Date post: | 16-Aug-2015 |
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Marketing |
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A behind the scenes look at industry standards and trade secrets
B y J a c k D a l r y m p l e C a pA n d C u t . c o m
/v/ Game Marketing • By Jack Dalrymple 1
o Lead Video Editor, Technical Director at WB Games’ Turbine Studio for 10 years
o Over 265 trailers and marketing videos with over 9 million views online
o SVP Marketing for Ape Law and Bit Fry working on Albino Lullaby and TBA
o Founder of Cap And Cut, a Boston based trailer house and creative design studio
About Jack Dalrymple
C a p A nd C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Brand vs Marketing
What is Brand?
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Brand Determines Loyalty
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Brand an idea -�M e s s a g e a n d Reputation� �Marketing is big data driven - a product pitch m e a s u r e d against sales
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The brand is ultimately what determines if you will become a loyal customer or not.
The marketing may convince you to buy GTA, but it is the brand that will determine if you will buy every single game Rockstar Games will make for the rest of your life.
Marketing Vs Branding
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Sour
ce: h
erm
esse
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esgr
oup.
com
Under the Marketing Umbrella
What is Marketing?
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Marketing 101
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Everything Leads to Sales
R&D– Focus Groups or Common Sense… � Make What People Want!
Ads – Print, Web, Content, Social
Promos – Bundles and Sales
PR – “The Story” Can Go Farther Than an Ad and Ads Can be Part of the Story
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Marketing Related to Games
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Place is decided by platform and distributor:
PC • Mac • Linux SteamOS �
PS4 • Xbox • Wii Wii U • OUYA Android • iOS�Google Play �
Facebook�Humble Bumble�IndieGameStand
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4P’s of Marketing
Product – R&D and Development
Price – Depends on the Market
Promotion – Bundles and Sales
Place – How and Where You Distribute
Game Monetization Funnel
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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MU
ST R
EAD
Sou
rce:
htt
p://
bit.
ly/B
reak
ingI
ntoS
ocia
lGam
ing
How To Get Fans
What makes a game successful
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Press Kit Starts with Description
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Press Kit
Description
Press Releases
Trailer
Screenshots
Demo
Links (website, social media, past press)
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Develop the Game’s Description
1. Start with Word Cloud
2. Group Similar and Consolidate
3. Polish and Make Concise
Use This to Create One Sentence, One Paragraph and One Page Descriptions
Press Release
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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FOR IMMEDIATE RELEASE
Headline Subhead
City, State – Date - Lead Paragraph w/ links
Body (game description)
Quotes
Call to Action w/link (format is http://www.)
Broilerplate with links (format is http://www.)
###
Contact
On PRLog Select this to Get Featured:
PR Distribution
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Post in Order:
1. http://www.prlog.org
2. http://www.gamespress.com
3. http://www.gamerelease.net
Get Coverage – Who?
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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o YouTubers
o Twitchers
o Podcasts
o Blogs
o Press
Get Coverage – How?
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Hey! I wanted to shoot you a quick note because I loved your article on [similar game]. I'm with [Company] and we are making a [type of game] game named [Whatever]. Would you like to check out the demo? Here is a link to our Press Kit [link] and a couple articles written about us [link, link, link]. We would love a review or article from you, but even if not I would still be happy to send you the demo.
Engage With Your Fans
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Don’t just be a shill, actively participate and talk to people.�
o YouTube Channel
o Tumblr Blog
o Facebook
o Twitter
o LinkedIn
Hashtags
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Always use: #indiegamedev #videogame Always use: @names Follow a Schedule
o 2PM WED - #IndieDevHour
o THUR - #TBT
o FRI - #FF
o SAT - #ScreenshotSaturday
o SUN - #SoundtrackSunday
Feed the Beast And Announce
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Content Marketing – Content is King
Blog Posts – Developer Updates
Concept Art
Screenshots
Videos (Shows, Teasers, Trailers, Dev Diaries)
Playable Demos
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Content Creation
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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All 3 Does Not Exist
Good & Fast = Not Cheap
Fast & Cheap = Not Good
Cheap & Good = Not Fast
Get Featured In Store
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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10,000% Increase in Sales when Featured!
How? MAKE SOMETHING REMARKABLE
Reach out, but if the game isn’t unique and amazing it won’t matter.
Trade Shows
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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o Press
o Exposure
o Feedback
o Awards
Ads… Maybe not
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Ad Return is Minimal – Focus on Social Media, Blogs, and Press
“Every AAA Indie Game has a Long-Term Slow-Burn Grass-Roots Awareness-Building Campaign” ~ Chris Hecker of Spy Party
In special cases direct advertising on blogs can open communications for getting features written by the site.
The Difference That Money Makes
What AAA Has That Indies Don’t
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Getting Funding For Development
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Green Light Pitches
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Executive meetings with parent company to either g a i n c o n t i n u e d p r o j e c t funding or immediately stop development. Pitches take a significant capital investment and months of preparation.
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
The Org Chart
26 VP of
Marketing
PR Director
Community Managers
Marketing Director
Brand Managers
Associates/Specialists
Creative Teams (Web/
Video)
Producers
Artists
VP of Development
EP
Producers
Artists/Programmers
Who Makes What?
Ad Agency PR Agency
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Create Key Art & Ads Secure Editorial (free) Coverage
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Trailer House Internal Artists
Teasers & Trailers Tweaking Agency Assets
Champion/Challenger Strategy
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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100% Data Driven
System is compounded exponentially for each ad in combination with a landing page.
Round 1 Round 2 Round 3
New Champion
Challenger
Challenger
Challenger
Challenger
Challenger
Champion
Old Champion
Opinions Do Not Matter The Winner
Wins
Research
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Larger developers have been known to market-test their games to destruction.
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Costly Large Scale Focus Groups and Biometric Playtesting F o l l o w e d b y B o t h Marketing and Game Design Changes
$$ Gets Everyone Their Own Hat
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Don’t Steal Other People’s Hats
Be Helpful when You Can
Do Your Job Well
Be Mindful of Your Place
Accept Your Roll
Choose Your Battles
Indie Vs AAA – Pros of Both
Learn a Wider Variety of Skills and Jobs
More Freedom and Less Approvals
Small Chance for a Huge Payout
Easier to Break Into
Super Hone Specific Skills of a Single Job
Talented People to Learn From
Consistent Paycheck
Looks Amazing on Resume
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Indie AAA
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What is There? How has it Changed?
Video Content
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Types of Marketing videos
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
o Pitch Videos: 60 – 120 seconds (30 second cutdown) o Ingame Cutscenes: 15 – 30 seconds o Developer Diaries: 180 – 240 seconds o Viral Videos: 30 – 45 seconds o Teasers: 15 – 30 seconds o Trailers: 90 – 150 seconds
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The Evolution of the Trailer
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Cuts Per Minute� �As time goes on t h e r e i s a consistent rise in the number of cuts per minute in trailers, due to the increase i n a u d i e n c e s ability to quickly c o n s u m e content.
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Interactive Source: http://www.wired.com/2013/06/online-trailers-cuts/
From Preproduction to Compression
Making a Game Trailer
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Preproduction (Before Shooting)
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
1. Develop script around features/limitations 2. Make a storyboard or a shot sheet 3. Get tech into the game and loadfiles built 4. Get a solid build and lock it 5. Ingame location scouting 6. Ingame character creation
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Production (Filming)
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Setup
o Use best graphics card
o Fraps Settings: 30fps, Full-size
o Game Resolution: 1920x1080, Music: Off, SFX: On
o Test first clip and verify audio is recording and resolution is correct!!!
Shooting
o Move smoothly when operating camera
o Cover all shots from multiple angles
o If using actors: “No jumping!”
o Check shots off shot sheet
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Postproduction (Editing)
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
o Research sample trailers o Find placeholder or final music o Cut trailer to music o Use “FPO” slugs o Develop/buy/steal titles and logo stings o Expect to have some pickup shots o Do mographs last or inside of downtime
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Presentation is everything
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Quality is king
9 out of the top 10 YouTube videos per year are high quality & professionally produced.
Video is the Face of Your Game
The trailer or marketing video will likely be the only interaction the audience has with your game, So
show it off in it’s best light.
Shot killers
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
X Clipping X LOD’d deco X Bad or flickering textures X Horizontal tearing X Bad or repeat animations X Bad angle or composition X Sudden camera movement changes
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Tricks For Editing
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
1. Find the right music 2. Get best shots on the timeline 3. Open with hits and dips to black 4. Use 3 acts with varied pacing in action 5. Use flash frames for action transitions 6. Exploit the rise at the climax 7. Never resolve the story
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Finding Music 95%
Editing 5%
Edi tor ’ s H umor
Cheat when po$$ible
o audiojungle.net o premiumbeat.com o musicbakery.com o freestockmusic.com
o videohive.net o pond5.com o revostock.com o motionvfx.com
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Music Titles and Logo Stings
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Compression Settings for Upload
Basic Video Settings:�Width: 1,920�Height: 1,080�Frame Rate: 29.97�Field Order: Progressive�Aspect: Square Pixels (1.0)�TV Standard: NTSC�Profile: High�Level: 5.1�Checkbox Render at Maximum Depth
Bitrate Settings:�Bitrate Encoding: VBR, 2 pass�Target Bitrate [Mbps]: 20�Maximum Bitrate [Mbps]: 35
Basic Audio Settings:�Audio Codec: AAC�Sample Rate: 48000 Hz�Channels: Stereo�Audio Quality: High
Bitrate Settings:�Bitrate [kbps]: 320
Advanced Settings:�Precedence: Bitrate
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
Video Audio
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Premier Export Settings�Format: H.264�Preset: HD 1080P 29.97�
Checkbox Both Export Video and Export Audio�Just Above Export Button�Checkbox Use Maximum Render Quality
Note: Make a version with Video Target Bitrate [Mbps]: 14 and Audio Bitrate [kbps]: 192 for the Press Kit.
The Press Kit, PR and Marketing
So Now What?
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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Press kit checklist
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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o Screenshots – 6 to 12 screenshots of the best of the best of gameplay.
o Video - Embedded YouTube and links to hires download.
o Playable Demo – A must have to request press coverage.
o Past Press Coverage - Every time someone writes a favorable blurb about your game, update your kit.
o Game Info sheet - One page about the game and the team.
o Fact Sheet - Links to your website, dev blog, Twitter and Facebook accounts, as well as your email address.
o Logos and Awards – Tastefully use your logo and if you get awards add them.
o Use presskit()
Partial Source: http://gamedev.tutsplus.com/articles/business-articles/promoting-your-indie-game-checklist/
PR and Marketing Resources
C a p A n d C u t . c o m /v/ Game Marketing • By Jack Dalrymple
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o Marketing Your Indie Game: http://is.gd/Rt0pxo
o An Indie Game Developer's Marketing Checklist: http://is.gd/a6217g
o How to Format a Press Release: http://is.gd/wAWHxM
o How to Annoy a Games Journalist with a Press Release: http://is.gd/r361Q2
o Free Press Release Distribution Sites: http://is.gd/AoXK8O
o TIG Forums Topic: Press Release Distribution Services: http://is.gd/35Sx0c
o 20 Tips for Indie Game Developers Using Social Media: http://is.gd/UCjs9C
o PixelProspector.com's The Big List of Indie Game Marketing: http://is.gd/cfd16B
o Market Your Indie Game on a $0 Budget (Presentation): http://is.gd/C2K5oI
o Using YouTube to Market Your Indie Game (Presentation): http://is.gd/gl3HRD
o Developers: Stop Being Shit - Indie Game Marketing (Presentation): http://is.gd/S0EG9X