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Word Association

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JUSTINE S. AURELIO JUSTINE S. AURELIO 1
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WORD ASSOCIATIONJUSTINE S. AURELIOJustine S. Aurelio 1Word Associationis a commonword gameinvolving anexchangeof words that are associated together. The game is based on the noun phraseword association, meaning "stimulation of an associative pattern by a word"or "the connection and production of other words in response to a given word, done spontaneously as a game, creative technique, or in a psychiatric evaluation. anorganizationofpeoplewithacommonpurposeandhavingaformal structure.theconnectionorrelationofideas,feelings,sensations,etc. correlationofelementsofperception,reasoning,orthelike.anidea,image,feeling,etc.,suggestedbyorconnectedwith somethingotherthanitself;anaccompanyingthought,emotion,orthe like;anovertoneorconnotation.2Justine S. Aurelio 23Justine S. Aurelio

HISTORYMedieval LatinWord Origin 1. the Latin language of the literature of the Middle Ages, usually dated a.d. 700 to 1500, including many Latinized words from other languages. Middle FrenchWord Origin noun 1. the French language of the 14th, 15th, and 16th centuries. 4Justine S. Aurelio How to playOnce an original word has been chosen, usually randomly or arbitrarily, a player will find a word that they associate with it and make it known to all the players, usually by saying it aloud or writing it down as the next item on a list of words so far used. The next player must then do the same with this previous word. This continues in turns for any length of time, but often word limits are set, so that the game is agreed to end after, for instance, 400 words.Usually, players write down the next word by merely using the first word that comes to their mind after they hear the previous one. Sometimes however they may put in more thought to find a morecreativeconnection between the words. Exchanges are often fast and sometimes unpredictable (thoughlogicalpatternscan usually be found without difficulty). Sometimes, a lot of the game's fun can arise from the seemingly strange or amusing associations that people make between words. It is also found amusing what you can get from an original word, and how they contrast distinctly, for example, from the word "tea" you could get the word "murder".The game can be played actively or passively, sometimes taking many weeks to complete, and can in fact be played with any number of players, even one. Example:Soda,Sprite, Fairy,Tinkerbelle,Peter Pan, Pans, Skillet, Kitchens,Refrigerator, Drinks, Soda5Justine S. Aurelio VariantsIn some games, extra limitations are added, for instance:The associations between words must be strictly obvious, rather than the usual "first word that comes to mind", which can often require explaining to see how it is connected with the previous word.Word Disassociation(sometimes calledDissociation) is sometimes played. In this game, the aim is to say a word that is as unrelated as possible to the previous one. In such games, however, it is often found thatcreativityis lowered and the words stray towards having obvious associations again. There is a song about Word Disassociation byNeil Cicierega(Lemon Demon) on hisDamn Skippyalbum. This game is sometimes known as "Word for Word".Sometimes, repeated words are forbidden or otherwise noted on a separate list for interest.A variant with an arbitrary name (sometimes calledUltra Word Association) involves associating words in agrid, where the first word is placed in the top-left, and where each word must be placed adjacent to another one and must associate with all those words adjacent to it.A game based on the Word Association game which is sometimes popular for informal social gatherings isBobsledding.6Justine S. Aurelio Example

Here is an example of how a Word Association game might run:

Dog,Cat,Fur,Coat,Enshroud,Night,Eye,Heart,Love,Hate,DarkThe teacher begins with a word, and the first person says a word out loud that directly relates to the teacher's word. The next student will then use a word that relates to the first student's word, and so on. So the game could begin with the word "dog," move to "puppy," which then could go to "kitten," which then could lead to "cat." If a student hesitates for too long or they repeat a previously used word, then they're considered to be "out." Final say on whether or not associations make sense lies with the teacher.

7Justine S. Aurelio SAMPLE VIDEO

THE ENDJustine S. Aurelio 8


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