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Vantage Point - carnevaleapp Geremia Scenarios.pdf · Vantage Point At 43m tall, the San Geremia...

Date post: 11-Oct-2020
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Vantage Point At 43m tall, the San Geremia Tower is one of the tallest points in Venice, and offers unparalleled views over Cannaregio - an excellent venture for anyone trying to scope out their enemies. Tonight finds it not just a towering edifice, but a bitter warzone, with rival gangs fighting to gain supremacy and the lay of the land - all the better to plan a night’s revelries or assassinations. Gangs 2-4 players, 75 Ducats each. Setup San Geremia Tower. Primary Objective 2 Victory Points for every friendly character on the top floor balcony of the tower at the end of the game. 1 Victory Point for every friendly character inside the upper floor of the tower at the end of the game. 1 Victory Point for every enemy character that dies from falling damage. Agendas None. Special Rules Due to the strong winds, when on the top two floors of the tower, characters may only make a single move action in an activation. Deployment Zones In corners, touching the bottom of the tower, at least 2” away from enemy Deployment Zones. Duration 10 rounds. Notes Rashaar and Vatican players may struggle in this scenario, depending on their gang composition. While not strictly necessary, it might be a good idea to let those players start the game with up to three free Equipment choices, and let them choose the same piece of Equipment more than once (Climbing Tools for the win).
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Page 1: Vantage Point - carnevaleapp Geremia Scenarios.pdf · Vantage Point At 43m tall, the San Geremia Tower is one of the tallest points in Venice, and offers unparalleled views over Cannaregio

Vantage PointAt 43m tall, the San Geremia Tower is one of the tallest points in Venice, and offers unparalleled views over Cannaregio - an excellent venture for anyone trying to scope out their enemies.

Tonight finds it not just a towering edifice, but a bitter warzone, with rival gangs fighting to gain supremacy and the lay of the land - all the better to plan a night’s revelries or assassinations.

Gangs• 2-4 players, 75 Ducats each.

Setup• San Geremia Tower.

Primary Objective• 2 Victory Points for every friendly character on the top floor balcony of the tower at the end of the game.• 1 Victory Point for every friendly character inside the upper floor of the tower at the end of the game.• 1 Victory Point for every enemy character that dies from falling damage.

Agendas• None.

Special Rules• Due to the strong winds, when on the top two floors of the tower, characters may only make a single move action in an activation.

Deployment Zones• In corners, touching the bottom of the tower, at least 2” away from enemy Deployment Zones.

Duration• 10 rounds.

Notes• Rashaar and Vatican players may struggle in this scenario, depending on their gang composition. While not strictly necessary, it might be a good idea to let those players start the game with up to three free Equipment choices, and let them choose the same piece of Equipment more than once (Climbing Tools for the win).

Page 2: Vantage Point - carnevaleapp Geremia Scenarios.pdf · Vantage Point At 43m tall, the San Geremia Tower is one of the tallest points in Venice, and offers unparalleled views over Cannaregio

Towering InfernoSan Geremia Tower has been set ablaze! Though none know the cause of the fire, a small gang of fighters has been caught on top, and their enemies have decided to use this their advantage.

Escape from the inferno is the only thing that matters now for the survivors after the spontaneous fire broke out. Their opponents will desperately try to stop them - if they can keep them in the area then not only might they suffer the fate of burning with the tower, but if not then they will certainly be caught and held responsible.

What the gang atop the tower was doing is anyone’s guess, but if the barrels of gunpowder placed throughout its height are anything to go by, it’s nothing good.

Gangs• 1 Attacker, 75 Ducats.• 1 Defender, 75 Ducats.

Setup• 2’x2’ board.• San Geremia Tower in the centre.

Primary Objective• Attacker scores 1 Victory Point for every friendly character on ground level or in water at the end of the game.• Defender scores 1 Victory Point for every enemy character killed, or 2 Victory Points if killed as the result of a fall.

Agendas• 3 scoring 1 Victory Point each.

Special Rules• The fire spreads from the top of the tower. At the end of each round, the player with the Initiative rolls 2 dice and picks one. Halve the result (rounding up) and move the fire that many inches down from the top of the tower - starting at the very top of the cross.• Any character touched by the fire immediately loses 2 Life Points and is set on fire. Place a counter on them.• At the start of each activation, a character with a fire counter loses 1 Life Point. A fire counter can only be removed by entering water.• Before deployment, the Attacker rolls one dice and halves the result (rounding up). The result is the number of gunpowder barrels placed anywhere on the tower.• A gunpowder barrel may be Grappled like a friendly character.• If a gunpowder barrel is caught by the fire or it falls more than 2”, it will explode. Place the Blast marker over it. Any character at least partially touched suffers 4 Damage (Protection rolls as normal) and receives a fire counter.

Deployment Zones• Attacker: on the top floor balcony of the tower, shown in red.• Defender: Anywhere on the board, following normal deployment, shown in green.

• Duration• 7 rounds.


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