Joanna Górka, project manager of DT.Uni - Design Thinking Approach for an
Interdisciplinary University. Experienced in project management, conducting workshops and
seminars, and cooperation with NGO’s and non-commercial sector.
Maria Curie-Skłodowska University (Lublin, Poland)
e-mail: [email protected]
Online tools supporting design thinking workshops
Keywords: online tools, design thinking, workshop, web platform
Abstract: The ongoing COVID-19 crisis has shown that flexibility and fast adaptation to the
new reality is essential not only in business but also in education sector. Modern
organizations should always be prepared and open to new solutions and ideas. One of the
most important assets of using design thinking approach is user-centered designing.
Switching from an offline to an online event in a few weeks is very challenging but not
impossible. The key is to find perfect online tools which support workshop implementation.
Last few months have shown all of us how fast we can adopt to a new situation and
how flexible our working/studying structures are. It was and still is, a great exam for all
Higher Education Institutions (HEI). For some of them, changing the working and teaching
styles was very difficult. The same structure, built for decades, wasn’t flexible enough and
adapting to the new reality required hours of work in different units.
According to current law and regulations in each country, all Universities from the
DT.Uni consortium1, needed to indicate some changes and updates, eventually ending up
cancelling all offline activities (lectures, classes, events, business trips). The International
Innovation Bootcamp for students within the DT.Uni project was planned as a 4 day event in
Lublin (Poland) from April 21st to April 24th. All workshops materials were already prepared,
the agenda was set, Partners and informal meetings confirmed. Due to the COVID-19 crisis,
it was not possible to gather in Lublin and whole team had to rearrange the plans.
1 The project Dt.Uni - Design Thinking Approach for an Interdisciplinary University is coordinated by Maria Curie-Skłodowska University (Poland) in cooperation with 7 partners: Ekonomicka Univerzita v Bratislave (Slovakia), Birmingham City University (the United Kingdom), Technische Universitaet Dresden (Germany), Universita Degli Studi di Roma la Sapienza (Italy), Haskolinn a Bifrost (Iceland), Universiteit van Amsterdam (the Netherlands), Instituto Politecnico da Guarda (Portugal). The project (reference number: 2017-1-PL01-KA203-038527) has been co-funded by the Erasmus+ Programme of the European Union. More information about the project: www.dtuni.umcs.pl
Following a number of online meetings, the core team decided to organize the event
in a virtual reality and use online tools to manage the design thinking workshop. Challenged
by the lack of time2 and uncertainty over university organization, the team was to plan online
activities while being extremely flexible. Right after setting up the new date, the decision
about the final agenda of the workshop (limited to exploring and developing the challenges)
and used tools (one for communication and one as a working space) was made. Further work
on adapting the materials and preparing the working space for students was made by Natasa
Brouwer-Zupancic, Andre Nusselder (both from Universiteit van Amsterdam - coordinating
partner for this activity) and Joanna Górka (MCSU, project manager).
The online workshop successfully kept the interactive character which is the very
feature of a design thinking approach. The students developed varied competences, such as
improving their capacity to solve complex problems, adapting to rapidly changing
circumstances, critical and creative thinking, flexibility, ‘learning to learn’, teamwork, and
language skills (the workshop was run in English and students were working in mixed
groups). The goal was for each team to develop a unique design vision or point-of-view to a
complex (wicked) problem, and frame it in an innovative way.
Finally, from 5th to 7th of May 2020 an International Student Workshop on Design
Thinking, took place and 33 students from 7 Partner’s universities participated in it3. The
features for a tool for communication and working space that were taken into account by the
team are presented in the Table 1.
Table 1. Requirements for online tools
Tool for communication Working space tool
1. video and audio connection for
participants,
2. ready to work in a group up to 70
participants,
3. scheduling the meeting,
4. recording feature,
5. chat,
1. no limit for the number of editors,
2. canvas with basic templates you can
adopt to your needs,
3. possibility to use own templates and
prepare the canvas before sharing
with participants,
4. easy to download the final results,
2 The final decision about cancelling the event in Lublin and preparing the online activity was made at the beginning of April 2020.3 Due to final exam session at Haskolinn a Bifrost, Icelandic students were unable to attend.
6. splitting into rooms/groups during
the meeting,
5. easy to manage for participants,
6. possibility to add
images/videos/links,
Prepared by Joanna Górka
After preparing the list of possible online tools, the team decided to ZOOM (https://zoom.us/)
and MIRO (https://miro.com/).
Preparing the tools before the workshop
The long hours of work have started even prior to the workshop. On top of recruiting
participants, sending invitations and emails with pre-tests, as well as working with online
tools, it was crucial for the team to make sure the activities’ quality is maximized. . Firstly,
Joanna, Natasa and Andre carefully tested chosen tools and all of their features to determine
how those can be used and what possible problems might the participants come across.
During 1-hour ZOOM meeting, they carried out tests on creating the breakout rooms,
splitting into groups, coming back to plenary room, saving chat and recording. The testers
noticed, i.e. that the breakout rooms’ chats and plenary rooms are separated. To assure the
comfortable communication between organizers and facilitators, they decided to use simple
google doc document as an internal chat. The next step was to prepare the working spaces for
each group in MIRO by preparing own templates based on previously agreed agenda. The
final look of the plain board is presented in the picture 1.
Picture 1: Plain boar for group collaborative work
Source: Prepared by Joanna Górka at MIRO
After that, on 30th of April, the team of organizers and facilitators arranged ZOOM
meeting to get familiar with the tool and see how it will be organized. This kind of online
kick-off is significant to all beginners who conduct online workshops and no one from the
team has had previous experience in this way of group work/ teamwork 4. Students who took
part in the meeting, were informed the day before on what tools would be used and were
given instructions on how to join them. During the introduction part of the workshop,
organizers advised of all basic information on ZOOM and MIRO as well as reminded the
participants about the working rules. Unfortunately, during the first 20 minutes, some
technical problems appeared (MIRO access issues, splitting into rooms feature etc.).
However, this would have taken much longer without carrying out previous tests.
Work in ZOOM
The team decided to use ZOOM as a basic tool for communication between all
organizers and participants. Fortunately, the organizers were able to use the UvA licence and
there was no need to pay extra for the professional access to the tool. The workshop was
conducted in:
1. a plenary room,
2. 9 breakout rooms - one for each group.
4 The value of the kick-off (not only for team members but also for participants) was mentioned by all 4 interviewed experienced process moderators: Agnieszka Mróz, Martyna Tarnawska, Paweł Baryła and Krzysztof Ożóg. They confirmed, this is the best way to make sure that users know basic features of each tools and to avoid most of the problematic situations.
The workshop introduction was available to all of the invited participants and
organizers (44 persons in total) and was run in a plenary room. It consisted of introduction to
the workshop in general along with introduction to each of activities, summing ups, groups
presentations and self-reflection part. The rule was as follows: one person from organizing
team speaks (mostly Andre Nusselder) while others are either writing on chat or using ‘raise
a hand’ button to if notify they want to ask/comment something (see: Picture 2).
Picture 2: Plenary room
Source: Screenshot from ZOOM, 5th of May 2020
One of the most important feature of ZOOM is the possibility to manually move
participants into smaller groups and being able to work in ‘breakout rooms’ without closing
the tool or connecting in other way. What’s more, there is also an option to limit the time in
breakout rooms - once the time for the exercise ran out, participants were automatically
taken back to the plenary room . The breakout rooms were used by the groups during the
work on their tasks. Each group consisted of students and at least one facilitator just in case
there was a need for further explanation or any questions arised.
The work in ZOOM went very smoothly. Is was easy for the team to manage the tool
and use needed features like recording (groups final presentations), sharing screens (during
presentations), and the chat (especially to ask questions or as a platform to self-reflection
after the workshop) - see Pictures 3 and 4 below.
Picture 3: Sharing screens in ZOOM (examples from group presentations)
Source: Screenshots from ZOOM, 7th of May 2020
Picture 4: Self-reflection at chat in ZOOM
Source: Screenshot from ZOOM, 7th of May 2020
Work in MIRO
MIRO (miro.com), as described on their website, is an online collaborative
whiteboard platform to bring teams together, anytime, anywhere5. The tool is very popular
within design thinking facilitators and in the last couple of years has been competing against
MURAL6. While working in MIRO, users can prepare their own templates and adjust the
white canvas however they want, or use and adapt internal templates which are shared by the
producer for free (some of pre-defined templates are presented in the picture 5).
5 https://miro.com/6 MURAL will be described later on in this article.
Picture 5: Templates for design thinking process in MIRO (examples).
Source: https://miro.com/templates/
As it was mentioned above, each of 9 groups get their own board/working space. The
prepared canvas (presented in the picture 1) included:
1. the agenda with the timeframes and information about financing,
2. the templates for all 8 exercises with instructions and tips,
3. additional sticky notes.
The way of using the tool during the workshop, was individual. In some groups, all
participants were actively filling up the templates with their ideas, in others, one ‘writer’ was
chosen to make notes and put them on the screen. What’s more, participants not only used
basic tools like notes or text frames, but also decided to use images, links, created new frames
etc. (some examples are presented below).
Picture 6: Working in MIRO - using different features
Source: Screenshots from MIRO, 7th of May 2020
In the day between the sessions, students were able to use the tools of their own
choice or MIRO. The rule was to be ready to present what they found out during the
presentations. Some groups decided to prepare separate presentations (in Power Point), others
used external tools to gather the research results (online surveys tools, notes from interviews
in google sheet)and then pasted them into the board in MIRO (Picture 7).
Picture 7: Presenting field exploration results in MIRO
Source: Screenshots from MIRO, 7th of May 2020
The option of adapting whiteboards and adding own materials (in different formats)
are the most important advantages of using MIRO in design thinking processes/workshops.
The needs of facilitators and participants can be fulfilled by using this platform.
Participants’ opinions
During the workshop, all organizers and facilitators were assisting students in using
online tools and finding solutions to problematic situations (especially at the beginning of
work). After the workshop, participants were asked to share their feedback in an anonymous
questionnaire. The question about the tools was the following: What do you think about the
tools we were using (ZOOM and MIRO)? Did you find them useful and helpful for working
online? What other tools would you recommend us to use next time? All of the gathered
answers (21 from 33 participants) were positive (some examples below, original writing):
I found them surprisingly useful, I had never worked with Miro before and I think that
I will definetly incorporate it in the future.
Zoom was also a great tool for communication and the breakout-Rooms worked
really well.
zoom and miro were really helpful, I liked the splitting in zoom and miro was really
handy
One person noticed and mentioned problems: I found them both very pleasant, but
Miro has some problems in managing access and editors and another one suggested a
solution to make it better: MIRO was great and useful! It might be a good idea to provide a
video tutorial to make the best use of it. Also zoom is useful, but it is best to connect with two
devices. As for other recommended tools, the CANVA (canva.com)7 - for making nice
storytelling and Slack (slack.com)8 - for communication, were mentioned.
The team fully agreed on the positive feedback on the chosen tools, as they both
meet needs and expectations. Using them was in no way problematic which proves well that
design thinking process may be implemented online without any obstacles
Other recommended tools for collaborative work
Due to the COVID-19 crisis, many companies and institutions couldn’t avoid
changing the way of working and decided to cancel or rearrange planned activities. Where it
was possible, they switched to remote work on daily basis. The way of implementing changes
in the organizations has also been modified and design thinking (or service design) processes
are too, carried out online.
The author asked 4 professional facilitators and moderators of the processes for
sharing their experience on how every-day work changed because of current situation in
Poland9. All of them proved to be very flexible and showed their ability to adapt to a new
situation in a timely manner. Since all offline events were cancelled in Poland (25th March),
7 CANVA - easy to manage web application to create stunning designs and documents.8 Slack - communication tool, perfect for remote teams. By working in channels gives team members a shared view of progress and purpose.9 Interviewed professionals:Agnieszka Mróz - Service Designer, user researcher, facilitator in Service Sandbox Agnieszka Mróz, member of Concordia Design trainers team, over 10 years professional experience in the field.Martyna Tarnawska - Service Design Lead & Digital Marketing Trainer at Socjomania, 5 years experience in the field.Paweł Baryła - service designer working on digitalization and promotion Moje ING mobile app, supporting process development and individual clients banking.Krzysztof Ożóg - consultant, trainer/facilitator and speaker in the field of service design thinking and customer experience, from 2017 in FUZERS team.
they switched to remote work with their clients and started conducting the workshops and
processes while using different online tools.
For security reasons, some companies and public institutions required using internal
communication and/or working space tools which meant that at times, the facilitator was not
able to work in the preferred tool.. As long as they could prepare the whiteboards platform
before the work, it wasn’t problematic. See below some examples of tools they are using with
given comments:
1. Metroretro (https://metroretro.io/)
Collaborative web application created to help teams run productive, engaging and fun
retrospectives. It is based on using sticky notes that can be assigned to various categories. It
also allows an unlimited number of users to work at the same time, has internal emojis as
well as a voting option. The application is asy in terms of applying adaptations and creating
your own templates. As Paweł said: easy as using flipchart while making Persona or
Customer Journey templates.
2. MURAL (https://www.mural.co)
The most popular digital workspace for visual collaboration, used by Agnieszka, Martyna,
and Krzysztof. As summed up on their website: People benefit from MURAL’s speed and
ease of use in creating diagrams, which are popular in design thinking and agile
methodologies, as well as tools to facilitate more impactful meetings and workshops10. Very
similar to MIRO, still competing with this platform for the first place in all rankings. Features
mentioned by facilitators
- allowing the facilitator to block a part of the board,
- cheaper when working in bigger groups (no additional fees for guests),
- timer and voting option,
- predefined templates,
- easy board export (in different formats).
3. Other used in specified purposes as additional tools to MURAL:
- Stormboard (https://stormboard.com/) - for ideation phase of the process,
recommended especially for brainwriting,
10 https://www.mural.co/
- Mentimeter ( https://www.mentimeter.com/) - for live polls, quizzes, word clouds,
Q&As - very useful during longer sessions to attract participants and introduce short
and fun activities,
- Funretro (https://funretro.io/) - fun sprint retrospectives, very similar to Metroretro,
- Conceptboard (https://conceptboard.com/) - for working on mind maps. Allows to
collect ideas, visualise them, attach one to another.
The future
The ongoing crisis has shown that flexibility and fast adaptation to the new reality is
essential not only in business but also in education sector. Modern organizations should
always be prepared and open to new solutions and ideas. One of the most important assets of
using design thinking approach is user-centered designing. In this context, we can say, that as
long as the chosen tool meets user’s needs, it is perfect. Choose, prototype, test the best
option, evaluate and then start the process one more time.