+ All Categories
Home > Mobile > Why London is great for building a global studio - Toby Moore

Why London is great for building a global studio - Toby Moore

Date post: 06-Aug-2015
Category:
Upload: pocket-gamer-biz
View: 25 times
Download: 1 times
Share this document with a friend
Popular Tags:
18
Why London is great for building a global studio
Transcript

Why London is great for building a global studio

Former CTO Mind Candy / Moshi Monsters (2006-2012)

Introductions

Co-founder / CTOSpace Ape Games (2012-Present)

Toby Moore

Space Ape Overview

John Earner (CEO)GM of Studios @Playfish; Playstation, BCG, US Navy

Simon Hade (Product & Platform)Plattform Lead @Playfish/EA; Product @ Skype

Toby Moore (CTO)Former CTO @ Mind Candy (6 yrs)

Introductions – Space Ape Founders

• We raised $1.8 in seed funding from the best game investors in the world

• We started with a world-class team of 12 in Soho, London

• We have many years’ experience making some of the biggest free-to-play games

• Our vision: Build the highest quality & most popular mobile games (for gamers!)

5

Introducing Space Ape Games!World class team, world class track record

Remember this?

Our product philosophyMake games at the intersection of what we like and what market

wants

• Developed in 8 months• 10M Installs / 1.1M MAU

• 300K DAU

• $19M in Gross Rev. to-date & $20M R/R

• Team of 15

4. Create condition

s for a megahit

How do we get there?

Cultivate our Culture

3. Diversify

2. Master a

category

1. Get a quick win

Four phases of growth

We are

here

We are

here

Today: 2 teams, 70 people, 22 nationalities

Location

Network

Diversity

Community

Government support

• UKTI• TIGA• Games industry tax relief • Tech City• Entrepreneur’s relief


Recommended