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VR and the Future of Education

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VR and the Future of Education Jesse Schell @jesseschell Games for Change 2016
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Page 1: VR and the Future of Education

VR and the Future of Education

Jesse Schell

@jesseschell

Games for Change 2016

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The future is here -It’s just not evenly

distributed yet. –Willam Gibson

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2011Palmer Luckey

(age 20)

1968IvanSutherland

1884Nipkow

Disk

1927Philo

Farnsworth(age 20)

TV

VR

43 Years Later

43 Years Later

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1849!

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PRESENCE

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90 FPS

No Motion Sickness!

+ Fast Refresh OLED + No Virtual Motion =

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VR With HandsMobile VR

Google

Cardboard Google

Daydream

Oculus

Rift

Samsung

Gear

Sony

PSVR

HTC

Vive

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Survey: Top Intended Uses for VR

Intended Use % Interested

Travel, Tourism, Adventure 73.5%

Movies and Videos 67.3%

Live Events 67%

Home Design 65.9%

Education 63.9%

Gaming 61%

Source: Greenlight VR 2016 Virtual Reality Consumer Report

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What Subjects?

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What Subjects?

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What Subjects?

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What Subjects?

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Wait… What About Augmented Reality?

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Indiegogo

Campaign starts

June 28!

Visit

HappyAtoms.com

for more info!

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Five reasons educational VR won’t happen overnight

1. The technology is VERY new

2. Which system to buy?

3. The technology is fragile

4. How to manage hygiene?

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Five reasons educational VR won’t happen overnight

1. The technology is VERY new

2. Which system to buy?

3. The technology is fragile

4. How to manage hygiene?

5. Schools are SLOW to adopt new things

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Who is ready for VR?

1. Gamers

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Who is ready for VR?

1. Gamers

2. Elite Industry (Medical, Military, etc.)

3. Grantors

4. Home Schoolers

5. Colleges

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Who is ready for VR?

1. Gamers2. Elite Industry (Medical,

Military, etc.)3. Grantors4. Home Schoolers5. Colleges6. Children

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me

Reality

Imagination

Augmentation

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Thanks!

Slides: http://jesseschell.com

Twitter: @jesseschell


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