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So what? Why should you care?
Why are WE interested?
Different ways to analyze video game literacy
Key terms and concepts
Examples, quotes, & media Class Involvement
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Video Games are being used as educationaltools
They expand traditional means of contentdelivery to include immersive and interactiveelements
Video Games are becoming a part of culturaland collective literacy
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Anthony M Long time gamer planning to usegames and simulators to re-enforce Englishwriting and grammar concepts for education.
Kim Enjoys playing casual racing games and
console games. Jackie Long time console gamer turned PC
gaming/MMO enthusiast.
Brittany Plays independent phone apps such as
Temple Run.
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When looking at video game literacies, we canexamine the issue from multiple angles:
1: Literacies that are found in almost all videogames.
2: Literacies that are found in a specific
game.
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When analyzing a game and the literaciesspecific to that game:
The type of game
The level of social interaction Skills needed
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FPSSingle Player
OR
Online Multiplayer
CoordinationTargeting
Fast Reaction Times
MMORPG Massively
Multiplayer
Group work
Targeting/PrioritizingMemory
Halo versus World of Warcraft
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Visual literacy is the ability to interpret, negotiate,and make meaning from information presented inthe form of an image.
Assistive tools consoles, PC (desktop or laptop),hand-held, mouse, keyboard, special add-ons tokeyboards
Symbols of Literacy Pings, Misinterpreting pings,icons.
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Computer literacy is defined as the knowledge andability to use computers and related technologyefficiently, with a range of skills covering levelsfrom elementary use to programming and
advanced problem solving.
Cultural literacy is familiarity with and ability tounderstand the idioms, allusions, and informalcontent that create and constitute a dominantculture. From being familiar with street signs toknowing historical references to understanding themost recent slang, literacy demands interactionwith the culture and reflection of it.
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The United States National Forum onInformation Literacy defines informationliteracy as " ... the ability to know when there isa need for information, to be able to identify,locate, evaluate, and effectively use that
information for the issue or problem at hand."
Intertextuality is the shaping of texts'meanings by other texts. It can include anauthors borrowing and transformation of aprior text or to a readers referencing of onetext in reading another.
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Domains: Home
(limitations: most multiplayer games requireinternet access limiting their domain capability)
Arcade Public/Private Transportation
Practices: Clicking a mouse to move, using pings
Being able to use the game and navigate the game
Using hotkeys/macros to cast a spell
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A serious game - is a game designed for aprimary purpose other than pure entertainment.The "serious" adjective is generally prepended torefer to products used by industries likedefense, education, scientific exploration, healthcare, emergency management, city planning,engineering, religion, and politics.
Leap frogCarmen SandiegoThe Oregon trail
Math blastersJump StartAlegbots
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Algebots;http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=249
http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=140
http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=249http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=249http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=249http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=140http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=140http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=140http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=140http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=140http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=140http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=249http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=249http://www.socialimpactgames.com/modules.php?op=modload&name=News&file=article&sid=2497/29/2019 Video Game Power Point - Tiger Team 6-Jackie Edits 2nd
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McGee says video games impact: How individuals develop a sense of identity
How one grasps meaning
How one evaluates and follow a command
How one picks a role model How one perceives the world
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Engaging Competitive
Goal-Oriented
Teamwork and Communication Challenging
Fun
Exciting
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"Media should not be regarded merely asteaching aids or tools for learning. Educationabout the media should be seen as anindispensable prerequisite for education with orthrough the media. Likewise, if we want to usecomputer games or the internet or other digitalmedia to teach, we need to equip students tounderstand and to critique these media: wecannot regard them simply as neutral means of
delivering information, and we should not usethem in a merely functional or instrumental way.
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Backup Education? Too many teachers seeeducation as preparing kids for the past, notthe future (in Educational Technology, Jan-Feb 2008)
Should a 4-year-old have an iPhone?Absolutely! (on the Handheld Learningsite,2009).
Open Letter to the Obama Administration(inEducational TechnologyMar-Apr 2009).
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http://www.ohio.edu/visualliteracy/ Computerized Manufacturing Automation: Employment, Education and the Workplace, Washington, US
Congress of Technology Assessment, OTA CIT-235 April 1984, page 234
http://www.ohio.edu/visualliteracy/http://www.ohio.edu/visualliteracy/http://www.ohio.edu/visualliteracy/