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Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with...

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Virtual Sports for Real! Elmar Eisemann 1 and Stephan Lukosch 2 1 Computer Graphics and Visualization, Faculty of Electrical Engineering, Mathematics and Computer Science 2 Systems Engineering Section, Faculty of Technology, Policy and Management
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Page 1: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Virtual Sports for Real!

Elmar Eisemann1 and Stephan Lukosch2

1Computer Graphics and Visualization, Faculty of Electrical Engineering, Mathematics and Computer Science 2Systems Engineering Section, Faculty of Technology, Policy and Management

Page 2: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Outline

• Virtual Sports

• Creating virtual worlds for sports

• Virtual reality equipment

• Motion data analysis and visualization

• Outlook

Page 3: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

VIRTUAL SPORTS

Page 4: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Virtual Sports https://www.youtube.com/watch?v=FdyeWExPZYg

Page 5: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Virtual Sports in the Future

• Physically train and exercise

• Create controlled environments

• Perform precise measurements

• Provide personalized and adaptive real-time coaching

• Foster engagement and motivation for sports

http://cdn.theatlantic.com/assets/media/img/sponsored/2014/09/article_4/resp-feature.jpg?1427821271

http://cdn.theatlantic.com/assets/media/img/sponsored/2014/09/article_2/resp-feature.jpg?1427821241

Page 6: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Virtual Sports in the Future

• Run with virtual trainer

• Run with other runners on the same track sharing performance details

• Run against ghosts, i.e. runners that have run here before

• Run with runners somewhere else on the world

• Run on a treadmill for precise gait evaluation and training

http://numrush.com/2013/11/07/glassfit-puts-fun-excitement-back-running-using-augmented-reality/

http://www.teach42.com/2014/01/15/20-things-you-cant-do-with-glass-but-you-really-can/

https://www.youtube.com/watch?v=NKhh3Q2zYDA

Page 7: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Superhuman sports

Page 8: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

CREATING VIRTUAL WORLDS FOR TRAINING

Page 9: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Overview

• Several Different Creation Scenarios

• Real-world Environments

• Reproduction of Particular Scenarios

• Free-Form Design of Virtual Environments

automatic

user interaction

Page 10: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Creating Virtual Worlds with Real-world Data

• AHN 2 Data Set – 8 TB [Kehl, Tutenel, de Hahn, Eisemann – Geos. World F.2013]

Page 11: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Geometry Recognition

here 128 M points in 2 min

[Sunkel, Jansen, Wand, Eisemann, Seidel - EG 2012][Silva, Eisemann, Bidarra, Coelho - PCG 2015]

[Wu, Wand, Hildebrandt, Jansen, Seidel - 3DV 2014]

Page 12: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Tools for Creating Virtual Environments[Smelik, Tutenel, Kraker, Bidarra – C&G 2010]

Page 13: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Making Environments Look Realistic[Klehm, Seidel, Eisemann – TVCG 2016]

[Holländer, Ritschel, Eisemann, Boubekeur - EGSR 2011][Ritschel, Eisemann, Ha, Kim, Seidel - CGF 2011]

Page 14: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

VIRTUAL REALITY EQUIPMENT

Page 15: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Virtual Reality Display Options

Samsung Gear VR Oculus Rift

HTC Vive

Page 16: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

A Large Field-of-View Solution for Eye-tracking HMDs

• Main difficulties: • Maintain Large Field of View• Solve Calibration due to Fabrication Imperfections

[Stengel, Grogorick, Eisemannx2, Magnor – ACM MM 2015]

Page 17: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

A Large Field-of-View Solution for Eye-tracking HMDs

• Gaze evaluation useful for…• Gaze Evaluation• Gaze-contingent Rendering• Interaction with Avatars• ...

[Stengel, Grogorick, Eisemannx2, Magnor – ACM MM 2015]

Page 18: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Augmented Reality

• Fusion of Virtual and Real World

[Baboud, Cadik, Eisemann, Seidel – CVPR’11]

Page 19: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

DATA ANALYSIS AND VISUALIZATION

Page 20: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Motivation

• Need for assessment methods that allow for • objective, quantitative and valid measures • identifying the factors contributing to motor dysfunction

Page 21: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Motion Tracking

Microsoft Kinect

Intel RealSense

Perception Neuron

HTC Vive controller

Page 22: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

AR technology Serious game

Assessment tool

Approach Cidota, Lukosch, Bank (2015)

Page 23: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Study on game engagement and usability

• Study with 8 healthy people older than 50 years

• Epson Moverio BT-200 OST-HMD with an Intel® RealSense F200 RGB-D camera

• Participants sorted a set of ten packages each

• Session recorded and debriefed

• Game Experience Questionnaire (GEQ)

• System Usability Survey (SUS)

Dezentje et al. (2015)

Page 24: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,
Page 25: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Results

• Liked the game

• Needs practice

• Difficult depth perception

• Difficult head-hand coordination

• Data from the sensors • positions and orientations of the joints

approx. 15MB per minute• RGB and RGB-D video stream

each approx. 4MB per minute • per patient and session more than 1GB

• Offline data analysis necessary for validation

Cidota et al. (2015)

Page 26: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Inertial Measurement Unit

• Record movement of the person

www.motionnode.com

Page 27: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Analyze such Data?

• Sensor output in a scatterplot• Often not very readable

• Dimensionality Reduction

Page 28: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Dimensionality Reduction - Example

Costly offline process

[Van der Maaten and Hinton 2008]

Page 29: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Interactive t-SNE Clustering[Pezzotti, Höllt, Lelieveldt, Eisemann, Vilanova - EuroVis2016]

TU Delft Sports Engineering Institute

Page 30: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Various Sensors and Data Sources

• Health Apps:

• FitBit

• Garmin

• SHealth

• iOS 9 – Health

• MapMyFitness

• …

Page 31: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Analysis and Visualization Tools for Complex or High-Dimensional Data

[Raidou, Eisemann , Breeuwer, Eisemann, Vilanova - Vis2015]

[de Hoon, van Pelt, Jalba, Vilanova – CGF15] [Kroes, Eisemannx2 – GI15]

Page 32: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

OUTLOOK

Page 33: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Outlook

• New Sports Challenges

• Adaptive Environments

• New Sensors and On-the-fly Data Analysis

• Advanced Virtual Reality Equipment

• Engagement and Gamification

• Data Analysis and Visualization Solutions

Page 34: Virtual Sports for Real! · Virtual Sports in the Future •Run with virtual trainer •Run with other runners on the same track sharing performance details •Run against ghosts,

Thank you very muchfor your attention!

Elmar EisemannComputer Graphics & Visualizationhttp://graphics.tudelft.nl/[email protected]

Stephan LukoschSystems Engineeringhttp://www.tudelft.nl/[email protected]


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