Gain faster performance with an optimized game engineRapidly generate and train on massive, geo-specific terrainsEnhance immersion with improved graphics and rendering capability Facilitate learning with an improved after-action review timeline
Save time, reduce risks, and enhance field training
Built-in Support for Development
For Tactical Training, Mission Rehearsal and More
Small Squad Tactics Mission Rehearsal Gunnery TrainingConvoy TrainingLand NavigationFire Support
Dismounted Soldier Training Mine/IED Detection Language and Culture Large Ship Walkthrough
Virtual Battlespace 3 (VBS3) is a simulation solution for tactical training, mission rehearsal and more. VBS3 simulates any environment for training so users can learn how to think, communicate and make decisions in a wide range of scenarios.
The Virtual Battlespace series is an industry standard in game-based military simulation, used by the majority of NATO partners for more than five years. As a desktop tactical trainer and incorporated into live, virtual and constructive simulations, VBS3 is a versatile and proven training and simulation solution.
Training Uses
Contact Bohemia Interactive Simulations at [email protected] or visit our website, www.bisimulations.com, to learn how you can use VBS3 to enhance your simulation and training efforts. Copyright © 2014 Bohemia
Interactive Simulations k. s. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
VBS®3THE FUTURE VIRTUAL
BATTLESPACE
VBS3 comes equipped with several built-in applications that support development and training capabilities. These include
Mission Editors and AAR - Offline and Real-time Mission Editors enable users to add, modify or delete objects from scenarios before and during game play. After Action Review allows users to conduct post-training analysis with the ability to quickly fast-forward or rewind to events.Developer Suite - Allows users to create buildings, edit terrains, and convert 3D models to the VBS3 simulation environment.Content Library - Includes more than 9,000 entities including soldiers, vehicles, weapons, buildings and more.HLA/DIS Gateway - Interconnects VBS with other military simulators or interconnects many VBS servers together.Documentation - Online manuals cover all aspects of VBS3 use including over 2,000 scripting commands.
+1 407 608 7000 (US) +44 01252 375800 (UK) +420 226 219 964 (EU) +48 22 397 11 52 (PL) +61 2 4984 2559 (AU)
US OfficeOrlando, US
EU OfficePrague, CZ
EU OfficeFarnborough, UK
EU OfficeWarsaw, PL
AU OfficeWilliamtown, AU
Contact Bohemia Interactive Simulations at [email protected] or visit our website, www.bisimulations.com, to learn how you can use VBS3 to enhance your simulation and training efforts. Copyright © 2014 Bohemia Interactive Simulations k. s. All other trademarks or copyrights are the
property of their respective owners. All Rights Reserved.
Recommended PC Req. Optimal PC Req.Minimal PC Req.OS: Windows Vista / 7 / 8.1 (32- or 64-bit)CPU: Intel Core 2.8 GHz / AMD Athlon 64 X2 4400+GPU: Nvidia GeForce GTX 260 / AMD Radeon HD 4870 with 512 MB VRAM, DirectX 9.0c capableRAM: 4 GBHDD: VBS3 (40 GB), Tools (15 GB)
OS: Windows Vista / 7 / 8.1 (64-bit)CPU: Intel Core i5-2300 / AMD Phenom II 940GPU: Nvidia GeForce GTX 560 / AMD Radeon HD 7750 with 1024 MB VRAMRAM: 8 GBHDD: VBS3 (40 GB), Tools (15 GB), Custom content (100 GB), SSD storage
OS: Windows 7 / 8.1 (64-bit)CPU: Intel Core i7-4770 / AMD FX-9590GPU: Nvidia GeForce GTX 970 / AMD Radeon HD 7950 with 4096 MB VRAMRAM: 16 GBHDD: VBS3 (40 GB), Tools (15 GB), Custom content (200 GB), SSD storage
VBS3 Products
Bohemia Interactive Simulations (BISim) is a world leader in providing simulation technologies and integrated training solutions to military and civilian organizations.
TerraTools 5The Complete Simulation Environment Development Toolkit
and uses cartographic source data to automatically and rapidly create high-fidelity terrain databases for visual, constructive, and serious game runtimes.
RoadMAP A powerful road network extraction system which utilizes advanced
image understanding technology to automatically extract linear features (e.g., paved and unpaved roads, railroads, and canals) from remotely sensed imagery.
MaterialMAPA low-cost, stand-alone application that creates surface material maps
from imagery, while simultaneously understanding the unique attribution requirements for multiple modeling and simulation runtimes, such as VBS, Steel Beasts, OneSAF OTF, and JSAF CTDB.
XtractUses a clean and simple user interface to extract geospatial data from
legacy input databases and simplify the legacy reuse process.
DEMToolsA low cost, stand-alone application that merges, refines, and manipulates
digital elevation models (DEMs) for GIS source data preparation and generation.
TerraSim Products
VBSFusionThe official application programming interface (API) for VBS. Gives direct
access to the VBS engine, allowing development of new applications or plug-ins which leverage the power, graphics and simulation engine of VBS.
VBSStrikeA professional forward air controller (FAC) training application for VBS2 and
VBS3, which combines the flexibility and high-fidelity visuals of VBS with a highly sophisticated close air support simulation system.
VBSFiresA comprehensive and sophisticated call-for-fire module that simulates
fire support from a wide range of platforms, and seamlessly processes and actions the call-for-fire in VBS2 and VBS3.
CNR-Sim BaseThe next step up from CNR-Free, a free software-only radio
simulator shipped with VBS3. CNR-Sim Base supports an unlimited number of simulated radio channels (while Free is limited to 2 fixed radio nets).
CNR-Sim ProIncludes all the features of CNR-Sim Base plus an API interface, currently
C++ and Java, that lets external applications control CNR-Sim Pro radios a user-configurable signal degradation.
Discovery Machine Behavior Engine Runs completed artificial intelligence (AI) behavior
models in the simulation. Scenarios authored with the Discovery Machine Behavior Modeling Console contain characters, events, and
objectives. These two products work in conjunction to implement AI in VBS3 and VBS2 scenarios.
Discovery Machine Modeling ConsoleAn alternative technique to creating scenarios
in VBS2 and VBS3. This powerful program facilitates the creation of behavior models to control human characters and other entities in VBS2 and VBS3 with state-of-the-art Artificial Intelligence (AI).
Third-party products
VBS3Simulates all aspects of the modern battlespace including human entities,
surface vehicles, maritime vessels, rotary and fixed wing aircraft, and subsurface vehicles.
VBSDNA subscription network available only to commercial customers.
The VBS Developer Network gives commercial entities the ability to capitalize on the most widely used simulation software in military training.
SilvadorA rapid tree generator. Allows users to create plants, open and modify
existing plants, and preview and generate optimized models.
VBS IGVBS IG is a new class of image generator. Using the Common
Image Generator Interface (CIGI) standard, VBS IG can be integrated with legacy simulators and meets traditional IG requirements. VBS IG supports out-the-window scenes, sensor views and high-fidelity geo-specific visual databases, from desktop to full-mission simulations.