Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
International Conference on Interpretation, 2015
Using Common Senses: Programmatic Accessibility for Exhibits
Daniel Quan Design
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ HOW CAN WE MAKE DIGITAL INTERACTIVES ACCESSIBLE? § Brief background § Universal design and digital interactives § Strategies for different types of interactives § New technologies and future possibilities
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ BACKGROUND § In the U.S., Section 508 of the Rehabilitation Act (2000) ▪ Applies to electronic and information technology procured by federal gov’t
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ BACKGROUND § Section 508 includes:
▪ Computer hardware & software ▪ Websites ▪ Stand alone systems ▪ Telecom products ▪ Video and multi-‐media ▪ Self-‐contained closed products
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ BACKGROUND § In Canada, the government also had to address this and revamp their own websites (2008)
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ WHAT SHOULD BE ACCESSIBLE? Public institutions must provide equal access for exhibits. § Stand alone computer stations § Integrated games or activity stations § Handheld devices provided by the museum § Museum apps for personal electronic devices
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ A GOAL OF UNIVERSAL DESIGN Accessibility can be successfully integrated into the design process and should not be an afterthought. We can address: § Physical and mobility issues § Visual and auditory issues § Cognitive challenges
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ PRINCIPLES OF UNIVERSAL DESIGN § Equitable use § Flexibility in use § Simple and intuitive § Perceptible information § Tolerance for error § Low physical effort § Size and space for approach and use
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ INTEGRATING AUDIO § Types of audio
§ Different elivery systems
§ User interface
§ Integrating content-‐ simplifying delivery
War in the Pacific National Historic Park, Guam
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ INTEGRATING AUDIO § Hardwired handset systems § Personal smartphone or tablet ▪ Offline or online (if online, depends on network capacity of facility)
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Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ MEDIA STATIONS § Meet physical and spatial requirements first
§ Systems considerations § Equipment choices
War in the Pacific National Historic Park, Guam
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ MEDIA STATIONS § Touchscreen choice poses problems for blind or those with low vision
§ Content should be organized and simplified for clarity
§ User interface must be intuitive or easily navigable, consistent
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES ¡ Media Stations – Main Menu
Unified Field, Northern Lights Productions
Simply organized to correspond to tactile navigation dots
Choice of font size and language
Use of high contrast lettering and images
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES ¡ Media Stations -‐ Submenu
Unified Field, Northern Lights Productions
Submenu organization consistent with main menu, same navigation
Controls in same place for all media stations
Hotspot at top center of screen turns on audio description overview
All media is open captioned
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ ACTIVITY STATIONS -‐ Games § Content and
complexity of story often determines game potential and/or type of activity that can be accomplished
§ Simplify game elements and number of variables
§ Immediate feedback and reward
§ Visual organization, use of white space, high contrast text, minimal text
Unified Field, Northern Lights Productions
Click here to start movie
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ Touch screens and pointing devices are still problematic interfaces, especially for text-‐based information
¡ Keyboard entry is still a more universal interface for those who are blind or have limited vision.
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ AN OFTEN OVERLOOKED ISSUE § Deaf language interpretation ▪ Goes beyond ASL ▪ Accounts for differences in language skills, regionalism, developmental issues ▪ Could supplement captioning in videos and films
Deaf Interpreter Institute
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ ACTIVITY STATIONS § Keeping it simple is OK § Match content with most appropriate and
effective delivery method § Accommodate different learning styles
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ TACTILE MAP WITH AUDIO DESCRIPTIONS § Size allows blind user to feel extent of map
§ Button on panel allows choice to turn AD on/off
§ Tactile map made of aluminum
§ Braille labels Ft. Pickens Museum, Gulf Islands National Seashore
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ TACTILE MAP WITH AUDIO DESCRIPTIONS § Pull out drawers with written descriptions gives choice of learning styles
§ Drawer handles modified for accessibility
§ Wheelchair accessible on all sides
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ TACTILE MAP WITH AUDIO DESCRIPTIONS § University of Buffalo Inclusive Design & Environmental Access Center
§ 3 Installations so far § 3D printing, conductive paint, speech, lighting, and video projection
Perkins School for the Blind, MA
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ INTEGRATED ACTIVITY STATIONS § Tactile and audio elements
§ Content works for activity
§ Ease of use, low physical effort
Ft. Pickens Museum, Gulf Islands National Seashore
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ INTEGRATED ACTIVITY STATIONS § Flip books with tactile nd audio elements
Ft. Pickens Museum, Gulf Islands National Seashore
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ MEDIA-‐BASED EXHIBITS § Physical & spatial requirements
§ Systems & Equipment § Content § User Interface
War in the Pacific National Historic Park, Guam
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
Revised design Original design
Re-‐working a design
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ MEDIA-‐BASED EXHIBITS
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ MEDIA-‐BASED EXHIBITS § User interface:
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ MEDIA-‐BASED EXHIBITS
A single viewer or a large group are able to view the exhibit.
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ HANDHELD DEVICES § Museum-‐owned Devices vs. Personal Devices ▪ Start up cost ▪ Operational and logistics issues ▪ Equal access ▪ Ease of access and immediacy of feedback
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ HANDHELD DEVICES § App Download vs. QR Codes to a Website on Personal Devices ▪ Initial cost ▪ Effectiveness of QR codes, issues with QR codes
▪ WI-‐FI availability ▪ Staying inside the museum website or app
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ HANDHELD DEVICES § Ease of use § Low tolerance for delays or trouble
in set up § Low acceptance of large app
downloads § Immediate feedback needed when
using app § Uniformity in use and operation;
simplicity of instructions or tasks to attain goal of receiving information
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ HANDHELD DEVICES § Make use of existing accessibility
features on tablets and phones ▪ Apple, Microsoft, Adobe, IBM, Android,
Drupal, many others
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ NEW TECHNOLOGIES § Microlocation Devices
§ Better Speech Recognition Software
Estimote
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ NEW TECHNOLOGIES § Dynamic Desktops
Ideum
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ NEW TECHNOLOGIES
David Bowie Exhibit Chicago Museum of Contemporary Art
• Indoor GPS • Ambient overall sound plays and live broadcast over a network
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ NEW TECHNOLOGIES
§ New interactive features in digital signage systems will meld with interactive kiosks
§ 3D printing to create tactile models and tactile maps at a low cost
MakerBot
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ NEW TECHNOLOGIES
§ Haptic keypad overlay for iPad appears when needed
§ TV sound system creates an audio “hot spot” for those with earing loss
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ FUTURE POSSIBILITIES
§ Tactile glove
§ Robot that can sign
§ Vision-‐correcting computer and television screens
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ FUTURE POSSIBILITIES
§ Navigation ystems
§ Tactile holographic 3D shapes
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
¡ THE POSSIBILITIES ARE ENDLESS
§ New technology is coming online at a rapid rate. § Think outside the box.
§ There are no “cure-‐all” solutions for accessibility in exhibits.
Using Common Senses: Programmatic Accessibility for Exhibits
DIGITAL INTERACTIVES
Thank You for Attending “Using Common Senses”