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Walkthrough

Date post: 22-Nov-2014
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Goal: The goal of any level is to collect the clues within the level, and then make it to Squid’s rocket. Squid Squid is the main character that you will control. He can move left, right, and do a simple jump. Rock The rock is Squids’ weapon, which he throws forward in the direction he’s facing. The rock travels forward in a straight line, and destroys after 4 seconds, which is something to take into account when attempting to hit something too far in the distance. Crabs Crabs are the enemies of this world, and patrol back and forth between two points. You want to either avoid or destroy Crabs, as contact with them causes instant death. They can easily be killed with one hit of a rock – the score for killing a crab is 10 points. Water Bursts Bursts of water that rise and fall. These need to be avoided by waiting for them to go down, and then jumping over them. Contact with a water burst results in instant death. Crushers Crushers are slabs of stone that move up and down, pounding the ground. If a Crusher pounds Squid then it’s instant death, so you must time your path carefully so that you pass under the slab while it’s either moving up or down. Clues All the clues are needed to complete the level. The amount of clues you
Transcript
Page 1: Walkthrough

Goal:

The goal of any level is to collect the clues within the level, and then make it to Squid’s rocket.

Squid Squid is the main character that you will control. He can move left, right, and do a simple jump.

Rock The rock is Squids’ weapon, which he throws forward in the direction he’s facing. The rock travels forward in a straight line, and destroys after 4 seconds, which is something to take into account when attempting to hit something too far in the distance. Crabs Crabs are the enemies of this world, and patrol back and forth between two points. You want to either avoid or destroy Crabs, as contact with them causes instant death. They can easily be killed with one hit of a rock – the score for killing a crab is 10 points.

Water Bursts Bursts of water that rise and fall. These need to be avoided by waiting for them to go down, and then jumping over them. Contact with a water burst results in instant death.

Crushers Crushers are slabs of stone that move up and down, pounding the ground. If a Crusher pounds Squid then it’s instant death, so you must time your path carefully so that you pass under the slab while it’s either moving up or down.

Clues All the clues are needed to complete the level. The amount of clues you

Page 2: Walkthrough

need, as well as a record of how many you have, are shown in the top left of the HUD. To collect a clue, simply walk over it.

Stars Stars make your score go up, and can be collected by simply walking over them. The score for collecting a star is 5 points.

Buttons Buttons activate something within the level, such as a moving platform or a door. The way to press a button is by throwing a rock at it.

Turtle platform Turtle platforms are activated when Squid stands on them. When activated they move back and forth along a route, carrying Squid on his journey.

Checkpoints Checkpoints save your place in the game as long as you have lives. If you die with lives left Squid will re-spawn at the last checkpoint he crossed, with all progress intact.

Squids Rocket This is Squids transport, how he gets to and from worlds. Once you have collected all the clues you need to start heading towards the Rocket, wherever it may be in the level. Entering the rocket with all the clues in your possession means you have cleared the level.

Page 3: Walkthrough

The First Clue To reach the first clue you will need to activate a moving platform, by throwing a rock at it. In order to reach you must be standing on the second platform you see, then jump and fire. The platform holds a Crab, so you’ll want to destroy that before jumping onto the platform. Wait for the water burst to move down and then jump up and fire a rock.

Once on the platform, again wait for the water burst to go down, and then jump up and fire a rock. Once the rock hits the button the moving platform will rise up. Jump on it, and it will take you up to the first clue. From the first clue you can continue to move up, into the upper section of the level. The Upper Section

Page 4: Walkthrough

Be careful on this upper section of the level, as there’s a crab here that doesn’t just patrol the ground, but jumps between a lower and a higher platform. This can catch you out if you’re standing on the edge waiting for the crab to turn around, but instead it jumps up and kills you. All you need to do is wait for it to jump up then take it out in order to avoid this sneaky crab. The second clue is found at the end of the upper section, guarded by a crab. Simply jump over the water, kill the crab, and collect the clue. With the upper section complete, you now need to retrace your steps and go back to the start of the level. Turtle Section

The turtle section is a kind of obstacle course, with Squid riding a turtle through a serious of blocks and platforms that you have to jump over. There’s also a tricky star to get, that last one in the row The trick to getting pass the turtle section is to always jump as soon as you can. You’ll need to jump the moment you land on the turtle in order to clear the first block, and then jump again the moment you land from the first jump, in order to collect that last star. Getting the final clue is easy, once you get approach the platform jump onto it like any other platform, you will see the clue. Once in sit just jump over the water (please do remember that Squid is allergic to water) and retrieve the clue, then jump back onto the turtle as it approaches the end of the level, then simply jump off the turtle and get onto the rocket.

World 2 – Chalk Pitari

Page 5: Walkthrough

Accessing the first clue The first clue you are presented with is blocked off and cannot be reached, in order to retrieve this clue you must get onto the moving platform shown below and then wait for it to hit its maximum height, once it has done this jump and throw a rock at the button shown in the image below.

Once you have hit the button, back track the way you came to where the first clue was blocked off by a wall, the wall will no longer be there and you will be able to access the clue. The Crushers The Crushers are not easy to get past, they take patience and skill. These cannot be avoided as at the end of this obstacle course is the second clue which you need in order to complete the level, what you must do is wait for the crusher to hit the ground and it will then slowly start going up, once there’s room for Squid to go under, go forward and stand in front of the next one and repeat, once you have the clue you’ll need to go back the way you came, make sure to use the same tactic, the hardest part is getting back onto the platform as you have to jump for it, so be extra careful here.

The third clue Once you defeat the crushers get back on the moving platform and take it right to the top, on your way up you’ll see to your left the third clue, simply progress through the

Page 6: Walkthrough

level until you’re greeted with this:

Go onto the platform which will take you under where you just came from, go down and start going right until you see a crab, take out the pesky crab and retrieve the clue, turn around and continue on your quest. The platforms in the Sky and the final clue These are tricky, one mistake and you end up at the beginning of the level so you must be careful here. Again this requires patience and skill, for each platform you must get a small running start and then jump.

Do one at a time, don’t go trying to jump from one to the other like Tarzan, you are a Squid not Tarzan. If you do happen to stumble try not to mash the keys as this is a common thing which causes people to fall, you have to keep your cool and take it one step at a time. Once you’ve gotten past the dreaded Sky Platforms you will be shown a dead end with a drop to the very beginning of the level, but there is a clue you must hit while you fall, the best way to get it is to have a few practise goes, not actually jumping of the edge, until you feel confident enough to go for the real thing.

Page 7: Walkthrough

It’s not too hard if you are careful, one wrong move and you have to go through the WHOLE map again. Now that you’ve gotten the last clue just go back into the ship and blast off!!!


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