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A Quick Overview of the Video Game Business Mark DeLoura - VP TechnologyMarch 4, 2008
Games Then
Games Now
Delivery Platforms Then
Delivery Platforms Now
Genre Spread
Then: Simple sports games.
Now: action, adventure, fighting, platform, shooter, role-playing, simulation, strategy, sports, racing, flying, music-based, puzzle, party, and massively multiplayer games.
Style Spread
Then: Just games.
Now: Core games. Casual games. Serious games.
Culturally Relevant
Worldwide
Well, almost worldwide...
Source: NPD Group, www.npd.com
A Big Business
2007 Market Stats US Retail Sales: $18.85 billion▪ Hardware: $7.04 billion▪ Non-PC Software: $8.64 billion▪ PC Software: $910.7 million▪ Accessories: $2.26 billion
Box Office: $9.7 billion DVD: $23.5 billion Rentals: $7.5 billion
Retail SalesHardwarePC Soft-wareNon-PC SoftwareAc-ces-sories
Source: NPD Group (www.npd.com) and vgchartz.com
Hardware Sales (LTD)
Global Wii: 21.97 million Xbox360: 17.27 million PS3: 10.52 million
U.S. Wii: 7.38 million Xbox360: 9.15 million PS3: 3.25 million
Global
WiiXbox360PS3
U.S.
WiiXbox360PS3
Source: NPD Group (www.npd.com) and vgchartz.com
Handheld Sales (LTD)
Global NintendoDS: 67.71 million Sony PSP: 31.49 million
U.S. NintendoDS: 17.65 million Sony PSP: 10.47 million
Global
DSPSP
U.S.
DSPSP
Source: Vgchartz.com
Software Sales
2007 Top Titles Halo 3 – 4.82M Wii Play – 4.12M Call of Duty 4 – 3.04M Guitar Hero III – 2.72M Super Mario Galaxy – 2.52M Pokemon Diamond – 2.48M Madden NFL 08 – 1.9M Guitar Hero II – 1.89M Assassins Creed – 1.87M Mario Party 8 – 1.82M
Source: mmogchart.com
The Juggernaut
World of Warcraft (Blizzard Entertainment) Released December 2004 Expansion pack January 2007▪ Fastest selling PC title of all time: 2.4M WW in
24 hours 10 million subscribers worldwide▪ USD 14.95/month
2007 revenues: $1.1 billion
Source: www.activisionblizzard.com, www.eatake2.com
Mergers and Acquisitions
Activision / Blizzard (Vivendi) merger Proposed December 2007 Activision market cap: $8.01 billion Vivendi Game valuation: $8.1 billion
Electronic Arts / Take-Two acquisition Proposed February 2008 Electronic Arts market cap: $15.12 billion Take-Two valuation: $2.0 billion
The Industry Structure
Platform Manufacturers Publishers Developers Service Providers
Platform Manufacturers
Nintendo Wii, GameBoy Advance, NintendoDS
Sony PlayStation3, PSP
Microsoft Xbox360
Produces the hardware, and software development kits
Controls flow of software onto the platform Manufactures the software for a per-unit royalty
Publishers
Electronic Arts, Activision, Ubisoft, THQ, Take-Two, Sega, SCi, Square Enix, Namco Bandai, Vivendi, Capcom, Konami, NCSoft, Disney, Atlus, LucasArts, Midway, ...
Manage and fund creation of games by developer studios
Work with platform manufacturers Conduct sales, marketing
Developers
Thousands of studios Most well-known: Epic Games, Id
Software, Valve Corporation, Blizzard Entertainment
Invent and produce games
Service Providers
Art providers Middleware tools Motion capture houses Music providers Testing houses
Used to reduce costs, reduce time, manage headcount more efficiently
How a Game is Developed
Developer creates game concept Game idea is pitched to many
publishers A publisher funds the game through
to completion Publisher works with platform
manufacturer to produce Publisher conducts sales, marketing Finished product distributed to
retailers Developer receives royalties...
Hopefully!
Development costs
Handhelds cheapest DS: $250K - $500K PSP: $500K - $1.5M
Consoles more expensive Wii: $4M - $8M Xbox360/PS3: $8M - $15M
PC variable depending on quality, genre Casual: $100k-$500K High-end AAA: $8M - $15M MMO: $50M+
Multi-platform development License costs
Example cost scenario
PS3/Xbox360/PC AAA title, North America + Europe (EFIGS) Development: $20M Marketing: $10M Title MSRP $50, to retailers at $35 Platform manufacturing and royalty: $10 = $25/unit to publisher
$30M outlay, $25/unit requires 1.2M unit sell-through
Industry forces
Each advance in technology increases development costs PS1: $2M - $5M PS2: $5M - $10M PS3: $8M - $15M
With each new generation, must sell more copies per game, or sell for a higher price
Multi-platform, multi-territory titles More outsourcing Less innovation