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VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ......

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VEHICLE/MSV EQUIPMENT VEHICLE/MSV EQUIPMENT Name: ADJUDICATOR Damage: 80 Weight: 12 Power: 10 Type: Howitzer ROUNDS: NA Fire Control: +1 Shots/Targets per Turn: 1 LOS: YES Min: 6, Opt: 30 Drop: 1 per 4 Class: Ultra Heavy, Linkable: NA Attributes: HIGH EXPLOSIVE: Full damage splash to 3”. ARMOR PIERCING: Ignore reduction on units up to AC6 in size. v1.4
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Page 1: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: ADJUDICATOR Damage: 80 Weight: 12 Power: 10Type: Howitzer ROUNDS: NA Fire Control: +1Shots/Targets per Turn: 1 LOS: YES Min: 6, Opt: 30 Drop: 1 per 4Class: Ultra Heavy, Linkable: NAAttributes: HIGH EXPLOSIVE: Full damage splash to 3”.ARMOR PIERCING: Ignore reduction on units up to AC6 in size.

v1.4

Page 2: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: ADVANCED SABER CONTROLLER SYSTEM Damage: NA Weight: 2 Power: 2Type: Weapon Upgrade ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Allows the SABER to be fi red linked with a maximum of four instead of two.

v1.4

Page 3: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: AIKIDO Damage: NA Weight: 4 Power: 0Type: Energy Grid (R type) ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Every time the unit equipped with this system is to take damage from a Tesla ARC or laser based weapon, the defending player may roll a D20 and direct that D20 value of damage energy back to the attacker. The refl ected damage is also added to any links in the target chain between the defender and the attacker. Refl ected damage may not be refl ected by this system. Player gets to refl ect every attack that deals damage as well as “previous unit in path” damage as separate rolls. This system cannot defl ect more damage then it is dealt thus if the roll for defl ection exceeds the damage received, the feedback is limited to what was to be dealt to the defender. You may not equip more than one of this system, and you may not equip this gear on a unit equipped with a Tesla based weapon. Attacker takes all refl ected damage upon completion of current action.

v1.4

Page 4: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: ANGEL Damage: NA Weight: 2 Power: 6Type: Anti-Missle System ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Any hitting missile rounds must be rerolled with a -3 to the shot. Ignore any original hits that miss the second roll. Does not stack with other defense gear requiring a reroll. Takes priority over any STARFIRE fl ares in play.

v1.4

Page 5: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: APEX MSV LAUNCHER (Paladin only) Damage: 24 Weight: 6 Power: 0Type: Missile ROUNDS: 6 Fire Control: +3Shots/Targets per Turn: 1 LOS: NLOS Min: 12, Opt: 48 Drop: 1 per 4Class: Ultra Heavy, Linkable: x2Attributes: Ignore reduction on targets up to AC10. Add additional +1 fi re control and ignore NLOS modifi er to aerial units that have previously had LOS to fi ring unit this turn. PROPELLANT ACCELERATED: Full damage splash 3” radius or 6” if within OPT.ADVANCED RETARGETING: If facing defensive gear requiring a reroll, may ignore the fi rst failed reroll and attempt the reroll one more time. Can be split to target two units if linked.

v1.4

Page 6: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: APEX (SINGLE) Damage: 24 Weight: 1 Power: 1Type: Missile ROUNDS: 1 Fire Control: +3Shots/Targets per Turn: 1 LOS: NLOS Min: 12, Opt: 48 Drop: 1 per 4Class: N/A, Linkable: x2Attributes: Ignore reduction on targets up to AC10. Add additional +1 fi re control and ignore NLOS modifi er to aerial units that have previously had LOS to fi ring unit this turn. PROPELLANT ACCELERATED: Full damage splash 3” radius or 6” if within OPT.ADVANCED RETARGETING: If facing defensive gear requiring a reroll, may ignore the fi rst failed reroll and attempt the reroll one more time. Can be split to target two units if linked.

v1.4

Page 7: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: ARS-LONGBOW Damage: NA Weight: 1 Power: 6Type: Advanced Reload System ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: This rapid-loader gear upgrades a single LONGBOW to a two shot weapon. This gear may be also used to add a third shot to the equipped LONGBOW, but this thirds shot receives no fi re control. You may install one instance of this gear for each equipped weapon to be upgraded.

v1.4

Page 8: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: ARS-MARKSMAN Damage: NA Weight: 2 Power: 10Type: Advanced Reload System ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: This rapid-loader gear upgrades a single MARKSMAN99 to a two shot weapon. The second shot does not receive fi re control. You may install one instance of this gear for each equipped weapon to be upgraded.

v1.4

Page 9: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: ARS-TRUSHOT Damage: NA Weight: 1 Power: 8Type: Advanced Reload System ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: This rapid-loader gear upgrades a single TRUSHOT to a two shot weapon. You may install one instance of this gear for each equipped weapon to be upgraded.

v1.4

Page 10: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: AVENGER Damage: NA Weight: 4 Power: 12Type: Tesla ARC Cannon ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: SPECIAL Min: 0, Opt: 30 Drop: NAClass: Medium, Linkable: x2Attributes: ARC CANNON: Cannot target buildings. Pick up to 4 targets within OPT. Each target must be within 18 of and with unblocked LOS to another of the targets, and within OPT of fi ring unit. At least one target must have LOS to the fi ring unit. Starting from the ARC CANNON draw the path of least resistance through all targets. Target each unit in order of the path. Roll an attack roll for each target in sequence. For each unit hit take 20 damage to the target unit and every unit previous to it in the path. If a miss is rolled, the rest of the target attack rolls are ignored and only the previous damage is scored. All attack rolls are considered to be part of one attack. If less than 4 targets are selected, the last target in the chain may be targeted multiple times for the remainder of unused targets. A unit targeted more than once in this manner may not receive “previous unit in path” damage. Movement modifi ers of the fi ring unit apply to all attack rolls. Cover modifi ers apply only to each leg of the target path. (Example: target #3 has 25% cover from target #2. The modifi er on applies to the attack roll on target #3.)

v1.4

Page 11: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: BLACKOUT FPP Damage: 40 Weight: 5 Power: 12Type: Forced Plasma Projector ROUNDS: NA Fire Control: +2Shots/Targets per Turn: 1 LOS: YES Min: 0, Opt: 30 Drop: 2 per 1Class: Heavy, Linkable: NOAttributes: Add damage based on mounting chassis. +0 for AC3, +4 for AC4, +8 for AC5, +16 for AC6. Full damage splash radius 3”.

v1.4

Page 12: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: DEVASTATOR Damage: 20 Weight: 5 Power: 10Type: Rotary Cannon ROUNDS: NA Fire Control: +1Shots/Targets per Turn: 2 LOS: YES Min: 0, Opt: 24 Drop: 1 per 1Class: Heavy, Linkable: x2Attributes: Both targets must be within 90 degrees of each other or the same target. Add D20 damage per DEVASTATOR on hit if single target.

v1.4

Page 13: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: FIRESHRIKE Damage: 7 Weight: 3 Power: 4Type: Light Missile ROUNDS: 6 Fire Control: +2Shots/Targets per Turn: 6 LOS: NLOS Min: 0, Opt: 24 Drop: 1 per 1Class: Light, Linkable: x2Attributes: PROPELLANT ACCELERATED: Full damage splash 1” radius or 2” if within optimum.

v1.4

Page 14: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: FPAS Damage: NA Weight: 2 Power: 8Type: Fusion Power Accelerant System ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: May be used at any point during movement to add four speed to an equipped unit. If the equipped unit is damaged by a weapon on the action after the unit moves with the additional speed, the FPAS the unit used is ejected to avoid overload. An unit may carry more than one FPAS system, but may only use once per movement.

v1.4

Page 15: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: GRINDER Damage: (10+D20)xAC Weight: AC Power: 8Type: Saw ROUNDS: NA Fire Control: +2Shots/Targets per Turn: 1 LOS: YES Min: 0, Opt: 0 Drop: NAClass: -, Linkable: NOAttributes: ARMOR PIERCING: Ignore reduction on units up to AC6 in size. Note: Close Combat = Adjacent To Weapon.

v1.4

Page 16: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: GUARDIAN Damage: 8 Weight: 4 Power: 3Type: Anti Personnel System ROUNDS: NA Fire Control: +0Shots/Targets per Turn: 12 LOS: LOS Min: 0, Opt: 24 Drop: 2 per 1Class: Medium, Linkable: NOAttributes: HIGH EXPLOSIVE: Full damage splash to 3” radius.

v1.4

Page 17: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: HAMMER Damage: 50 Weight: 6 Power: 10Type: Mass Cannon ROUNDS: NA Fire Control: +0Shots/Targets per Turn: 1 LOS: YES Min: 0, Opt: 30 Drop: 1 per 2Class: Ultra Heavy, Linkable: x2Attributes: HIGH EXPLOSIVE: Full damage splash to 3” radius.

v1.4

Page 18: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: HARDENED ARMOR Damage: NA Weight: 2xAC Power: 0Type: Armor Enhancement ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Reduces 6 life from life taken from attack. May not be stacked with other armor enhancements.

v1.4

Page 19: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: HYPERSCANNER Damage: NA Weight: 0 Power: 10Type: Scanner ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: 30” range scanner, +2 to scanning.

v1.4

Page 20: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: HYPERSPITTER Damage: 8 Weight: 4 Power: 2Type: Hyper-Cooled Machine Gun ROUNDS: NA Fire Control: +2Shots/Targets per Turn: 6 LOS: YES Min: 0, Opt: 20 Drop: 1 per 1Class: Medium, Linkable: X2Attributes: FOCUSED FIRE: Add a D20 (per weapon) damage if all shots are at the same target and at least 50% of the shots hit.ARMOR PIERCING: Ignore reduction on targets up to AC6 in size.

v1.4

Page 21: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: JAVELIN Damage: 20 Weight: 2 Power: 5Type: Light Laser ROUNDS: NA Fire Control: +2Shots/Targets per Turn: 1 LOS: YES Min: 0, Opt: 28 Drop: 1 per 1Class: Light, Linkable: x6Attributes: ARMOR PIERCING: Ignore reduction on units up to AC6 in size. Life damage equal to AC taken from overload to attacker on failed attack roll of 20.May not have its link limit increased though other gear.

v1.4

Page 22: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: LASER CONTROL GRID Damage: NA Weight: 2 Power: 6Type: Laser Linkage System ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Allows the NOVA laser to be fi red linked (maximum 2). This gear is eliminated if either laser rolls a 20 on an attack roll.

v1.4

Page 23: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: LCG Damage: NA Weight: 2 Power: 6Type: Laser Control Grid ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Allows the NOVA laser to be fi red linked (maximum 2). This gear is eliminated if either laser rolls a 20 on an attack roll.

v1.4

Page 24: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: LIGHT FLEX ARM Damage: NA Weight: 1 Power: 1Type: Arm Extension ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: -

v1.4

Page 25: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: LOCKSTOP Damage: 0 Weight: 5 Power: 10Type: EMP ROUNDS: NA Fire Control: +1Shots/Targets per Turn: 1 LOS: NLOS Min: 0, Opt: 24 Drop: 2 per 1Class: -, Linkable: NOAttributes: No NLOS or COVER modifi ers apply to shot. On hit, target may not move for rest of turn. Does not affect non-ECBS-equipped crew units.

v1.4

Page 26: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: LONGBOW Damage: 18 Weight: 2 Power: 1Type: Light Rifle ROUNDS: NA Fire Control: +3Shots/Targets per Turn: 1 LOS: YES Min: 12, Opt: 30 Drop: 1 per 4Class: Light, Linkable: x2Attributes: Select round type before fi ring:

ARMOR PIERCING: Ignore reduction on units up to AC6 in size.INTEGRATED HIGH EXPLOSIVE LAUNCHER (HE) ALT FIRE MODE: Min becomes 0, Opt becomes 12. Damage gains full splash to 2”.

v1.4

Page 27: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: MARKSMAN99 Damage: 30 Weight: 6 Power: 2Type: Mass Rifle ROUNDS: NA Fire Control: +3Shots/Targets per Turn: 1 LOS: YES Min: 16, Opt: 48 Drop: 1 per 4Class: Ultra Heavy, Linkable: x2Attributes: Select round type before fi ring:

ARMOR PIERCING: Ignore reduction on units up to AC6 in size.HIGH EXPLOSIVE: Full splash to 3” radius.

v1.4

Page 28: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: MK2 EJECTION SEATS Damage: NA Weight: 1 Power: 0Type: Improved Escape Device ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: (x2 seats) +6 to survival rolls. Each seat has 1 REGULA and 1 PSS (PERSONNEL SHIELD SYSTEM: Gives equipped crew that does not otherwise have an ECBS suit a shield system like that carried by a standard troop unit.) stored in back of seat. Gear survives if crew survives; eliminated if crew fails survival roll. Surviving unit “ejects.” Eject allows unit to deploy up to 12+2D20 away from hatch. Crew may disembark using this seat. After ejection, unit may not be recrewed for missing seats.

v1.4

Page 29: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: NOVA Damage: 48 Weight: 3 Power: 12Type: Heavy Laser ROUNDS: NA Fire Control: +2Shots/Targets per Turn: 1 LOS: YES Min: 0, Opt: 30 Drop: 1 per 1Class: Medium, Linkable: NOAttributes: ARMOR PIERCING: Ignore reduction on units up to AC6 in size. AC life taken from overload to fi rer on roll of 20.

v1.4

Page 30: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: PHALANX Damage: NA Weight: AC Power: 1Type: Active Phalanx Defense Grid (APDG) ROUNDS: 6 uses Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Defense System (not armor). Equipped unit may roll a d6 after the attack roll(s) if a shot or shots using ranged, non-energy munitions is fi red at it or at a unit, point, or target adjacent to it. If multiple PHALANX systems would apply, only one system may be used. Attacker reduces damage to each shot qualifi ed as above by the die roll. This reduction is NOT affected by weapons that armor pierce or ignore reduction. If other armor defense systems are in play on target, consider these after the PHALANX has taken effect.

v1.4

Page 31: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: PHALANX MK2 Damage: NA Weight: 2xAC Power: 2Type: Active Phalanx Defense Grid (APDG) MK2 ROUNDS: Unlimited Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Defense System (not armor). Equipped unit may roll a d6 after the attack roll(s) if a shot or shots using ranged, non-energy munitions is fi red at it or at a unit, point, or target adjacent to it. If multiple PHALANX systems would apply, only one system may be used. Attacker reduces damage to each shot qualifi ed as above by the die roll. This reduction is NOT affected by weapons that armor pierce or ignore reduction. If other armor defense systems are in play on target, consider these after the PHALANX has taken effect.

v1.4

Page 32: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: PIGEON Damage: 12 Weight: 5 Power: 8Type: Missile ROUNDS: 6 Fire Control: +2Shots/Targets per Turn: 4 LOS: NLOS Min: 6, Opt: 30 Drop: 1 per 1Class: Heavy, Linkable: x2Attributes: PROPELLANT ACCELERATED: Full damage splash 1” radius or 2” if within optimum.

v1.4

Page 33: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: PPM Damage: NA Weight: 2 Power: 2Type: Plasma Pre-Fire Magazine ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Allows the FPP to be fi red linked (maximum two). This gear is eliminated if either FPP rolls a 20 on an attack roll.

v1.4

Page 34: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: PROGNOSTICATOR II Damage: NA Weight: 1 Power: 1Type: Adaptive Scout Scanner Retrofit ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Gains +1 to scan ability to a max of +4 for each successful friendly scan within this unit’s scan radius.

v1.4

Page 35: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: PROMETHEUS Damage: 30 Weight: 6 Power: 8Type: Heavy Missile ROUNDS: 6 Fire Control: +2Shots/Targets per Turn: 2 LOS: NLOS Min: 12, Opt: 30 Drop: 1 per 4Class: Ultra Heavy, Linkable: x2Attributes: PROPELLANT ACCELERATED: Full damage splash 2” radius or 4” if within optimum.

v1.4

Page 36: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: REACTIVE ARMOR Damage: NA Weight: AC Power: ACType: Armor Enhancement ROUNDS: 6 Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Once per attack, defending player may roll a D20 (rolling is considered a use). On 12 or less, reduce 2 x AC life taken from an attack. May not be stacked with other armor enhancements (other armor may be added to unit but only applies if this armor does not).

v1.4

Page 37: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: REDUCTIVE ARMOR Damage: NA Weight: AC Power: 0Type: Armor Enhancement ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Reduces 4 life from life taken from attack. May not be stacked with other armor enhancements.

v1.4

Page 38: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: SABER Damage: 12 Weight: 3 Power: 4Type: Rapid 3 Shot Rail Cannon ROUNDS: NA Fire Control: +2Shots/Targets per Turn: 3 LOS: YES Min: 0, Opt: 30 Drop: 2 per 1Class: Light, Linkable: x2Attributes: Ultra-high velocity rounds. May not be reduced by PHALANX defensive systems or REACTIVE armor.

v1.4

Page 39: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: SEER Damage: NA Weight: 1 Power: 4Type: Thermal Enhanced Sights ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Ignores smoke for cover modifi er purposes.

v1.4

Page 40: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: SIEGEMASTER A1 Damage: 24 Weight: 6 Power: 5Type: Mortar Launcher ROUNDS: NA Fire Control: NAShots/Targets per Turn: 2 LOS: NLOS Min: -, Opt: - Drop: NAClass: Vehicle-only, Linkable: NOT linkableAttributes: HIGH EXPLOSIVE: Full damage splash to 3”.ARMOR PIERCING: Ignore reduction on units up to AC6 in size.GPS TARGETED MORTAR: Must be fi red with target spot and fi rer with 48” overhead clearances. No fi re control, no unit or terrain lock-on, may target any horizontal spot on battlefi eld, 10 or less to hit, minus speed modifi er. No smoke or NLOS penalty applies.

v1.4

Page 41: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: SIDESWIPE Damage: 6 Weight: 2 Power: 1Type: 40mm Rapid Launcher ROUNDS: NA Fire Control: +2Shots/Targets per Turn: 4 LOS: YES Min: 4, Opt: 24 Drop: 2 per 1Class: Light, Linkable: x2Attributes: ARMOR PIERCING: Ignore reduction on units up to AC2 in size.HIGH EXPLOSIVE: Full Damage Splash to 3” radius.

v1.4

Page 42: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: SIDESWIPE Alternate Fire Mod Damage: NA Weight: 1 Power: 1Type: Magazine/motor/high-speed gearbox upgrade ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: WEAPON UPGRADE: Must be installed once per installed Sideswipe. Equipped Sideswipe has the base number of shots increased to 7. Additionally the equipped weapon may opt to fi re the following 40MM round types:

AKB-AHR88 (Autonomous Kinetic Barrier, Active High Resistance): To use this round the # of shots is reduced to 1 and the weapon may not be linked. Additionally, the weapon does no damage on hit, but creates an AC1 bubble of 1 radius. This bubble may not moved thru by AC1 units or be fi red thru. It is considered to be a blocking force fi eld. It will block adjacency for units on the outside for purposes of claiming objectives or operation devices or equipment within. The barrier is a considered to be an AC1 unit for targeting purposes, but will not generate survivor points, or a kill or death when eliminated.MICROCHIPED CONTROLED RANGE MUNITIONS: To use this round the # of shots is reduced to 4. Can target any coordinate on the battlefi eld. Ignore fi re control. No target size modifi ers apply. For roll to hit, start with 18 or less to hit, then -1 per 3 inches to coordinate or spot.

v1.4

Page 43: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: SMOKE LAUNCHER Damage: NA Weight: 1 Power: 1Type: Smoke Launcher ROUNDS: 6 Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Use combined with any action assigned to the controlling unit, drops a 10” diameter circle (5” radius) x 12” height smoke area at any point adjacent along movement path.

v1.4

Page 44: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: SPITTER Damage: 8 Weight: 2 Power: 1Type: Machine Gun ROUNDS: NA Fire Control: +2Shots/Targets per Turn: 3 LOS: YES Min: 0, Opt: 20 Drop: 1 per 1Class: Light, Linkable: x2Attributes: Add D20 damage on hit per spitter if all 3 shots are at the same target. ARMOR PIERCING: Ignore reduction on units up to AC6 in size.

v1.4

Page 45: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: STARFIRE Damage: NA Weight: 1 Power: 4Type: Active Gravitic Flare System ROUNDS: 6 Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: Once per turn in response to an enemy attack against any friendly target, or in combination with any action given to the equipped unit, may be launched up to 12” from unit at any terrain feature, non infi ltrated unit, or spot on ground. (no action required). Sticks to target. All FPP Rounds or Missiles with line of fi re within 12” of fl are must be rerolled. Rerolled hits go to original target. Rerolled misses hit the spot where the nearest fl are is and deal splash damage to units within radius. Does not stack with other defense gear requiring a reroll or other starfi re systems, and does not cancel an opponents anti-missile system. Effect lasts till end of turn.

v1.4

Page 46: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: STORMBOLT Damage: 20 Weight: 2 Power: 2Type: Missle System ROUNDS: 6 Fire Control: +2Shots/Targets per Turn: 1 LOS: NLOS Min: 6, Opt: 24 Drop: 2 per 1Class: Light, Linkable: x6Attributes: HIGH EXPLOSIVE: Full damage splash to 3”.ARMOR PIERCING: Ignore reduction on units up to AC6 in size.

v1.4

Page 47: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: TEMPEST Damage: NA Weight: 3 Power: 7Type: Light Dual Tesla ARC Cannon ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: SPECIAL Min: 0, Opt: 30 Drop: NAClass: Light, Linkable: x2Attributes: ARC CANNON:Cannot target buildings. Pick up to 4 targets within OPT. Each target must be within 18 of and with unblocked LOS to another of the targets, and within OPT of the fi ring unit. At least one of the units must have LOS to the fi ring unit. Starting from the ARC cannon, draw the path of least resistance through all the targets. Target each unit in order of the path. Roll TWO (one for each coil) attack rolls for each target in sequence. For each unit hit take 9 damage to the target and every unit previous to it in the path. If a roll is missed, the rest of the target attack roles from that coil are ignored and only the previous damage from that coil is scored. All attack rolls are considered to be part of one attack. If less than 4 targets are selected, the last target in the chain may be targeted multiple times for the remainder of the unused targets. A unit targeted in this manner may not receive “previous unit in path” damage. Movement modifi ers of the fi ring unit apply to ALL attack rolls. Cover modifi ers only apply to each leg of the target path. (Example: target #2 has 25% cover from target #1. The modifi er applies to the attack roll on target #2.)

v1.4

Page 48: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: TRUSHOT Damage: 24 Weight: 4 Power: 2Type: Mass Rifle ROUNDS: NA Fire Control: +3Shots/Targets per Turn: 1 LOS: YES Min: 16, Opt: 36 Drop: 1 per 4Class: Medium, Linkable: x2Attributes: Select round type before fi ring:

ARMOR PIERCING: Ignore reduction on units up to AC6 in size.HIGH EXPLOSIVE: Full splash to 3”.

v1.4

Page 49: VVEHICLE/MSV EQUIPMENTEHICLE/MSV …VVEHICLE/MSV EQUIPMENTEHICLE/MSV EQUIPMENT Name: ADJUDICATOR ... 12 Power: 10 Type: Howitzer ROUNDS: NA Fire ... is to take damage from a Tesla

VEHICLE/MSV EQUIPMENTVEHICLE/MSV EQUIPMENTName: WILD WEASEL Damage: NA Weight: 2 Power: 8Type: Jammer ROUNDS: NA Fire Control: NAShots/Targets per Turn: NA LOS: NA Min: -, Opt: - Drop: NAClass: -, Linkable: -Attributes: All weapons targeting this unit ignore fi re control.

v1.4


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