Date post: | 14-Jul-2015 |
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What makes games fun?Creating Enhanced Play
Jani CortesiniExtra Life: A Gaming Event for Brands26th Oct, 2011
The perfect balance between these two emotions is called ‘flow’
Mihaly Csikszentmihalyi – Flow: The Psychology of Optimal Experience
It’s easy to tell what games my husband enjoys the most. If he screams, ‘I hate it, I hate it, I hate it,’ then I know two things:
(a) he’s going to finish it, and then (b) he’s gonna buy version 2
Nicole Lazzaro – The Future of UX is Play
Useful links and sources
Flow in Games - http://www.jenovachen.com/flowingames/introduction.htm
Flow: The Psychology of Optimal Experience - http://www.amazon.com/exec/obidos/tg/detail/-/0060920432?_encoding=UTF8&m=ATVPDKIKX0DER&v=glance
The Future of UX is Play - http://www.slideshare.net/NicoleLazzaro/ux-week-the-future-of-ux-is-play
I-Fi Immersive Fidelity in Games - http://clicknothing.typepad.com/ and here
Designing for Engagement and Sustained Satisfaction – www.immersyve.com
Meaningful Play. Getting Gamification Right - http://www.slideshare.net/dings/meaningful-play-getting-gamification-right
Loving your player with Juicy Feedback - http://www.cs.northwestern.edu/~hunicke/
A Theory of Fun for Game Design - http://www.raphkoster.com/
Peering into the Black Box of Player Behaviour: The Player Experience Panel at Microsoft Game Studios -http://www.gdcvault.com/play/1012646/Peering-into-the-Black-Box
Ludology meets Narratology - http://www.ludology.org/articles/ludology.htm
Play - http://www.stuartbrownmd.com/
All round essential reads – www.gamasutra.com / www.insidesocialgames.com / www.gamepro.com