+ All Categories
Home > Engineering > WE16 - Virtual Reality - Beyond Gaming

WE16 - Virtual Reality - Beyond Gaming

Date post: 22-Jan-2018
Category:
Upload: society-of-women-engineers
View: 207 times
Download: 4 times
Share this document with a friend
13
Virtual Reality Beyond Gaming WE16 Lightning Talk
Transcript

Virtual Reality Beyond Gaming

WE16 Lightning Talk

Elizabeth Dabbs

Senior Consultant, Booz Allen Hamilton

B.S. in Computer Science, Art minorCollege of William & Mary

- Web development : responsiveness, modernization, accessibility

- Rapid Prototyping- Content Management Systems

- Animation- Computer Graphics- Human-Computer Interaction

Interests

“Virtual Reality (VR) is a set of technologies that are aimed at fooling your senses into believing that you’re in a different environment than the real world”- Kim Pallister

The illusion that we are present where we are not

1931

1965

1962

1911

1939-

Current Technology

How does virtual reality work?

Technical Challenges – VR is taxing for a computer

VR @ Booz Allen Hamilton

- Tour of the human circulatory system

- Informative heads-up-display- See the body’s vessels and heart

through a virtual nanobot- Gaze-based speed controls- Studio-quality narration and sound

CelluVR

3D Hospital

Immersive training and exploratory analysis simulation of a hospital environment.

- Head tracking technology to quickly explore the model for trends using different viewing perspectives

- Configurable simulation models patient flow and contaminants within an enclosed environment

- Easy to adjust staffing levels and treatment protocols

We do it all with…

What else could VR be used for?

Glen Keane – Disney Animator for 38 years. Worked on Little Mermaid, Aladdin, Tarzan, Pocahontas, …

Your turn!How could virtual reality disrupt each of these industries?

What other fields could use virtual reality to solve complex problems?

Thank you!


Recommended