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Using Games in Teaching VocabularyUsing Games in Teaching Vocabulary
Evi SofiawatiEvi Sofiawati
Why Teach Vocabulary? Why Teach Vocabulary?
Learners depend on vocabulary as their first resource (Huckin & Bloch, 1993)
Why Teach Vocabulary? Why Teach Vocabulary?
A rich vocabulary makes the skills of listening, speaking, reading, and writing easier to perform
(Nation, 1994)
Why Teach Vocabulary? Why Teach Vocabulary?
Learners with poor vocabulary level get frustrated easily in trying to express their thought resulting in
higher affective filter
The Objective of The Objective of Teaching VocabularyTeaching Vocabulary
The essential objective is for the students:
to acquire, remember, and meaningfully use
newly learnt words.
Why Use Games?Why Use Games?
Bring in relaxation and fun for students
Stephen Krashen’s hypothesis in ESL acquisition:
lowering affective filter
Why Use Games?Why Use Games?
Promote students' active participation in
problem solving and critical thinking
The learning theory:
constructivism
Why Use Games?Why Use Games?Expose interpersonal skills and
positive interdependence
The learning theory:
cooperative learning
Why Use Games?Why Use Games?
Cater students of different
intelligences and learning styles
Howard Gardner’s theory: multiple intelligences
Fleming’s theory: learning styles
Why Use Games?Why Use Games?
Involve physical activities
Dr. James J. Asher’s theory: Total Physical Response
General ProceduresGeneral Procedures
Put students in heterogenic groups
Explain the rules of the games beforehand in details by giving at least one example
Tell students the topic or theme of the day’s
game Give the winning team immaterial as well as inexpensive material rewards alternately
A Sample Lesson PlanA Sample Lesson Plan
Learners’ BackgroundLearners’ Background
5th and 6th graders of different schools
English course students of about 2 years of
studying Familiar with each other
6 students
A Sample Lesson PlanA Sample Lesson Plan
Vocabulary Teaching Objective
By the end of the session (90’), students will be able to use the newly learnt vocabulary by identifying the misplaced words/phrases in a text and putting them in the right places.
Topic
Occupation-related skills and abilities
A Sample Lesson PlanA Sample Lesson Plan
Motivating Stage
Warm up the class at the beginning of the lesson by reviewing the vocabulary learnt in the previous
session: kinds of occupations.
Game: Ambiguous Pictures
The GamesThe GamesAmbiguous Pictures
Draw a small part of a picture
Ask students (Ss) what the picture is Encourage different opinion without
confirming or rejecting their ideas Add a little more to the drawing
and ask Ss again Build each picture in about four stages
A Sample Lesson PlanA Sample Lesson Plan
Motivating Stage
Check what students know before teaching new vocabulary items: occupation-related skills and abilities.
Game: Association
The GamesThe Games
Association
Start by putting a word in the center of a cluster on the board: artistic, for example.
artistic
art
painting
pretty
movie
The first group send a representative to write a related word on one of the branches. If it is related, circle the given word. If it is not, cross it out. The other group take turn doing the same.
A Sample Lesson PlanA Sample Lesson Plan
Presentation Stage
Present new vocabulary items in context.
Game: Matching
The GamesThe Games
Matching Prepare a set of flashcards for each target vocabulary a large
piece of paper on the wall for each group to stick their work later.
Ask the groups to match the flashcards.
Give the key to each group so they can peer-check the other group’s work.
A Sample Lesson PlanA Sample Lesson Plan
Summing Up Stage
Review the newly learnt vocabulary focusing more on spelling.
Game: Crossword
The GamesThe GamesCrossword
Ask a student to write a newly learnt word in the middle of the board.
Think of a word which shares one letter with the word on board and give students a clue to your word. If somebody guesses the word, he or she writes the word so it crosses the first word and shares a letter.
The Aspects CoveredThe Aspects Covered Multiple intelligences theory:
- linguistic - visual-spatial- bodily-kinesthetic - interpersonal
Learning styles theory:- visual - auditory -
kinesthetic Constructivism theory:
- critical thinking Affective filter theory:
- fun and engaging - student-student interaction Total Physical Response (TPR) theory:
- responding to teacher’s instruction physically
A Sample Lesson PlanA Sample Lesson Plan
Assignment
Assign students to find pictures related to each newly learnt word for next session review game.
Game: Matching pictures and words
Autonomous Learner
T H A N K Y O U