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What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

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What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014
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Page 1: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

What makes games fun?

Sara Jensen SchubertIGDA Microtalks

August 2014

Page 2: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

• I’m a senior systems designer at Spacetime Studios• Previously,

• Design lead on Pirate101 at KingsIsle• Primary designer for rewards and advancement on DC Universe Online at SOE• Worked on a canceled space shooter at Spacetime (again)• Live lead designer on Shadowbane at Ubisoft

About me

Pirate101

Page 3: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

DC Universe Online

Page 4: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

Blackstar

Page 5: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

Shadowbane

Page 6: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.
Page 7: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

Games are puzzles that have patterns

Page 8: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

“Cheating” is finding the optimal path, even if it’s not intendedPlayers seek to make the gameplay “as predictable as possible”

Page 9: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

Raph Koster’s Theory of FunAll games are “edutainment”“Play is about learning life skills”Most games only teach a few things:

“mostly they are things that were useful to us when [we] were first evolving”

Page 10: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

Nicole Lazzaro’s Keys to Fun

4 Keys 2 Fun, 2004

Page 11: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

Hard fun

“personal triumphover adversity”

Page 12: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

“Emotions from meaningful challenges, strategies, and puzzles”

Page 13: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

Easy fun

What happens if I do this?

Page 14: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

“Grabs attention with ambiguity, incompleteness, and detail”

Page 15: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

Nicole Lazzaro’s Keys to Fun• Serious fun• “relaxation and excitement”• “enjoying changes in their internal state during and after play”• The flow state

Serious fun“relaxation and

excitement”

Page 16: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

“enjoying changes in their internal state during and after play”

Page 17: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.
Page 18: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

People fun

“amusement”

Page 19: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

Teamwork and camaraderie

Page 20: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

It doesn’t have to bemultiplayer

Page 21: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

For more, see xeodesign.com

Page 22: What makes games fun? Sara Jensen Schubert IGDA Microtalks August 2014.

ConclusionWe should strive to create puzzles that delight; that offer meaningful challenges, mystery, flow, and social play; before we start to think about the story or the context of the game.


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