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    WEARABLE

    COMPUTERS

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    Wearable computers are computers that are worn on the

    body.

    Wearable computers are especially useful for applicationsthat require computational support while the user's hands,voice, eyes, arms or attention are actively engaged with

    the physical environment.

    One of the main features of a wearable computer isconsistency.

    Another feature is the ability to multi-task.

    It can therefore be an extension of the users mind and/orbody.

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    How does a Wearable Computer

    look?

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    A typical wearable computer will have a motherboard worninside a fashion garment, connecting all the components of

    the system.

    The components will be placed at different parts of the bodyas per the user convenience.

    User input to the computer is either mostly voice driven or

    sensed from gestures or body motion.

    The display and audio output generated by the computer will

    be relevant to the context and environment.

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    EXAMPLES OF WEARABLECOMPUTERS

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    The first wearable computer could be as early as the 1500swith the invention of the pocket watch.

    The system was a concealed cigarette-pack sized analogcomputer designed to predict roulette wheels.

    A data-taker would use microswitches hidden in his shoes to

    indicate the speed of the roulette wheel, and the computerwould indicate an octant to bet on by sending musical tonesvia radio to a miniature speaker hidden in a collaborators earcanal.

    Private eye concept originated by Thad Starner and beingdeveloped by Bradley Rhodes at the MIT Media Lab.

    As you enter a room, your wearable computer could sensethe people present and remind you of their names or personalhistory.

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    In 2002, as part of Kevin Warwicks ProjectCyborg, Warwick's wife, Irena, wore anecklace which was electronically linked toWarwick's nervous system via an implantedelectrode array.

    The color of the necklace changed betweenred and blue dependent on the signals onWarwick's nervous system.

    Eurotech offers the ZYPAD, a wristwearable touch screen computer with GPS,Wi-Fi and Bluetooth connectivity and whichcan run a number of custom applications.

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    Steve Mann now uses an ultra compact computer, which is

    hooked up to a special pair of eyeglasses that captures audio andvideo and can display things to him like a computer monitor.

    Mann can interact with the computer

    through voice commands and it is with him at all times.

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    The glove controlled interface that the actor TomCruise manipulates in the film. Using a special pair

    of gloves, cruise can control a large screen in front

    of him, moving digital objects.

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    APPLICATIONS

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    Immediate access to important data for anyone whose

    occupation requires mobility, such as real estate agents,

    rural doctors, fire and police professionals, lawyers incourtrooms, military personnel, and many others.

    The ability to take notes immediately. For example, for

    reporters, geologists, botanists, vendor showrepresentatives.

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    ADVANTAGES

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    Enhanced Communication.

    Wearable Computers can be used to recognize a personin a high alerted area such as an airport.

    Able to use wearable computers to complete daily taskssuch as a computer which tracks the movements andhabits of a person.

    Makes tasks more easier such as Wearable Computerscan be used by Surgeons (a Wearable Computerattached to their arms),

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    DISADVANTAGES

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    Equipment can be heavy.

    Expensive.

    Some Wearable Computers can consist of a lot ofwiring.

    Can cause irritation in heat.

    Side-Effects such as Headaches.

    Can be used to gain an unfair advantage over otherssuch as Casinos.

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    CONCLUSION

    Wearable computer will provide safety, efficiency

    and comfort for users.

    True extension of mind and body.

    Enhance the quality of life of the user at work

    place and in all parts of daily life.

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    THANK YOU

    STEFFI LAZAR

    S2 MCA

    VAST


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