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Waves Audio Redesign Thesis Process Book by Frank JE Flitton (Revised)

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A visual journal detailing the process of Frank JE Flitton during his thesis project. This version contains some revisions to clarify information.
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    going on...

    T H

    E R

    E

    I S

    A

    W A

    R

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    THIS

    PROJECT

    IS A HAND GRENAD

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    there is a war going on for DOMINATION

    of the home and pro audio recording

    market where plugins are the

    armaments and my project is the hand

    GRENADE

    this war can be so

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    with

    __::REFINED ELEGANCE::__

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    1.

    ESEARCH

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    -

    MER USERAND POTEN

    TIAL USER.Usually when I would play with my band, Death Cartel, or for other acts around North America I would chat with th

    sound man or talk to other artists about their recording process. Universally, Waves plugins came up short despite

    exceptional quality when compared to rival brands like UAD and NI.

    10 years of research = Waves dated UIs inspired by the 60s+70s were lost on the 21st century creative.

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    FLUXIBLE:UX

    CONFE

    RENCE Starting off on this project, there was a lot I wanted to

    change about the way the Waves plugins suite currently

    looks and operates. After chatting with Kate Wilhelm,

    Senior User Experience (UX) Designer at Quarry previ-ously at Blackberry and IBM, she pointed out that I have

    the unique opportunity of being a potential user of the

    product I would be designing and am a current user of the

    existing Waves Plugin Suite.

    That weekend I sat down at my digital audio workstation

    but did a little mixing. I was inspecting the plugins thor-

    oughly, comparing them to competing plugins and thinking

    about what the Waves Audio Plugins could be. Using this

    method, I made a simple list of what I like about the current

    Waves Audio set up and what I would like to see changed

    from a users point of view. There many more points butthey distilled down to the following:

    BRANDING

    The Waves brand isnt carried over the

    plugins in a strong way. By making unified U

    elements I can create a visual language to

    communicate that these plugins are, infact

    made by the same company.

    USER EXPERIENCE

    Many of the plugins are very different in

    looks and layout. This can cause a head-

    ache for users. I also hope to be able to do

    more with the screen real estate to get mor

    work done with less clicking.

    DESIGN

    The aesthetic of the programs should be up

    dated to match the current state of affairs in

    the audio world. These boutique plugins wi

    get a sleek new skin that will add value to

    the user experience and the product.

    LIKES:

    A/B bar

    Undo button

    Type in values

    BPM sync control

    DISLIKES:

    aesthetic

    analogue

    skeuomorphism

    unnecessary clicks

    uncreative pallet

    All of this brought meto the three tennants

    of which my concept isfounded on.

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    The need for analog rack mounted themed UI

    is lost on most new users. Older users found

    that many of them were hard to read and harder

    to use than their more modern counterparts.

    From my testing, many of the waves pluginsfailed to reach the AA standard as defined by

    the World Wide Web Consortium (or W3C) in

    terms of colour luminance contrast and UI

    elements behave differently across their large

    offering of plugins.

    CONCLUSION:

    The plugins are constricted by their analogue

    predecessors form factor.

    Analog rack mount:Old school equipment that

    manipulates an audio signal by measurement

    of a continuous physical variable, as voltage or

    pressure that is designed to be mounted onto an

    equipment rack.

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    CLIENT NAME//

    Hypothetical Waves Audio Ltd.

    PROJECT//

    Third Year Graphic Design Thesis

    PROJECT OBJECTIVES//

    Improving the quality of the visual design (UX)

    Accessibility features (legibility, scaleable, type in values...)

    Increace precieved value of products

    Reimagine the products in a new and fresh way.

    TARGET AUDIENCE//

    My target users of my product will be 1835, mostly male,and have an interest in pro audio. They will be looking for

    the best software that will make their work stand out and

    value quality, efficiency and intuitiveness. The target user

    is probably a musician. The target users will most likely

    live in North America or Europe and can read English.

    They often use their smar tphone and computer for busi-

    ness related activities such as audio mixing and research.

    DESCRIPTION

    Identity - brand (look and feel of new material)

    UI Kit

    Redesign of 5 products

    Commercial Web Page For Bundle

    Mockups

    UI Flat UI Interactive

    Commercial Page Other (Email blast)

    CUSTOMER (USER) BENEFITS//

    Help customer create music and use the tools provided

    by the products in a simpler and easier fashion.

    SUPPORT FOR BENEFIT CLAIMS//

    In dependant research/servey.

    COMPETITION//

    Native Instruments, Izotope, Universal Audio

    DISTRIBUTION//

    Online via Webpage

    CREATIVE CONSIDERATIONS//

    Make sure to watch for UI design trends while suporting

    the boutique, top-notch quality of the Waves Audio Ltd.

    products.

    KEY MESSAGES//

    Waves Audio is an industry leader that makes quality soft-

    ware for the audio professional.

    STRATEGIC FOCUS//

    By utilizing iconography, keeping things si

    utilizing modern UI practices in addition to

    audio UI elements, the Waves Audio Ltd. p

    reimagined in a new and fresh way.

    TONE & MANNER//

    Clean, fresh, geometric, simple

    PROJECT MANDATES//LIFE SPAN

    Life span would be for the next 25 years

    redesign as per industry standard.

    AP PR OVA L PR OC ES S/ / Feedback from peers and faculty.

    TIMELINES//

    Phase 1

    Brief meeting

    Brief/planning meeting

    Student briefing

    Creative concepts for identity,

    ad (specifications required)

    Phase 2

    Finalize indentities

    UI kit

    Mockup chek point (2/3)

    Flat mockups of plugins and UI kit

    Phase 3

    Create Interactive mockups

    Product Page

    Deliver project

    DELIVERY INSTRUCTIONS//

    Submit during second semester for evalua

    EVALUATION CRITERIA FOR CONESTOGA S

    LISTED ON PROJECT SHEET//

    REFERENCE//

    Fadeyev, Dmitry. 12 Useful Techniques For Good

    Design | Smashing UX Design.

    Smashing UX Design Usability, Psychology an

    Architecture. N.p., 19 Jan. 2009. Web.

    Wilhelm , Kate. How to start out in UX, stay on to

    practices, and build your UX muscle. Starting Out

    UX Circuit Training for Any Fitness Level. Fluxible/U

    Waterloo. University of Waterloo School of Pharma

    FRANK JE FLITTON//WAVES AUDIO REDESIGN

    THESIS STATEMENT:

    Considering their function, pro audio plugins

    have a very dominant visual component.

    The quality of the user interface can add definite

    value to the UX and win customers away from acompetitor.

    Waves Audio Ltd. makes great quality audio

    plugins that lack visually. They hint at skeudo-

    morphism but are visually scattered across the

    septum from photo-realistic to a basic gradient.

    A unified UI would greatly improve the UX and

    add to the boutique quality of the Waves

    plugin suites.

    Improving the quality of the visual design can

    help with legibility, streamline a workflow, andmake the end user more comfortable. This would

    lead to better reviews, more referrals, more tuto-

    rials and all around more hype.

    By utilizing iconography, keeping things simple

    as well as utilizing modern UI practices in addi-

    tion to the traditional audio UI elements I will be

    able to reimagine the Waves Audio plugins in a

    new and fresh way.

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    My aim is to design plugins that have a

    refined elegance.

    Refined in terms of ease of use and in

    terms of accuracy that the plugins can

    convey. Elegant in terms of the overallpresentation.

    The display is overall easier to read

    and displays elegance of a consistent

    design set. Ability of using an ana-

    logue feel with digital accuracy to pro-

    duce music in the 21st century.

    The best of the past with an eye on

    the future.

    A Graphical User Interface (GUI)shouldnt be something thats hard to

    read or something in which its parts

    seem disconnected. With a consistent

    design the user knows what to expect

    in the interface presentation univers-

    ally in whatever plugin the purchase

    may be.

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    1.

    ATH WAYO VICTORY

    starts ugly,

    gets bette

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    IS WON BYUNCON-

    VENTIONAL

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    the first attempt was a lackluster:

    Original Rework

    It has the soul, but is misguided, cluttered and confused.

    //*A horrible solution.

    My attempt at refined elegance was more c

    fusing than the original and did little to imp

    the UX. The changes should be more drast

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    FAIL QUICLY AND

    CHEAPLY

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    the second attempt was worse:

    Original Rework

    Fischer-Price called,

    they want their hopes and dreams back #emotions

    //*Another horrible solution.

    This was just a new skin that did not live up

    the companies boutique standard and, fran

    looks like it could be a toy. Again, the chang

    should be less superficial.

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    THIRD TIME

    IS THECHARM...

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    the third attempt something magical happened:

    I noticed that the vector outlines of drawing the

    UI elements functioned better than when I

    coloured them.

    This new direction has a raw infographic feel

    that captures the refined elegance the

    audio creative of the 21st century craves.

    By allowing mulitiple input methods for manual

    fine tuning or typing in values it meets acces-sibility standards. Also, all of the colours have

    a contrast exceding 4.5:1 (AA WC3 contrast

    standard for small type in a layout) to ensure

    that all the users can use these UI designs for

    years to come.

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    .

    HE PLANSVOLUTION

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    Images from my original concept:

    These original knob designs show how the design process

    came full circle.

    Their streamlined form allows the user to modify multiple

    related properties of the effect while saving screen space.

    It is also a visual illusion to a knob like on a mixing board

    which will help older users feel at home and be a conve-

    nient metaphor for new users that have experience with

    using hardware like an electric guitar or guitar pedals.

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    PHIPHIPHIPHIPHIPHI

    PHIPHIPHI

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    The new design is based off of phi/Fibonacci.

    For Example:

    The spacing of the white tracks on the knobs

    is 1 pica, interior padding is 1 pica and the in-

    terior elements are is 2 picas tall.

    It all fits together forming a modular UI that can

    be adapted across a suite of other plugins. As

    a proof of concept, I chose to pull the design

    across five plugins including:

    L2 Ultramaximazer

    Center

    Vocal Rider

    W43

    Renaissance Compressor

    These plugins have common UI elements

    found in audio effect plugins as well as a

    customized component.

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    My sketches to arrive at UI components:

    Sliders

    Threshold gauges SolutionButtons

    For this third attempt, I started from scratch and gradually

    stripped the elements back to their most baisic forms.

    The button graphic in this

    setting is comparable to a

    track slider on a typical

    mixing board.

    -12. 5- 12.5

    -12.5

    -12. 5- 12.5

    -0.2

    NORMAL

    TYPE 1

    24 BTS

    NORMAL

    TYPE 1

    24 BTS

    NORMAL

    TYPE 1

    24 BTS

    -10.0 -1 0. 0 -10.0

    THRESH

    -10.0

    THRESHOL DTHRESHOL D

    -10.0

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    My sketches to arrive at UI components:

    Knobs

    Finals used in comps Solution

    In addition to setting values,

    this knob model has the abil-

    ity to let the user maniplulate

    the signal.

    THRSHOLD-12.5

    -12.5 -12.5

    THRESHOLD-12.5

    -12.5 -12.5

    threshold-12.5

    -12.5 -12.5

    threshold

    -12.5

    -12.5 -12.5 =

    spread

    74%

    74% L 74% R =

    spread

    74%

    74% L 74% R =

    spread

    74%

    74% L 74% R

    threshold

    -12.5

    -12.5 -12.5

    =

    slider

    2 option

    52% L 90% R

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    3.

    ATTLESHAT WON

    HE WAR

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    Like anything, the layouts started on paper. Here are select scans from my sketch books:

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    UISIDE/SIDE

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    Original Rework

    This plugin was an experiment to display the information in

    three different ways: The ring, waveform and knob/dials.

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    Origional Rework

    If you watch a tutorial of how to use this plugin, you will

    quickly see that its fuction is confused by its form.

    The rework may appear to have more going on but it takes

    the user through the workflow in reading order.

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    Exploration:

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    Original Rework

    As a proof on concept, this plugin illustrates how sliders could

    be used as part of an equalizer (EQ). Note that the rework

    displays the value so that the user has an acute awareness.

    The type could also be a text field to deliver more control.

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    Original Rework

    This simple compressor is much more space effecient.

    It quickly lets the user make their adjustments in this com-

    pact UI.

    The output knob shows the

    adjusted level inside the track.

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    Original Rework

    Used to enhance or supress stereo sounds, the Centers

    dated UI is restrictive and the small knobs make it hard to

    target specific sounds.

    By blowing up the center

    ring and placing the controls

    along it the function and use

    becomes more clear.

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    Rework

    The Center plugin makes use of graduated panning by

    using the equationy = 0.006*x^2+0.3*xto redistribute the

    values where y is the adjusted angle and x is the desired

    perceived percent toward a side from the center. This will

    allow the end user to accurately place and isolate the

    fringe frequencies in the signal giving as perceived by the

    listener. This will help in giving the user a wider sounding

    mix that is true to the placement of the markers in the UI.

    SIMPLE EX PLANATION:

    When stereo audio is panned (a process of splitting the sig-nal more to the left or right bus by a set amount) it is often

    split along a curve as opposed to a linear one.

    For example, 30 is interpreted as half way, 50%, to a sideas opposed to the linear interpretation of 4 5.

    0.0

    3.75

    8.68

    14.97

    21.81

    29.94

    39.30

    49.80

    60.19

    72.50

    90.00

    deg

    to

    turn

    graduated panning curve

    (if 30deg = 50% then)

    % of panning

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    GOTTA ANI-MATE /

    PRESENT.Thanks for reading!

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    Original Statement:

    Considering their function, pro audio plugins have a very dominate visual component. The

    quality of the user interface can add definite value to the UX and win customers away from a

    competitor. Improving the quality of the visual design can help with legibility, streamline a

    workflow, and make the end user more comfortable. This would lead to better reviews, morereferrals, more tutorials and all around more hype.

    Waves Audio Ltd. makes great quality audio plugins that lack visually. They hint at

    skeudomorphism but are visually scattered across the septum from photorealistic to a basic

    gradient. A unified UI would greatly improve the UX and add to the boutique quality of the

    Waves plugin suites. By utilizing iconography, keeping things simple, utilizing modern UI

    practices in addition to the traditional audio UI elements I will be able to reimagine the

    Waves Audio plugins in a new and fresh way.

    Accessibility Features:High contrast colour layouts adhere to AA and AAA standards for luminance to enhance

    readability for low vision of different types of colour blindness. The minimum luminance

    contrast for small text to achieve AA is a contrast ratio of 4.5:1. The font Helvetica Heavy

    set in lowercase (where possible) was chosen for its outstanding legibility at small sizes. The

    red and green hues were chosen as they are audio industry standard colours.

    By using a grid the UI elements are easier to get acquainted with across the effect suite and

    are easily identified.

    The interfaces elements are also designed in a way to allow function in a touch input basedenvironment. This may be more relevant in the future as more tablets are equipped with full

    operating system distributions and touch panels become affordable for desktop and laptop

    workstations.

    Any sliders have a text field companion where the user can input a desired number directly

    into the program. In addition to making this more accessible it is a definite value added

    feature for advanced users that will calculate various measurements relating to their sound

    like delay or reverb timings or compression settings based on their signals input metrics and

    various equations.

    Why Circles?

    Music and audio in general is based on revolutions of patterns whichin theoryare non-

    terminating. The clearest examples of this are tones and scales where they can be express as

    the linear sequence ABCDEFG but start again at A or G. This can also be seen

    mathematically where 440Hz, the A note, is the same note but an octave lower when halved

    to 220Hz or an octave higher when doubled to 880Hz.

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    Circular knobs are also an extremely efficient UI mechanism that is often found on audio

    equipment like guitar effect pedals and rack mounted units alike. In theory, one may fit three

    knobs with padding in the same area that a track from a slider would take if the width of the

    sliders grip and the knob are the same. (C=2 r DRAW DIAGRAM)

    In addition, the perceived gradual nature of audio (many of the numbers are perceived to

    ease in and out when listening) the visual of a circle provides a convenient vehicle.

    Common UI Components:

    Sliders: Often in a vertical orientation, these are often used to control the volume of the

    signal in whole or part. It is most commonly found representing input/output levels to

    mimic a mixing board. By listing the numeric value on the face of the slider the user can

    easily find the sweet spot manually or type in values.

    Buttons: Commonly representing binary commands (on and off). Dropdowns are signifiedby the double dot underneath the button. If the buttons are circled then they are related

    commands to the plug-in. Inactive plugins lack a coloured border, it is black.

    Gradual Panning:

    When sound is coming from two speakers at equal levels it is perceived that the sound is

    coming from a position between the two of them. This front position is only seen as

    center from HRTF (head related transfer function) when listening with headphones.

    When the level of the sound is inconsistent from the two speakers the ear interprets binaural

    sound somewhere in 3D space. With a typical two speaker set up, the sound would fall

    somewhere along the x-axis going from left to right.

    When stereo audio is panned (a process of splitting the signal more to the left or right bus by

    a set amount) it is often split along a curve as opposed to a linear one. For example, 30 is

    interpreted as half way, 50%, to a sideas opposed to the linear interpretation of 45. To

    help the end user take advantage of this phenomenon and place their sounds accurately and

    in context many modern digital audio workstations interfaces such as Acid, Logic and

    Studio One implement an easing feature when manipulating stereo (left and right channel)

    audio panning.

    The Centerplugin makes use of this feature by using the equation y= 0.006* x 2+0.3*xto

    redistribute the values whereyis the adjusted angle and xis the desired perceived percent

    toward a side from the center. This will allow the end user to accurately place and isolate the

    fringe frequencies in the signal giving as perceived by the listener. This will help in giving

    the user a wider sounding mix that is true to the placement of the markers in the UI.


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