+ All Categories
Home > Documents > WGCpresentation en_pdfstyle

WGCpresentation en_pdfstyle

Date post: 13-May-2015
Category:
Upload: anna-sort
View: 362 times
Download: 0 times
Share this document with a friend
Description:
My presentation for the World Gamification Congress; Valencia, October 2012
Popular Tags:
50
Gamififying Healthcare through popular video games A twist to tackle visibility for Health Games initiatives @Lostnurse
Transcript
Page 1: WGCpresentation en_pdfstyle

Gamififying Healthcare through popular video games

A twist to tackle visibility for Health Games initiatives

@Lostnurse

Page 2: WGCpresentation en_pdfstyle

Creative Solutions

ProblemsDemography

Benefits of gaming Health Games

1 2 3 4 5

Page 3: WGCpresentation en_pdfstyle

Creative Solutions

ProblemsDemography

Health Games

1 2 3 4 5

Benefits of gaming

Page 4: WGCpresentation en_pdfstyle

Benefits of Gaming

“The purpose of all video games is to train a player to work harder while still enjoying it...” - Nick Yee

Page 5: WGCpresentation en_pdfstyle

“The purpose of all video games is to train a player to work harder while still enjoying it...” - Nick Yee

Provide intrinsic rewards (self-esteem)

A place to be productive

Collaboration & social skills (over 65% of gaming is social)

Benefits of Gaming

Page 6: WGCpresentation en_pdfstyle

“The purpose of all video games is to train a player to work harder while still enjoying it...” - Nick Yee

Improves ability to reason and solve new problems

Improve Peripheral vision and hand-eye coordination

Improve response time and decision making

Intrinsic rewards (self-esteem)

Productive space

Social and colaboration skills (over 65% of gaming happens online)

Benefits of Gaming

Page 7: WGCpresentation en_pdfstyle

x

“Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug” - Raph Koster

Benefits of Gaming

Page 8: WGCpresentation en_pdfstyle

Teaching potential

Contribution → “Fold it” and “Eterna” (protein&RNA folding games), “Evoke” and “WWO” (crisis management games)

Overall just full of potential

x

“Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug” - Raph Koster

Benefits of Gaming

Page 9: WGCpresentation en_pdfstyle

ProblemsDemography

1 2 3 4 5

Benefits of gaming

Health Games Creative Solutions

Page 10: WGCpresentation en_pdfstyle

Over 50 18 - 49 years Under 180

10

20

30

40

50

60

Page 11: WGCpresentation en_pdfstyle

http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf

Total of 352.000.000 active players

Page 12: WGCpresentation en_pdfstyle
Page 13: WGCpresentation en_pdfstyle
Page 14: WGCpresentation en_pdfstyle

With all these potenciatial gamers and the teaching potential games offer, several healthcare initiatives have seen the opportunity to invest in this industry, however, they don't seem too successful

Page 15: WGCpresentation en_pdfstyle

Problems

Benefits of gaming

1 4 52

Health Games

3

Demography

Creative Solutions

Page 16: WGCpresentation en_pdfstyle

Health Gamesx

¿Cuál es el problema? Q/A, prueba-error, obsoletos, no jugables...

Page 17: WGCpresentation en_pdfstyle

Re-MissionHopeLabFoundation

The Magi and the Sleeping StarGameEqualsLife

x

Aprender jugando, hay juegos que cumplen este objetivo

Health Games

Page 18: WGCpresentation en_pdfstyle

DM1 AventuraMonkey-Toons for Lilly Diabetes

LudoMedic

Page 19: WGCpresentation en_pdfstyle

1 52 3

Problems

4

Demography

Health Games

Benefits of gaming Creative Solutions

Page 20: WGCpresentation en_pdfstyle

Problems

Page 21: WGCpresentation en_pdfstyle

Problems

Problem 1: Lack of advertising and visibility. Many healthcare speakers that start including “Gamification” in their presentations haven't heard of many of these games

ProblemsProblems

Page 22: WGCpresentation en_pdfstyle

Problems

Problem 2: It's possible that people with a diagnosed disease or illness, are embarassed to play Health Games

Problem 1: Lack of advertising and visibility. Many healthcare speakers that start including “Gamification” in their presentations haven't heard of many of these games

Page 23: WGCpresentation en_pdfstyle

1 2 3

Problems

4 5

Demography

Health Games

Benefits of gaming Creative Solutions

Page 24: WGCpresentation en_pdfstyle

Proposing a new approach

Use existing popular videogames

Page 25: WGCpresentation en_pdfstyle

Videojuegos such as World of Warcraft and League of Legends (Most played games of 2011 and so far for 2012) have millions of users each day

Proposing a new approach

Use existing popular videogames

Page 26: WGCpresentation en_pdfstyle

These games provide a learning design that allows the user to easily learn new concepts

Videojuegos such as World of Warcraft and League of Legends (Most played games of 2011 and so far for 2012) have millions of users each day

Proposing a new approach

Use existing popular videogames

Page 27: WGCpresentation en_pdfstyle

They are fun and entertaining

These games provide a learning design that allows the user to easily learn new concepts

Videojuegos such as World of Warcraft and League of Legends (Most played games of 2011 and so far for 2012) have millions of users each day

Proposing a new approach

Use existing popular videogames

Page 28: WGCpresentation en_pdfstyle

They are full of possibilities (mods, cheats, a platform...)They are fun and entertaining

These games provide a learning design that allows the user to easily learn new concepts

Videojuegos such as World of Warcraft and League of Legends (Most played games of 2011 and so far for 2012) have millions of users each day

Proposing a new approach

Use existing popular videogames

Page 29: WGCpresentation en_pdfstyle

Title Total US/EU play hours July 2011 through June 2012

League of Legends 1,292,502,456

World of Warcraft 622,378,909

Minecraft 371,635,651

Heroes of Newerth 184,520,156

Diablo III 172,907,605

Battlefield 3 171,852,550

MapleStory 165,503,651

World Of Tanks 145,702,931

Call of Duty: Modern Warfare 3

126,754,082

http://www.dfcint.com/index.php

Page 30: WGCpresentation en_pdfstyle

Foreseeable impact

Under 2020 - 65Over 65

69%30%

1%

Under 1818 to 49Over 50

18%29%

53%

Diabetes cases vs Gamers by age

Page 31: WGCpresentation en_pdfstyle

Examples

Page 32: WGCpresentation en_pdfstyle

World of Warcraft Diabetes Mod

+

Page 33: WGCpresentation en_pdfstyle

Distance

Combat

Food

Drinks

World of Warcraft diabetes mod

Page 34: WGCpresentation en_pdfstyle

World of Warcraft diabetes mod

Page 35: WGCpresentation en_pdfstyle

World of Warcraft diabetes mod

Page 36: WGCpresentation en_pdfstyle

World of Warcraft diabetes mod

Page 37: WGCpresentation en_pdfstyle

League of Legends Stress Management

+

Page 38: WGCpresentation en_pdfstyle

League of Legends Stress Management

Very stressful PVP game

Requires team effort

Very competitive

20 to 40 minutes long

“Ragers”

Page 39: WGCpresentation en_pdfstyle

League of Legends Stress Management

The CSA* measures stress on 20 scales in 5 major areas of adjustment: Organizational, Cultural, Relational, Behavioral, and Personal

Very stressful PVP game

Requires team effort

Very competitive

20 to 40 minutes long

“Ragers”

Page 40: WGCpresentation en_pdfstyle

League of Legends Stress Management

*CernySmith Assessment

Behavioral Domain

ResilienceDecision MakingOptimismStress Management

The CSA* measures stress on 20 scales in 5 major areas of adjustment: Organizational, Cultural, Relational, Behavioral, and Personal

Very stressful PVP game

Requires team effort

Very competitive

20 to 40 minutes long

“Ragers”

Page 41: WGCpresentation en_pdfstyle

League of Legends Stress Management

Top – 1 vs 1Mid – 1 vs 1Bot – 2 vs 2

Jungle – 1 - 1

Team effortVery competitive

Page 42: WGCpresentation en_pdfstyle

League of Legends Stress Management

Stress test

Page 43: WGCpresentation en_pdfstyle

League of Legends Stress Management

League of Legends Stress Management

YoutubeStress test

Page 44: WGCpresentation en_pdfstyle

League of Legends Stress Management

YoutubePlay the game following the instructions

Stress test

Page 45: WGCpresentation en_pdfstyle

The Sims Lifestyle Management

+

Page 46: WGCpresentation en_pdfstyle

The Sims Lifestyle Management

Family status House City and services

Game provides

Page 47: WGCpresentation en_pdfstyle

The Sims Lifestyle Management

Possible cheats

Choosing a job that adapts to your work schedule

Fast learning Money

Family status House City and services

Game provides

Page 48: WGCpresentation en_pdfstyle

The Sims Lifestyle Management

TIME FRAME

Possible cheats

Choosing a job that adapts to your work schedule

Fast learning Money

Family status House City and services

Game provides

(Walking, spending time with family, spending time in the computer, time in the gym, preparing food...)

Page 49: WGCpresentation en_pdfstyle

The Sims Lifestyle Management

Page 50: WGCpresentation en_pdfstyle

Thank you for your time!

Anna [email protected]://lostnurseinthedigitalera.wordpress.com/

@Lostnurse