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What will be the
killer mobile social networking application?
Jordy Mont-ReynaudLead Mobile Developer, Bebo
Mobile Social Networking – Sept 25, 2007
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Mobile as the 7th Mass Media, continued
Overview
1. Technology breakthrough #1: Social Networking• “don’t believe the hype- it’s a lot bigger than that”• the experience vs. technology
2. Technology break-through #2: Mobile
3. Some thoughts on the mobile social “killer app”…• User experience• Technologies• Revenue model
4. …and how we can reach it
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Mobile as the 7th Mass Media, continued
“Social networking” - the experience
friendsClose friends
family
High school friends
High school friendsI never want to see again
coworkers
Favorite DJs
Collegefriends
Professionalcontacts
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Mobile as the 7th Mass Media, continued
Fixed line phones
“Online social networking” – the technology
then
SMS
now
IM
Mobile phones
Snail mail
Smoke signals
Speech OnlineSocial
Networks
A brief history of social networking technologies(* not drawn to scale)
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Mobile as the 7th Mass Media, continuedIs it…• a fad?• just for “those crazy kids”?• A new way to make tons of money?
Online social networking IS:• a technology (or a set of technologies)• that fundamentally improves the way we communicate• with people we already know• and people we don’t know (yet)
Don’t believe the hype – it’s a lot bigger than that
“be yourself” “be someone”
??
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Mobile as the 7th Mass Media, continued
How does Bebo fit in?
Stats source: Comscore August 2007
• 1.5 years old• 3rd biggest social network globally• Beboers more engaged than any other SN
• #1 website in UK + Ireland (pageviews)
• Highest PVE* ratio of any SN (*page view to engineer)
“be yourself” “be someone”
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Mobile as the 7th Mass Media, continuedFixed internet• 13 years old• Reaches 1.1B users• Tons of traffic on free sites• Content industry worth $25B• Greatest revenues from adult
entertainment + gambling
Mobile internet• 8 years old• Reaches 2.7B users• Tons of traffic on free+paid• Mobile content worth $31B• Largest categories: music and social
networking
Mobile opportunity is huge and growing fast
Source: Tomi Ahonen, Communuties Dominate Brands. http://communities-dominate.blogs.com/brands/2007/06/mobile_welcome_.html
Mobile internet: younger, larger, and growing faster• SMS worth $100B in 2007 (> movie industry + music + videogames)• Media (in 2005, guess which ringtone outsold all of iTunes?)
Put two game-changing technologies together…
Mobile + Social Networking = HUGE
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Mobile as the 7th Mass Media, continued
The mobile social killer app
The ultimate goal (qualitative definition):• If your app crashes, your users get same feeling
as when they forget their phone at home
4 elements of the killer app
1. Reach: ubiquitous
2. User experience: “push” and “pull” in harmony
3. Technology: don’t sweat it, just pick the right one
4. Cost/revenue model: scalable
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Mobile as the 7th Mass Media, continued
1. Ubiquitous
Sources: Telephia http://telephia.com/html/Comscorejanuary2007UK.html and M:Metrics: http://mmetrics.com/press/PressRelease.aspx?article=20061214-social-networking
• Reaches as many of 3B mobile users as possible• Warning: actual usage of technologies differs from
technical penetration
Handset support(SMS, WAP,
download)
90%
Usage(SMS)
60%
Usage(WAP)
20%
Usage(download)
5%
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Mobile as the 7th Mass Media, continued
2. Integrating push and pull for max interactivity
• Push messages (alerts) are key• Asynchronous important as well
• Don’t leave the user hanging with one-way push
User’s attention span
0s 1m 5m 1h
SMS
WAP/XHTML
Downloadable client
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Mobile as the 7th Mass Media, continued
3a. Don’t sweat the technology – just pick the right one!
User experienceCommunicationSelf-expression
InternetExplorer
SMS
J2ME/BREW
WAP/XHTML
SMS WAP/XHTML
J2ME/BREW
Firefox
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Mobile as the 7th Mass Media, continued
3b. Don’t sweat the technology – just pick the right ones!
• Need to be able to iterate quickly• Use limited mobile bandwidth sparingly
• The “tubes” are smaller on mobile• Consider the “Fun Per Byte” ratio of technologies:
SMS, MMS, WAP/XHTML, client download
• Simple integrations are critical for fast time to market • Social networks need to scale to lots of the carriers• Carriers need to scale to lots of social networks
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Mobile as the 7th Mass Media, continued
4. Scalable cost/revenue model
• Model must make sense for target demographic• Many on prepay plans, not contract• Some have texting bundle, almost none have data• Used to unlimited free model on the web• But are willing to pay for mobile if it makes sense
• Biggest challenge: figuring out scalable model for data + messaging• Data/messaging bundles need to be mass market• Service providers need to be able to deliver push
experience (i.e. SMS) cost-effectively• What happens if we don’t figure this out?
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Mobile as the 7th Mass Media, continued
How do we get there?
• Don’t believe the hype – it’s a lot bigger than that• Focus on user experience first, the rest will follow
• “Drink your own kool-aid”: go ahead, get addicted!
• How is Bebo trying to get there?1. Close partnership with Orange UK for v1.0 launch
2. Learn + iterate quickly
3. Roll out v1.0 product globally as fast as we can• “it’s everywhere you want to Bebo!”
• Join Mobile Monday: http://www.mobilemonday.net
• Global, open forum for mobile industry:
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Mobile as the 7th Mass Media, continued
Thanks for listening…
Jordy Mont-ReynaudLead Mobile Developer, Bebo
Mobile Social Networking – Sept 25, 2007
Thanks…
and stay in touch!
http://www.bebo.com/jordy