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Walking through the Bronze Age: The value of virtual reality environments for museums
Lizzie Edwards. Education Manager: Samsung Digital Learning Programme
@lizzie_E100#SamsungCentre
Digital Pasts, February 2016
Virtual Reality at the British Museum
Research area:
What value does a virtual reality environment add to understanding Museum collection objects, for the audiences of the SDDC learning programme?
- 1-1 facilitation model- Finding out a visitors
name- ‘Hot-swaps’ facilitator- Non-linear user
journey
Practicalities
Evaluation
“The technology allowed me to see things that I wouldn’t have been able to see before, especially the Wollaston bracelet”
“It made me feel as if I was actually there and gave me a sense of how things actually were in the Bronze Age”
“Fantastic, interactive way to learn, wanted to spend more time. It really helps visualize the height and depth of a Bronze Age village”
Virtual Reality at the British Museum
Research area:
What value does a virtual reality environment add to understanding Museum collection objects, for the audiences of the SDDC learning programme?
“Our reason to be, as a museum, is to try and reach the widest possible audience and we see virtual reality as a new way of reaching audiences who perhaps previously haven’t found the museum as inspiring or as accessible as they might”
Neil WilkinCurator, Bronze Age Collection, The British Museum
Lizzie Edwards@[email protected]
Juno Rae@[email protected]
Find out more at:www.britishmuseum.org/Samsungcentre#SamsungCentre
Photos: Benedict Johnson, unless otherwise stated
Contact details