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Vinicius Lima Booklet

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My 2008 work booklet
32
Portfolio of works Art | Design
Transcript
Page 1: Vinicius Lima Booklet

vinicius lima

Portfolio of worksArt | Design

Page 2: Vinicius Lima Booklet

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ArchitectDesigner1982

06|07

04

Interior Design2008

Wire Restaurant

08|09

Interior Design2008

Bookstore Booth

10|11

Office for an Art Collector

Office Interior2008

12|

Pavillion Structure2007

Pavillion

|13

Quadrata

Light Fixture2006

|21

Flatware

Flatware Set2007

22|

Swoop

Jewelry Design2008

|23

Fruit Bowl2006

Geometra

24|

Publication Design2008

Iowa Architect

|25

Vinicius

Contents

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Resume2008

05

Virtual Installation2007

Virtual Landscape

14|

Whale

Bench2008

|15

Chair2007

Edro

16|17

Bloca

Room Divider2008

20|

CD Design2006

Bossa Nova CD

26|

Beyond the lines

Furniture System2007

|27

Manipulated Negatives

Gelatin Silver Print2007

28|

Drawings

Drawings2006

|29

Bacana

Furniture System2007

18|19

30|31|32|33

Documentation

Page 4: Vinicius Lima Booklet

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Vinicius Lima was born in Rio de Janeiro, Brazil in 1982. He holds a Bachelor of Architecture degree in Architecture and Urban Design from the Federal University of Rio de Janeiro, in Rio de Janeiro, Brazil, from where he graduated in 2005. Right after his undergraduate studies, Vinicius was accepted into the Three-dimensional design program at the University Of Iowa School Of Art and Art History, where he received his M.A. degree and is currently registered and attending as a M.F.A. candidate whose graduation is anticipated for May 2009. Vinicius Lima develops his creative research based on the combination of the elementary parts of shape creation (lines, surfaces, solids, color, texture, light and shadow) and the latest in Computer Technology to design functional and sculptural pieces, having his main focus in furniture design. Having computer-aided design (CAD) technology as his main design venue, Vinicius explores his designs using computer modeling, CNC technology and lately, Virtual Reality, developing a process that has given him the opportunity to exhibit his work in Brazil, United States, France and Turkey and to receive a couple of national and international awards in the architecture, furniture and interior design industries.

As an architect and designer, I consider the formal elements that involve the production of a design piece my major subject matter. Lines, surfaces, solids and color are some of many reasons why objects produce a statement and what makes people appreciate a work of work and its visual aesthetic qualities. I started appreciating those elements in my early childhood with the building blocks I had as toys. Those pieces developed in me a kin eye for three-dimensional design. It is of my interest the power they have to transform and manipulate space when interacting with their surroundings. The interest in building three-dimensional objects added to an interest in planning and structure led me to enroll in an architecture program. During those years, I learned that the character and visual quality should be emphasized in order to produce effective three-dimensional experiences. When creating something, I find myself interacting with shapes in order to accomplish this goal. I add to or subtract from them until I define a shape which has features that I judge capable of creating a surprised reaction from a viewer. This process starts with a geometric shape. Geometric shapes carry in them an amount of simplicity, precision and perfection that allow me build complexity upon without taking away their fundamental essence. The general theme of my work therefore lies on basic design principles that create bold statements based on their literal presence. Fundamental concepts such as lines, modularity and color are manipulated into tactile models, sketches or as of lately, CAD models. While developing an idea, I do not constrain myself to a specific way of approaching the problem. I keep my mind and my eyes open to new experimentation all the time. I am constantly sketching, making new paper models or modeling using computer software, which enables me analyze, study and decide whether it will be worth pursuing a concept or not. Throughout this time, many variations and studies for the same solution are made in order to find the best solution to answer the problem. I manipulate its shape, study the possibility of different color schemes, and test different materials and also different manufacturing processes. As an architect and designer, I understand the role technology plays in our constantly growing society and how it affects all realms, including the creative one. New technological developments have allowed artists and designers take their work to unexpected horizons. Ideas that before were not possible through traditional methods or sometimes not even thought of can now be brought into reality through the use of Computer-Aided Design technologies such as Computer Numeric Control (CNC), Rapid Prototyping (RP) and Virtual Reality (VR). The interest in explore the fundamental concepts in an unexpected fashion developed an interest in me for this topic and led me to pair the traditional concepts I was used to practice with sketches and paper models with the latest in computer-aided design (CAD) technology. The use of technology in my design process enables me embrace tradition and innovation when I combine classical features of design with computer applications and computer-controlled methods.

06

Artist Statement

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I started working with CAD technology in 2001 while still in architecture school using drafting, modeling and page layout applications. In 2006, while studying three-dimensional Design at the University of Iowa, I started working with CNC technology to produce the Geometra Fruit Bowl. CNC technology allows the transfer of electronic files to have 2D objects cut using laser or a plasma torch or 3D objects milled. In this learning experience, research played a major role and became part of my design method. Whenever I incorporate a new method of production into my work, other research topics are addressed as well. While experimenting for the Geometra Fruit Bowl, aside from knowing how to draft the pattern to be plasma-cut, I had to research the proper metal, proper gauge but most importantly it was necessary to develop a process to have a piece CNC-cut. It was when I had to understand a little about the mechanics of the process, how the machine works, and especially how the software that runs it translates and interprets my design and performs its task. In 2006, I also started incorporating 3D Computer Modeling and rapid Prototyping in my design process for my Master of Arts thesis

research and carried it to my Master of Fine Arts thesis research. It also became necessary to research the nature of the process and how my design can make full advantage of it. Computer Modeling allows me produce new design forms that are easily generated on the computer and Rapid Prototyping is responsible for bringing these ideas to the real and tactile world through 3D printing. In 2007, as a result for my interest in interacting with my computer modeled objects, I decided to use this application to design interiors and experiment those spaces using Virtual Reality (VR). Virtual Reality made the interaction with my work an experience like I have not tried up to that point. I was able to walk through my designs and also incorporate sound and video into it, creating four-dimensional design works of art. My first produced experience using VR was the Bookstore Booth project. To achieve that, research and learning on VR software and hardware was necessary but also built up a library of knowledge I am now able to carry for other endeavors I might tackle in the future. Currently I have been using all aforementioned technologies to design furniture,

functional objects and interiors, which are the three themes that attract my attention. They are capable of making the interaction with the viewer a more personal experience. The possibility to have my work interact with the human being rather than just in a viewer mode is what drives me towards functional art and design. When you try on a piece of furniture or walk into a space, your tastes and preferences are part of your judgment criteria at a different level. A chair is chosen because its height is appropriate; it supports your back and arms properly, among other judgment items. The appreciation goes then from purely visual to a point where a viewer engages with the piece and considers it based on himself, developing a different communication between the work and its appraiser. I have been researching furniture pieces using linear parts. I aim to explore the power a

simple linear element has to evolve into a 3d piece through gradation and transformation in size and shape. I design them using a computer drafting software, then model them in a modeling application and visualize them using the VR software and hardware. After analyzing and fixing problems that are noticed, the files will be sent to a CNC manufacturer and be cut out of its material and its parts will be assembled into the final design. The pieces will be built out of certified wood, avoiding the degradation of our natural environment. As a designer, I believe my products can help bring awareness of what our society has been producing and by incorporating good materials with technology in the manufacturing process, I am helping promote its possibilities and also its affordability for the production of pieces due to waste reduction and its more precise quality.

The general theme of my work therefore lies on basic design principles that create bold statements based on their literal presence. Fundamental concepts such as lines, modularity and color are manipulated into tactile models, sketches or as of lately, CAD models. While developing an idea, I do not constrain myself to a specific way of approaching the problem. I keep my mind and my eyes open to new experimentation all the time. I am constantly sketching, making new paper models or modeling using computer software, which enables me analyze, study and decide whether it will be worth pursuing a concept or not.

07

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Wire is a design for a new restaurant in which the building virtually disappears. The structure loses its boundaries with the outside, becoming completely transparent, from floor to ceilings, including furniture, silverware and even the bathroom.

In that way, what really stands out are the clients, who go to this fine establishment to see and to be seen by the people inside and outside. The shape of the massing, with very sharp edges and glazed from head to toe, creates a unique appearance in its surroundings.

The building has three and a half levels, having the restaurant housed in the first two. The third level and the mezanin house a night club, where people can go dancing and appreciate the night scenery and lights. At the top, a lounge area is suitable for watching the sunrise or the sunset.

Wire Restaurant

Inte

rior

Des

ign

2008

Co

mp

uter

-Aid

ed D

esig

nV

irtua

l Rea

lity

42’(W

) x 1

60’(D

) x 5

0’(H

)

FUN

CTI

ON

YE

AR

PRO

CE

SS

ME

DIA

DIM

EN

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NS

08

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This is a space designed for a bookstore booth at a book fair. The main publication from the publisher was a book on color theory and the client requested a color palette to be emphasized. I chose the three primary colors (cyan, magenta and yellow) due to their capability to blend into other hues with the use of light and transparency.

The inspiration for the design came from paint tubes which are very generic and plain on its outside but once they are open, the magic of color is revealed. Therefore every space is inside a container which has its own color. Every object and furniture also matches the same color of the container creating monochromatic rooms within a multicolored space.

The signage was designed after the paint labels showing the function of each container. A sculptural yellow element works as a sculptural element to call the visitor’s attention among all the other options available at the event.

Bookstore Booth

10

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Inte

rior

Des

ign

2008

Com

put

er-A

ided

Des

ign

Virt

ual R

ealit

y45

’(D) x

70’

(W) x

30’

(H)

FUN

CTI

ON

YE

AR

PRO

CE

SS

ME

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EN

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Page 10: Vinicius Lima Booklet

This is a space designed for an art and design object collector. Her preferences and careful eye help as the concept for a space where the classic meets the contemporary, the comfortable meets the functional, international meets regionalist. The color palette uses black, white, red and some green accents, which provides elegance and energy.

Office for an Art Collector

Design exhibited at the 2008 Young Designers Awards

2008, Sao Paulo, SP, Brazil.

12 vinicius limaIn

terio

r D

esig

n20

08C

om

put

er-A

ided

Des

ign

189”

(W) x

144

”(D

) x 8

7”(H

)

FUN

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YE

AR

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SS

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EN

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The enormous cardboard bales that are sitting in the recycling centers make me think they will never be used anymore and may stay in the environment without having a specific purpose or destination.

As a result, I decided to design a pavilion that would be built only using recycled cardboard. It is lightweight, low cost and also transportable because of its assembling process. All parts of it are made out of cardboard and minimal fixings. A series of portal frames are connected by secondary pieces. In the end, every surface receives a coat of clear plastic resin to protect from water damage. The design was made using Computer-Aided Design technology. The final piece is also featured in a walk-through video format.

Cardboard Pavillion

Tem

por

ary

Arc

hite

ctur

e20

07C

omp

uter

-Aid

ed D

esig

n18

9”(W

) x 1

44”(

D) x

87”

(H)

FUN

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YE

AR

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CE

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EN

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Page 12: Vinicius Lima Booklet

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rt In

stal

latio

n20

07C

om

put

er-A

ided

Des

ign

Virt

ual R

ealit

y18

9”(W

) x 1

44”(

D) x

87”

(H)

FUN

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Designed as a Virtual Reality experience, this project aimed to depict my personal impression of my home country and my cultural habits.

My take on this project involves the great landscape of the Brazilian territory. In this study, huge organic shapes play the roles of mountains, and the space in between them, where cities settled in the beginning of the history, are where a viewer can walk and experiment these virtual mountains. A play in scale makes the person think about that

territory and how to experiment it. Moreover, added to these organic forms,

colored lights were added to the space, creating a colorful atmosphere that evokes the native Brazilians ornamentation, the animal species, the flowers, the colors of the carnival parade and other popular events in Brazil, making a strong image of an amazing and yet intriguing country.

Virtual Landscape Installation

14

Page 13: Vinicius Lima Booklet

Whale has a shape that comes from a linear element that gradually changes its shape and produces in the end a bench-form frame for seating.

All of its pieces are made out of CNC-cut wood and wood spacers glued together. Its hollowed shape reveals its inside construction and brings out a different point of view.

Whale Bench

15vinicius lima

Furn

iture

Des

ign

2008

Co

mp

uter

-Aid

ed D

esig

n C

om

put

er N

umer

ical

Co

ntro

lC

ertifi

ed W

oo

d18

9”(W

) x 1

44”(

D) x

87”

(H)

FUN

CTI

ON

YE

AR

PRO

CE

SS

ME

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Page 14: Vinicius Lima Booklet

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Edro’s shape came from the manipulation of a cubic mesh. By pushing parts of a cubic object in, the seat and backrest are formed, unveiling a chair that is suitable for residential, commercial or corporate use.Edro is produced out of steel rods and can be painted or chrome-plated.

Edro Chair

Finalist design exhibited at the I Casa Brasil Design Salon

2007, Bento Goncalves, RS, Brazil.

16

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Furn

iture

Des

ign

2007

Co

mp

uter

-Aid

ed D

esig

n

Stee

l Ro

ds

and

Pai

nt30

”(W

) x 2

4”(D

) x 3

0”(H

)

FUN

CTI

ON

YE

AR

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Bacana is a modular system in which the parts can be arranged in different ways and various colors. The units are put together and can create room dividers, shelving units for books or CDs, coffee tables, stools and wine bottle racks. The use of plastic allows its production by the industry, lowering the production costs.

Bacana Modular System

Finalist design 2007 Abiplast Design Awards

2007, Sao Paulo, SP, Brazil.

Furn

titur

e D

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n20

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om

put

er-A

ided

Des

ign

Inje

ctio

n-M

old

ed A

BS

pla

stic

16”(

W) x

18”

(D) x

16”

(H) (

each

mo

dul

e)

FUN

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Page 18: Vinicius Lima Booklet

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rnitu

re D

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n20

08C

om

put

er-A

ided

Des

ign

Co

mp

uter

Num

eric

al C

ont

rol

Cer

tified

Wo

od

64”(

W) x

16”

(D) x

64”

(H)

FUN

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The Bloca room divider’s geometric design started form a linear element that gradually changes and defines its shape. It is a furniture piece suitable for residential areas but can also be used in commercial and office spaces. Besides that, its horizontal surfaces can work as shelves for small objects.

Bloca is built out of environmentally friendly wood and has a stained finish but can also be lacquered or painted. The spacers are made out of stainless steel.

Bloca Room Divider

20

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Pro

duc

t D

esig

n20

06C

om

put

er-A

ided

Des

ign

Alu

min

um o

r St

eel

16”(

W) x

16”

(D) x

16”

(H)

FUN

CTI

ON

YE

AR

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CE

SS

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Quadrata is a table lamp based on the shape of a cube. The manipulation of the shape created one where two corners of the object move in one direction and the other two move in the opposite one. The difference this piece has when compared to other lamps is the fact that the light was supposed to come out from the edges of the piece, creating almost a lit spatial frame.

Quadrata Lamp

21

Page 20: Vinicius Lima Booklet

vinicius limaPr

od

uct

Des

ign

2007

Met

al C

uttin

g

Met

al F

orm

ing

Alu

min

um o

r Si

lver

1”(W

) x 1

2”(D

) x 1

.5”(

H)

FUN

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ON

YE

AR

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The unflatware set is designed from a unbroken sheet of metal that is folded and formed to create the different elements. The elements have the fold in three different spots so that they can nest into each other and be easily packed in a smaller volume. The working prototype was made out of polished aluminum but the final pieces can also be fabricated in polished steel or silver and can also have colors, allowing great flexibility for its design.

Its simple shape enables the sheets to be laser cut and then formed using industrial dyes which make the set easy to be mass-produced.

Unflatware Flatware Set

22

Page 21: Vinicius Lima Booklet

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The swoop ring was designed with the goal to obtain the most from its fabrication process - lost mold casting. Its shape then is one in which the elements flow continuously from one to the other, creating a organic and voluptuous shape.

The dimensions of the ring make it into a wearable sculpture rather than a regular piece of jewelry. It was designed to be placed in the index finger of one’s hands, since it has a cut that reveals partially the skin and the body of the person, in a different interaction between jewelry and user.

The ring is made out of polished silver, which reflects in all directions its lines and surfaces, adding interest to its final shape.

Swoop Ring

Jew

elry

Des

ign

2008

Lost

-Mol

d C

astin

g

Ster

ling

Silv

er7/

8” (W

) x 7

/8”

(L) x

1 1

/8”

(H)

FUN

CTI

ON

YE

AR

PRO

CE

SS

ME

DIA

DIM

EN

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NS

23

Page 22: Vinicius Lima Booklet

vinicius limaPr

od

uct

Des

ign

2006

Co

mp

uter

-Aid

ed D

esig

n C

om

put

er N

umer

ical

Co

ntro

lPo

wd

er C

oat

ed S

teel

12”(

W) x

16”

(D) x

2”(

H)

FUN

CTI

ON

YE

AR

PRO

CE

SS

ME

DIA

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EN

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NS

This is a space designed for an art and design object collector. Her preferences and careful eye help as the concept for a space where the classic meets the contemporary, the comfortable meets the functional, international meets regionalist. The color palette uses black, white, red and some green accents, which provides elegance and energy.

Geometra Fruit Bowl

24

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Pub

licat

ion

Des

ign

2008

Sket

ches

G

rap

hic

Ap

plic

atio

nsPr

inte

d M

edia

8.5”

(W) x

11”

(H) e

ach

pag

e

FUN

CTI

ON

YE

AR

PRO

CE

SS

ME

DIA

DIM

EN

SIO

NS

Being the theme of the competition, the word inside was the main idea for this graphic project. My take on the word inside started on a strong visual element that would draw you eye into the magazine. My answer to this problem was a series of circles that were nested into each other, creating an optical illusion of depth and perspective, two main items in architecture design. Like lenses that are looking at you and calling your attention, those shapes are repeated eventually throughout the pages of the bound periodical.

The color palette chosen was the red, black and white for its elegance and high-class look. Also, the red, as an accent hue, helps calling people’s attention when the magazine is at a newsstand or at the library shelves.

Iowa Architect Magazine

Finalist design 2008 Iowa Architect Directory Cover and

Layout Competition 2008, Des Moines, IA, USA.

25

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rap

hic

Des

ign

(Pac

kag

ing

, B

oo

klet

s an

d C

Ds)

2006

Sket

ches

G

rap

hic

Ap

plic

atio

nsPr

inte

d M

edia

10”(

W) x

5”(

L) x

1/4

”(H

)

FUN

CTI

ON

YE

AR

PRO

CE

SS

ME

DIA

DIM

EN

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NS

This is the redesign of a Bossa Nova Collection CD. The calmness and mellowness of the tracks of the albums were the main concept for the whole design. The design then makes full use of the negative space, becoming airy and light throughout the brochures so that the listener feels the soothing effects of the song.

The imagery used is scenes from Rio de Janeiro, Brazil and other takes on Brazilian culture and nature. The color scheme used applies a gold shade of yellow and a shade of blue, the colors of the Brazilian sunset and the waves of the beaches of the Brazilian coast.

The packaging designed for it also makes it unique, making the collection an object of desire and elegance. The packaging should use recycled cardstock in its composition.

Best from Brazil CD

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The ability that basic and simple elements have as space transformers is the main focus of this series. Having linear parts as the portrayed subject in all of the images, the intention was to reveal the beautiful spatial meshes and effects that were sometimes created without any awareness or concern in regards to aesthetic values but merely functional ones.

Concentrating on areas which were built instead of natural, the idea of beauty is discussed and makes viewers wonder if there is beauty everywhere a human being puts his hands or not and if every person is capable to perceive this hidden beauty behind its main functional purpose.

Beyond the Lines Series

Phot

ogra

phy

, ser

ies

of 1

2 p

rints

2007

Dig

ital A

rchi

val P

rint

Phot

o Lu

ster

Pap

er12

” (W

) x 1

6” (W

) eac

h

FUN

CTI

ON

YE

AR

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CE

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EN

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Whenever one presents a photograph, the viewer can recognize familiar elements that bring memories, stories, impressions.

The familiarity of shapes and arrangements with our 3D space trapped in that 2D frame allows a conversation between our brain and the image, enabling us to have our interpretation.

In this series of images, I intended to explore how we would recognize familiar images of everyday life, including personal objects or spaces. The negative was manipulated by folding the roll in random places, creating different focal lengths and an unfamiliar image to the viewer, who is then asked to put that image together to remember its place and its time.

Manipulated Negative Series

Phot

ogra

phy

, ser

ies

of 6

2007

Gel

atin

Silv

er P

rint

Fib

er-B

ased

Pap

er8”

(W) x

1o”

(W) e

ach

FUN

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A series of drawings made using colored pastels, acrylic paint and other tools such as triangles, sponges and tape.

Drawings

Dra

win

gs

2006

Mix

ed M

edia

on

Pap

er20

” (W

) x 3

0” (H

) eac

h

FUN

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Master of Fine Arts (MFA) candidate Emphasis in 3D Design and minor in Photography The University of Iowa, Iowa City, Iowa, anticipated graduation: May 2009

Master of Arts (MA) Emphasis in 3D Design and minor in PhotographyThe University of Iowa, Iowa City, Iowa, 2007

Bachelor of Architecture (B.Arch.), Architecture and Urban DesignFederal University of Rio de Janeiro, Rio de Janeiro, Rio de Janeiro, Brazil, 2005

Education

Qualifications

2007 – present

2005 - 2007

2000 - 2005

Foundations | Interior Design | Furniture Design | Product Design | Photography | Jewelry and Metalsmithing | Architecture | Landscape Architecture | Computer-Aided Design (CAD) | Computer-Aided Manufacturing (CAM) | Computer Numerical Control (CNC) | Rapid Prototyping (RP) | Animation | Virtual Reality

Autodesk AutoCAD 2009® | Autodesk 3d Studio Max Design 2009® | Adobe Creative Suite (InDesign CS3®, Illustrator CS3®, Photoshop CS3®, Dreamweaver CS3®, Bridge CS3®) | WorldViz Vizard 3.00. | Adobe AfterEffects CS3® (research in progress) | Adobe Audition CS3® (research in progress)

Film Photography | Digital Photography | Metalsmithing (metal fabrication, various metal forming techniques, soldering and riveting, anodizing, etching, texturizing, patination, stone setting, casting and electroforming) | Basic woodworking.

Research

Computer Applications Skills

Studio Art Skills

Teaching ExperienceGraduate Teaching Assistantship, School of Art and Art History, College of Liberal Arts and Sciences, The University of Iowa.

Courses taught as Instructor of Record01A:004 - Design Fundamentals01D:021 - Problems in Design I: Form and Structure01D:075 - Introduction to Virtual Reality for 3D Design

Courses taught as Teaching Assistant01B:035 - Elements of 3D Design01D:023 - Problems in Design II : Form and Function01D:064 - Introduction to Computer-Aided Design for 3D Design01D:070 - Introduction to Computer Modeling for 3D Design01D:141 - Interior Design I01D:142 - Color for Interior Design01D:144 - Interior Design II

Undergraduate Lab Monitor, School of Architecture and Urban Planning, College of Arts and Letters, Federal University of Rio de Janeiro, Brazil, March - July 2002.

2005 - present

Spring 2002

Professional Experience

Architecture Design Intern, Studio HFco Arquitetura e Planejamento Ltda, Rio de Janeiro, RJ, Brazil, July 2004 - July 2005.

Architecture Design Intern, Prima Engenharia, Arquitetura e Serviços LTDA, Rio de Janeiro, RJ, Brazil, January 2003 - July 2004.

2004-2005

2003-2004

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Scholarships and Awards

Juried Exhibitions and Competitions

Teaching Assistantship, Department of Art and Art History, College of Liberal Arts and Sciences, The University of Iowa, 2005.

Paula Patton Grahame Tuition Scholarship, Department of Art and Art History, College of Liberal Arts and Sciences, The University of Iowa, 2008. (stipend carried: US$ 1,580).

The Len Everett Scholarship, The Art Guild of Burlington and the Department of Art and Art History, College of Liberal Arts and Sciences, The University of Iowa, 2008. (Stipend carried: US$ 500).

Paula Patton Grahame Tuition Scholarship, Department of Art and Art History, College of Liberal Arts and Sciences, The University of Iowa, 2005. (stipend carried: US$ 625).

The First Place, 2004 IAB-Caixa Low-Income Housing Awards - Honorable Mention, sponsored by the Brazilian Institute of Architects (Rio de Janeiro chapter) and Caixa Econômica Federal (Government Financial Institution), Rio de Janeiro, Rio de Janeiro, Brazil.

2008 Jovens Profissionais (“Young Designers”), selected designer, national competition sponsored by Lar Center Shopping Mall and Demais Publishers, São Paulo, São Paulo, Brazil, April 2008.

Iowa Architect 2008 Directory Magazine Cover and Layout Competition, competition finalist, State competition sponsored by Schiffler Architects, Des Moines, Iowa and the Iowa chapter of the American Institute of Architects (AIA), March 2008.

2007 Abiplast Design Awards, competition finalist, national competition sponsored by São Paulo Design Center, São Paulo, São Paulo, Brazil, July 2007.

2007 Casa Brasil Design Salon, competition finalist, international competition sponsored by Sindmóveis – Furniture manufacturing Companies Guild, Bento Gonçalves, Rio Grande do Sul, Brazil, April 2007.

THAW 2007 Exhibition, selected entry, international competition sponsored by IDEA (Industrial Designers of Edmonton Association), Alberta, Canada, January 2007.

2006 XVIII Ópera Prima Awards, shortlisted entry, national competition sponsored by Brasken (oil Refinement Company) and the Brazilian Institute of Architects (São Paulo Chapter), São Paulo, São Paulo, Brazil, April 2006.

XXII UIA (International Union of Architects) 2005 Conference – “Cities: Grand Bazaar of Architecture”, international architecture congress and student architects’ work competition, Istambul, Turkey, July 2005.

2004 IAB-Caixa Low-Income Housing Awards, Honorable Mention Award, national competition sponsored by the Brazilian Institute of Architects (Rio de Janeiro chapter) and Caixa Econômica Federal (Government Financial Institution), Rio de Janeiro, Rio de Janeiro, Brazil. (crosslisted in “honors and awards”), December 2004 - December 2004.

2005 - present

2008-2009

2008-2009

2005-2006

2004

2008

2008

2007

2007

2007

2006

2005

2004

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SelectedGroup Exhibitions

Installations

2008 Jovens Profissionais (“Young Designers”), São Paulo, São Paulo, Brazil, July 1st - August 2nd, 2008.

Celebration of Creativity, Craftsmanship and Innovation, Art Gallery West, Art Building West, School of Art And Art History, The University of Iowa, Iowa City, Iowa, April 21st - 26th, 2008.

Design Plural - Design e Instalações, Parque das Ruínas Cultural Center, Santa Tereza, Rio de Janeiro, Rio de Janeiro, Brazil, November 22nd, 2007 to January 20th, 2008.

99% Design, 1% Other – works by 3D Design Graduate Students, Art Gallery West, Art Building West, School of Art and Art History, The University of Iowa, Iowa City, Iowa, October 19th to November 15th , 2007.

Celebration of Creativity, Craftsmanship and Innovation, Art Gallery West, Art Building West, School of Art And Art History, The University of Iowa, Iowa City, Iowa, October 8th - 12th, 2007.

2007 Casa Brasil Design Salon, Bento Gonçalves, Rio Grande do Sul, Brazil, August 21st - 25th, 2007..

3D RSVP, Midcoast at Bucktown Gallery, Davenport, Iowa City, Iowa, May 6th - 25th, 2007.

2007 Master of Arts Exhibition, Art Gallery West, Art Building West, School of Art and Art History, The University of Iowa, Iowa City, Iowa, May 27th to June 4th, 2007.

Fragments, Art Gallery West, Art Building West, School of Art and Art History, The University of Iowa, Iowa City, Iowa, September 25th to October 2nd , 2006.

Provocativa Paris, Main Lobby, Maison du Brésil, Paris, France, June 16th to June 30th, 2006.

Problems in Design II Light Exhibition, Design Gallery, Iowa Advanced Technology Labs Building, The University of Iowa, Iowa City, Iowa, April 20th to May 2nd, 2006.

XXII UIA (International Union of Architects) 2005 Conference – “Cities: Grand Bazaar of Architecture”, Istambul, Turkey, July 2005

2004 IAB-Caixa Low-Income Housing Awards, Honorable Mention Award, national competition, Rio de Janeiro, Rio de Janeiro, Brazil, December 2004 - December 2005.

Conexão/Connection – Monica Correia’s students’ work from Brazil and The University of Iowa, Stanley Art Gallery, Levitt Center for University Advancement Building, The University of Iowa, Iowa City, Iowa, February 12th to March 12th, 2004.

New Art Building Dedication Project, School of Art and Art History, The University of Iowa, Iowa City, Iowa, September 8th. (in collaboration with Mônica Correia)

2008

2008

2007-2008

2007

2007

2007

2007

2007

2006

2006

2006

2005

2004

2004

2006

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Selected Work Coverage

Print

“Jovens Profissionais 2008”, Exhibition Catalogue, sponsored by Lar Center Shopping Mall and Demais Publishers, São Paulo, São Paulo, Brazil, July, 2008.

“Concursos de Design - Plasticos sim, por favor?”, Magazine Article, ARC Design Magazine, Issue 57, 2007.

“Design Plural”, Exhibition Catalogue, sponsored by the University of Iowa, Rio de Janeiro, Rio de Janeiro, November, 2007.

“Provocativos”, Magazine Article, Escala Magazine, Rio de Janeiro, Rio de Janeiro, Brazil, September - October 2006 Issue.

“Lightening up, with plastic”, Newspaper Article, The Daily Iowan - 80 Hours Section, The University of Iowa, Iowa City, Iowa, April 27th, 2006.

“Turma de Talento da UFRJ”, Newspaper Article, Escala Magazine, Rio de Janeiro, Rio de Janeiro, Brazil, March 2003 issue.

World Wide Web

“Profissionais recém formados criam ambientes em lojas do Lar Center”, Internet Article, Interior Design Events Secion of the casa.com.br website, July 07th, 2008. (available at http://casa.abril.com.br/coberturas/mostras-decoracao/coberturas_288485.shtml)

“Breton Actual participa do projeto Jovens Profissionais”, Internet Article, São Paulo news section of the paraDECORAR website, June 30th, 2008. (available at http://www.paradecorar. com.br/materia.php?codmateria=1376)

“Vencedores do Concurso Jovens Profissionais expõem seus projetos em SP”, Internet Article, PiniWEB Website, June 23rd, 2008. (available at http://www.piniweb.com.br/construcao/ arquitetura/vencedores-do-concurso-jovens-profissionais-2008-expoem-seus-projetos-em-93734-1.asp)

“Design Plural: Design e Instalações”, Internet Article, City of Rio de Janeiro Cultural Affairs Department webpage, Rio de Janeiro, Rio de Janeiro, Brazil, November 22nd, 2007. (available at http://noticiascultura.rio.rj.gov.br/index2. cfm?sqncl_publicacao=79)

“Media Events will be part of dedication of Art Building West”, Internet Article, University of Iowa Foundation website News Section, The University of Iowa, Iowa City, Iowa, September 7th, 2006.

“Lightening up, with plastic”, Newspaper Article, The Daily Iowan - 80 Hours Section, The University of Iowa, Iowa City, Iowa, April 27th, 2006.

Television

“Edro Chair”, TV Broadcasting of Event, Casa & Cia. Show, Bento Gonçalves, Rio Grande do Sul, Brazil, August 2007.

“Edro Chair”, TV Broadcasting of Event, Amaury Jr. Show, Bento Gonçalves, Rio Grande do Sul, Brazil, August 29th, 2007.

2008

2007

2007

2006

2006

2003

2008

2008

2008

2007

2006

2006

2007

2007

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