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Winner Takes All: App Discoverability, Quality, and the App Economy

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App Discoverability, Quality, and the App Economy
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WINNER TAKES ALL Eric Benjamin Seufert LTV > CPI #2 November 20, 2014 Discoverability, Quality, and the App Economy
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Page 1: Winner Takes All: App Discoverability, Quality, and the App Economy

WINNER TAKES ALL

Eric Benjamin Seufert

LTV > CPI #2

November 20, 2014

Discoverability, Quality, and the App Economy

Page 2: Winner Takes All: App Discoverability, Quality, and the App Economy

Freemium Economics

Head of Marketing at Wooga

WHO AM I?

Page 3: Winner Takes All: App Discoverability, Quality, and the App Economy

THE INTERNET 10 YEARS AGO

Page 4: Winner Takes All: App Discoverability, Quality, and the App Economy

THE INTERNET 10 YEARS AGO

• Marketing provides value only for largest spenders;

Page 5: Winner Takes All: App Discoverability, Quality, and the App Economy

THE INTERNET 10 YEARS AGO

• Marketing provides value only for largest spenders;• Returns from market capture highly skewed.

Page 6: Winner Takes All: App Discoverability, Quality, and the App Economy

MODELING THE INTERNET

Page 7: Winner Takes All: App Discoverability, Quality, and the App Economy

MODELING THE INTERNET

• “All pay auction”: everyone pays, few win;

Page 8: Winner Takes All: App Discoverability, Quality, and the App Economy

MODELING THE INTERNET

• “All pay auction”: everyone pays, few win;• Content not monetizable;

Page 9: Winner Takes All: App Discoverability, Quality, and the App Economy

MODELING THE INTERNET

• “All pay auction”: everyone pays, few win;• Content not monetizable;• $0 switching costs;

Page 10: Winner Takes All: App Discoverability, Quality, and the App Economy

MODELING THE INTERNET

• “All pay auction”: everyone pays, few win;• Content not monetizable;• $0 switching costs;• Content investment => perceived quality;

Page 11: Winner Takes All: App Discoverability, Quality, and the App Economy

MODELING THE INTERNET

• “All pay auction”: everyone pays, few win;• Content not monetizable;• $0 switching costs;• Content investment => perceived quality;• Development / marketing costs are sunk.

Page 12: Winner Takes All: App Discoverability, Quality, and the App Economy

USER BEHAVIOR• Users choose highest quality sites of which they are

aware;

Page 13: Winner Takes All: App Discoverability, Quality, and the App Economy

USER BEHAVIOR• Users choose highest quality sites of which they are

aware;• Users respond to firms’ “bids” for their hits.

Page 14: Winner Takes All: App Discoverability, Quality, and the App Economy

USER BEHAVIOR

AWARENESS

QUALITY

NO YES

Page 15: Winner Takes All: App Discoverability, Quality, and the App Economy

USER BEHAVIOR

AWARENESS

QUALITY

NO YES

SITE 1

SITE 2

NONE. NO HIT.WINNER:

Page 16: Winner Takes All: App Discoverability, Quality, and the App Economy

USER BEHAVIOR

AWARENESS

QUALITY

NO YES

SITE 1

SITE 2

SITE 1.WINNER:

q1

Page 17: Winner Takes All: App Discoverability, Quality, and the App Economy

USER BEHAVIOR

AWARENESS

QUALITY

NO YES

SITE 1

SITE 2

SITE 2.WINNER:

q1 q2

Page 18: Winner Takes All: App Discoverability, Quality, and the App Economy

USER BEHAVIOR

AWARENESS

QUALITY

NO YES

SITE 1

SITE 2

RANDOM CHOICE.WINNER:

q2

Page 19: Winner Takes All: App Discoverability, Quality, and the App Economy

ADVERTISING

Page 20: Winner Takes All: App Discoverability, Quality, and the App Economy

ADVERTISING• Firms seek maximum exposure if they choose to

compete;

Page 21: Winner Takes All: App Discoverability, Quality, and the App Economy

ADVERTISING• Firms seek maximum exposure if they choose to

compete;• Demand for advertising is price inelastic;

Page 22: Winner Takes All: App Discoverability, Quality, and the App Economy

ADVERTISING• Firms seek maximum exposure if they choose to

compete;• Demand for advertising is price inelastic;• As advertising costs increase, likelihood of entry falls;

Page 23: Winner Takes All: App Discoverability, Quality, and the App Economy

ADVERTISING• Firms seek maximum exposure if they choose to

compete;• Demand for advertising is price inelastic;• As advertising costs increase, likelihood of entry falls;• Spend positively correlated to gross revenues.

Page 24: Winner Takes All: App Discoverability, Quality, and the App Economy

ADVERTISING• Firms seek to beat competitors in terms of quality on

marginal basis (quality investment costs are sunk);

Page 25: Winner Takes All: App Discoverability, Quality, and the App Economy

ADVERTISING• Firms seek to beat competitors in terms of quality on

marginal basis (quality investment costs are sunk);• Advertising generates revenue proportional to reach,

so firms seek to maximize advertising spend.

Page 26: Winner Takes All: App Discoverability, Quality, and the App Economy

ADVERTISING

QUALITY INVESTMENT

AD

VER

TISI

NG

IN

VES

TMEN

T

Page 27: Winner Takes All: App Discoverability, Quality, and the App Economy

ADVERTISING

QUALITY INVESTMENT

AD

VER

TISI

NG

IN

VES

TMEN

T

ADVERTISING ARMS RACE BEGINS

BARRIER TO ENTRY PROHIBITIVELY EXPENSIVE

Page 28: Winner Takes All: App Discoverability, Quality, and the App Economy

ADVERTISING

QUALITY INVESTMENT

AD

VER

TISI

NG

IN

VES

TMEN

T

ADVERTISING ARMS RACE BEGINS

BARRIER TO ENTRY PROHIBITIVELY EXPENSIVE M

AR

KET PA

RTIC

IPAN

TS

Page 29: Winner Takes All: App Discoverability, Quality, and the App Economy

SO WHERE IS MOBILE?

Page 30: Winner Takes All: App Discoverability, Quality, and the App Economy

SO WHERE IS MOBILE?

Top 10 Grossing Chart, US / iPhone, November 20 2014

Page 31: Winner Takes All: App Discoverability, Quality, and the App Economy

SO WHERE IS MOBILE?

Top 10 Grossing Chart, US / iPhone, November 20 2014

Page 32: Winner Takes All: App Discoverability, Quality, and the App Economy

SO WHERE IS MOBILE?• Clash of Clans and Candy Crush

Saga have dominated Top Grossing 1 & 2 positions for 2 years;

Top 10 Grossing Chart, US / iPhone, November 20 2014

Page 33: Winner Takes All: App Discoverability, Quality, and the App Economy

SO WHERE IS MOBILE?• Clash of Clans and Candy Crush

Saga have dominated Top Grossing 1 & 2 positions for 2 years;

• 8 of Top 10 grossing apps are games;

Top 10 Grossing Chart, US / iPhone, November 20 2014

Page 34: Winner Takes All: App Discoverability, Quality, and the App Economy

SO WHERE IS MOBILE?• Clash of Clans and Candy Crush

Saga have dominated Top Grossing 1 & 2 positions for 2 years;

• 8 of Top 10 grossing apps are games;

Top 10 Grossing Chart, US / iPhone, November 20 2014

T10 Grossing Dates of first publish:

Page 35: Winner Takes All: App Discoverability, Quality, and the App Economy

SO WHERE IS MOBILE?• Clash of Clans and Candy Crush

Saga have dominated Top Grossing 1 & 2 positions for 2 years;

• 8 of Top 10 grossing apps are games;

Top 10 Grossing Chart, US / iPhone, November 20 2014

T10 Grossing Dates of first publish:2014: 1

Page 36: Winner Takes All: App Discoverability, Quality, and the App Economy

SO WHERE IS MOBILE?• Clash of Clans and Candy Crush

Saga have dominated Top Grossing 1 & 2 positions for 2 years;

• 8 of Top 10 grossing apps are games;

Top 10 Grossing Chart, US / iPhone, November 20 2014

T10 Grossing Dates of first publish:2014: 12013: 2

Page 37: Winner Takes All: App Discoverability, Quality, and the App Economy

SO WHERE IS MOBILE?• Clash of Clans and Candy Crush

Saga have dominated Top Grossing 1 & 2 positions for 2 years;

• 8 of Top 10 grossing apps are games;

Top 10 Grossing Chart, US / iPhone, November 20 2014

T10 Grossing Dates of first publish:2014: 12013: 2<=2012: 7

Page 38: Winner Takes All: App Discoverability, Quality, and the App Economy

SO WHERE IS MOBILE?• Four companies own apps that

generate 70% of the unique visitors to the Top 25 mobile apps*

*http://mobiledevmemo.com/the-problem-with-app-store-distribution-in-3-charts/

Page 39: Winner Takes All: App Discoverability, Quality, and the App Economy

SO WHERE IS MOBILE?• Most smartphone

owners download 0 new apps per month*

*http://mobiledevmemo.com/the-problem-with-app-store-distribution-in-3-charts/

Page 40: Winner Takes All: App Discoverability, Quality, and the App Economy

SO WHERE IS MOBILE?• Nearly half of all time spent in

mobile apps is devoted to users’ single favorite apps*

*http://mobiledevmemo.com/the-problem-with-app-store-distribution-in-3-charts/

Page 41: Winner Takes All: App Discoverability, Quality, and the App Economy

MOBILE IS WINNER TAKES ALL

Page 42: Winner Takes All: App Discoverability, Quality, and the App Economy

MOBILE IS WINNER TAKES ALL

• $0 switching costs;

Page 43: Winner Takes All: App Discoverability, Quality, and the App Economy

MOBILE IS WINNER TAKES ALL

• $0 switching costs;• Returns highly skewed;

Page 44: Winner Takes All: App Discoverability, Quality, and the App Economy

MOBILE IS WINNER TAKES ALL

• $0 switching costs;• Returns highly skewed;• Marketing arms race, sunk development costs.

Page 45: Winner Takes All: App Discoverability, Quality, and the App Economy

MOBILE IS WINNER TAKES ALL

App store discovery is not “broken”…

Page 46: Winner Takes All: App Discoverability, Quality, and the App Economy

MOBILE IS WINNER TAKES ALL

App store discovery is not “broken”…

…the App Store was designed to be like this.

Page 47: Winner Takes All: App Discoverability, Quality, and the App Economy

HOW DO YOU WIN?

Page 48: Winner Takes All: App Discoverability, Quality, and the App Economy

HOW DO YOU WIN?

Higher Quality and / or Better Discovery

Page 49: Winner Takes All: App Discoverability, Quality, and the App Economy

BUT WHAT ABOUT _?

Handful of examples of viral breakouts:

Page 50: Winner Takes All: App Discoverability, Quality, and the App Economy

BUT WHAT ABOUT _?

Handful of examples of viral breakouts:

Page 51: Winner Takes All: App Discoverability, Quality, and the App Economy

BUT WHAT ABOUT _?

Handful of examples of viral breakouts:

Page 52: Winner Takes All: App Discoverability, Quality, and the App Economy

BUT WHAT ABOUT _?

Handful of examples of viral breakouts:

Page 53: Winner Takes All: App Discoverability, Quality, and the App Economy

BUT WHAT ABOUT _?

Handful of examples of viral breakouts:

Page 54: Winner Takes All: App Discoverability, Quality, and the App Economy

BUT WHAT ABOUT _?

High novelty factor.

Page 55: Winner Takes All: App Discoverability, Quality, and the App Economy

BUT WHAT ABOUT _?

High novelty factor.Target teen / young adult demographic.

Page 56: Winner Takes All: App Discoverability, Quality, and the App Economy

BUT WHAT ABOUT _?

High novelty factor.Target teen / young adult demographic.Heavily subsidized launches through press / platform featuring.

Page 57: Winner Takes All: App Discoverability, Quality, and the App Economy

BUT WHAT ABOUT _?

Betting on virality is not the best strategy!

Page 58: Winner Takes All: App Discoverability, Quality, and the App Economy

BUT WHAT ABOUT _?

- Dev costs are sunk (if virality doesn’t work, you lose it all!).

Betting on virality is not the best strategy!

Page 59: Winner Takes All: App Discoverability, Quality, and the App Economy

BUT WHAT ABOUT _?

- Dev costs are sunk (if virality doesn’t work, you lose it all!).

- And virality isn’t defensible (your competitors can be viral, too!).

Betting on virality is not the best strategy!

Page 60: Winner Takes All: App Discoverability, Quality, and the App Economy

BUT WHAT ABOUT _?

- Dev costs are sunk (if virality doesn’t work, you lose it all!).

- And virality isn’t defensible (your competitors can be viral, too!).

- And novelty apps are easily replicated.

Betting on virality is not the best strategy!

Page 61: Winner Takes All: App Discoverability, Quality, and the App Economy

HOW DO YOU WIN?

Discoverability:

Page 62: Winner Takes All: App Discoverability, Quality, and the App Economy

HOW DO YOU WIN?

Discoverability:- Spend more than your competitors, more

effectively;

Page 63: Winner Takes All: App Discoverability, Quality, and the App Economy

HOW DO YOU WIN?

Quality:

Page 64: Winner Takes All: App Discoverability, Quality, and the App Economy

HOW DO YOU WIN?

Quality:- Better / less contrived monetization tactics.

Page 65: Winner Takes All: App Discoverability, Quality, and the App Economy

THANKS

@eric_seufertMobileDevMemo.com

Page 66: Winner Takes All: App Discoverability, Quality, and the App Economy

REFERENCES• Adamic, L.A. and B.A. Huberman, 2000, “The Nature of Markets in the World Wide

Web,” Quarterly Journal of Electronic Commerce, 1, 5–12.• Aumann, E. and W. Leininger, 1996, “Asymmetric All-Pay Auctions with Incomplete

Information: The Two-Player Case,” Games and Economic Behavior, 14(1), 1–18.• Hand, JRM, 2003, “Profits Losses and the Non-linear Pricing of Internet Stocks,” in

J. Hand and B. Lev, eds., Intangible Assets: Value, Measures, and Risk, New York: Oxford University Press, 248 – 268.

• Noe and Parker, 2005, “Winner Take All: Competition, Strategy, and the Structure of Returns in the Internet Economy,” Journal of Economics & Management Strategy, 141 – 264.


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