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Tutorial
Extruding svg files with Blender
What is it?
Blender provides a very simple way to extrude SVG files. This is great for whenever you want to convert2D to 3D.
This tutorial will also explore tessellations. A tessellation is a repeating pattern with no gaps oroverlaps. This tutorial will show you how to design a tile in Inkscape and then import it into Blender.
What's the tutorial?
Extruding
1. If you don't have Inkscape, download and install it from here. Otherwise open theapplication.
2. Create a New Document. CTRL+N
3. Press F4, hold down CTRL and drag a perfect square.
4. Take a nibble from the top with the bezir tool. Make sure to come out at one of thecorners:
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5. Select nibble and square and select Path>Division
6. With the Select and Transform Object tool, just select the nibble. Move to the left. SelectObject>Rotate 90 CW
7. Fit the shape against the left edge.
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8. Make sure there is no stroke.
9. Select the nibble and the square and then select Path>Union
10. With the Bezirtool, create a nibble from the bottom. Make sure you come out at a corner
11. Select nibble and square and select Path>Division
12. With the Select and Transform Object tool, just select the nibble. Move the nibble to theright
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13. Select Object>Rotate 90 CW
14. Fit the shape against the right edge. Make sure there is no stroke.
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15. Select the nibble and the square and then select Path>Union
16. Change the measurement to millimeters
17. Resize the tile to have a width of about 80mm. Lock the width.
18. Create a duplicate of the tile by pressing Edit>Duplicate
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19. Change the fill color of the duplicate. And set the stroke of the duplicate to .50mm andchange the fill color
20. Press CTRL+Jfor dynamic offset and move the duplicated tile in the same amount as thestroke
21. Move the duplicated form down
22. Turn off the stroke
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23. Delete the original tile.
24. You want to resize the document to your image. Press File>Document Properties, toggleopen Resize page to content and click Resize page to drawing or selection
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25. Save your tile as an SVG file
26. If you don't have Blender installed, download it from blender.org and install it.
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27. Open Blender
28. If you have never used Blender before navigate to File>User Preferences or type (CMD+,).
29. Click on Input
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30. Click on Emulate Button Mouse and Emulate Numpad
31. Click on Save As Default
32. If the cube is not selected (if there is not an orange line around it), RIGHT click on it toselect it:
33. PressXand click on Delete to delete the cube.
34. Click on File>Import>Scalable Vector Graphic (.svg) and navigate to your .svg file and clickon Import .SVG button in the top right corner.
35. RIGHT+click on the imported file so that it is selected.
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36. In the left panel select Origin to Geometry
37. Click on Object Data in the Right Panel:
38. This will open the Object Data panel:
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39. If it isn't open, toggle open the Geometry panel
40. CTRL+click on Extrude
41. Change the extrude value to 1
42. In the Viewport press N. And resize your shape by pressing S and scaling up so that your
width matches your your width from the original .svg file:
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43. Set the z to however high you want your tile.
44. Convert the shape to a mesh by selecting Object>Convert To>Mesh from Curve
45. Select the object if it is not selected and select File>Export>STL(.stl) Save the stl and openin MakerWare or ReplicatorG. Print at least two pieces.
Now what?
1. Upload your tessellation to Thingiverse
2. Come back tomorrow for more information and inspiration!
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