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USING THE COMPUTER CLICKING AND DRAGING

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Using the mouse For young children, the mouse will be the primary interface they use with the computer. Although most do not have any difficulty correlating the movement of the mouse with the movement of the cursor on the monitor, they do often get confused with clicking, double clicking, and click and drag. This is the introductory lesson in mouse use for a Kindergarten class. It is spread over three days to accommoda te short attention spans. A lesson plan for grade K Computer/Technology Skills and Information Skills  B Y RALPH WAGNER Learn more RELATED PAGES  The Red-eyed Tree Frog and PowerPoint: Students will read The Red-eyed Tree Frogby Joy Cowley then plan and put together a PowerPoint slideshow which retells the story.  Apple story writing with a buddy: Students will write a story with a buddy through the use of a computer. Practicing computer skills and correct sentence formation will be emphasized.  Respect and responsibility character traits: Cut and paste activity: Using 20 different quotations that are out of sequential order--each with a relationship to the respect and responsibility character traits--students are to cut and paste the text in ascending sequential order, save, and print. RELATED TOPICS  Learn more about computer parts, mouse, technology skills, and word processing. Help Please read our disclaimer for lesson plans. Legal The text of this page is copyright ©2008. See terms of use. Images and other media may be licensed separately; see captions for more information and read the fine print. Learning outcomes Students will use the mouse to draw lines and shapes in varying colors with a draw/paint program.
Transcript
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Using the mouse

For young children, the mouse will be the primary interface they use with the computer.

Although most do not have any difficulty correlating the movement of the mouse with the

movement of the cursor on the monitor, they do often get confused with clicking, double

clicking, and click and drag. This is the introductory lesson in mouse use for a Kindergarten

class. It is spread over three days to accommodate short attention spans.

A lesson plan for grade K Computer/Technology Skills and Information Skills 

BY RALPH WAGNER

Learn more

RELATED PAGES

  The Red-eyed Tree Frog and PowerPoint: Students will read The Red-eyed Tree Frogby Joy Cowley then plan and

put together a PowerPoint slideshow which retells the story.

  Apple story writing with a buddy: Students will write a story with a buddy through the use of a computer.

Practicing computer skills and correct sentence formation will be emphasized.

  Respect and responsibility character traits: Cut and paste activity: Using 20 different quotations that are out of 

sequential order--each with a relationship to the respect and responsibility character traits--students are to cut and

paste the text in ascending sequential order, save, and print.

RELATED TOPICS

  Learn more about computer parts, mouse, technology skills, and word processing. 

Help

Please read our disclaimer for lesson plans.

Legal

The text of this page is copyright ©2008. See terms of use. Images and other media may be licensed separately; see captions

for more information and read the fine print. 

Learning outcomes

Students will use the mouse to draw lines and shapes in varying colors with a draw/paint program.

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Teacher planning

TIME REQUIRED FOR LESSON

1.5 hours

MATERIALS/RESOURCES

  White paper (enough for each individual in the class)

  Black, red, green markers (enough for each individual)

  Prepared posters or transparencies of pencil icon and color menu from the draw/paint program you will be using.

  Picture books on mice, shapes, letters, numbers (teacher’s choice--optional)

TECHNOLOGY RESOURCES

  Computer with mouse

  Draw/paint program (KidPix preferred but ClarisWorks, MECC Easy Painter, etc. will be fine)

  LCD display, EIKI, or any monitor projection device.

Activities

DAY 1(in lab)

  Classroom teacher reads appropriate “mouse” book of his/her choice. Any book is acceptable. The choice is dependent upon

whether the teacher would like to extend the computer mouse lesson into a classroom biological or story mouse lesson.

  Hold up computer mouse and elicit discussion on similarities/differences with a real mouse. Some sample questions might be:

“How is this mouse like the one in your story? How is it different?” Pass the mouse for students to examine. Gauge students’

knowledge by asking if students know what a computer mouse is used for. Demonstrate mouse/cursor correspondence using

monitor projection (or with students gathered around monitor). Let several students handle the mouse. Other students can provide

directions--i.e. “Make the cursor go up, down, left, right, etc.” If time permits, let each student practice moving a mouse on the

mouse pad with the computers turned off. Stress that the mouse pad is the mouse’s “home,” and that he never leaves his house.  

(Note: while demonstrating mouse movement, you may wish to show how to make a movement across the screen by picking up

the mouse and placing it down.

  Adults, who often equate the pad with the monitor screen, have difficulty with this, but children usually do not. It is not a central

part of this lesson, however, and I have found that most children will intuitively reposition the mouse)

DAY 2(in lab)

  Preload KidPix (or your draw/paint) program on a computer with screen projection capability and have paper and markers

available for each student. Demonstrate making a line using the mouse. Important: verbalize each step and use correct

terminology. “Use the mouse to put the cursor on the pencil icon. Click the mouse button to select the pencil. Let go of the mouse

 button. Move the pencil cursor to the middle of the screen.” 

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  Demonstrate drawing a line. Again, verbalize the steps: “Click and hold down the mouse button. Make a line. Let go of the

 button and put the pencil cursor somewhere else. Click and hold the button. Make a line.” Repeat the above steps and have the 

children explain what you are doing at each step.

  Demonstrate changing color. Do not forget to verbalize!

  Pass out markers and paper to students. Post the blow-ups of the pencil icon and the color menu in front of the room. Direct the

students in the activity. As the instructor points to the pencil icon, students are to hold up a black marker. As the instructor (and

students) say, “Click,” students are to uncap the markers. As instructor and students say, “Let go,” they move the markers over

the papers. As instructor and students say, “Click and drag,” they are to make a line on the paper. When the instructor points to a

new color, students are to exchange markers (”Click” cap the current marker and uncap the new marker). Continue activity and

circulate through room to observe that students are following directions.

DAY 3(in lab)

  Classroom teacher will read counting book, shape book, or alphabet book appropriate to his/her curriculum goals of the moment.

  Load each computer with KidPix or draw/paint program and have the application running when students arrive. As students sit at

the computers, give them time to practice moving the mouse and watching the corresponding cursor movement. Emphasize “no

clicking” at this time, just moving and watching. You may wish to give them some directions, i.e. “Move the cursor in a circle.

Make it go back and forth.” 

  Finally, guide children as in the previous activity, except that this time they will have a mouse instead of a marker. Again, use the

blow-ups and verbalizations. As children gain confidence and facility with the mouse, instructions can become more complex

and individualized, “Draw a red circle. Make a blue square. Draw a yellow 2. Make an orange s.” This will depend upon the

book the classroom teacher has read in class and should reinforce his/her curricular objectives.

  An added bonus: As children become proficient, their “exercises” can be saved and put together in a slide show for parents; i.e.,

one child could make squares of various colors, another could make different sized and different colored letters, etc.

Assessment

Students produce lines of various colors by moving the mouse in a draw/paint program.

Supplemental information

COMMENTS

I realize that this lesson plan is probably longer and more detailed than most for such a simple skill. However, not all students are familiar

with a mouse/computer interface, and for most kindergartners, the mouse will be their main interface. I feel that giving them a solid base in

this simple manipulative skill will give them the confidence necessary to tackle more complex skills later on. And it will certainly give them

the ability to navigate the icon-driven programs of early childhood software.

North Carolina curriculum alignment

COMPUTER TECHNOLOGY SKILLS (2005)  

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Kindergarten

  Goal 1: The learner will understand important issues of a technology-based society and will exhibit ethical behavior in the use of 

computer and other technologies.

o  Objective 1.02: Identify, discuss, and use common hardware terms/concepts (e.g., CPU, monitor, keyboard, mouse).

Strand - Societal/Ethical Issues

o  Objective 1.03: Identify and discuss correct and responsible use and care of computers and resources (AUP/IUP).

Strand - Societal/Ethical Issues

  North Carolina Essential Standards

O   INFORMATION AND TECHNOLOGY SKILLS (2010)

 Kindergarten

  K.SE.1 Remember safety and ethical issues related to the responsible use of information and

technology resources. K.SE.1.1 Identify examples of responsible use and care of technology

hardware and software. K.SE.1.2 Remember internet safety rules. K.SE.1.3...

Practice your mouse skills

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This is the way I hold the mouse when

I'm at the computer.I'm actually right handed, but I use my

left hand for the mouse.

If you hold the mouse with a righthand.

I keep my finger on the left button. To single click I gently press down and

then release the mouse button.

To double click, I quickly press the button twice in a row. I keep my finger

resting on the button, I do not take my finger off while double clicking. I've

seen people raise their finger up to click or double click. For clicking that

works, but for double clicking it is easier to leave your finger on the buttonand press down twice.

To drag, I press the mouse button down, and keep it down. Then I move the

mouse. In some programs you drag and drop items. You first click on the

object you want to drag, hold the mouse button down, and then drag the

object to some location. Now you release the mouse button and the object is

in a new location.

Practice movement, Single clicking, and doubleclicking

Make sure your mouse pointer is inside the applet for things to work. 

Please wait for the applet to load some images. The box abovewill turn yellow when it's finished. 

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  You can practice single clicking and double clicking the left

or right button on your mouse.  When you single click or hold down the button on your

mouse, the same button will light up on the screen.

  If you double click a button, it will light up with a picture of a butterfly. To double click, lightly press the button twicequickly.

  You can practice moving your mouse, by moving it inside

and outside the applet to have the picture of the mouseappear or disappear.

NOTE: Java has no way of detecting both buttons being

down. 

Practice Dragging And Dropping Something

With The Mouse 

Click on the red box and hold down the mouse button. Now dragthe mouse in any direction. You will see that the box will move

with you. When you release the mouse button, the box is whereyou left it. If you need to reset the box, click the applet and then

press the R key on your keyboard.


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