Date post: | 02-Jun-2018 |
Category: |
Documents |
Upload: | david-w-deeds |
View: | 222 times |
Download: | 0 times |
of 29
8/10/2019 Using OpenSimulator in K-12 Schools
1/29
Using OpenSimulator inK-12 Schools
David W. Deeds
OpenSimulator Community Conference
November 9, 2014
8/10/2019 Using OpenSimulator in K-12 Schools
2/29
Using OpenSimulator in K-12 Schools
Welcome! Im determined that this session wontbe Death by PowerPoint!
Ill do a quick introduction and then present some
questions to choose from.
Or you can ask your own. Ill start with thequestions from this mornings OpenSimulator
K-12 Power Panel in case you missed it.
Ready? Here we go!
8/10/2019 Using OpenSimulator in K-12 Schools
3/29
Using OpenSimulator in K-12 Schools
Introduction
Been using VWs since 2006, started using
OpenSimulator in 2009 with switch to K-12
international schools
Have managed my own grid, plus used hosts:ReactionGrid, Dreamland Metaverse, Kitely
(and VIBE)
8/10/2019 Using OpenSimulator in K-12 Schools
4/29
Using OpenSimulator in K-12 Schools
8/10/2019 Using OpenSimulator in K-12 Schools
5/29
Using OpenSimulator in K-12 Schools
Introduction
Have taken 200+ kids inworld, K to 12 (triedPre-K too)!
Georgia, China, Mexico and now Im the High
School Technology Integration Coach for theAmerican School of Guatemala
8/10/2019 Using OpenSimulator in K-12 Schools
6/29
Using OpenSimulator in K-12 Schools
8/10/2019 Using OpenSimulator in K-12 Schools
7/29
Using OpenSimulator in K-12 Schools
Introduction
Published OpenSimulator: School Quick StartGuide in 2011, one day Ill get around to the
Second Edition! Lots of outdated information, but still some
good stuff:http://www.nmc.org/pdf/OpenSimulator-
School-Quick-Start-Guide.pdf
8/10/2019 Using OpenSimulator in K-12 Schools
8/29
Using OpenSimulator in K-12 Schools
8/10/2019 Using OpenSimulator in K-12 Schools
9/29
Using OpenSimulator in K-12 Schools
OpenSimulator K-12 Power Panel Questions:
1. What makes an effective virtual world learning
activity?
2. What makes young students excited to be in
virtual worlds?3. What are the advantages of having ones own
grid and how do you effectively manage it?4. How do you get others to engage in virtual
worlds teaching?
One or more of these?
8/10/2019 Using OpenSimulator in K-12 Schools
10/29
Using OpenSimulator in K-12 Schools
8/10/2019 Using OpenSimulator in K-12 Schools
11/29
Using OpenSimulator in K-12 Schools
Frequently Asked Questions
5. How do I get virtual worlds started at my school?
6. What can you teach using virtual worlds?
7. Does this meet Common Core or other standards?
8. How do you assess virtual world activities?
9. Can virtual worlds be used for training teachers?10.How does this compare to Games-Based Learning
or gamification?
One or more of these?
8/10/2019 Using OpenSimulator in K-12 Schools
12/29
Using OpenSimulator in K-12 Schools
8/10/2019 Using OpenSimulator in K-12 Schools
13/29
Using OpenSimulator in K-12 Schools
1. What makes an effective virtual world learning
activity?
Skeleton lesson plans: just enough structure
to keep students focused on objectives
Differentiation so that students can succeed
on individual and/or team basis Connect, communicate and collaborate
Task-based exercises and project management IB Design Cycle: Investigate, Design, Plan,
Create and Evaluate (also Attitudes)
Everything is project-based: No tests!
8/10/2019 Using OpenSimulator in K-12 Schools
14/29
Using OpenSimulator in K-12 Schools
2. What makes young students excited to be in
virtual worlds?
Being in charge of own learning experience
Programming with instant payoff/gratification
Cross-curricular or interdisciplinary activities(connections with lessons in other subjects)
Wide variety of tools put to practical use:
graphics, sound, etc. Freedom to create, (virtually) without limits
Ability to simulate impossible gadgets/gizmos
Making machinima (3D cartoons/movies)
8/10/2019 Using OpenSimulator in K-12 Schools
15/29
Using OpenSimulator in K-12 Schools
8/10/2019 Using OpenSimulator in K-12 Schools
16/29
Using OpenSimulator in K-12 Schools
3. What are the advantages of having ones own
grid and how do you effectively manage it?
Locally managed grid means free usage, abilityto not worry about Internet connection
Complete security, at cost of inability to
hypergrid to other grids, interact with others
Sells virtual world concept to nervous parents
and administrators re: little munchkins Total control over parameters such as prim size
Mainly a matter of managing OARs: saving andloading for different classes
8/10/2019 Using OpenSimulator in K-12 Schools
17/29
Using OpenSimulator in K-12 Schools
4. How do you get others to engage in virtual
worlds teaching?
Best if IB (or IB-style) cross-curricular or
interdisciplinary instruction is a goal Start with easiest sell: Art teacher for inworld
gallery, Music teacher for inworld concert
Usually after students start using it, word of
mouth will get other teachers curious Conduct demos for teachers of other subjects
according to their interests (e.g., Math)
Request virtual field trips to education sims
8/10/2019 Using OpenSimulator in K-12 Schools
18/29
Using OpenSimulator in K-12 Schools
8/10/2019 Using OpenSimulator in K-12 Schools
19/29
Using OpenSimulator in K-12 Schools
5. How do I get virtual worlds started at my
school?
Best is to start with free local grid or cheapest
possible host company, pay for it yourself
Dont try to explain too much in advance(better to seek forgiveness than permission)
Could start with education-specific game like
MinecraftEdu and let kids do the sales job
Start with easiest sell, usually IT Teacher Another angle is to introduce it as the best way
to teach programming (as part of STEM)
8/10/2019 Using OpenSimulator in K-12 Schools
20/29
Using OpenSimulator in K-12 Schools
6. What can you teach using virtual worlds?
Obvious: Computer-Aided Design (CAD),
programming, project management
Teamwork, communication, collaboration Self-reliance, being in charge of learning
Good way to introduce student-centered
learning as concept, also 3D printing
Subjects: IT, Math, Science, Art, Music,Languages, even Literature
Other tools: Graphics, 3D Modelers (e.g.,
Sketchup), Sound and Music Production
8/10/2019 Using OpenSimulator in K-12 Schools
21/29
Using OpenSimulator in K-12 Schools
8/10/2019 Using OpenSimulator in K-12 Schools
22/29
Using OpenSimulator in K-12 Schools
7. Does this meet Common Core or other
standards?
Honestly dont know about Common Core, VIBE
folks about to embark on that project Have created IT curriculum that met rigorous
International Baccalaureate standards
Middle Years Program (MYP) at first, with
reliance on Design Cycle, extrapolated toPrimary Years and Diploma Programs (PYP, DP)
If World of Warcraft curriculum can meet
Common Core standards, so can OpenSimulator
8/10/2019 Using OpenSimulator in K-12 Schools
23/29
Using OpenSimulator in K-12 Schools
8. How do you assess virtual world activities?
IB Way: Each phase of the Design Cycle
(Investigate, Design, Plan, Create and Evaluate)
has rubric scaled according to performance
Again, no tests: everything is project based
IB includes Attitudes, can adopt as rubric
category: Teamwork, Collaboration, etc.
Let students evaluate each other onperformance, e.g., contributing to team effort Keep daily plus or minus sheet to track
formative assessment, ends in summative
8/10/2019 Using OpenSimulator in K-12 Schools
24/29
Using OpenSimulator in K-12 Schools
8/10/2019 Using OpenSimulator in K-12 Schools
25/29
Using OpenSimulator in K-12 Schools
9. Can virtual worlds be used for training teachers?
Absolutely! All skills students can learn are
valuable to teachers too, tangible (e.g.,
programming) to intangible (e.g., collaboration) Great for getting teachers into cross-curricular
or interdisciplinary instruction mode
Also great for transitioning teachers from tests
to projects, grades to rubrics Best way is to train teachers and students
simultaneously, with this and/or games
Show teachers that learning can be FUN!
8/10/2019 Using OpenSimulator in K-12 Schools
26/29
Using OpenSimulator in K-12 Schools
10.How does this compare to Games-Based
Learning or gamification?
It is Games-Based Learning, just without the
shootings and obvious levels (external XP)
Goals and milestones are within the game buttied to class or other external objectives
Easier to convince skeptical administrators and
parents that this is a learning environment
Is gamification in the sense that a lesson planis tied to achieving goals and winning contests
Team efforts compare well to all games
l h l
8/10/2019 Using OpenSimulator in K-12 Schools
27/29
Using OpenSimulator in K-12 Schools
l h l
8/10/2019 Using OpenSimulator in K-12 Schools
28/29
Using OpenSimulator in K-12 Schools
If youd like an OpenSimulator grid for your
school, you could do it yourself.
Or you could contact Dreamland Metaverse:
Or Kitely: www.kitely.com
O S l S h l
8/10/2019 Using OpenSimulator in K-12 Schools
29/29
Using OpenSimulator in K-12 Schools
Thank you for (virtually) attending!
Questions/Comments?
[email protected]@gmail.com
Follow my Scoop.it page:
http://www.scoop.it/t/3d-virtual-worlds-
educational-technology