Date post: | 20-Jan-2017 |
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Sports |
Upload: | shawn-tuffney |
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FROM THE SIDE LINE VOLUME 7
COACHING STYLES
CONTENTSCOACHING STYLES
COMMAND
QUESTION AND ANSWER
OBSERVATION AND FEEDBACK
GUIDED DISCOVERY
TRIAL AND ERROR
THE COACHING PROCESS
OBSERVE
SEE FAULT
COACH AND CORRECT
RECREATE
PLAY
COACHING STYLES REFLECT THE SITUATION IN FRONT OF YOU
BASED ON THE OUTCOMES YOU WANT FROM THE SESSION
THE BEST WAY TO GET YOUR MESSAGE ACROSS TO THE PLAYER IN A WAY THEY UNDERSTAND
COACHING STYLES
1. COMMAND
2. QUESTION AND ANSWER
3. OBSERVATION AND FEEDBACK
4. GUIDED DISCOVERY
5. TRIAL AND ERROR
COMMAND (THE DICTATOR)COACH TELLS AND SHOWS REQUIRED SOLUTION (I WANT YOU TO)
THE COACH MAKES ALL THE DECISIONS
THE PLAYERS ROLE IS TO RESPOND TO THE COACHES COMMANDS AND DO AS THEY ARE TOLD
ADVANTAGES DISADVANTAGES
GREATER CHANCES OF TOPICS BEING COVERED
NOT ALL PLAYERS LEARN THE TOPIC BEFORE MOVING ON
COACH HAS FULL CONTROL OF THE SESSION
NO PLAYER INPUT AND LEARNING CAN BE REDUCED
SESSION PLANS ARE EXECUTED AND RUN ON TIME
PLAYERS THAT NEED ADDITIONAL TIME FALL BEHIND
ALL OBJECTIVES ARE MET PLAYERS DON’T GET TIME TO PROCESS THE OBJECTIVES
COACH’S CAN CONTROL THE SESSIONS EFFECTIVELY WHEN WORKING WITH BIG NUMBERS
DOESN'T ALLOW FOR PLAYERS TO EXPERIMENT AND TEACH THEMSELVES
USEFUL TO MEASURE A PLAYERS TECHNICAL ABILITY
ONLY ONE WAY IS THE RIGHT WAY
COACH DOES ALL THE TALKING NO INPUT FROM THE PLAYERS WHICH RESTRICTS PLAYERS OWN THOUGHT AND THINKING
COACH DOES ALL THE THINKING DOES NOT ALLOW FOR CREATIVE THINKING PLAYERS
RESULT BASED COACH GETS ALL THE GLORY
QUESTION AND ANSWER
COACH LEADS WITH A QUESTION TO GAIN RESPONSE FROM PLAYERS (CAN YOU TELL ME WHAT YOU CAN DO HERE)
ADVANTAGES DISADVANTAGES
STIMULATES PLAYERS THINKING COACH NEEDS TO BE COMFORTABLE TO ASK THE QUESTION IN A NUMBER OF WAYS
STIMULATES INTRINSIC MOTIVATION TO LEARN
COACH MAY NOT ASK AGE APPROPRIATE QUESTIONS
PLAYERS REMEMBER AND APPLY THE INFORMATION BETTER
CAN PUT SHY PLAYES ON THE SPOT AND ARE SCARED TO GIVE THE WRONG ANSWER IN FRONT OF OTHER PLAYERS
PLAYERS PARTICIPATE MORE AS THEY ARE INVOLVED IN THE LEARNING PROCESS
CAN BE TIME CONSUMING AS PLAYERS THINK ABOUT THE RIGHT ANSWER
INVOLVES ALL PLAYERS IN THE LEARNING PROCESS
PLAYERS MIGHT ANSWER QUESTIONS WITHOUT EVEN THINKING ABOUT THE ANSWER
CAN BE A VERY EFFECTIVE WAY TO CHECK UNDERSTANDING
THE SESSION MIGHT HAVE TO MANY STOP STARTS IF THE COACH ASKS TOO MANY QUESTIONS AND THE PLAYERS WILL
LOSE FOCUS OF THE SESSION
KEEPS ALL PLAYERS ENGAGED IN THE SESSION
PLAYERS THAT DON’T KNOW THE ANSWER MIGHT SAY SOMETHING JUST TO BE FUNNY IN FRONT OF A
GROUP
ALLOWING PLAYERS TO ANSWER QUESTIONS CAN BUILD CONFIDANCE AND TRUST WITHIN A GROUP
LESS CONFIDENT PLAYERS WILL TRY AVOID BEING ASKED QUESTIONS
DIFFERENT LEVELS OF QUESTIONS AND CHALLENGE THE MORE ADVANCE PLAYERS
MORE CONFIDENT PLAYERS WILL ANSWER ALL THE QUESTIONS THE OTHERS WILL KEEP QUIET
OBSERVATION AND FEEDBACK
COACH AND PLAYER OBSERVE (LETS WATCH THIS)
ADVANTAGES DISADVANTAGES
POSITIVE FEEDBACK CAN DEVELOP CONFIDENCE
NEGATIVE FEEDBACK CAN LOWER SELF - ESTEEM
HELPS PLAYERS IDENTIFY AREAS OF IMPROVEMENT
COACHES CAN BE OBSERVING THE WRONG THING AND LOSE SIGHT OF THE MAIN OBJECTIVES OF THE
SESSION
CAN BE USED AS A WAY TO HIGHLIGHT NEGATIVE AND POSITIVE HABITS IN PLAYER
COACHES DON’T GIVE PLAYERS ENOUGH TIME TO EVALUATE THEIR OWN PERFORMANCE BEFORE THEY TELL
THEM WHAT WAS WRONG
CAN BE USED TO REINFORCE POSITIVE FEEDBACK
AMOUNT OF DETAIL THE COACH RETAINS IS LIMITED
PROVIDES ANSWERS FOR PLAYERS ON HOW TO IMPROVE TECHNIQUES
COACHES COULD BE LOOKING FOR SPECIFIC THINGS AND NOT NECESSARILY WHAT WILL IMPROVE THE PLAYER
ENCOURAGES SELF - EVALUATION COACHES CAN BE BIAS TOWARDS CERTAIN PLAYERS AND ALWAYS FIND THE THINGS THEY ARE DOING WRONG
CAN CREATE A POSITIVE ENVIROMENT THAT FOSTERS LEARNING
WHEN DONE IN A GROUP PLAYERS CAN FEEL THREATENED THAT THEY ARE GOING TO GET EMBARRASSED IN FRONT
OF THE GROUP
CAN INCREASE THE RATE OF DEVELOPMENT IN PLAYERS IF DONE PROPERLY
COAHES GIVE WRONG ADVICE TO FIX THE IDENTIFIED ERROR OR NO ADVICE AT ALL
CAN BE DONE INDIVIDUALLY OR AS A GROUP
PLAYERS CAN BECOME FRUSTRATED IF OVER CORRECTION IS CONSTANTLY HAPPENING AND THE PLAYERS HASN’T HAD TIME
TO WORK IT OUT FOR THEMSELVES
GUIDED DISCOVERY (INDUCTIVE APPROACH)
COACH ASKS A QUESTION OR ISSUES A CHALLENGE (CAN YOU SHOW ME)
ADVANTAGES DISADVANTAGES
INCREASES PLAYERS CRITICAL AWARENESS
WHAT PLAYERS LEARN IS STILL LIMITED AS THE COACH STILL SETS THE OBJECTIVES
ALLOWS PLAYERS TO CONTROL THEIR OWN LEARNING PROCESS
PLAYERS CAN BECOME DEPENDENT ON GUIDED HELP
PLAYERS RETAIN INFORMATION BETTER
PLAYERS CAN LEARN THE WRONG TECHNIQUE
IMPROVES PLAYERS GAME UNDERSTANDING
MOVING ON TO NEW TOPICS CAN BE VERY SLOW
IMPROVES PLAYERS CONFIDENCE LEVELS COACHES DO NOT HAVE ENOUGH PATIENCE AND DONT GIVE THE PLAYERS TIME TO COME UP WITH AN ANSWER
ALLOWS PLAYERS TO WORK OUT WAYS TO SOLVE PROBLEMS
CAN SEEM LIKE A LACK OF STRUCTURE IN THE SESSION
PROMOTES LOW AND HIGH ORDER THINKING
COACHES CAN ASK THE WRONG QUESTION
INCREASE IN DECISION MAKING RESPONSIBILITIES
PLAYERS ARE ONLY GUIDED TO WHAT THE COACH WANTS TO HEAR
PLAYERS TAKE MORE RESPONSIBILITIES
SESSION PLANNING IS STILL COACH BASED AND MIGHT NOT MEET THE NEEDS OF THE INDIVIDUAL PLAYER
TRIAL AND ERROR
COACH AND PLAYER DECIDE ON A CHALLENGE (TRY FOR YOURSELF)
ADVANTAGES DISADVANTAGES
CREATES ENVIRONMENTS WHERE PLAYERS ARE NOT SCARED TO TRY NEW SKILLS
PLAYERS GIVE UP IF THEY THINK ITS TO HARD OR THEY CAN’T DO IT THE FIRST TIME
CREATES CREATIVE PLAYERS PLAYERS CAN GIVE UP BEFORE THEY HAVE EVEN TRIED
ALLOWS PLAYERS TO FIND OUT ANSWERS FOR THEMSELVES AND CREATES BETTER THINKERS ON THE FIELD
CAN DAMAGE A PLAYERS CONFIDENCE IF THEY CANT SUCCEED
PLAYERS ARE DRIVEN BY THE RESPONSE OF ACHIEVING THE OBJECTIVE
FOR LEARNING TO OCCUR THE PLAYER HAS TO BE MOTIVATED
PLAYERS INTERACT WITH THE COACH MORE AS THEY WANT THE COACH TO SEE IF THEY ARE DOING IT
CORRECT
ONCE THE PLAYER ACHIEVES THE DESIRED OBJECTIVE THEY MOVE ON
STIMULATES A PLAYERS INTELLECTUAL GROWTH
SLOW, AND REQUIRES A LOT OF PATIENCE FROM THE COACH
SUCCESSFUL RESPONSES LEADS TO EFFECTIVE LEARNING
NOT ALL PLAYERS ARE DRIVEN THE SAME WAY
SETS CHALLENGES FOR PLAYERS TO ACHIEVE
THE LEARNING TIME CAN BE LONG TO ACHIEVE THE OBJECTIVE
ALLOWS PLAYERS TO AQUIRE KNOWLEDGE
PLAYERS FEAR THE OTHER PLAYERS WILL MAKE FUN OF THEM WHEN THEY CAN’T DO IT
Continuum
Coaching Methodology
Command Question & Answer
Observation & Feedback
Guided Discovery
Trial & Error
Player/Coach Interventions
Coach tells and shows required solution
Coach leads with
question to gain
response from players
Coach and players observe
Coach asks a question or
issues a challenge
Players and/or coach
decide on the challenge
Example “I want you to...”
“What do you think?”
“Let’s watch this...”
“Can you show me...?”
“Try this for yourself...”
Description Coach tells, explains
and shows how to
do something
Coach poses question
and players offer
verbal solution to
the challenge
Coach and players observe
and discuss
feedback
Coach challenges and players offer visual
demonstration of possible
solution
Players are encouraged
to find solutions
with minimal support
from coach
THE COACHING PROCESS
OBSERVE
SEE FAULT
COACH AND CORRECT
RECREATE
PLAY
OBSERVE
COACHING POSITIONS
AIMS OF THE
SESSIONS
ORGANISATION OF THE
SESSION
ATTITUDE OF THE PLAYERS
WHAT NEEDS CORRECTING
SEE FAULT
INTERVENTION
REASON FOR THE
INTERVENTION
WHO DOES IT
EFFECT
HAS THE FAULT
HAPPENED MORE THEN
ONCE
HAVE THE PLAYERS HAD A CHANCE
TO FIX IT THEMSELVES
COACH AND CORRECT
PLAYER ON THE BALL
PLAYERS NEAR THE BALL
PLAYERS AROUND THE BALL
COACHING STYLE
BEST WAY TO GET THE
MESSAGE ACROSS
RECREATE
SAME PICTURE
SAME PROBLEM
SAME PRESSURE
ASK QUESTIONS
ALLOW THE PLAYER TO IDENTIFY
PLAY
CHECK UNDERSTANDING
IDENTIFY COACHING POINTS
IDENTIFY NEW
TOPICS
IDENTIFY AREAS OF
DEVELOPMENT
REPEAT THE
CYCLE