Workshop:
Game-based learning and
gamification
Suzanne Pathkiller
Educational technologist
Fun fact from 2010, people surveyed: age 15-60
The primary elements of games
What makes games fun
The difference between game-based
learning and gamification
Examples of games used for
learning/research
Gamification introduced in a course –
what happened?
Portal physics
CC BY SA 3.0
CC BY SA 3.0
The elements of a game
What makes a games fun?
Race / escape
Find / collect
Discover / explore
Strategy
Creating or building
Pattern recognition
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Game-based learning
Using games to
enhance the
learning experience
Game-based learning
Game-based learning
Examples of game-based learning
Games learning society
Games for research
Nanocrafter
Foldit
Gamification
Adding game-based
elements to a nongame
situation.
Quests
Badges
Experience points
Levels
1. Take out your mobile device
2. Open the web browser
3. Kahoot.it
The experiment
Introduced game layers on top of classroom
content
Monitored students as they engaged with the
systems
Led students through reflections about the
value of each system
A six-week period
Table 1: Cumulative class participation scores of students
A new start
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Three factors to success
Autonomy
Story / Narrative
Relatedness to a topic area
Active learning
CC BY Sean MacEntee
Links to learn more:
1. Gamification of learning with Karl Kapp via Lynda.com – web-based
course
2. Gamification of library instruction – publication
3. Add 10 years to your life with games – Ted talk
4. Nicholson, S. (2013, June).
Exploring Gamification Techniques for Classroom Management. Paper
presented at Games+Learning+Society 9.0, Madison, WI.
Available online at http://scottnicholson.com/pubs/gamificationtechniquesclas
sroom.pdf
5. Active learning in higher-ed:
https://onlinelearninginsights.wordpress.com/2012/09/18/how-to-remain-
relevant-in-higher-ed-with-active-learning/