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Video Games New

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    RIVALRY IN VIDEO GAMES

    Professor: Kyriakos Kyriakopoulos

    Players: Natasa Zampeli

    Dimitris Kanelakis

    Andreas Raptopoulos

    Vasilis Solidakis

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    Rivalry in Video Games

    Press Start

    Level 1: Find the key factors

    Level 2: Win or leave

    Level 3: Fight the old guys

    Level 4: Heading to the future

    Level 5: The final battle

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    PRESS START

    After domination of SONY for 11 years up to 2006,

    an entirely new situation was emerging at the beginning of 2007,

    in the 7th generation of video games consoles,

    that was shaping up into a three-way battle between

    SONY, MICROSOFT, NINTENDO

    $ 24 billion Worldwide Sales of the Video Games HW & SW (2006)$ 24 billion Worldwide Sales of the Video Games HW & SW (2006)

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    Press Start

    Level 1: Find the key factors

    Level 2: Win or leave

    Level 3: Fight the old guys

    Level 4: Heading to the future

    Level 5: The final battle

    Rivalry in Video Games

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    COMPETITIVE SOFTWARE TITLES Sega VS Nintendo in 1993, Sony in 1995

    XBox major weakness in 2001

    MOST ADVANCED TECHNOLOGY

    Sega VS Nintendo in 1993 (16-bit VS 8-bit era)

    Sony in 1995 (32-bit VS 16 bit era) PS2 in 2000

    MANAGING COORDINATION & LOGISTICS FOR A

    SUCCESSFUL PRODUCT LAUNCH

    Lack of PS2 in 1998

    LEVEL 1: FIND THE KEY FACTORS

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    LEVEL 1: FIND THE KEY FACTORS

    This was all true up until the sixth

    generation.

    Currently, as the basis of the competitive

    advantage changes (commoditization of

    technology, games available for multiple

    platforms, multifunctional hardware)

    so does the dynamics of the market.

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    Press Start

    Level 1: Find the key factors

    Level 2: Win or leave

    Level 3: Fight the old guys

    Level 4: Heading to the future

    Level 5: The final battle

    Rivalry in Video Games

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    LEVEL 2: WIN OR LEAVE

    A fast-pace, dynamic industry demands effective

    strategy combining clarity of vision with flexibility

    and responsiveness.

    Up until 2007, the gaming consoles customers

    gravitate towards the market leader. So one firm

    dominated the market and scooped most of the

    industry profit pool.

    The one that better understands the sources of

    competitive advantage and assembles the

    resources needed to exploit them is the one that

    eventually wins and gets the big money!

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    LEVEL 2: WIN OR LEAVE

    Winner winnerchicken dinner

    Competitive advantage

    1972-1985: Atari 2006(4-bit consoles)

    The first home video console to acceptinterchangeable cartridges

    1986-1991: Nintendo NES(8-bit consoles)

    Careful management between HW &SW (tight control to game developers)

    1992-1995: Sega Genesis(16-bit consoles)

    Great variety of gaming titles

    1995-1998: Sony Playstation

    (32 & 64-bit consoles)

    Fierce marketing campaign

    Huge library of titlesFast lead time

    1999-2005: Sony PS2(128-bit consoles)

    Brand equityBackwards compatible

    2007: Sony PS3, Xbox 360 Multi-functionality,

    Online capabilities (eg. Xbox live, PSN)

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    Press Start

    Level 1: Find the key factors

    Level 2: Win or leave

    Level 3: Fight the old guys

    Level 4: Heading to the future

    Level 5: The final battle

    Rivalry in Video Games

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    LEVEL 3: FIGHT THE OLD GUYS

    8-bit Era (Nintendo VS Atari)Tight Control of game supply by

    carefully managing their quality and

    releases

    16-bit Era (Sega VS Nintendo)

    Marketing strategy

    Targeting a wider audience

    Genesis what Nintendont

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    LEVEL 3: FIGHT THE OLD GUYS

    32/64-bit Era (Sony VS Nintendo & Sega)Preparation before launch with many titles

    available

    Smart Marketing

    Exploitation of Sony Brand

    Many titles, but less copies per game

    128-bit Era (Microsoft VS Nintendo, Sony & Sega)

    Powerful console

    Recruitment of games and game creators

    Targeting not only games but electronic

    entertainment in general

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    Press Start

    Level 1: Find the key factors

    Level 2: Win or leave

    Level 3: Fight the old guys

    Level 4: Heading to the future

    Level 5: The final battle

    Rivalry in Video Games

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    Innovation & mechanisms to protect it

    Technical standards

    Patents

    Lead time

    Secrecy

    Complementary resources

    Finance

    Manufacturing

    Marketing

    Distribution & sales network

    Service

    Complementary technologies

    LEVEL 4: HEADING TO THE FUTURE

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    Develop multi purposing consoles

    Control and reduce production costs

    Joint ventures

    Outsourcing

    Strategic alliances with software companies

    Support each new launch with many & good titles

    Broaden segmentation (e.g. learning entertainment, AAL

    Ambient Assisting Leaving for elder or disable people)

    LEVEL 4: HEADING TO THE FUTURE

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    Press Start

    Level 1: Find the key factors

    Level 2: Win or leave

    Level 3: Fight the old guys

    Level 4: Heading to the future

    Level 5: The final battle

    Rivalry in Video Games

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    Video games is a very competitive and still growing business

    Innovation and technology make the difference

    Before 2007 winner take - all industry

    After 2007: competitors can exist at the same time

    Complementary resources are critical

    Protection of innovation is a strategic factor

    LEVEL 5: THE FINAL BATTLE


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