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8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+
DIGRA 2009
International Digital Game
ResearchConference, BrunelUniversity,
London, 01-04 September, 2009
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+Patrick J. Coppock
University of Modena and Reggio Emilia, Department of
Social, Cognitive and Quantitative Science, School of
Communication and Business
http://unimore.it
http://sce.unimore.it
Research Network: game_philosophy@unimore
http://game.unimore.it
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+My Title
Videoludic Texts as Sites of Enactive
Practice:
Reframing the Text-Practice Dichotomy
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+Two types of intentional agency in
text
1) an implicit (or model) reader inscribed in the text by its
empirical author, designed to model and guide readerinteractions with the text
2) an implicit (or model) author that emerges in the course of
a reading or viewing of the text as a kind of trace that
embodies the particular style, voice, or persona of its
author.
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+The Play of Intention in Text
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+´Openµ Aesthetic Works
(cf. Eco 1984)
´Open worksµ are communicative strategies designed by
authors with an active interpretational role for their readers inmind
́An open text cannot be described as a communicative
strategy if the role of its addressee (the reader in the case of
verbal texts) has not been envisioned as at the moment of its
generationµ
´The reader as an active principle of interpretation is a part
of the picture of the generative process of the text.µ
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+FictionalPossibleWorlds
Semioticsof Fiction
(Eco: L ector in Fabula, 1979; I L imiti dell·Interpretazione, 1990)
Fictionalpossibleworldsmaybecharacterisedas:
´S mall worlds µ,´furnishedµ with actors and objects with certain´propertiesµ
´« alternative ways things might have been, not descriptions of these ways.µ
´« states of affairs « described in terms of the same language as
their narrative object ´Finite, enclosedµ,´handicappedµ, ́parasitic on the real world µ,
must be ´taken on trust µ
´Constructedbyhumanminds and handsµ.
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+Reality,Fiction and Imagination
Cf. Iser
Fiction (bothliterary and lying/make-believe/simulation)
mediatesbetween reality and ouranthropologicalability toimagine (and re-imagine) ourselves and our relations
withvarioustypesof alterity or otherness.
Fictional play spaces/textsfunction as a kindof
´transitionalobjectµ ²cf. Winnicott
FictionalisingActs open up fordifferent´areasof playµ, where
new meanings can come intobeing
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+Reality,Fiction and Imagination
Cf. Iser
Three Typesof FictionalizingActs
Selection²ofaspectsof reality to berepresented in fiction Combination² (generally in non standard ways)
ofrepresentationsofaspectsof reality in fictionaltexts
Self-Disclosure²impostion on readerby the text of a
revelationofitsownfictiveness, forcing acknowledgementofits ´as-
ifµ character
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+FictionalisingActs
Selectionresults in Intentionality
Combinationresults in Relatednesswithin the text
SelfDisclosureresults in Bracketing (suspensionofdisbelief)
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+FictionalisingActs and the World
WORLD / BEING
EmpiricalObjects/Material Formsof Otherness
Human Culture
Convention-Governed Cultural Representations
FictionalisingActs
Selection
Combination
Self-Disclosure
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+FictionalActs and the World
FictionalisingActs are underliedby:
Free Play ²overstepswhatis and turns in the direction ofwhatisnot
InstrumentalPlay ²brings to light the
motivationforthiswoverstepping
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+ AmodalEnactiveExperience
Alva Noë ́Action and Perceptionµ (2004)
All perceptual experience has an
uneliminableamodal component.
This allows us to experience concrete aspects of the physical world as co-present, in spite of the fact that some of their
empirical details may be hidden from our view at any given time.
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+ AmodalEnactiveExperience
The inherent ´realityµ of our embodied phenomenological
experience is grounded in the fact that we know from past
experience we have real possibilities to use our physical
agency and mobility to explore and ´fill outµ details of practical, spatial and other relationships between ourselves,
our environment and its various objects in ways that can be
interpreted by us as meaningful.
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+Tangible, Intangible & Mediated
Cultural Artefacts
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+Material Cultural Artefacts
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+Intangible Cultural Artefacts
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+Mediated Cultural Artefacts
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+First PersonShooter
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+RPG SecondPerson
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+CharacterPortraits
Freeman was born in Seattle,
Washington, and from the time he
was a child, he had a strong
interest in theoretical physics.
After seeing some teleportation
experiments, teleportation and its
applications became Gordon·s
obsession. He eventually received
his Ph.D. in theoretical physics.
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+SpeedRuns
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+EnactiveInterfaces
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+Player ² Avatar Relations
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+Brain-Wave Interface
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+Player-Console Relations
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+HolisticGameplaySpace
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+HolisticCinematographicPlayspace
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+TransworldTransmediaGamespace
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+TransworldTransmediaGamespace
8/8/2019 Videoludic Texts as Sites of Enactive Practice: Reframing the Text-Practice Dichotomy
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+TransworldTransmediaGamespace