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Video Game Industry modeled by complex networks

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Presented By Tony Morelli. Video Game Industry modeled by complex networks. Outline. Intro/Problem description Visual Network Representations Numerical Network Representations Questions/Comments. INTRO. Has the organization of the video game industry changed in the last 20 years? - PowerPoint PPT Presentation
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VIDEO GAME INDUSTRY MODELED BY COMPLEX NETWORKS Presented By Tony Morelli
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Page 1: Video Game Industry modeled by complex networks

VIDEO GAME INDUSTRY

MODELED BY COMPLEX

NETWORKS

Presented By Tony Morelli

Page 2: Video Game Industry modeled by complex networks

Outline Intro/Problem description Visual Network Representations Numerical Network Representations Questions/Comments

Page 3: Video Game Industry modeled by complex networks

INTRO Has the organization of the video game

industry changed in the last 20 years?ConsolesGame TitlesProducersDevelopers

Page 4: Video Game Industry modeled by complex networks

Consoles to Analyze Group A – Classic Consoles

Atari 2600 (1977)

Page 5: Video Game Industry modeled by complex networks

Consoles to Analyze Group A – Classic Consoles

Atari 2600 (1977)Nintendo Entertainment System (1983)

Page 6: Video Game Industry modeled by complex networks

Consoles to Analyze Group A – Classic Consoles

Atari 2600 (1977)Nintendo Entertainment System (1983)Sega Master System (1985)

Page 7: Video Game Industry modeled by complex networks

Consoles to Analyze Group B – Current Consoles

XBOX 360 (2005)

Page 8: Video Game Industry modeled by complex networks

Consoles to Analyze Group B – Current Consoles

XBOX 360 (2005)Playstation 3 (2006)

Page 9: Video Game Industry modeled by complex networks

Consoles to Analyze Group B – Current Consoles

XBOX 360 (2005)Playstation 3 (2006)Nintendo Wii (2006)

Page 10: Video Game Industry modeled by complex networks

Where is the data? www.games-db.com (Classic Consoles) www.ign.com (Current Consoles) Console,Title,Developer,Publisher

Page 11: Video Game Industry modeled by complex networks

Background/Related Work Comparison has not previously been

done Need to investigate techniques for

network comparison

Page 12: Video Game Industry modeled by complex networks

Methods of Comparison Graphical Numeric

Page 13: Video Game Industry modeled by complex networks

Soft Drink Industry

Page 14: Video Game Industry modeled by complex networks

Soft Drink Industry

Page 15: Video Game Industry modeled by complex networks

Seed Industry Consolidation

Page 16: Video Game Industry modeled by complex networks

Seed Industry Consolidation

http://www.youtube.com/watch?v=nBBXLZWyXBQ

Page 17: Video Game Industry modeled by complex networks

Non-Scientific Network

Page 18: Video Game Industry modeled by complex networks

Graphical Representation Use Colors and Sizes Use Pajek to Generate Use morphing animation to show

changes from classic vs current

Page 19: Video Game Industry modeled by complex networks

Graphical Difference How do the two graphs differ visually?

Hypothesis – Current consoles have less producers with more content than classic.

Page 20: Video Game Industry modeled by complex networks

Numerical Analysis Several Studies have been done

showing numerical analysis of networks Important to find metrics and

comparison methods

Page 21: Video Game Industry modeled by complex networks

Network Topologies, Power Laws, and Hierarchy

Published June 2001 Analyzes Topology Generators

Page 22: Video Game Industry modeled by complex networks

Network Topologies, Power Laws, and Hierarchy

Internet researches had usedGT-ITMTiers

Generated a simulated internet to test and analyze

Page 23: Video Game Industry modeled by complex networks

Network Topologies, Power Laws, and Hierarchy

Faloutsos found:Internet’s degree distribution is power lawGenerated topologies are notTherefore generated topologies are a poor

choice to run studies on

Page 24: Video Game Industry modeled by complex networks

Network Topologies, Power Laws, and Hierarchy

This paper focusses on a comparison ofDegree-based generators

○ Degree Distribution is the focusStructural generators

○ A hierarchical structure is the focus

Page 25: Video Game Industry modeled by complex networks

Network Topologies, Power Laws, and Hierarchy

Found Degree Based Generators are betterBased on the metrics they usedWhat are these metrics?

Page 26: Video Game Industry modeled by complex networks

Network Topologies, Power Laws, and Hierarchy

MetricsExpansion

○ “The average fraction of nodes in the graph that fall within a ball of radius r, centered at a node in the topology

Page 27: Video Game Industry modeled by complex networks

Network Topologies, Power Laws, and Hierarchy

MetricsResilience

○ How tolerant is the network to failures?○ Cut a single link in a tree

No longer connected○ Cut a single link in a random graph

Probably OK○ Average cut-set size within an N node ball

around any node in the topology

Page 28: Video Game Industry modeled by complex networks

Network Topologies, Power Laws, and Hierarchy

MetricsDistortion

○ Take a random node and all nodes connected to it within n hops

○ Create a spanning tree on this subgraph○ The average distance between vertices that

are connected in the original subgraph is the distortion

Page 29: Video Game Industry modeled by complex networks

Network Topologies, Power Laws, and Hierarchy What metrics will I use from this paper?

Expansion seems goodDistortion and Resilience probably will not

be used.

Page 30: Video Game Industry modeled by complex networks

Comparison of Translations How accurate are software based

translators? Portuguese->Spanish Portuguese->English

Page 31: Video Game Industry modeled by complex networks

Comparison of Translations Translators compared

Human translatedFree TranslationIntertran

Page 32: Video Game Industry modeled by complex networks

Comparison of Translations Methods

Model translated text as a directed graphNodes connected together based on

sequence of appearance in translationThe 2 machine translated networks

compared to the human translated network

Page 33: Video Game Industry modeled by complex networks

Comparison of Translations Metrics

In-degree○ Frequency a word was the second word

Out-degree○ Frequency a word was the first word

Clustering Coefficient○ How much does the graph cluster together

Page 34: Video Game Industry modeled by complex networks

Comparison of Translations Results

Closer the In-Degree - More accurate translation

Closer the Out-Degree - More accurate translation

Page 35: Video Game Industry modeled by complex networks

Comparison of Translations

OD ID CC OD ID CCHuman 0.93 0.94 0.44 0.99 1.0 0.44

Apertium 0.97 0.98 0.93 1.01 1.03 0.85

Intertran 0.76 0.80 0.58 0.98 1.48 1.01

ResultsAvg Pearson Coefficient Avg Angular Coefficient

Page 36: Video Game Industry modeled by complex networks

Comparison of Translations Results

Page 37: Video Game Industry modeled by complex networks

Comparison of Translations Which metrics to use?

In-degree – Not relevantOut-degree – Could be usefulClustering Coefficient - Useful

Page 38: Video Game Industry modeled by complex networks

Food-web structure and network theory

Are food web networks small world or scale free?

Food WebsRelationships in ecosystems

○ Who eats who16 food webs26-172 nodes in each web

Page 39: Video Game Industry modeled by complex networks

Food-web structure and network theory

MetricsAverage shortest path length between all pairs

of speciesClustering CoefficientAverage fraction of pairs of species one link

away from a species that are also linked to each other

Cumulative degree distributionConnectance

○ The fraction of all possible links that are realized in a network

Page 40: Video Game Industry modeled by complex networks

Food-web structure and network theory

ResultsSome characteristics met the standards for

small world and scale freeClustering was low

○ Could be because of network size

Page 41: Video Game Industry modeled by complex networks

Finding the Most Prominent Group in Complex Networks Group Betweenness Centrality

Used to evaluate the prominence of a group of vertices

Might be time consuming to evaluate

Page 42: Video Game Industry modeled by complex networks

Finding the Most Prominent Group in Complex Networks The study evaluates quick methods of

finding the most prominent group

Page 43: Video Game Industry modeled by complex networks

Finding the Most Prominent Group in Complex Networks 2 algorithms

Heuristic SearchGreedy Choice

Page 44: Video Game Industry modeled by complex networks

Finding the Most Prominent Group in Complex Networks 2 algorithms (Lots of math)

Heuristic Search○ Fastest

Greedy Choice○ Most accurate

Page 45: Video Game Industry modeled by complex networks

Finding the Most Prominent Group in Complex Networks Useful to this project?

Video game network is probably too small to benefit from either method

Page 46: Video Game Industry modeled by complex networks

Statistical Methods of Complex Networks

Average Path Length Clustering Coefficient Degree Distribution Spectral Properties

Directly related to the graph’s topological features

Page 47: Video Game Industry modeled by complex networks

Statistical Methods of Complex Networks

Metrics UsedAverage Path Length

○ Not very useful for Video Game networkClustering Coefficient

○ Will useDegree Distribution

○ Will useSpectral Properties

○ Topology is already known – not useful

Page 48: Video Game Industry modeled by complex networks

Apply to video games Graphical

Size and color○ Larger node has more titles tied to it○ Colorize publishers to easily distinguish○ Create an animation of classic to current

Page 49: Video Game Industry modeled by complex networks

Apply to video games Numerical

Clustering CoefficientAverage out degree Expansion at each level

All will be normalized by number of titles

Page 50: Video Game Industry modeled by complex networks

Work so far… Scraper has been written Written in C# Crawled the websites to gather console,

publisher, developer, title for all six consoles

Page 51: Video Game Industry modeled by complex networks

Questions/Comments?

Page 52: Video Game Industry modeled by complex networks

References [1] H. Kopka and P. W. Daly, A Guide to LATEX, 3rd ed. Harlow, England: Addison-Wesley, 1999. [2] J. Tidwell, Designing Interfaces: Patterns for Effective Interaction Design,. O’Reilly Media: Sebastopol, CA, USA, 2005. [3] Philip H. Howard, Visualizing Consolidation in the Global Seed Industry: 19962008,. Sustainability 2009. [4] Philip H. Howard, The illusion of diversity: visualizing ownership in the soft drink industry,. https://www.msu.edu/ howardp/softdrinks.html 2008. [5] Steven H. Strogatz, Exploring complex networks,. Nature. March 2001. [6] Zimele, Developing Community Self Reliance,. http://www.zimelecommunity.org/programs/microbanks/ 2011. [7] Hongsuda Tangmunarunkit and Ramesh Gordon and Sugih Jamin and Scott Shenker and Walter Willinger, Network Topologies, Power Laws, and Hierarchy,. ACM SIGCOMM January 2002. [8] DIEGO R. AMANCIO and LUCAS ANTIQUEIRA and THIAGO A. S. PARDO and LUCIANO da F. COSTA and OSVALDO N. OLIVEIRA, Jr. and MARIA G. V. NUNES, COMPLEX NETWORKS ANALYSIS OF MANUAL AND MACHINE TRANSLATION,. International Journal of Modern Physics Vol. 19, No. 4 (2008) 583-59. [9] Jennifer A. Dunne and Richard J. Williams and Neo D. Martinez, Food-web structure and network theory: The role of connectance and size,. Procedings of the National Academy of Sciences of the United States of America. [10] Paul Noglows, Moving Online Will Help Video Games Capture More Ad Revenue,. http://www.businessinsider.com/ 2011.


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