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Video Games Sub To Main 97

Date post: 10-May-2015
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from subculture to mainstream 1
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Page 1: Video Games Sub To Main 97

from subculture to mainstream

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Page 2: Video Games Sub To Main 97

Video gamers of the past:Geeks and nerds

Today:The new cool thing

What changed Advancement in technologyGames for everyoneCertain needs can be satisfiedPros vs. cons

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Page 3: Video Games Sub To Main 97

Atari: Pong

Galaga

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VS

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Pong: Arcade Original Pong http://www.youtube.com/watch?v=LPkUvfL8T1I&feature=related

Galaga: Galaga [1981] Classic Coin-Op Arcade Video Games MAME ROMs http://www.youtube.com/watch?v=pu5d87ZhesY&feature=related

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Video games on a steady rise:65% American households play computer or

video gamesVideo game industry: from small industry to

mainstreamUpwards of six billion dollars a year

Comparable to popular movies on their opening weekends:Spiderman, May 2002, just under 115 million

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The Legend Of Zelda: 2006 (Nintendo Wii)

Legend of Zelda: 1986(NES)

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Sound effects set the mood for gameplay:ExplorationSomething sinisterBattleMini games

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Call of Duty 4Fallout 2Army of 2Leisure Suit Larry Number one on game list for grown ups:

Grand Theft Auto

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Madden 09 footballNBA Live 09Tiger Woods PGA Tour 09

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38% of U.S. gamers are femaleEnjoy games that provoke thought,

exploration, or problem solvingDream Day Wedding: Married in Manhattan

Puzzle solving game Hidden Expedition: Titanic

Exploration/problem solvingCooking Academy

Tests your knowledge of foodThe Mystery of the Crystal Portal

Exploration/problem solving

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Cartoon charactersSpongebob SquarepantsNemoMickey Mouse

SuperheroesSupermanSpiderman

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Leapfrog for example:• helps reinforce learned skills

alphabetmathlanguage

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Can satisfy certain needsBoredomCuriosityStress relief

Hardwired? Stanford University School of Medicine:

Research Game play can stimulate rewarding feelings in the

brainmuch like addiction.Male brain showed more activation than female

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Pros:Steve Johnson

“Everything Bad is Good For You”Interactive nature of video games…causes the brain

to work much harder Game Playing has shown to promote:

Attention to detailsMemorizationSequencing Use of strategies

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Improvement in visual perceptionPromotes hand-eye coordinationUse of imaginationProvides entertainment for adults and kids

alike

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Game centric school under consideration“Quest to Learn”

New York public school system

Requirements:Whole new teaching philosophyCollaboration between gaming industry and

educators

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Violent Video games or Violent Behavior?A controversy that will never end

Inactivity during game play can result in:ObesityAnti-social behavior?

Statistically speaking nearly 60% of frequent players play games with other people.

Physical health problems(much like sitting in front of the T.V. all day)

Moderation is key

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New system promotes not only social interaction but physical as well.Nintendo Wii

First of its kindIs changing video gaming for the betterGame controller enables game to mimic your

movementsThrowing a baseball, fishing, even exerciseWii LOZ demonstration

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Video games are fun and entertaining because:Advancement in technologyGames for everyoneSatisfies needs

There will always be controversyThe systems and the way we play may

change, but Americans will never grow tired of playing video games.

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The Legend of Zelda Twilight Princess Walkthrough Episode 20 (OPFFIX:9:59)LOZ playthrough

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