Date post: | 27-Jul-2015 |
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Wrist-Worn Interaction Design Challenges and Opportunities
Vivian Genaro Motti, Kelly Caine School of Computing Clemson University
This material is based upon work supported by the National Science Foundat ion under Grant No. 1314342. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
WRIST WORN APPLICATIONS Medical: for sensing vital signs and for emergency response Fitness: for tracking and analyzing physical activities and raising users’ awareness Authentication: to identify and authenticate users based on their biometrics Interaction: for sensing, recognizing and interpreting arm and hand gestures
DESIGN IMPLICATIONS • Prioritize conflicting quality
factors (ergonomics, privacy, accessibility)
• Optimize interruptions and avoid excessive alerts
• D e s i g n i n t e r f a c e s f o r e f f i c i e n c y, b a s e d o n microinteractions
REFERENCE LOWENS, B.; MOTTI, V. G.; C a i n e , K . 2 0 1 5 . D e s i g n Recommendations to Improve the User Interaction with Wrist Worn Devices. WristSense: Workshop on Sensing Systems and Applications Using Wrist Worn Smart Devices.
amulet-project.org
CONTEXTS OF USE The interaction with WWDs occurs in multiple contexts. • U s e r s ’ a c t i v i t i e s v a r y
(exercising, driving, sleeping) • Devices should adapt to
users’ dimensions and events • Environmental constraints
must be considered
LIMITATIONS Physical surface: to place controllers for the user interaction Processing: to recognize and interpret users’ input entries Memory: to store content and data Power: to continuously sense users’ input and display contents R e s o u r c e s : t o s e n s e multimodal input entries
OPPORTUNITIES Accessibility: to enable quick access and responses Responsiveness: to quickly alert and notify users Unobtrusiveness: enabling users to move naturally Versatility: to integrate diverse sensors and actuators Customization: to adjust the s i z e a n d l o o k , t o f i t different sizes and styles
AUDIO
Preferable for quick interactions (short commands), and public contents Suitable for silent environments and quick responses
GESTURE
Unsuitable for crowded environments or during intense physical activities Prefer simple moves for precision and recall
GRAPHIC Provide enough contrast to ensure readability Mind the limited dimensions
VIBRO TACTILE
Simple gestures (tap, touch) are preferred Suitable for quick alerts and notifications Ensure subtle and private responses, however it is not always intuitive
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