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Working example new game design curricula for underserved youth in multiple settings

Date post: 21-Aug-2015
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Working Example: New Game Design Curricula for Underserved Youth in Multiple Settings Mark Chen, @mcdanger , [email protected] Victoria Stay, [email protected]
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  1. 1. Working Example: New Game Design Curricula for Underserved Youth in Multiple Settings Mark Chen, @mcdanger, [email protected] Victoria Stay, [email protected]
  2. 2. Gameful Design Lab Mission Increase agency and empathy through gaming.
  3. 3. Agency
  4. 4. Agency
  5. 5. Agency
  6. 6. Empathy
  7. 7. Empathy
  8. 8. Empathy
  9. 9. Empathy
  10. 10. Audience
  11. 11. Partners
  12. 12. Partners
  13. 13. Partners
  14. 14. Partners
  15. 15. Partners
  16. 16. Partners
  17. 17. Partners
  18. 18. New HS Game Design Units Lots of great curriculum work!
  19. 19. New HS Game Design Units Lots of great curriculum work! Standard Patterns in Choice-Based Games by Sam Kabo Ashwell
  20. 20. New HS Game Design Units And some cool innovative student projects!
  21. 21. Urban Afterschool Hacker Space Unity grant 12-week summer studio
  22. 22. LA Board Game Jam
  23. 23. Lessons Learned It takes time! Extremes: frustration : elation futility : serendipitous progress (This slide brought to you by the SAT gods.)
  24. 24. The Future Game jams for SM homeless shelters Multiyear study with HS Ditto for afterschool hacker space Ongoing network maintenance and expansion
  25. 25. Working Example: New Game Design Curricula for Underserved Youth in Multiple Settings Mark Chen, @mcdanger, [email protected] Victoria Stay, [email protected]

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