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VR in Construction & Architecture Jeffrey Jacobson, Ph.D. Immersive Visualization Consultant EnterpriseVR [email protected] https://www.linkedin.com/in/jeffreyjacobsonvr
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VR in Construction & Architecture

Jeffrey Jacobson, Ph.D.Immersive Visualization Consultant

EnterpriseVR

[email protected]

https://www.linkedin.com/in/jeffreyjacobsonvr

We Live in Psychological Space

www.bonsaigardener.org Michael Stuber

Shared Cognition

What is VR?

A technology or way to produce an Environment that is

● Artificial (virtual) and mostly digital

● Perceived via a display that (mostly) fills your senses.

● Immersive (fully engaging)

● Interactive

● Conveys a sense of presence, of being there.

● Makes certain spatial narratives possible

WorldViz

CAVE-like

Dome

Challenger Learning Center, Tallahasse, FL

Head Mounted Display (HMD)

HTC Vive

Augmented Reality

Kaufmann 2006

Information Revealed

Satisfies the mind’s desire for “Closure”

Mixed Reality

VR for Finished Spaces (Real Estate)

See it Before you Build it.

A rendering can only show you one slice of the interior.

Life-Sized Projection

University of Houston

Gates of Horus

Jacobson, 2008, 2011, 2013

Oculus Rift and Google Cardboard

Archvirtual

VR for Design

● Academic interest since 1990

● Certain manufacturers using VR from 2000ish. Automobiles.

● Retrofit engineering VR techniques to the construction industry. Works, but expensive.

● Dr. John Messner at Penn State University.

Ideation

SketchUp neveraboutyou.com

Component Aware

Modeling

Revit

Intelligent Model in System

Sychro

Stakeholders● Architect

● Builder

● Subsystem contractors (HVAC, electric, plumbing, structural engineers, etc.)

● City regulators & Community

● Customer

● End-User

Critical Systems Design

Virtual OR Vertigo Games

Medical Design

Construction Planning Experiment

Team 1 Examines the Air Handling Units

Team 2 Develops Construction Strategy

for AP600

John Messner, SEA Lab, PSU, 2003

John Messner, PSU

John Messner, PSU

Immersive Construction (ICon) Lab

John Messner, PSU

Immersive Construction (ICon) Lab

Today● Everybody has a Rift or at least a cardboard.

● New generation of HMDs coming out soon.

● Customers are asking for VR

● CAVEs are still seen as expensive and they don't need to be.

● Only the buyer/customers have money. Builders kind of do. Architects are dirt poor.

● But the Architects have to be on your side or your dead.

VR in Construction Workshops (Scalable)

Consulting

[email protected]


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