+ All Categories
Home > Documents > Wearable New

Wearable New

Date post: 06-Apr-2018
Category:
Upload: arun-rockzz
View: 219 times
Download: 0 times
Share this document with a friend

of 32

Transcript
  • 8/3/2019 Wearable New

    1/32

    Wearable Computers

  • 8/3/2019 Wearable New

    2/32

    Overview Purpose

    The early days

    Technology discussion

    Gadget requirements

    Real life applications Capabilities and limitations

  • 8/3/2019 Wearable New

    3/32

  • 8/3/2019 Wearable New

    4/32

    Purpose Computer subsumed into personal space of the user,

    controlled by the user, and has both operational andinteractional constancy

    Always on and accessible, body/mind extension Different from wrist watches, PDAs, wearable radios

    etc : they are fully functional computers

    Need :- todays computers are not personal

    A person's "personal" computer should be alwaysavailable, and interact with the user based on contextof the situation

  • 8/3/2019 Wearable New

    5/32

    The Early Days Steve Mann :- Inventor of

    wearable computer

    1st wearable computer built in

    1979,during the pre-laptop, earlycomputer era

    Barely usable :- Absence oflightweight, rugged and fast

    processors and display devices Eyeglass mounted multimedia

    computer developed during1980s

    Powered by the MIT

  • 8/3/2019 Wearable New

    6/32

  • 8/3/2019 Wearable New

    7/32

    Operational Modes Constancy: The computer runs continuously, and is

    always ready to interact with user.

    Augmentation: computer should serve to enlarge

    the intellect, or enlarge the senses. Mediation: computer can encapsulate us

    Solitude: allow us to block out material entering theencapsulated space

    Privacy: allows us to block or modify information leaving theencapsulated space

    While units of wearable computing may use mixtureof these concepts, augmentation is more general

  • 8/3/2019 Wearable New

    8/32

    Attributes Unmonopolizing of the user's attention :- You can

    attend to other matters while using the apparatus Unrestrictive to the user: You can do other things

    while using it Observable by the user: Always available. You can

    use it when you want. Controllable by the user: You control it.

    Responsive to the user.

    Attentive to the environment: Environmentallyaware, multimodal, multi-sensory.

    Communicative to others:used as communicationmedium by the user when required

  • 8/3/2019 Wearable New

    9/32

    Properties Constant:always ready. May have sleep modes

    but never dead . Personal: human and computer are inextricably

    intertwined. Prosthetic: true extension of mind and body. Private:others cant observe or control it unless you

    let them. Assertive: There can be a barrier to prohibition or to

    requests by others for removal during times whenyou wish such a barrier.

    Expressive:Acts as a direct communication media orassists communication

  • 8/3/2019 Wearable New

    10/32

    Rational Details Software

    Wear Comp OS (WOS) commonlyused.

    Free and open source softwares and

    OSes generally used free andcustomizable.

    Hardware

    1) Head Mount Display (HMD)2) Camera

    3) Audio, i.e., speaker andmicrophone.4) Input Device, like keyboard5) The computer itself6) The network connection

  • 8/3/2019 Wearable New

    11/32

    Head Mounted Display (HMD) Small screen, typically

    covering one of youreyes.

    Works like an ordinarymonitor, providing animage floating in the airin front of you.

    LCD or TFT technology.

    Used to be a real CRT inthe old days.

  • 8/3/2019 Wearable New

    12/32

    Head Mounted Display (HMD) Transparent displays

    allows augmentedreality, where virtual

    information overlaps thereal world.

    Opaque displays areless sensitive to thebackground noise.

    Present state of theart:- smallest andadvanced.

  • 8/3/2019 Wearable New

    13/32

    Camera Any small camera:-

    ordinary web camera orcustom made camera.

    Should be placedsuitably:-

    Head, follows usersgaze.

    Shoulder, morestable.

  • 8/3/2019 Wearable New

    14/32

    Input Device Keyboard

    Virtual keyboard using EPT.

    Chording keyboard

    FrogPad.

    Arm Strapped Keyboard

    Mouse Wearable fingertip mouse

  • 8/3/2019 Wearable New

    15/32

    Input Device Gestures

    The Gesture pendant

    Uses hand movement for controlling household

    devices. Uses fingers for dialing numbers

    Voice recognition Suitable at times, but not as a generic solution for

    everything. Multi-modal interfaces

    Combining several types of input e.g. voice andgestures.

    Complex to design an efficient multi-modal interface

  • 8/3/2019 Wearable New

    16/32

  • 8/3/2019 Wearable New

    17/32

    The Computer Itself

    Heart and brain of the wearable Anything small but powerful enough. PC-104 was the first of the kind, developed in 1987. Xybernaut Corporation provides wearable/mobile

    computing hardware, software and services Giant in the field. Produces Atigo tablet PC, Poma wearable computer,

    and the MA-V (Mobile Assistant) wearable computer.

  • 8/3/2019 Wearable New

    18/32

  • 8/3/2019 Wearable New

    19/32

  • 8/3/2019 Wearable New

    20/32

    Network connection

    Benefits of having anetwork

    Access to the Internet.

    Communication.

    Wireless network connectionused:- reduces additionalburden of wiring

    Bluetooth, IR, GPRS orUMTS (3G) connections arecommonly used.

  • 8/3/2019 Wearable New

    21/32

    Powering the Wearable

    Power is a significant problem inthe current state of wearablecomputer development.

    All the devices used consumepower.

    Batteries used in the past and inpresent :- they never last enough

    Burden of recharging after use.

    Typical power consumption ~ 5W

  • 8/3/2019 Wearable New

    22/32

    Powering the Wearable

    Examples of human power availability

    Body heat, 0.6 4.8W (wetsuit clothes)

    Breath, 0.4 2.5W (pressure mask)

    Blood pressure, 0.2W (turbine)

    Limb motion, 0.3 1.5W (pulleys)

    Finger motion, 0.019W (keyboard typing)

    Walking, 5 8W (shoe generator)

    Power generated while walking could be harnessedto power the wearable.

    technique is in budding phase now .

  • 8/3/2019 Wearable New

    23/32

    Batteries of the Wearable

    Low cost batteries (early versions) lead acid batteries

    two 12 Volt batteries required for constant applications

    Inexpensive but bulky High performance batteries (now used)

    Li-Ion batteries used

    minimum of four batteries is required

    Voltage Regulator needed to keep the voltage of Li-Ion batteries constant

    Various components of the wearable require differentvoltage

  • 8/3/2019 Wearable New

    24/32

    Interconnecting Gadgets

    Connecting with wires :- cumbersome Wireless :- comfortable, but easier to eavesdrop

    on.

    Solution:- Integrate into the special clothesweaved using special fabric that have electricalconductive paths in it.

    Silk Organza developed by MIT conductselectricity.

    It consists of two types of fibers First fibers is an ordinary silk thread Second is a copper foil wrapped silk thread.

    Copper foil gives conductive properties.

  • 8/3/2019 Wearable New

    25/32

    Interconnecting Gadgets

    Metallic yarn preparedusing silk organza.

    This yarn can be sewn orembroidered.

    A strip of the fabric wouldbasically function like aribbon of cable

    Insulating material used tocoat the fabric to avoidshort-circuits.

  • 8/3/2019 Wearable New

    26/32

    Interconnecting Gadgets

    Fabric is cut into suitableshape,.

    Electronic components, like

    resistors, capacitors and coilsare directly sewn to the fabric. Other electronic devices can be

    snapped into the fabric byusing some kind of grippersnaps, which pierce the yarn tocreate an electrical contact.

    These devices can then easilyremoved in order to clean thefabric.

  • 8/3/2019 Wearable New

    27/32

    Real Life Applications

    Augmented reality (AR) Term for a live direct or indirect view

    of a physical real-world environment

    whose elements are merged withvirtual, computer generated images,creating a mixed reality.

    Achieved by using HMD

    MediWear

    It closely monitors the wearer's bodyfunctions and the moment that anyone of them becomes critical, the pre-defined medical unit is notifiedremotely.

  • 8/3/2019 Wearable New

    28/32

    Real Life Applications

    Smart shoes Inside the shoes there is an array of transducers that

    picks up the impact upon the ground.

    Pass to the network the users speed and informationabout the terrain

    Safety net Groups of individuals connected together wirelessly

    creating a virtual small-town global neighborhood

    aims to reduce crime. Military Applications

    Smart shirt

    Used to find the exact location of a bullet wound

  • 8/3/2019 Wearable New

    29/32

    Capabilities

    Portable, flexible, always accessible, private,convenient, fashionable.

    Enhanced communication.

    Used to recognize a person in a high alerted areasuch as an airport. Unlikely to be dropped or lost . Able to use wearable computers to complete daily

    tasks such as a computer which tracks the

    movements and habits of a person. Can be used by surgeons (attached to their arms),

    this can save time as the surgeons can look at thewearable for information, this will help improve theefficiency of an operation.

  • 8/3/2019 Wearable New

    30/32

    Limitations

    Constraints of any wireless network Limited bandwidth.

    Security.

    Reliability subject to interference. Speed - ~ 1-108 Mbit/s, reasonably slow.

    can cause interference in other devices.

    Other tough issues Technical - HMD screen still low resolution, no seamless

    mechanism for I/O. Social - privacy and security.

    Economical market still small, high cost

    Political - access rights and spectrum ownership.

  • 8/3/2019 Wearable New

    31/32

    Conclusion

    Wearables today technology does not allow anyone to carry enough

    computing power on oneself.

    uncommon, expensive, advanced wearables are very difficultto use.

    Conventional interaction devices like keyboard that degradeperformance are used.

    Wearables tomorrow

    Integrate users information with his/her work environment. User-friendly, smaller, lighter, smarter.

    Seamless I/O.

    One can wear without it even being noticed.

  • 8/3/2019 Wearable New

    32/32

    Thank You


Recommended