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Video Games and Learning
Taylor MarMark Warschauer
Paul RamaAugust 28, 2009
OverviewOverview
• Background
• Methodology
• Initial Findings
• Games
• Gender
Background
• Emerging field of video game research
• James Paul Gee
• 36 Principles
Principles• Achievement
• Bottom-up Skill
• Design
• Discovery
• Identity
• Incremental
• Multimodal
• Multiple Routes
• Practice
• Probing
• Self-Knowledge
• Semiotic Domains
Methodology
• Set up and Task
• Data Collection
• Video Recording
• Think-Aloud
• Stimulated Recall
• Questioning
• Wave 1 vs. Wave 2
Participants
Computer
Video Camera TVXbox 360
WiiGamecube
Computer
DV Converter
Data Analysis
Principles
Codes
Transcriptions
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Finding 1: Different games Different principles
Pikmin
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Super Mario Galaxy
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Pikmin
Finding 2:Gender Differences
Gameplay/Think Aloud
Example of Gender differences
• Initial Findings
• Code Differences
• Video Observations
“Oh my god, no. It ate one. No, how do you fight the slug? Oh my
god no. What the hell? I don’t know what to do. Am I supposed to
sacrifice them? Like as he eats them he loses life. This is a really
bad game, cruel game. Oh so I am supposed to surround them with
him? Im gonna get reinforcements.”
- Female Participant
“Oh, big monster. I don’t know if I want to disturb the big
monster right now. I don’t know if I get anything for it.”
- Male Participant