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    Arx Fatalis WalkthroughShare

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    FAQ/Walkthrough

    >>==================For Microsoft X-BOXVersion FinalBy Chris ZawadaUser: antseezee

    E-mail: [email protected]: 01/09/04

    Last Update: 01/27/05Copyright 2005 Chris Zawada

    ----------------------------------

    Author's Note----------------------------

    I'd just like to say that this is my first official Walkthrough ever, so pleasebear with me. I'll do my best to guide you on one of my favorite RPGs to gracethe X-BOX in quite some time. Hopefully you'll be able to find a secret itemthat was lost to your knowledge, or yearn on a secret rune spell that only theelite know. Either way, have fun, that's the bottom line. Be warned thatspoilers are present everywhere in the FAQ, so it's your own fault if you readany further.

    Contributing/Feedback----------------------------If you have any contributions, feedback, or strategies you'd like to have addedto the guide, contact me via e-mail or on GameFAQs. I'll be more than content

    to add your segment of information, and will also provide credit. If you haveany questions you'd like added to the Common Questions section, ask. I simplydon't have the time to sit around thinking of questions. Provide me with whatyou want to know!

    Updates----------------------------=01/27/05= v FinalAdded the following sections/details:- Robbing the Arx Bank (thanks to SINISTER XIII)- Secret Rune inside Goblin King's Safe (thanks to SINISTER XIII)This is the last update for the guide. Adding some secrets I missed thanks tocontributor submissions. There are other variations in the main quest that I

    did not add, as it may cause more confusion than necessary. Regardless, most ofthe necessary elements of the game are included.

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    =01/28/04= *NEW VERSION* v1.2Fixed a huge formatting problem in all of my FAQs, nothing major. Also added afew tips, walkthrough additions, and hints thanks to Brian Watson (check thecredits section).

    =01/26/04= *NEW VERSION* v1.1Made a few grammar corrections. Fixed up two parts of the walkthrough that were

    partially incorrect (dragon eggs, security room in temple). Also fixed up a fewformatting problems.

    =01/17/04= v1.0Completed the walkthrough, and all the sections in the guide. I'm still missinga few hidden spells in the game, but I'm sure they'll be discovered. I'll beuploading the guide today. Feel free to make any suggestions, or additions andyour name will be credited.

    =01/09/04= v1.0Started the basic layout of the FAQ. Also integrating the traditionalwalkthrough step-by-step. Aiming for an early February release.

    ============================- Table of Contents -============================1) Introduction2) Game Basics

    > Controls> Inventory/Interaction

    3) Walkthrough> The Escape> Arx> The Trolls Quest> The Temple

    > Krahoz and Zohark> The Ultimate Weapon> Time to die, Akbaa

    4) Side Quests5) Items

    > Weapons> Armor> Accessories

    6) Magic> Runes> Spells> Scrolls

    7) Secrets> Tips, Hints, Hidden> Lord Inut's Potion, Hero Ring, etc...

    > Robbing Arx Bank8) Races/Enemies/NPCs9) Common Questions10) Copyright/Distribution/Reproduction Guidelines11) Proper Credits

    ----------------------------------

    ============================- 1) Introduction -

    ============================Arx Fatalis is yet another stunning single player RPG to hit the MicrosoftX-BOX and PC systems in the past two years. Originally developed by Arkane

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    Studios, and published by Dreamcatcher Interactive, one would question theethics behind purchasing such a game. However, Arx Fatalis is more than analtered Morrowind, or blasting adventure like Diablo. It combines the necessaryelements of a vast RPG with the interaction we look forward to with the actualenvironments. While most gamers would compare it to Elder Scrolls III:Morrowind, Arx Fatalis contains more of the closed-in dungeon environments withplenty to discover. Using your wits, you must figure out ways to solve puzzles

    while facing the difficulty of everyday combat.

    Here's a brief excerpt from the official instruction manual (credit toDreamweaver):

    -------------------------Tales of an Old Man-------------------------The children, eyes glittering and bubbling with anticipation, drew closer tothe couch where sat an old, gray-haired man in dirty clothing. While some ofhte children were mumbling and giggling at the sight of the trembling old man,all grew silent as, in a harsh voice, he began to tell his tale.

    "Well, children...," the old man paused, coughing. "Our world was not always asyou know it today. A long time ago, according to legend, everyone lived in thefortress, aboveground. Over their heads, there was what they called a blue sky,where smoke, which went by the name of clouds, floated."

    The excited murmurs of the children forced the man to pause in his story."You'd better believe me! High above, we had a radiant sun, which warmed uswith its magical rays. Wheat grew, without the help of magic, needing only theearth and the sun. Of course, there were also goblins, trolls, dragons anddemons, but we lived so far away from one another that we rarely crossed paths.

    What truly shook our civilization was when the sun suddenly disappeared. In a

    mere few hours, it was gone. Night fell, for all of eternity. Since thatdratted day, the cold hand of death rules the earth's surface. All livingthings either died, froze to the surface, or retreated to the very heart of thesame mother earth, as our people did in the past. An ancient dwarves minebecame the only hope for these many refugees. The dark age had begun..."

    Throughout the old man's tale, the children kept letting out cries of amazementand surprise. Again, he paused, this time to allow the children to assimilatewhat he had said, then he continued.

    "Since this dratted day, the only ones daring enough to climb to the surface,in search of other refugees, are the members of the Travellers' Guild. Below,where we are, each race has taken over a section of the mine. Today, magic isall we have to feed ourselves. Without it, we could not have survived untilnow. Several levels below us are the goblins and rat-men, who have managed tosurvive by either stealing from us, or eating what we throw away. Everyone hasfinally found his place in this world.

    Lunshire the Fair is a good and just king, who protects us from the demonslying in ambush at our fortress doors. You're happy with your lives because yougrew up here and don't know of anything else. Listen to my tale, and imaginehow wonderful life would be in a world with no limits, no tunnels, and nocaves. A world where blinding light shines forth from a radiant sun, and notfrom some miserable wavering torches or because of magic spells!"

    As if replying to a command, the torches begin to flicker violently, and theirflames suddenly shoot up to the ceiling. The scared children huddle togetherand raise their eyes to this strange sky.

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    "There is a way to bring an end to all this suffering," cried out the old man,"A mighty God, one who has the power to end the misery of our existence bybringing back the Sun..." He sighed, and his voice died away. "But this isanother story. I'm tired now. Leave me alone, you brats..." the old man coughedviolently.

    ----------------------------Basically, all the races of the world use to live happily ever after on thesurface of the Earth. It was an expansive place, full of beautiful sights, andthings that could be taken in like sweetening views. Then one day, the sunvanished away forcing all of the living creatures to retreat underground, whereit was warmer. Unfortunately, the sun never rose again, and from this day on,the races continued to thrive for their own survival UNDERGROUND. This is wherethe story takes place, so expect a lot of tight navigating.

    _____________________##### GAME INFO #####//////////\\\\\\\\\\

    Players: 1Developer: DreamCatcher InteractiveReleased: 2003Rarity: fairly rareSpecial Features: n/aCover Art on cartridge:- Shows man standing in a tunnel lit in the background with light

    ----------------------------------

    ============================- 2) Game Basics -============================

    In the simplest fashion, Arx Fatalis is your basic single player RPG(role-playing game). You take place of a sole person who goes on a perilousadventure which somehow affects a storyline. Most RPGs feature battles withenemies, constant discovery in various levels, and most of all a key plot tofollow. However, Arx Fatalis is fairly unique as it combines certain elementsof interaction that one would not find in another game. Thus, you'll be forcedto eat when starvation comes in, toss objects on panels to affect anotherevent, and even "spell" spells literally in a real-time fashion.______________/Game Controls/----------------------------

    Left Joystick - moves Am ShaegarRight Joystick - looks aroundUp Control Pad - drops itemDown Control Pad - closes quick-inventoryLeft/Right Control Pad - selects items in quick-inventoryA - interactionB - draws weapon (combat mode)Y - precast a spellX - draws hands (magic mode)Start - main menuBack - opens inventory/spellbook/journal log/character developmentX + control pad directions - spells a rune out, press X again to castL trigger - jumpsR trigger - charges swing/attacks

    Right Joystick Button - crawl (click once)Left Joystick Button - crouches (hold)Black/White Buttons - can be assigned via the inventory menu as shortcut

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    keys

    Interface----------------------------The Arx Fatalis interface is simple, yet refreshing to a certain aspect. Mostelementary principles of the games are captured to great length. However, sincethis is a role-playing game, characters often have specified amounts of health,

    magic abilities, and what you can do. The interface notifies you of pretty muchyour entire status.

    [1] Health Gauge: - red meter in lower left corner that displays current HP- when it reaches 0, game over- turns green when poisoned- regenerates at a specific rate based on your stats

    [2] Mana Gauge: - blue meter below health gauge that displays current MP- regenerates at a specific rate based on your stats

    [3] Stealth Status: - white/black meter that displays how visible you are

    - determines how noisy you are

    [4] Power Gem: - shows the amount of power in your physical attack- shines a gleaming white when you're fully charged- only pops up during combat mode

    [5] Precast Spells: - shows amount of spells memorized in your list (max 5)

    [6] Equipment Status: - located in lower left corner above HP bar- shows the durability of all equipment on character- green = mint/good, yellow = average, red = damaged

    [7] Inventory Ring: - pops up a horizontal bar when control pad is selected

    - let's you navigate one-by-one through inventory- also used to combine certain items

    [8] Active Spells: - located in upper right corner- displays all current spells and auras casted on you

    [9] Torch: - located in mid-left side of view- appears on when you have a torch equipped (increases lighting)

    [10] Crosshair: - used for interaction/attacking/talking/selecting- located in center of screen

    [11] Description of Object: - pops up when you select an item- usually occurs when reading books/papers/letters

    [12] Map: - located in upper right corner- displays zoomed in view of where you are on the current level

    _____________________/Special Interactions/----------------------------+++ +++>+++ +++Press A on any body, chest, barrel, or random storage device. An image will pop

    up showing the inventory in the object you selected, and your currentinventory. Select items from the inventory of the storage device, and press Ato swatch them over to your own inventory. Many items you find in Arx Fatalis

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    will come through checking chests and bodies - so get use to it.

    +++ +++>+++ +++Once you get 50 stealth points (skill category) in the game, you can start topickpocket people. To do so, sneak behind them (preferably in dark/hidden

    settings), and a purse will appear on the bottom of the screen. Then, press theBACK button on the controller, and you can snatch things out of their inventoryinto yours. Stealth is a key to this manuever, but you also don't have to dealwith attacking or killing the person.

    +++ +++>+++ +++To purchase items and things of the sorty, walk up to a chest and press A.You'll enter a special Buy/Sell mode in which items are automatically tradedfor gold pieces. If you want to buy something, put your cursor over theseller's inventory, and a price will appear at the bottom of the screen. It

    will appear green (if you can afford it), or red (if you cannot). You may alsoplace the cursor over your own inventory. If you do so, items of your ownproperty will get prices from the sellers (at a much lower value though).Simply press A in either manner, and the item will be exchanged with goldcoins. You cannot steal items out of a chest, unless you sneak in, pick thelock, and take them without anyone noticing.

    +++ +++>+++ +++Throughout the caves, you'll find many traps, secret passages, and hiddenbuttons. By increasing your "Intuition" skill, it enables you to see traps(object turns a reddish tint), hidden panels (they appear a shallow gray), and

    various passageways. Traps can be defused with special kits, scrolls, orspells.

    +++ +++>+++ +++When you come across a locked door in the game, you have a few options ofgetting past them. One involves attempting to find the correct key, and thenusing it on it. Or, you can be the thrifty person, and simply pick the lock. Inorder to pick a lock, you need a toolkit (an item), and a high "Technical"skill to make it past complex locks. Nearly all locks in the game can bepicked, it's just a matter of having tool kits and extremely high Technicalskills.

    +++ +++>+++ +++This is a fairly complex process that is learned later in the game. To enchantitems, you need an item that can be combined (usually a mashed ingredient, rareartifact, or something of that type), and a normal item that can be enchanted.Basically, you drop that weapon or armor on the ground, then from your quickinventory, select an ingredient. Combine it with the item on the ground bypressing A, and the item will be ready to be enchanted. All you need to do iscast the spell "Enchant Object", and make sure it's on the ground when you doso.

    +++ +++>

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    +++ +++Arx Fatalis is very, VERY different when it comes to identifying items. Ratherthan simply buying an identify scroll, you must raise a special skill categorycalled "Object Knowledge." The higher this skill rating is, the more advanceditems you can identify. This is the only way to identify items in the game. Somake sure you pump a ton of points into object knowledge (at least 70).

    +++ +++>+++ +++Most equipment items in the game have durability points. Basically, the moreyou use them, the less fit they become for use. Items can break, or not be usedwhen their durability reaches 0. To prevent this, you can repair certain itemsby taking them to the blacksmith. All you have to do is take the item,highlight it in your inventory, then combine it with the blacksmith (for a feeof gold of course). You may also repair items yourself by taking them to ananvil, and combining them with that instead. A higher object knowledge skillimproves your ability to repair items. Most items will lose maximum durabilitypoints if you try to repair them yourself.

    +++ +++>+++ +++When the going gets tough, many RPG players can call upon the scientificalpowers of potions to cure the most ailing diseases. Potions, while fairlyuncommon in Arx Fatalis, do help you in many different situations. To create orconcoct your own potion, you must first gather an empty bottle. This can beaccomplished by finding, purchasing one, or simply drinking a wine/waterbottle. Once you have an empty flask, use a Mortar & Pestle on a raw ingredientto grind it down to a simpler form. For example, you can grind down garlic intogarlic powder, then combine it in the empty bottle. Once this is accomplished,find a distiller, and combine it (press A from the quick inventory). Your

    powder-filled flask will turn into a potion. In many cases, the ingredientsdetermine which type of potion you will get. Also, a high object knowledgeskill benefits you during this process.

    +++ +++>+++ +++Hunger is a hidden factor when you enter the world of Arx Fatalis. It'snecessary to eat on a regular basis, otherwise you become hungry, and loseenergy as time progresses. You can die of starvation. In order to prevent this,eat food by selecting a food item out of your inventory, and pressing A toconsume it. It's necessary to cook certain items so that they are not raw. Tocook an item, simply drop it near or on a fire. After a few seconds, the itemwill be cooked, and can be picked back into your inventory. Some common itemsthat must be cooked are uncooked ribs, fish, chicken drumsticks, and raw applepies. Also, each food holds a certain "redemption" as to how much more full youare. Eating a mushroom won't really fill the belly, while consuming a loaf ofbread shall.

    +++ +++>+++ +++There are many instances in the game where you have to change between levelsand places. To enter the next level, press A when the Stairs (A) icon pops upon your screen. Basically, you press A, and a brief loading screen will take

    place.

    +++ +++

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    >+++ +++The key ring is a special item you can purchase early on in the game thatorganizes all keys you collect in the game. You can get your first key ringfrom the woman shopkeeper in the city of Arx. Basically, whenever you find akey, go to your inventory menu (press BACK). Then, select the key, and pressthe R trigger. Now, move it to where your key ring is in your inventory, and

    press R again. The key will be added to the ring. It's a way for organizing allyour keys into one inventory block. I'd highly recommend you assign a shortcutto the key ring (black or white button).

    ----------------------------------

    ============================- 3) Walkthrough -============================The following is a complete step-by-step walkthrough for Arx Fatalis. Beprepared to read about S P O I L E R S in both the plot, and for solving thevarious quests in the game. I'll also try to briefly explain the plot in a few

    sentences in case you're confused of your current status.

    Creating your Character----------------------------When you first create your player in the world of Arx Fatalis, there are fourkey stats, and about 9 key categories that come into mind. You start off with16 points to spread out for stats, and 18 points to designate for each of theskills. Based on how you distribute these points, it can greatly affect theoutcome of the game. First of all, setting the points depends on how you wantyour character to play the game. A warrior should have more points pumped intostrength and close combat, while a thief may prefer higher dexterity, and anincreased technical skill. Build according to how you enjoy executing yourgameplan.

    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@^^^^\\\\ STAT CATEGORIES ////^^^^@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

    = STRENGTH ={ Determines the damage bonus on physical attacks{ Ability to use heavy weapons (mostly two handed)[ Affects Object Knowledge & Combat Skills

    = MENTAL ={ Determines amount in mana pool, and resistance to magic[ Affects Ethereal Link, magic power, Technical, Intuition, and ObjectKnowledge Skills

    = DEXTERITY ={ Determines precision in combat plus a chance of critical strike[ Affects Technical, Stealth, Close Combat, and Object Knowledge Skills

    = CONSTITUTION ={ Determines amount in health pool, poison resistance{ Ability to wear heavy armor[ Affects Defense skill

    - When you first start off, I'd recommend pumping your ST to at least 8. Later

    in the game, ST becomes important, so you can pump it later. If you're awarrior, get at least 14 ST to use most weapons in the game.

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    - Mental should only be pumped if you're going to be a spellcaster. When I sayspellcaster, I mean purely a mage. Most of its effects have nothing to do withcombat.

    - Dexterity should be up to at least 10 near the end of the game. It makes ahuge difference on critical strikes, plus is necessary if you want to be athief.

    - Constitution increases your HP, so it's best to pump this skill near themiddle of the game. Defense is important to staying alive, even if you don'tuse a shield.

    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@^^^^\\\\ SKILL CATEGORIES ////^^^^@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

    = STEALTH =- Makes your footsteps softer, and allows for better disguise in the dark- Increases damage from attacking behind the enemy

    - If greater than 50 points, allows you to pickpocket people

    "Personally, I don't pump any points into stealth unless your sole intent is tobecome a thief. If you have no intention on stealing in the game, you're betteroff leaving this alone. Pickpocketing is fun, but also makes the game morechallenging."

    = TECHNICAL =- Increases chance of picking complex locks- Increases chance of disabling complex traps

    "Again, technical is a skill that you either love or hate. As a warrior, I

    found it entirely useless. However, this is brilliant for anyone who wants toexplore the world of Arx Fatalis in its entirety. With a maxed out stealthand/or technical, you can be the greatest thief."

    = INTUITION =- Sort of like a sixth sense, let's you see hidden passages/traps- Better purchase/selling prices with traders

    "Probably the most useless skill of them all. Once you acquire the PoxsellisHelmet in the crypt, all hidden buttons/walls are automatically revealed. Evenwith better selling prices, you only receive a 5% bonus for every 10 pointspumped in. Helps early on, worthless in the late game."

    = ETHEREAL LINK =- gives you a presence of hostile enemies- increases mana regain rate- shows enemy stats during battle

    "This is an average skill that can help, but isn't entirely necessary.Basically designed for mages or weaker players that want a better way aroundthe game. Don't pump too many points into this (25 or less)."

    = OBJECT KNOWLEDGE =- allows for better repairs on items, easier creation of potions, and poisoning- NECESSARY to identify items

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    "MOST important secondary skill in the game. Get at LEAST 70 points into theobject knowledge skill if you want to complete the game. Object knowledge isthe only known way in Arx Fatalis to identify items. You cannot buy scrolls, orcast an identification spell. If an item is unidentified, you DO NOT utilizeits benefits. You may need at least 75 points in order to identify the ChickenLord Inut's weapons."

    = CASTING =- permits for casting of high level spells- increases magic resistance

    "Great for magic users, and even useful for warriors. Get this skill at leastto 30 points, so you may use spells like HARM and FIREBALL with effectiveness.Pump it to the high 60-70s as a spellcaster for maximum efficiency. Puts greatbonuses on your spells as well."

    = CLOSE COMBAT =- increases damage for striking or inflicting damage upon an enemy- only works for close ranged weapons

    "Ideal skill for the warrior. Get this up to the 70s if you want to do extremephysical damage."

    = PROJECTILE =- increases damage for striking or inflicting damage with a ranged weapon

    "Useless skill. There are only two different bows in the game, and refillingarrows is a pesky process. You will never use a bow during the game, trust me."

    = DEFENSE =- allows for better use of a shield- increases Armor Class (AC) which decreases damage taken

    "Prime skill for a warrior as it allows them to take a beating. At least getthis matched with your close combat skill, or just use heavy armor to boost itsrating."

    - After you create your character, the game officially begins.

    *Arx Fatalis begins with a cutscene briefly showing a man getting shocked,knocked unconscious, and then dragged off by a goblin. He is eventually tossedinto a cell, and you end up being this poor wretched man. Oh, the drama.*

    ___________/The Escape/----------------------------=Find a way out of the Goblin prison.=

    Once you wake up, look around to get a feel of the sensitivity of thecontroller. In case you didn't notice, the right thumbstick is automaticallyset to default controls. If you enjoy looking around with inverted controls(down=up, up=down), go to the Options menu and change them now. Otherwise, look

    to the right, and walk up to the bars. Press A to talk to the man.

    *Once you start talking to the man, you seem to have lost all memory that

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    existed in your head. The fellow prisoner asks for you to search for a way outof your cell.*

    Turn around, and head straight back to the other bars opposite of your cell. Asmall stone on the ground will be surrounded in a blue aura. Press A to pick itup, and then press A on the bars to stretch them out. Now you have a way out ofyour cell. Head straight through the new opening that awaits you, and look

    under the bed on the floor. You should see a white lengthy object thatresembles a bone. Guess what? It's a bone! Press A to pick it up, then navigatewith the control pad (left and right), and press A to equip it once it'sselected.

    Now you're armed to the teeth with a bone, literally. Peek around the newcorner, and you'll see a gobling walking back and forth by a table. Hide in thedarkness for a bit, enter combat mode (press B), and then charge up your attackby holding down the R trigger. Once you have a full swing charged (a gem at thebottom of the screen will turn bright white), run towards the goblin and swingat him. Keep attacking him until he dies. Search his corpse by pressing A, andtake whatever you feel needy. Also look around the table, and pick up any

    potions, food, or ingredients that you'd like to indulge on. You've just brokeout of prison; you deserve something for your hard work. The fellow prisonerwill start to yell to you to let him out. Walk over to the lever in front ofhis cell and switch it on.

    *A cutscene will show you and the man conversing. He gives you a name, AmShaegar, which means the "one without a name." Serves you right in this case.He also tells you his name is Kultar. Unfortunately, he has a limping leg andcan't make it far, so he'll stay behind.*

    - Follow the tutorial, and crouch down by the trapdoor on the floor. Smash itwith your fists (or hefty bone), and then walk over it to fall to the nextlevel.

    In the new room, search around a bit and you'll find a dead corpse against aleft inlet. Search it, take the Leather Loggings, Aam/Tok runes, and whateveryou can get your hands on. The tutorial mode will pop up to have you test outthe new runes you've discovered. Follow what the game says, and spell out AamTok to form the spell "Ignite."

    All spells are initiated by pressing X, and then using the control pad torepresent the runes. So in this case, you would press right (you'll see a quickflashy image appear), then down right up, and finally press X. You'll be doingit correctly if you see the flashy image appear after each combo series (referto the Spellbook in your menu for more help). If the spell works correctly, youshould ignite a torch closest to you. This is how you cast spells in ArxFatalis. If that's too complex, simply go to the game's options menu, andswitch Magic to "Arcade Mode." If you want more descriptions on how to castspells, please check out the Magic Section.

    -- Anyhow, continue onward to the next room. Pick up the torch on the ground,and equip it to get an extra boost of lighting. Make the first right and you'llenter a room with an elevator. Walk up near the elevator and a panel in thewall will become highlighted. Check it out and you'll see that a ROPE ismissing from the mechanism.

    >>> (Thanks BWatson) If you want a little shorcut, look in the elevator roomuntil you see several stones on top of a pressure plate in the corner. Take all

    of the stones off of the plate, and then run to the opposite corner of the roomwhere there's another pressure plate. Put the newly acquired stones on theother pressure plate, and leave the original one untouched. If performed

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    correctly, a secret doorway will open up that has the ROPE item, and severalpotions as well. This is an excellent shortcut since you don't have to gowandering off in search of a rope. You can then use this rope on the elevatormechanism by combining it to activate the device.

    Head back to the hall you were just in, and make sure you have the torchequipped. Walk through the spider web, and you'll encounter your first spider

    enemy in the game. Don't forget that you'll be encountering creatures of allsorts throughout the game, so become handy with entering combat mode andcasting spells quickly.

    - Make a left after passing through the spider, and you'll find a few neatthings in this room. Walk up to the smothering fire, and try casting the Ignitespell. It should catch the fire back on full throttle. Then try tossing a sparepiece of wood in the fire ring. Finally, place any type of food (by dropping iton the fire) you have near the food to cook it. Any sort of uncooked food thatbecomes cooked can now be eaten to satisfy your hunger. Make sure to do this ona regular basis, you must EAT to survive.

    Jump in the nearby stream, and walk downstream until you see some stairs on theright. Head down and search the dead body on the ground. You'll find your firstscroll in the game. Scrolls are similar to quick versions of runes, exceptthey're instantaneous, and don't cost mana. Unfortunately, scrolls can only beused once, so make sure you're using them for the right cause. Follow thetutorial, and equip the 'Magic Missle' scroll as requested.

    Head back out of the stairs, and back to the fireplace room. Go along the leftwall and walk through the spider web. Deal with the 2 spiders in a similarfashion to the previous one, and search the nearby barrels. MAKE SURE you pickup the rope inside the barrel as it is a quest-necessary item. Run all the wayback to the elevator room, and combine the rope with the elevator mechanism(select the rope in your inventory, highlight the mechanism, and press A).

    You've just solved your first puzzle ever! You really deserve a cookie, or someuncooked ribs in this case. Step on the elevator, and press the lever to go up.

    Let's Kick some Goblin @$$----------------------------Head out to the right side, and make a left at the Y intersection. In hereyou'll see a gigantic Goblin Lord who notices your presence. This enemy is alittle bit tougher than your previous foes, but you should prevail. Keepstriking, retreating a bit, and then charge in for the fatal blow. Thankfully,Kultar will lay a few hits on the Goblin as well to make it an easy kill. Oncethe deed is done, search his corpse, and take the Piece of Wood (quest item).Walk over towards the fireplace, and along the wall is an empty lever base.Combine the piece of wood with the lever to open the door. Use the lever, andgo upstairs to the next level.

    - Now it's time for some munchy Goblin stew. Go to the first right, and you'llhear 2 Goblins talking to each other. You can do what the game does, by using"stealth", and tossing an item across the room to catch their attention. Or youcan be like me, and charge in like Rambo. Both of them are two weak Goblins, soattack them respectively. Once they're dead, take the wooden club off of theone, and use it as your new weapon. Search the chest across the room for agemstone, and then head back out to the hallway. Go straight up past the doorto your right (it leads you back to where you were before). Then, enter alongthe right side near the end of the hall.

    >> You'll soon discover a guard walking back and forth between some cells. Killhim and then take any leftover belongings. You'll notice a Goblin prisonerinside one of the cells. Let him free because it's necessary for his help to

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    continue the main quest. If you talk with him, there will be a short humorouscutscene.

    *The goblin tells you that his name is Polsius, and he wants to be let out. Ofcourse, your character wonders why he's on the other side of the bars. Polsiussays he would be very "thankful", and that it would be honorable for him to belet free. It's not like he can do any harm. If and AFTER you let him go, he'll

    tell you to ask for him in the Tavern upstairs.*

    After Polsius wanders off, head back out to the 3-way hall. This time, take thecenter path up and you'll meet a Goblin Lord armed with a short sword. Makequick work of him, and then attack the other Goblin nearby. Take the tools onthe table, equip the newly found sword, and head back to the 3-way. Finally,take the left route, and this is where it starts to get interesting. If youpeek around the corner, you'll notice a Goblin standing guard. Toss somethingon the ground as a distraction, and then violently attack the Goblin till hedies. Whatever you do, DON'T let him run away screaming for help. Cut off hisescape route.

    After he's dead, ignore the stairs on the left, and continue straight until yousee a closed door on the left. You'll hear someone sleeping (with an awfullyloud snore). Open the door, and quietly SNEAK in his room (press the rightthumbstick down once to initiate a crawl). Try to sneak past the Goblin Lord toone of the night stands. Pluck the Goblin Fortress key, and WrittenAuthorization Papers. If you performed it correctly, you should be able tosneak in, steal the papers, and get out without him noticing. If he doesrecognize you, just kill him, and take the stuff anyway. Now, head back out,and make a left up the stairs.

    >>> (Thanks BWatson) There's actually a hidden room inside the goblin lord'sroom with papers. If you look above the small piece of furniture that holds theauthorization papers, there should be a hidden button against the wall. Hit it,

    and a doorway next to the lord's bed will open up. Inside you'll find a fewpotions, some gold, and a key which opens up another awaiting treasure in theGoblin Prison area.

    - On a side note, you can go up the stairs BEFORE stealing the papers, andthere will be a sleeping goblin. If you can sneak up and successfully kill himwithout him asking for help, a quest log will be added to your journal. On thesecond floor past the sleeping goblin is a gate sealed by 3 Goblin Lords. Ifyou talk to them, the one asks for Gem Dealer Papers and Written (Signed)Authorization in order to pass. This is what the next part of the walkthroughdeals with.

    _____________/What a mess!/----------------------------=Investigate the wrecked fortress, and send message to King Lunshire.=

    - You'll start out in a gloomy cavern. Head straight and you'll notice a fewdead human guards on the ground. This is a Human Outpost which was attacked byan outside force. Before you go in to check out what happened, look to yourright in the actual water. Along the right wall (in the stream of water) is askeletal corpse. Search the body and you'll find an unidentified ring. Headback to where the two dead guards are on the ground (before the fortress), andthen make a left along the cavern walls. There should be a destroyed teleport(crumbled mass of black pillars). If you leap over the broken pillars, there

    should be a small red ring on the far side. Pick up this identified ring aswell. They'll come in handy once you have the object knowledge to recognizethem.

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    Anyway, cross the bridge and start to check out the fortress. Around the backof the entrance is a wounded guard kneeling against a stone wall. Talk to him,and he'll tell you to go see the Captain upstairs. Go inside the fortress andplunder whatever you can get your hands on. In a room with a fireplace in thecenter, there are several ingredients and key items including a Mortar &Pestle, Blacksmith's Hammer, Blacksmith's Club (very useful weapon for now if

    you can equip), and an Anvil which can be used to repair your weapons.Personally, I'd equip the Blacksmith's Club (if you have 14 STR), since it doestremendous damage and has great range. Head upstairs past the barnyard animalsin the back, and enter the top floor. Talk to the wounded Captain against thewall.

    *This new cutscene will reveal that the Human fortress was actually attacked bysome strange warriors. The Captain thought you were a Mercenary, and introduceshimself to be Ortiern. The foreign attack decimated their entire fortress, anda recent earthquake blocked the path from the establishment to Arx. The Captainwants you to go tell the King that Ortiern has been attacked, and needsreinforcements immediately. Since the path is blocked between the fortress and

    city, you must go back to the Goblin Kingdom, and find a way around it. Ortiernalso hands you some Gem Dealer papers which should give you permission throughthe Goblin Kingdom.*

    After Ortiern is finished babbling, check the chest to the right of him. Insideyou'll find a Logbook which is useful for reading up on what happened (for anyof you history gurus). Anyhow, run all the way back downstairs and outside ofthe fortress. This time, head to the far right side of the caverns, and youshould see a golden-lit area with a dog. Open the door and you'll enter thetavern. Immediately, you should see Polsius, the goblin you freed from before.Talk to him.

    *Polsius will delightfully sign your authorization papers, which will give you

    permission to enter the Goblin Kingdom. Make sure you combine them with him.*

    Afterwards, you can get a beer from the local tavern madame by giving her 2gold coins, and I recommend you check the upstairs of the establishment. One ofthe doors in the tavern requires that you have a "password." You can't enterthis place yet, so ignore it. Head upstairs and talk to the man sitting by atable. A short cutscene will briefly sum up the history of the world, and AmShaegar pondering who he truly is.

    -- Now that you have all of your papers fit and signed (authorization paperssigned & gem dealer license), head all the way back down to the Goblin level.This time, take the stairs on your right. If any goblins stop you along theway, show them your papers. This will prove that you're just "another" gemdealer, and not some escaped human prisoner.

    Meet the 3 Goblin Lords standing by the closed door, and show the lead guardyour signed papers. He SHOULD let you through. If nothing happens, show themagain. You'll know you've been accepted if the papers are removed from yourinventory. Head through the doorway, and go downstairs to enter "Goblin"territory.

    - I recommend you explore these caves for a bit as you can find some treasuresif you look in the correct places. First off, take a right, and then a left atthe Y-split. You should start to travel down a narrow passageway. Fight off andkill the living spiders ahead, and keep moving forward until you reach a dead

    end. There should be a pile of 4 skeletal corpses stacked on each other. CheckEACH of the corpses, and make sure you check the 4th one (hidden with only ahead popping out). The unidentified ring is hidden on his body. Next, head back

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    up the passageway, and take a right at the Y-split.

    You should now see a troll and goblin standing by some doorways. The Goblinrefuses to let you enter because the Gem traders are supposedly "on strike."Cross the bridge, and the trolls will also refuse to let you by. After youcross the bridge, go left, and proceed down a few steps. You should find somestairs curled around the back side of the encliffment. Go up the stairs. You're

    now in a Gemstone/Spider Cave.

    Explore the caves with the help of torches. Once you take a few steps in thecave, one bat is going to fly out of nowhere and surprise you. Try to avoidbeing hit by it, or dodge it at least. Go on to explore the caves, and kill anycreatures you encounter (most of them are small spiders/rats). You can light afew fires along the way to toast some food to be eaten. There are alsogemstones which cannot be harvested yet, until you get the right equipment.Eventually, you're going to find some stairs near the right side of the map. DoNOT go up them yet. Instead, continue farther into the cave until you find aGIGANTIC Poisonous Spider. I must warn you that this creature is strong, butthe results are rewarding. Use the Hit-N-Run tactic until he dies (takes 4-5

    blows from the Blacksmith's Club). Now, enter the place where he was, andyou'll discover an emerald lieing on the ground under some ferns. Pick it up asit'll become useful to boost your income once you reach the city of Arx.

    - Go up the flight of stairs you passed before. You're now officially in thecity of Arx.

    __________________________/The wonderful city of Arx/----------------------------=Explore the town. Refill your supplies. Visit the King.=

    Walk up to the double wide door, and open it. A guard will welcome you to the

    City of Arx as a traveler, and says you should see Carlo the Guards' Captainimmediately.

    - First things first though, start off by exploring Arx. It's going to be themain station of traveling throughout the game. Go towards the right and acrossthe bridge. There's a Gem Salesman in one of the shanties (who will purchasegemstones for gold, and sell gems as well). Since the trolls are on strike, anygemstones will make him happy. There's also a few shops throughout all of Arxincluding a woman named Maria. She has a nice little establishment on the rightside of the city opposite of the Gems' Salesman.

    -- I highly recommend you purchase the Pickaxe off of Maria as it can be usedgreatly in the future. It costs about 150 gold (or slightly different based onyour Intuition rating), and you should roughly have above 100 gold at thispoint in the game. Remember those gemstones from before that were too hard tobreak off? Well, you can use the trusty pickaxe to knock them off, and thensell them to the Gem Salesman! The pickaxe is also used for knocking downunstable walls, which are seen at certain points in the game.

    >>> (Thanks BWatson) You can actually save your gold for now and NOT purchasethe pickaxe from Maria. When you start the trolls' quest, and you have accessto their mines, explore them for a bit. There are several pickaxes on theground which can be picked up free of charge. Not only does this save you gold,but you can then put that gold towards much needed armor/weapons.

    Once you're done exploring the right side of the city, there should be a smallgirl named Shany walking around. Talk to her along the way since she'll play animportant part in the future. Now, head back to where the starting door to the

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    city is, and go to the left side. Look for a building with a red/blue insigniaabove it showing swords/shields. This is where Carlo the Captain is. Talk tohim for your request to the King, and he'll tell you to go to the Main Palace.Follow his directions and go to the castle (large structure with a moat for anentrance). Once you're inside, go straight ahead, enter the throne room, andproceed to walk to the King.

    *After telling King Lunshire of the terrible deed that occurred at Ortiern, hewants you to send a message to the King of Trolls. It will take much time todig a clear path to the destroyed fortress (since the earthquake blocked it),and Lunshire feels that the trolls may be able to help. You soon learn that thetrolls are mining experts, which would help clear the path quicker. They alsohave friendly relations with the Human Kingdom, and would most likely help withthe scenario. Thus, Lunshire wants you to take a written message to Pog, Kingof Trolls. Of course, his only reward is that of gold, and this furiates you.You'd rather know who you are than have some measly gold! Insolent fool.Anyhow, time to do some adventuring.*

    ***King Lunshire rewards you with 500 gold coins to assist on your journey. He

    also gives you the written note to King Pog of the Trolls.***

    - Before leaving town to head back to where the trolls were, check out some ofthe local shops, and the actual castle. In the castle, you can find a QuestItem Goblin's Cook Book on the far left end in a store room near the kitchen.There's also a library with one of the Sister Snakes (part woman/part snake)that has several books on the history of Arx. For any of the cutscene lovers ofthe game, there's an observatory in the upper-right corner of the castle thatshows a brief scene of what the actual planet earth looks like frozen over.Also, look for a barracks with sleeping soldiers. Blow out one of the nearbytorches, and look on one of the tabels for a Plated Helmet. The helmet offersdecent Armor stats, magic protection, and has decent selling value if you'renot interested.*

    --> Once you're finished in the castle, make sure you visit Miguel theBlacksmith in the southern part of town. He actually sells several differentarmors, weapons, and a few new items you haven't seen. Consider buying a bow ifyou want to start a ranged character, and/or some upper body armor to coveryour hairy chest. You must be prepared for the utmost situations! Also, you canhave him repair any damaged weapons by selecing them from the inventory ring,and combining the items with him. Just make sure you have a hefty bag of goldready to waste.

    After you're done dilly dallying throughout the city, head back in the startingentrance that got you there. Run back the same way through the spider cave andback to where the 2 Trolls, and Goblin Gate was.

    __________________/The Troll's Quest/----------------------------=Ask the trolls for help. Rescue their idol to gain their assistance.=

    First things first, walk up to the giant Troll standing by two bright torches.Show him the message from the King, and he should let you in. Next, take theleft route and start to look for gemstones hanging on the walls. If you seeone, walk up to it, highlight the Pick in your inventory, and combine it (pressA on the gemstone) to harvest a gemstone. Congratulations, you're becoming richdue to the Trolls' lazy strike! Don't wander off too far. Head back to the

    center balcony right before entering the mines, and you should see a fireplacelit. Talk to the troll wearing the fancy necklaces.

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    *King Pog reads the message of King Lunshire, and is willing to help, butcurrently has a problem. Pog and the Trolls will only help you if you'rewilling to get their stolen idol back. Apparently, a few days ago, an idoladored by the Trolls was stolen. Since then, they've stopped working since theybelieve the Goblins stole it, plus the Goblins cheat them out on gemstone salesby only leavin a small commission. Thus, you have clever goblins who reap inprofit based on the Trolls' hard work. So, in exchange for clearing the tunnel,

    you must first find this stolen idol.*

    Once Pog is finished blathering, go outside the mine and talk to the onlyGoblin standing next to the fireplace. Izak the Foreman will tell you he hasheard "rumors" of goblins who have stolen the Trolls' idol. He tells you tofollow him. Do so, speak to him again when he stops at the entrance to theGoblin Kingdom.

    *The Foreman and the Goblin Gatekeeper will have a quick discussion to let youin. You must search for the idol somewhere in Goblin territory.*

    Start off by walking straight and then taking a left. Take the first left you

    see down the hallway, and you should see 2 rats. Kill them both, then pick upthe shovel stashed vertically in the corner. You can now dig for artifacts!Anyway, head back out, and continue down the hall you were previously on. Youshould come to a wide open room with two stairwells up to the King's room, anda side off entry to the other parts of the Goblin Kingdom. Start off by takingthe side off path, and go straight into the Goblins' Barracks. Several soldierswill moan and groan about a human in their territory. Keep going through therooms until you see a lone Goblin standing in his room on the left. Speak withhim.

    - You'll soon find out that this lone Goblin was actually a leading candidateto be king of the Goblins. Unfortunately, his opponent cheated during theelection and somehow won. Now, all he does as King is eats pies. When you're

    finished talking, wait until this Goblin leaves his room. Once nobody is in theroom (or is looking in the hallway), look under his pillow for a secret key.You will need THIS key to open a chest to find the idol. Just make sure he'snot in the room when you pluck the key, otherwise you'll be discovered andattacked. After you snatch the key, head back to the main room.

    Next, go up the stairs and you'll notice that the King's entryway is locked.The Goblin King wants no visitors, he only wants pie! Go past this doubledoorway all the way up to his room in the far corner. You should see a bed, anda tall chest drawer in the two respective corners. Walk up to the bed, andcrouch (press the right thumbstick once). Pick up the paper under the bed, andit will have 4 numbers on it. The PASSWORD to the secret chest in the King'sThrone is:

    5599

    Next, take a set of tools out (you should have some by now), and unlock thechest drawer. There should be an unidentified leather armor located inside.Very useful later on. There will also be another note which says to NOT feedthe Goblin King wine, otherwise he'll have "excrement" problems. Hehe, I thinkwe know where this is going.

    -- Leave his room, and follow the cook who keeps walking back and forthdelivering pies to the King. Once you're inside the kitchen room (there arelots of ingredients spread about), wait until Anut the Cook leaves. Walk up to

    the yellow COOKIE DOUGH on the table, and select a bottle of wine in yourinventory. Combine it with the cookie dough, and it should turn a light pink.Hehe, watch and learn. The Cook will come back to make another pie. Only this

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    time, the pie is tainted with something that will give the King digestionalproblems. Follow the cook, wait till the King eats the pie, then he'll run outof his room to his toilet in his bedroom! This is seriously getting humorous.When he leaves the throne room doors open, run in, and look for 4 numbersposted on a wall with a lever.

    >> Input "5599" in that order in each of the number slots. Then, hit the lever.

    Inside, open the chest to read a note about some 'Brotherhood' threatening themto pay up with gemstones. This has something to do with the plot.

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    off by rotating like fighters moving around a boxing ring. Retreat backwardsagainst the wall, but keep charging and swinging at him. Repeat the strategyuntil he falls over. He's not very strong, and his only weapon is a normalSabre, so don't worry about it. For now though, you can try out the sabre asyour new weapon (unless you have something else to fancy). Search his corpsefor a little metal key, and use it on the door (it'll be locked). You may alsowant to check out the dead Goblin Lord right outside for some free items (Atok

    killed him on the way in).

    Now that you have the idol, use the lever by the goblin gate, and run back overthe bridge into the mines. Show Pog the Trolls Idol, and he'll thank you in acalm fashion. He'll also meet his part of the agreement, and commands theTrolls to clear the rocks blocking the path to the fortress.

    ***The path to the fortress is now open.***

    Tell the King of your news----------------------------Now, head back to the usual spider cave that leads to the city of Arx. Before

    you can enter the stairs to the cave, a strange voice will speak to you. Don'tworry, you're not going to be ambushed by a ravaging monkey. Go all the wayback to the city of Arx, and do your usual duties. I HIGHLY recommend you sellany armor, extra weapons, or accessories you've found thus far. You might notbe able to get a lot of gold for them (if you're intuition is low), but you canuse a hefty amount of gold at the moment. It'd be best if you picked up a KEYRING from Maria's shop (or the woman with the building on the right side). Onceyou're finished, head over to Lunshire's Castle, and enter the throne room.

    *A brief cutscene will reveal the King discussing between his advisors aboutsome mysterious person named Akbaa. Apparently, the recent attacks may havesomething to do with this identity. He tells them to find out more informationon what truly is going on.*

    Walk up to the King to initiate yet another cutscene.

    The Investigation----------------------------*The King says that there have been sacrifical rituals going on around the cityof Arx. They haven't been able to locate who or what is the cause, but KingLunshire wants you to find out what's going. Also, Falan Orbilanax, a recentastronomer under the King was murdered by a Ylside warrior. Question peoplearound the castle to see what they know. You also receive roughly around 800gold for your traveling troubles, and a key to a Private Am Shaegar Bedroom inthe Private Property of the palace. Now this is what I call luxury!*

    First off, from now on, get use to connecting keys to your Key Ring. It'sessential you keep them all organized in one slot in your inventory. To checkout your new room, go up the stairs located inside the Throne room, and yourroom should be located in the middle on the left wall. There's a signdesignating its presence. Inside you have 2 storage chests, which are great forputting non-quest items, books, and artifacts you'll lose later on. Afteryou're done storing, eating food, or pigging out, head back to the first roomof the castle (right when you enter). Go down the right hallway and keep goinguntil you see a door designated with a Library Sign.

    Enter and talk to Sister Chinkashh. She'll sum you up on what she believes theevil forces are. Apparently, this Akbaa clan has something to do with the

    strange sacrifices going around Arx. Look in the back of the small libraryroom, and there should be a door. Open it and welcome yourself to theAlchemist's Lab. Here, you'll find Felnor the Alchemist. Speak to him.

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    *Felnor brings up a few good points about the Akbaa clan, and how the recentdiscoveries may relate to them. There are possibilities that the Ylsides arewarriors under their directions, while most of these statements are justponderous guesses. Felnor says that Falan left him with a note the day he died,but he could never decipher it. He also gives you Orbilanax's room key.*

    - Head back out to the Throne Room, and up the stairs to the bedrooms on theright side. Orbilanax's Bedroom is located in the middle on the right side. Usethe key on it and enter. Walk over the Hanging in his room, and press A toswish it aside. You'll now see a 3-number combination safe that can only beopened with the correct sequence. If you want, you can read the note thatFelnor gave you, or use my diligent work in solving the 3-way equation. Thepassword is:

    248

    Enter it in that direct order, and the safe should open.

    *Am Shaegar will grin delightfully, since he's discovered Falan's privatenotebook.*

    The Guardian----------------------------*A cutscene will show that Am Shaegar has requested that King Lunshire organizein the Council Room for a meeting to discuss the current situation. Each of themembers read Falan's notes, and Felnor makes some amazing discoveries.Apparently, Falan witnessed a ritual cult by one of the guards, Erzog, aboutthis Akbaa god. He also made discoveries that the Akbaa Cult was practicingtheir worships nearby, but then he was suddenly murdered by a Ylside warrior.King Lunshire then calls that the Arx guard Erzog be placed in the cells forthe murder of Falan. The others then start to speak about a mysterious meteor

    which is the center of the power of the Cult. Akbaa, god of Destruction, wantsto invade and kill the rest of the remaining races living underground. The onlyway to stop him is to destroy a certain meteor rock which is providing power tohis cult.*

    *The King then has a piece of this meteor rock brought in and laid on the tablefor everyone to witness. Apparently, only a certain guardian sent by theEquilibrium Dimension (sort of like the good Gods) can destroy this meteor tofinally end the rule of Akbaa. King Lunshire wants you to figure out a way tofind this Guardian, while Carlo and the guards hold off the Ylside attacks.Since the mysterious 'guardian' can destroy a meteor with a simple touch, theKing gives you a piece so that you can test out if the person truly is aGuardian. Well, to everyone's surprise, when you touch the Meteor, it becomesdestroyed!*

    All along, you were a Guardian sent by the Gods. That's why you can'trecollect your memory.

    *That quest was pretty easy! No wonder why Am Shaegar has been helpingeveryone, he's a guardian sent by the heavens. After touching the piece of themeteor, you're brought into a mental communication state with the EquilibriumGods. They tell you that your mission is to destroy the Akbaa clan, and all ofits followers. You agree to do so. Finally, you tell this to the rest of theCouncil Members, and get ready to move out.*

    Once the long series of cutscenes are over, you'll be outside of the CouncilChambers. Go to your left and then another left down the hallway. Continuestraight until you hit a door. Press the lever to open the portcullis, then

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    walk into the cell room. Talk to Erzog.

    *Erzog tells you to leave mercy on his soul. He doesn't want to die (eh, Idon't blame him). Apparently, Akbaa told him that by performing the sacrificialrituals, his dead wife would be brought back to life. Am Shaegar then says togive him one reason to spare his life. Well, he provides one darn good reason.Erzog tells you the password to enter the secret Akbaa clan hideout, and that's

    it at the tanvern near the fortress. Hehe, now we're gonna kick some realpriest butt!*

    After you're short discussion with Erzog, return back to the main room of thecastle.

    *A brief discussion between the Sister Snakes and the King will pursue.Apparently, they're arguing over some previous truce, and Lunshire has beentrying his best to resolve the situation. The Sisters want some rebels, but theKing has been trying to find them for over 20 years.*

    Once the arguement is finished, leave the castle since the King & Sisters

    refuse to tell you of their predicament. Outside, Sister Chinkashh will showyou how portals work. In order to activate a portal, you must cast the spell"Mega Spacium", which will light up the portal. By lighting up portals acrossthe underworld, you can transport quickly and efficiently. She will also giveyou the MEGA and SPACIUM runes, which will greatly boost your magic abilities.You should be able to cast 3 additional fire spells.

    ___________/The Temple/----------------------------=Kill the Akbaa Cult followers, and destroy the meteor inside by touching it.=

    Start off by equipping up to leave Arx. This time, go near the right side of

    the map, and look for a colorful banner that borders one of the railings.Follow the stairs upwards, and you'll enter the cave that was cleared by thetrolls. Continue on the pathway and take a right. This will take you to thefortress. Go around front, and head over to the tavern bar where our good oldfriend Polsius hangs out. Talk to Polsius, and he'll reveal that the goblinswere secretly giving humans to the Akbaa Priests in order for sacrifices. Inexchange, it was sort of a peace treaty so the goblins would not be attacked bythe Ylside warriors. He was imprisoned because he told the Goblin King this,and Alotar did not believe this nonsense. Anyway, back to kicking somereligious booty.

    Right when you enter the tavern, look to your right for an inlet. Walk in, andpress A to say the password for the door. It'll be unlocked. Walk by, and godown the stairs. Start off by going down the small scale of stairs, and lookfor a door on the right. Charge up your attack, open the door, and kill thepriest. Try to prevent any of the priests on this level from running for morehelp. Otherwise, you're going to have to deal with up to 3 priests at a time,and it can be a pain for the weaker characters. Check the chest in this roomfor an Akbaa rock, and also check any priest bodies on this level for usefulrings, accessories, and potions.

    Continue on your usual path checking any doors for fellow priests. If one ofthe priests do run away, don't chase him. Instead, let them come towards youone by one, and fight them in that order. Note that the priests do have theability to cast self enchantments, plus ice projectiles, so be careful. If you

    see one retreat, be ready to leap to avoid an ice ball. Priests are equippedwith daggers, so they're not too much of a physical threat. Now, keep goinguntil you reach a room where there are three separate doors spaced out evenly -

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    sort of like this:

    ___Security___/ \/ \

    Extra Meteor

    ------ -------

    Take the Extra route first, and investigate all rooms/locations. There are afew priests, but most of them can be handled one at a time (unless you disposedof them before). You should find a Golem's Heart, several powdery mixtures, anda still in one room. You might want to experiment with the still by combiningpowders into bottles, and then combining the bottles with the still. You cancreate an invisibility potion, plus a couple other useful antidotes. Also, make

    sure you take a Dispel Field scroll somewhere in the vicinity. Once you'vecleaned out the left side of the Temple, move back to the 3-way, and now enterthe security passage.

    - It's protected by a force field, so use the Dispel Force Field scroll, andcast the spell to rid of it. This next part can be very tricky unless you readany of the paper notes that were on the corpses of the priests. You must do 3things in order to turn on the bridge which leads to the Meteor. Follow themaccording to their [1], [2], and [3] steps.

    =+= ------\ [1] = / \---/ /G ---- _____ [2] ____G ____ _ ==[3]G ________________==___

    Steps to turn off security system:

    [1] - Before doing anything, close the door behind you that let you into thesecurity room. It must be closed for the puzzle to be solved. Head over to theroom in the middle, and you should see 3 numbers posted on the wall. Enter thefollowing combination:

    113

    - Then, hit the lever opposite of the numeric slots. This accomplishes onetask.

    [2] - Move to where you see the first Golem standing against the wall. If youget in close enough, you'll notice that he looks at you as you walk around.Strike him once to lure him after you. When he starts to chase you, he moves

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    very, VERY slow. Walk down towards where the #2 position is, and you'll see apressure switch on the floor, along with a lever nearby. Lure the golem intothe room, hit the switch (it's trapped, you'll take some damage), and make SUREhe stands on the pressure switch.

    -- OR --

    [2] - Place the Golem Heart you retrieved from before into the empty golem thatdoes not have a yellow heart in the center. Once the heart is placed in, speakto him to get him to follow you. Lure him to the pressure plate, and tell himto stop. This way is much easier, but I always enjoy having a ramparting golemchase me.

    -- OR --

    [2] - Simply drop an item on the pressure plate near the switch. This way, youdon't have to deal with pesky golems or nuisances.

    [3] - When he walks over the switch, the portcullis will open up (since you hit

    the lever along with him stepping on it). Run inside, hit the switch on thewall. This opens up the door down the narrow hallway on the left side. Run upthere, go through, and close the door BEHIND YOU that you just opened. Nowyou'll be able to open the door straight ahead, hit the switch, and this willenable you to access the Meteor bridge.

    ***IMPORTANT: Make sure you leave the door to the hallway CLOSED, and the dooryou entered that leads into the security room. These doors must be closed forthe puzzle to work as its a part of the trick.***

    Argh, it's a trap!----------------------------Head back to the 3-way where you've been going for the past 15 minutes. This

    time, take the meteor doorway. When you go in, don't kill the priest, butinstead, speak to him.

    *A brief cutscene will show you and the priest talking about Akbaa. Apparently,he thinks your Brother Shaegar (how catchy, heh), and speaks of praying toAkbaa. The followers are obeying Akbaa's orders because he guarantees themfreedom on the surface of the earth, with a bright and beautiful sun shining.Of course, this is a bunch of bull crap, and the truth is too blind to believe.Anyhow, he goes back to praying, leaving you with one instance where you DON'Thave to kill an Akbaa priest.*

    Before heading out of this room, go along the left side of the wall up thestairs. Search for a hidden button about halfway down. Hit it, kill the golem(or avoid it for now). Search the corpse, and make sure you take the Kaom +Cosum runes. Run out of this hidden passageway, and go to the opposite part ofthe room. Search for another hidden button, and go inside.

    ***There's an Akbaa rock inside the small chest in the right corner. You willhave to fight a powerful Lich ghost, which may be too strong for your characterat this moment. If so, you can come back later in the game when you're betterprepared.***

    Go straight through to the next room, and leap on each of the three gapinghorizontal pillars. Once you're across, run up the stairs and enter the Meteorroom. You'll soon discover that the head priest of the Akbaar Cult was waiting

    for you all along. Somehow he knew of your presence. He says a few brief thingsdenouncing your cause, then summons a Demon to kill you. Note that there's alsoa woman laying on a sacrificial table below the meteor. The demon isn't too

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    strong. Just keep using the retreat tactic, where you strike, move back,charge, and then strike again. Repeat the process until it's dead. The demonwill sometimes charge at you which means it's going to attack. Hit it at thelast moment right before it hurts you. Once it's dead, free the woman off thetable, and then try to touch the meteor. Apparently, it's too strong and drainsyour mana. Hmmm, this is tougher than I thought.

    - Since you can't destroy the meteor, you must seek Felnor for advice. Look tothe right of the meteor, and there should be a hanging. Open it, enter thepassage, and then hit the switch for the Emergency Exit. Take this path out,and head back to Arx via the cave passage from the fortress. Go back to thecastle throne room, and you'll witness a discussion.

    *King Lunshire finally decides to fill you in on what's going on. But beforetelling you the actual truth, he wants to know if you destroyed the meteor.Unfortunately, you tell him no because it was stronger than your guardianpowers. Felnor informs you that the only way to prevent the meteor fromdraining your energy is to seek out two immunity stones called Krahoz andZohark. About 20 years ago, the Sister Snakes let the humans borrow these two

    stones to give them magical powers beyond mortal existence. Then, one day, alarge group of rebels stormed the castle and stole Krahoz. Thankfully, thehumans were able to retrieve Zohark, but lost Krahoz to this small group ofwarriors. The rebels disappeared, never to be found again. When the time cameto return the stones to the Sister Snakes (who previously owned them), thehumans could only return Zohark. This is why the Snakes and Lunshire werearguing before.*

    Now's your chance to help the King. He wants you to ask the Sister Snakes ifyou can have Zohark, and also to discover these rebels so that you can seek outthe other stone, Krahoz. When both stones are equipped, you can successfullydestroy the power of Akbaa, without having your energy drained unlike before.

    ________________/Krahoz & Zohark/----------------------------=Go deeper into the mines until you discover the Sister Snakes, and ask if youcan borrow Zohark. Find the hidden rebels and retrieve Krahoz.=

    -- First off, this quest can be fairly tricky if you don't know where to go.For now though, don't even think about going back to the Akbaa Temple. Ylsidewarriors are there now, and you're certainly too weak to battle with them.First off though, do your usual re-equip by selling off older items, andupgrading with new stuff. Also, go check out Felnor's Alchemist Lab behind theLibrary in the castle. If you check the chest right by the door, there areapproximately 4 different runes you can gain, including 2 new ones which youdid not have previously. Take them all, sell the other 2, and then go to Mariato purchase Rhae and Vitae (if you have the 2000 gold yet). Congratulations,you've just earned one of the most powerful secret spells in the game (HARM -Rhae + Vitae).

    -- Also, you'll discover that the woman who owns the shop (Maria) on the rightside of Arx is standing outside with a doomed look. If you speak with her,she'll tell you that her daughter, Shany (remember the little brat frombefore?), has gone missing. Apparently, no one knows of her whereabouts, andshe was last seen hanging out near the gem dealer's place. If you want, you cancomplete this side quest and rescue Shany. For more information, please checkout the Side Quests section (Chapter 4).

    Anyhow, back to the quest. Take the spider cave entrance that leads to Arx, andtake it all the way back to the Troll mine. Go past the troll mining entrance,

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    and cross the bridge. Go to where that one troll use to stand (guarding theentrance to the mines below). It's now clear. Go down the stairs to begin yourperilous journey. Continue walking forward on the stairs pass the water.Eventually, you come to a decline, and you'll see a woman walking around. Incase you didn't notice, that woman is actually the one you saved from thesacrificial table in the Akbaa Temple. Speak to her to reveal a cutscene.

    -- Note that right when you enter the stairs to level 4, there's a cave pathwaydirectly to your right. This part of level 4 relates to the Rescue Shany questif you initiated it. Again, you can find out more information in the SideQuests section.

    *The woman calls herself the "mysterious one." Am Shaegar says that he'slooking for an artifact (Krahoz and Zohark) which will help him rid of theAkbaa Temple. He also speaks of a rebel force that is holding Krahoz.Thankfully, at the last second, you'll be knocked out by some guards anddragged away. Dejavu all over again.*

    Ow, that hurt!

    ----------------------------*You'll now wake up in the rebel camp that King Lunshire spoke of. The womanyou met before was actually Alia, leader of the rebels. She says that youshouldn't believe everything you hear, and that most likely the King was lyingto manipulate you for his own actions. Eh, it's all for the same cause. SinceAlicia and you have the same goals (defeating the Akbaa Temple), plus you savedher life, she's willing to make an exchange. You must seek out a legendaryshield of the ancients, and trade it with her for Krahoz. Do this task, andyou'll have 1/2 of the ultimate rhinestone combo!*

    First of all, the Shield of the Ancients is actually located in the Crypt,which is a demonic place located in the city of Arx. You may have noticed itbefore. It's usually on the far right side of Arx, and no one is allowed to

    enter without Carlo's permission. I'm sure you know what this means! Go to thebottom of the rebel camp by following the cantations and series of steps. Onceyou're near ground level, go to your left and pass the closed metal door.Follow this wall until you see some guards drinking near a bar. Go straightthrough, and enter the hallways. Look for a boulder blocking a wall, with ablue emblem on the wall, and a guard nearby. Walk up the blue emblem, searchyour inventory, and combine the Secret Rebel Dagger Pass with the blue stone.This opens the door. Never lose this item as it's your only way back into thecamp.

    Follow the stone pathway back to the Level 4 stairs, and then head back to Arx.Once you're there, look for Carlo walking around near the right/center portionof the city. Talk to him, and he'll give you the Key to the Crypt. Before yougo down though, I recommend you find/purchase some stakes (either from therebel camp or Arx), a few antidotes to replenish your status, and be at leastlevel 4. You're going to face undead creatures inside the crypt, which meansthey'll rise after being knocked to the ground (unless they're mummies).

    The Creepy Crypt----------------------------- After you receive the key from Carlo, go to the far right side of Arx, andlook for a gray enclosed structure. This is the Crypt. It's basically a restingplace for all of the dead citizens of Arx. Heroes, Guardians, and honorablecitizens are buried here to rest in peace. Unfortunately, that won't be lastinglong until you start ripping through their graves.

    [[---------------------------------------------------------------------{{NECESSARY ITEM: Pickaxe

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    [[---------------------------------------------------------------------{{HELPFUL ITEMS: (2-3) Wooden Stakes, 33% inventory space available[[---------------------------------------------------------------------

    Put the newly found key into the lock, and enter Crpyt. The first level of theCrypt is quite simple to get past, but takes some dedicated time. First off,the first level splits off into several directions. Here are some key locations

    to remember:

    General's Grave

    Guardian's Key

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    like a normal creature. Then, search your inventory for a wooden spike, andcombine it with their body. This will cause them to die forever. If you do not,they will rise after a designated amount of time.

    When you enter the first room, don't hit either lever on the sides of the room.Both are trapped to revive the zombies on the ground. Instead, search the rightcorner for a wall stone, and toss it on the pressure plate. This opens the

    Portcullis. Head forward, but do not step on any future pressure plates. Theyare traps, which send out two horribly sharp blades that can cut out about25-45% of your health. Instead, leap over them. You can now start to search theside doors on the left and right hallways. There are about 3 on each side, withsome doors locked, and some held closed with steel cages. Head down the centerhallway and look for two parallel switches next to each other. Hit them both toopen each of the steel gates on both sides of the room. Search for any keys youcan and use them on locked doors if possible.

    The third door in the right hallway contains a secret switch (in the room) thatopens a cavern which leads to Level 5. This can be left open as a shortcutlater in the game. To move onto Level 3, it's going to take some speed. Move to

    the center hallway and continue down until you see 2 Hidden Buttons against thesame wall. Hit both of them, RUN north to the center Portcullis and try to makeit in time before both buttons pop out. If can't make it in time, try again.BOTH buttons must be pressed for the door to open, and they will pop out after8 seconds or so. You can also try getting a speed scroll, or casting a Speedspell to give you more time to reach the place. Once you make it through, tossa stone on the pressure plate to open the next portcullis, and continue to thenext level.

    - The next part is going to be fairly tricky, so make sure you're ready tofight a boss, a few enemies, and get a fire spell ready.

    Once you're down the stairs, go left and continue until you run into a large

    cathedral room (several stained glass windows). A cutscene will show a mummyburst through one of the windows. Get your fire spell ready and cast it on him.Keep using fire spells plus a few strikes from your blade to send him down.Mummies do NOT have to be staked in order to die; they're simply like any otherfoe you meet in the game. After you kill him, turn around, and go up either theleft or right diagonal stairs next to the ones you entered. Go through therooms until you're in one of the stained glass upper rooms. Look for a singlelever switch on either side. Hit one of them, then go to the opposite side ofthe cathedral and go up those stairs. Each lever opens the door opposite to thelever you pressed. So for example, if you pressed a lever on the left side, aportcullis opens on the right side. Follow through the opening, and LEAP overthe lava pit below. You may take some damage if you hit the burning pool.

    Toss something on the pressure plate (an empty bottle works) to keep a bridgeopen so that you don't have to keep leaping over it. Continue straight forwardand you'll meet the first hard puzzle.

    *A cutscene will show a ghost speaking to you. He'll ask you if you've come totake the Shield of the Ancients, and you say yes. He shall give you the shieldunder one condition: you must complete the following riddle. There are sixclans that allow for the sun to rise and dawn. Place the sign stones yougathered from before onto the pedestal, and the correct order shall open thedoor. From there on, you're free to leave. Sounds a tad fishy, eh?*

    - You should have 6 different rune stones by now. They're the purple stones

    that have unique symbols on them. If you look at the center of the floor,you'll seen a sundial device with six different pedestals pointing outward. Youmust walk to the pedestal, combine one of the stones with it, and eventually,

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    all 6 will unite to open the door. Here's how you solve it:

    ------/ 1 \/ L [ \

    * I \ /\ V /------

    Basically, you should see small indentations by each of the six parts of theclock. The dividers look like >< with two symbols showing by each of the sixelements of the clock. The INNERMOST symbol pointing towards you is the onethat you must match up with the pedestal. If you don't understand what I mean,simply do this:

    - Place the "O" circle stone on the 1 Pedestal.

    - Place the "O" sun stone with shining lines on the [ pedestal.- Place the "K" stone on the I pedestal.- Place the "[" stone on the V pedestal.- Place the "normal moon" stone on the three-dot pedestal.- Place the "normal moon with dot" stone on the L pedestal.

    Once that's accomplished, you should hear a victory sound, and the door will beopened. Continue forward, and search the tomb in your left for the Shield ofthe Ancients. Take it. Now, jump on top of the tomb, and there should be aswitch hidden behind two slabs of rock leaning against a wall. Hit this switch.Then, turn around, and head to the otherwall that has nothing near it. Lookright, and there should be a hidden button, hit it. Go up the newly openedstairs for a Morte rune hidden above.

    Now's the tough part. Head back the same way you came (past the lava), to thestairs that lead out of the Cathedral. When you're about to leave, a Lich willbe summoned to attack you. Be weary, this opponent is very powerful anddangerous. This is the same ghost that let you solve the riddle before. Makesure you equip the Shield of the Ancients (magic resist % is helpful), sincethe Lich can cast up to nearly 6 different spells (slow time, paralyze, summonundead, lightning projection, harm, mana drain). To defeat him, continuallyslice him when he gets close, and keep using ranged magic (fireball). Cast Harmif you feel confident, and try to get him to close in on you. It may take a fewtries to kill him because of his foolish paralyze spell. Once he's dead, searchhis corpse for the "Tempus" rune (very powerful). Now, if you were searchingtombs before in the cathedral, you probably came across one that was too heavyto open. Remember that hidden switch you hit before? It opens the tomb. Theheavy tomb is the one directly straight behind the altar table in thecathedral. Check the body for some Mithril Loggings (excellent boots, should beequipped immediately).

    Head out of the Crypt by taking the same route you went.

    - Go back to the Rebel Camp by heading down to Level 4, going left, and thenusing your secret Dagger pass on the boulder with a blue insignia nearby. Headup to Alia (in the farthest tent where you first started), and combine her withthe Shield of the Ancients.

    *A cutscene reveals that Alia is actually the daughter of King Lunshire. Hermother (Lunshire's wife), was killed by an unknown person, but she gave birthto Alia before being kidnapped. The Sister Snakes wanted to take Alia for some

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    secret reason , and she's been in hiding ever since. Her father does not knowof her existence, and she wants you to keep it that way. She also tells theguards to let you through their safehold in order to obtain Krahoz.*

    Head all the way down the stairs until you reach ground level. There should bea closed door on your left. Open it and walk through. This time the guards willnot go out of their way to stop you. Keep following straight and around the

    bends until you reach an area with two levers. Hit the one to open thePortcullis, then, go in and check the chest. Inside you'll find Krahoz to besafely yours. Don't equip it yet.

    Leave the rebel camp, but this time, take the rebel door on the right side.This will automatically take you down to Level 5. If you make an immediateleft, and then another left, you'll reach a portal to Level 5 (which should beactivated for future use). Search the middle part of the mine, and you'll findan Earth goblin clan who wants you to kill the Water Clan. You can find outmore about the Water/Earth Clan quests, and the rewards involved. Anyhow,you're going to face several trolls in this area, and they will be hostiletowards you. The only way to prevent this is with Greu's Amulet, which is

    obtained in an earlier side-quest in the game. Search the right side of themines until you find a stairwell, and go down.

    Now that you're on level 6, make a right, and continue forward. There might bea rat man who pops up along the way to fight. Fend him off, and he'll use ateleport to leave. Now, make another right when you reach an area with tallstalagmites, and ladders. Continue in that direction. You'll eventually reachan area that looks futuristic, with magic devices and barriers. Go left downthis hallway, and press A on the switch to open the barrier.

    *You'll ask the Snake woman if you can pass through. She will let you, andtells you that Queen Snake Zalnashh can be found between the two serpent headsin the throne room.*

    - Walk up to the Queen Snake, and find out if she'll give you Zohark.

    *Apparently, the Sister Snakes aren't so willing to just hand over Zohark. Youmust pass a test as an initiate to prove your worthiness. If you pass the test,they shall let you borrow Zohark in order to destroy the common enemy, Akbaa.Of course, this is no ordinary test. You must pass their riveted Temple ofIllusions which can be one of the most frustrating puzzles in the game. Theywill give you a Sacred Orb which opens the barrier to enter the temple.*

    - Before you head off the to the Temple of Illusions, leave the throne room andlook left for the Snake's Library. Enter it, then grab the two scrolls on thetop of the bookcase. Make sure you get the Reveal scroll as it's necessary topass one challenge in the temple.

    Temple of Illusions----------------------------The Temple of Illusions is opposite of where the Snake city is. Leave the Snakeestablishment, then follow the hall out. However, rather than making a rightback out to level 6, go straight and you'll see a pink barrier blocking adoorway. Combine the sacred orb the Snake women gave you, and enter the temple.Pass the first room and go into the second room. Keep removing the hangingsuntil you find a hidden switch (should be located near the left side of thewall). Hit it, and it will open a passage behind you. Make sure you remove allthe hangings to see where the passage opens up. Go in the secret passageway,

    and you'll meet a dead end with a gray stone wall, locked chest, and a messagetelling the weakness of the snake. Strike the gray stone wall with your weapon,and you'll hear a victory sound. Check the chest, take the golden snake. Head

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    out of the passageway, then enter the room with the barrier blocking it. Therewill be 8 switches on the wall, with none of them seeming to work. Cast theReveal scroll you took from the library before, and a hidden switch will popup. Hit it, and a wall will open up to let you move on.

    Go through the hall, and go right (a portcullis will be blocking your leftdoorway). This time, a golden snake will be caged in a steel cage, with a

    crystal glove located on the top of the stairwell, and six rooms with switches.The idea is to hit the 6 switches in order based on a brief picture provided bythe crystal globe. Each room DIFFERS based on the shadow patterns against thewall. If you want the quick solution to solve it, hit the switches in thefollowing order based on rooms:

    --- ======= --- 5 Snake 2 --- ======= ---

    --- --- 1 4

    --- ---

    --- --- 3 6 --- ---

    Once you hit them in the correct order, you'll hear a victory sound. Make sureyou take the golden snake that was enclosed before, and head through thedoorway that previously had a portcullis blocking it. This time, you'll meet aroom that has two signs (one with a short route, and another with a longestroute). Do NOT take the longest route, since it's actually a joke (you'll reacha dead end with a sign saying it was a joke). Head back out, take the shortroute. The next room contains a giant mirror. Kill the invisible man (very

    weak, only has a short sword), then search his body for a ring of misery. Lookin the lower left corner for a walk-through wall. Simply walk through it to goon. There is also a switch on the other side of the mirror, but it's a decoybutton.

    The next room has two paths. If you try to walk through one path, you'll getloop warped to the other side without passing through. To bypass this, turn AmShaegar completely around (backwards), and walk through like you normallywould. If you did it correctly, you should be able to walk backwards throughthe loop and move to the next area. A sign congratulates you on passing thetest. If you try to walk down the corridor, you'll keep getting warped back tothe beginning. To bypass this, look in the upper left side of the wall for ahidden eye button. The button is located right around when you turn the corner.Hit it, and a doorway will open up. Walk through, hit the new hidden button,and go through to pass the hall. You're now in the trophy room with a giantbowl sitting in the middle. Combine the 2 Golden Snakes you retrieved frombefore, and place them in. Victory will sound, and Zohark will appear i


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