities

    (gratitude, caring, loving, vulnerable, pathetic)

    1.agency2.motive3.credit4.fixed qualities

    (nobility, courage, loyalty, selflessness, honour, ambition)

    1.malevolent fate2.blame3.unity4.motive (to the

    villain)5.fixed qualities

    by juxtaposition (victim: noble, decent, worthy, good; villain: evil, devious, mean etc.)

    1.Providential significance

    2.unity3.agency before

    misfortune4.denial of agency

    during misfortune

    5. fixed qualities (pomposity, arrogance, vanity etc.)

    poetic tropes

    RomanticEpicTragicComicMODE

    Generic poetic modes

  • Some secondary poetic modes

    unorthodox achievement, display of wit

    misfortune, both deserved and undeserved, leading to comic twists and tragic results

    cock-up as test for non-heroic hero

    misfortune as occasion for wit

    Plot focus

    villain, victim, accomplice

    (villain, unjust system)

    Other characters

    unwitting hero, hero with humour, prankster, trickster

    victim who turns out to be unheroic hero and vice versa

    hero fixer, wizard

    survivor, humorist, wizard, ironist

    Protagonist

    epic, comictragic, comiccomic, epiccomic Source modes

    epic-comictragi-comiccock-uphumourMODE

  • Some secondary poetic modes

    mirth, admiration, levity

    amusement, pity, fear, guilt, pathos

    mirth, admiration

    mirth, admiration, (pity)

    Emotions

    1.agency2.motive3.credit4.fixed qualities (sense of humour, irony, imagination, bravado)

    1.providential significance2.fixed qualities (fortitude, moral courage, defiance, wit)

    1.agency2.credit3.fixed qualities (wit, imagination, cunning, speed, common-sense)

    1.denial of emotion2.fixed qualities (grace, sense of humour, self-possession, fortitude)

    Poetic tropes

    prank, puzzle, challenge, wager, the unexpected

    boon turns into misfortune or vice-versa

    crisis, problem, mistake, break-down, puzzle

    accident, mishap, reversal of fortune, injustice, repetition, coincidence

    Predicament

    epic-comictragi-comiccock-uphumourMODE

  • Interrogating a story

    • Is it a good story? What makes it a good story?

    • What is your emotional response to the story?

    • Is there anything about the story that troubles/bothers you?

    • If you could re-write history how would you change the story?

    • What do you see as the main meaning/moral of the story?

    • What does the story tell us about (a) the nature of the project, (b) the nature of the organization, (c) …

    • What meaning/moral may outsiders read into the story?

  • Stories and the management of meaning

    • Framing – here various events or characters are placed at the heart of the narrative, while others are placed near the edges or left out altogether;

    • Focusing – extends the idea of framing by according special emphasis on a single cluster of events or characters, diminishing the importance of others;

    • Filtering – whereby specific events or characters are taken out of the narrative, in spite of their closeness to some of the central characters or events;

    • Fading – whereby specific events or characters are brought in or out of focus for specific aspects of the plot and then silenced as though their usefulness and significance were extinguished;

    • Fusing – whereby two or more characters or events are merged into a single one, collapsing temporal and other distinctions;

    • Fitting – whereby specific events or characters are re-interpreted or represented in accordance with the requirements of the plot.


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