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VR hardware & development

Date post: 10-Apr-2017
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VR hardware and development Casper Fabricius Immersion FTW
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Page 1: VR hardware & development

VR hardware and development

Casper FabriciusImmersion FTW

Page 2: VR hardware & development

About me

• 16 years of experience as a software developer• Freelance VR developer with Immersion FTW

(immersionftw.com)• Specialized in Unity and web based VR solutions• Special interest in VR for education

Page 3: VR hardware & development

How VR lenses work

Page 4: VR hardware & development

Hardware available today

Page 5: VR hardware & development

Google Cardboard &“plastic cardboards” From kr. 30

+ smartphone

Page 6: VR hardware & development

Google Expeditions

Page 7: VR hardware & development

Samsung Gear VR

kr. 900+

Samsung Galaxy phone

Page 8: VR hardware & development

Labster Forensics Lab

Page 9: VR hardware & development

Oculus Rift

€699+

powerful Windows

PC

Page 10: VR hardware & development

Apollo 11 VR Experience

Page 11: VR hardware & development

HTC Vive

€899+

powerful Windows

PC

Page 12: VR hardware & development

Google Tilt Brush

Page 13: VR hardware & development

Room-scale VR can be very immersive

Page 14: VR hardware & development

Cardboard Gear VR Rift Vive

Pros • No cables• Works with

any smartphone

• Cheap

• No cables• Decent

performance

• High performance

• High comfort

• High performance

• Motion controllers

• Room-scaleCons • Low

performance• Low

immersion

• Closed app ecosystem

• Requires specific phone

• Cables• Requires

powerful PC

(Same as Rift)

Page 15: VR hardware & development

Hardware on the horizon

Page 16: VR hardware & development

PlayStation VR

October 2016

€399+ PS4 and

PS camera

Page 17: VR hardware & development

Oculus Touch

Second half of 2016

$199?

Page 18: VR hardware & development

Important technologies for VR

• 3D audio headphones• Motion controllers for

mobile• Depth and room scale for

mobile• Galvanic Vestibular

Stimulation

• Eye tracking• Haptic feedback• Threadmills• Full-body motion

tracking• 3D scanning

Page 19: VR hardware & development

Building virtual reality solutions

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VR & game development

Page 21: VR hardware & development

• Browsers can render hardware-accelerated 3D fast using WebGL – also on mobile phones.• WebVR makes browsers able to render virtual reality

experiences, which works great especially for Cardboard.• A special version of Chrome or Firefox is required to use

WebVR with Rift or Vive, but this is not the case for mobile phones.

VR & web development

Page 22: VR hardware & development

Things to consider when building VR• It’s harder to build VR for mobile due to performance constraints.• Native apps are not always the solution: WebVR can be a great for

lightweight VR experiences on Google Cardboard.• The long approval time for iOS apps can make fast iterations

impossible.• GearVR is also a walled garden that requires approval of your app.• Native apps for Rift and Vive can be freely distributed, but Steam and

Oculus Store are still the place to be if you want to sell.

Page 23: VR hardware & development
Page 24: VR hardware & development

Thank you

@fabricius

www.immersionftw.com


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