TechnovationUser-centered Design
Week 3
Check-in: survey• Now you have survey results
from ~20 people
• Stand up as a team and share interesting results from your surveys
Agenda• Topics–Lists and Loops–User-Centered Design–Prototyping Lifecycle–Usability Testing
• Activities–Usability testing of competitor
apps–Paper prototyping
Lots of Circles• What tools did
you use?–Lists–Loops–Randomness
• How can you use these in your app?
Lists• For example: – to do list– list of students in the
class• In CS: –An ordered set of
values–Can get to individual
items if you know their number–Or we can pick a
random item
Lists• What Hacks have
used lists so far?–Lots of Circles–Crystal Ball–Quiz Me
• How can you use lists in your own app?
Loops• Tell the computer to do something many
times– For Example: draw 100 circles
• The code INSIDE the loop is repeated– For Example: the code to draw 1 circle
• There must be a condition for the loop to end– For Example: when 100 circles have
been drawn–Or when the user clicks the screen
Real-Life Loops• Can you think of some real-
life loops that you do?–Washing the Dishes•Definite Loop
–Using an umbrella• Indefinite Loop
Foreach dirty dish:Put in soapy waterScrubRinse
While still raining:use
umbrella
Definite Loops• You know when the loop is going to end
because there is a definite number of things to do
• Examples: – for (100 times) draw circle– foreach [dirty dish] wash it– foreach (class period): go to class– foreach (shopping list item): get it
• Foreach (member of a list): do something
Check-In: Q&A• Now let’s take a moment to
answer the tutorial questions in your group if you haven’t already
• Who can volunteer their answer for the first question?
What is User-Centered
Design?Designing things with the user in
mind.
You are not the user.
Think-Pair-Share: How to design with the user in mind?• Which remote looks easier to
use?
Source: Debra Lauterbach Keep it simple!
What happens when you do not design with the user in mind?• Crash dummies used to only be made in the shape
of adult men women and children were killed in car accidents
• Although this video is meant to be funny, it illustrates the fact that users will not always understand what you intended when you made your design
Source: http://www.autoexpress.co.uk/news/autoexpressnews/210049/crash_test_dummies.html
What is User Interface? • User Interface: link between the
person and the technology– Includes buttons, screen, keyboard,
mouse, etc, and the software on the screen User Interface:
Buttons
• User Interface Design: designing technology that makes sense to user – “intuitive” design
User Interface: Touch Screen, Software, Buttons
Prototyping Lifecycle
Have users test the
prototype and ask them questions
about their experience
with it. Incorporate
feedback.
Who is your user? What do they expect? What do they want?
What does it need to do? What is the goal?
Prototyping. Create samples. Source: Debra Lauterbach
Think-Pair-Share: Usability Testing• Write down any notes after
watching the two Usability Testing videos
• Share your thoughts with the person next to you
Think-Pair-Share
Activity: Usability testing of competitor apps (15 minutes)• Investigate apps (aim for 5) that are similar in
function to yours or that have the same target customer– Search on App Store for iPhone and Google
Play for Android– What does it do well?– What could it do better?– Make notes about the features/interface• Color scheme, size/layout of buttons,
readability, etc. Record your ideas in pages 12 of the workbook
Fill in the chart on page 13 of the workbook, too
So you have competition… So what?• You can make a better product!• Plastic bags can cover you from the
rain…but aren’t you glad people invented raincoats?
Activity: Create a paper prototype (30 mins.)
Complete this
activity using phone template in pages 14 - 17 of the
workbook, or index cards
Task List• Finish your paper prototype and
bring it to class next week• Also, did you collect 20 survey
results?–You can continue to gather survey responses to make sure you understand the market for your app!