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Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations. Natural...

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Video Games and Dialogue By Saim Zahid
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Page 1: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Video Games and DialogueBy Saim Zahid

Page 2: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Natural Language vs. Scripted Conversations. Natural language refers to ordinary language as spoken or

written by human beings. Computer scientists devised the term to contrast ordinary human language with computer (or programming) languages.

Extremely difficult problem of making computers understand and react appropriately to natural language.

Closest we have come are things like Siri and Google Now.

We want the player to be able to engage in conversations with NPCs, especially in storytelling games. A scripted conversation allows us to approximate this.

Page 3: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Scripted Conversations One enters a scripted conversation, either

because the player chooses to speak to an NPC or an NPC chooses to speak to the player

Think about Dragon Age, Skyrim.

Page 4: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.
Page 5: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Example of Scripted Conversation. Dragon Age Inquistion Dialogue

Might have Spoilers, but this is all for the greater good.

Page 6: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Dialogue Trees. Scripted conversations are sometimes

designed using dialogue trees.

Dialogue Tree -> branching data structure a little like the branching story tree

Page 7: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.
Page 8: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Dialogue Trees (Cont.) The exchanges enable user to project

their emotions into the conversation.

Things like anger, indifference, happiness.

Choices might have an impact on the story and relationship with NPC.

Page 9: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Sometimes the entire game depends on these scripted conversations.

LA Noire Interrogation Gameplay

Page 10: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Design Issues When you create a dialogue tree, you

must be sure that every possible pathway through the tree produces a credible conversation.

When you create a dialogue tree, you must be sure that every possible pathway through the tree produces a credible conversation

Page 11: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.
Page 12: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.
Page 13: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

ANOTHER APPROACH!

Page 15: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Conditional Branches and Exchanges Dialogue Trees not as simple as choosing a

response and giving an appropriate response.

Need other factors like charisma, negotiations/diplomacy skill.

“If the avatar’s charisma is greater than 12, give response A; otherwise give response B.”

Page 16: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Benefits of Scripted Conversation The scripted conversation is not merely a

mechanism for giving the player information, however. It’s a real part of the story, and the player’s choices can have a distinct effect on the progress of the game.

It also gives you a way to illustrate both the avatar’s and the NPC’s personality/emotions through something other than their appearance.

Page 17: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Dragon Age Dialogue Wheel.

Page 18: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

When to write a story? After the conceptual stage, during the

elaboration stage.

We want you to wait to write the story because, until you know what gameplay the game will offer, you do not know what kinds of challenges the player will face and what sorts of actions she will be permitted to take.

Page 19: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Frustrated Author Syndrome. Game designers who would really rather

be authors in non interactive media—would-be movie directors, for example—often make a couple of key mistakes when writing interactive stories.

Page 20: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Major Mistakes.

They write linear stories while pretending it has more agency than it actually has.

They put large quantities of narrative when the player should be playing, rather than watching.

Page 21: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Episodic Delivery. We have only discussed individual

stories with definitive ends.

Other Types are: Unlimited Series. Serials Limited Series.

Page 22: Video Games and Dialogue By Saim Zahid. Natural Language vs. Scripted Conversations.  Natural language refers to ordinary language as spoken or written.

Serial. A serial consists of a (theoretically) infinite sequence of

episodes. In a serial, plot lines extend over several episodes, developing simultaneously but at different rates so that only rarely does any plot begin and end within a single episode.

Unlimited Series. An unlimited series comprises a set of episodes, each

consisting of a self-contained story in which the plot is both introduced and resolved.

Limited Series. A limited series includes features of both the unlimited

series and the serial. The limited series often combines single-episode plot lines, begun and resolved within one episode, with other plot lines that carry over from one episode to another.


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