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© Education Services Australia Ltd, 2010, except where indicated otherwise Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 1 Writing an adventure Year level: 56 Unit of work contributed by Amanda Wong, Spring Parks Primary School, Vic R7813 'Lift off' - Teacher eater. With permission of the Australian Childrens Television Foundation, Film Finance Corporation Australia Limited and Heytesbury Pty Ltd. Produced by The Funny Farm. Animation by Maggie Geddes and Neil Robinson. About the unit Unit description This unit of work takes students through a series of scaffolded activities in which they construct and write an adventure story for younger children. Students learn about: types of adventure stories narrative time structures processes for structuring narratives at the stages of orientation, complication and resolution language choices for effective story writing. Knowledge, understandings, skills, values Students explore different ways of portraying characters, setting and events. Students explore imaginative literary texts based on structures, approaches and ideas that have been listened to, read and viewed. Students explain structural and language decisions. Students collaborate in groups and support peers.
Transcript
Page 1: Writing an adventure - tlf.dlr.det.nsw.edu.autlf.dlr.det.nsw.edu.au/.../uw_020_writing_an_adventure.pdf · Writing an adventure by Amanda Wong, ... Presentation or slide show software

© Education Services Australia Ltd, 2010, except where indicated otherwise

Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 1

Writing an adventure Year level: 5–6

Unit of work contributed by Amanda Wong, Spring Parks Primary School, Vic

R7813 'Lift off' - Teacher eater. With permission of the Australian Children’s Television Foundation, Film Finance

Corporation Australia Limited and Heytesbury Pty Ltd. Produced by The Funny Farm. Animation by Maggie Geddes and

Neil Robinson.

About the unit

Unit description

This unit of work takes students through a series of scaffolded activities in which they construct

and write an adventure story for younger children. Students learn about:

types of adventure stories

narrative time structures

processes for structuring narratives at the stages of orientation, complication and resolution

language choices for effective story writing.

Knowledge, understandings, skills, values Students explore different ways of portraying characters, setting and events.

Students explore imaginative literary texts based on structures, approaches and ideas that

have been listened to, read and viewed.

Students explain structural and language decisions.

Students collaborate in groups and support peers.

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Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 2

Focus questions What are different types of adventure stories?

What do I need to know about structuring a story?

How do I select content and language suitable for a young reader?

Resources

Digital curriculum resources

R6841 'Lift Off' - Bip, the snapping bungaroo (additional ‘warning’ adventure story)

R7813 'Lift off' - Teacher eater (additional ‘quest’ adventure story)

R6762 'Lift off' - Molly's sock

R6752 'Lift off' - Snookle

R6774 'Lift off' - A nightmare in my cupboard

R7361 Doesn't Everybody Want a Golden Guitar, 1995: How to be a country music star

Software

Presentation or slide show software such as Microsoft PowerPoint

Word processing software such as Microsoft Word or Google Docs

Internet

Story star chart at Everything ESL: http://www.everythingesl.net (search for ‘story star’)

Print

The subtle knife, Philip Pullman, Alfred Knopf, 1997

Chronological structure

Miranda the explorer, James Mayhew, Orion Children’s Books, 2002

Into the forest, Anthony Browne, Walker Books, 2002

Circular structure

Long night moon, Cynthia Rylant, Simon & Schuster, 2004

The new land: a first year on the prairie, Marilynn Reynolds, Stephen McCallum, Orca Book

Publishers, 1997

This is the sunflower, Lola M Schaefer, Donald Crews, HarperCollins, 2000

This is the rain, Lola M Schaefer, Jane Wattenberg, HarperCollins, 2001

The stranger, Chris Van Allsburg, Houghton Mifflin Harcourt, 1986

The napping house, Audrey Wood, Don Wood, Red Wagon Books, 2000

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Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 3

Flashback structure

The true story of the three little pigs: by A. Wolf, Jon Scieszka, Lane Smith, Viking, 1999

Miss Rumphius, Barbara Cooney, Puffin, 1985

The Lorax, Dr Seuss, Collins, 1999

The butter battle book, Dr Seuss, Random House, 1984

Kamishibai Man, Allen Say, Houghton Mifflin, 2005

The wreck of the Zephyr, Chris Van Allsburg, Houghton Mifflin, 1983

Other resources

Computer with Microsoft PowerPoint software

Class computers with word processing software, slide show software such as Microsoft

PowerPoint, and internet access

Attached resources

The following teacher-created learning resources referred to in the unit of work are

available for you to modify, print and use in your own teaching and learning context:

Story structure chart

Three types of adventure story

Downloadable PowerPoint presentation: Tips for story writing

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© Education Services Australia Ltd, 2010, except where indicated otherwise

Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 4

Teaching the unit

Setting the scene

Resources

Class copies of a short adventure story suitable for years 5–6. See suggestions on page 2.

Class copies of the Story star chart at Everything ESL: http://www.everythingesl.net (search

for ‘story star’)

Class copies of the Story structure chart (page 17)

Access to computers, word processing software, slide show presentation software

Interactive whiteboard

Teaching and learning activities

What is an adventure story?

Provide all students with a copy of a short adventure story.

Read the story with the class and lead a discussion to elicit information about the content and

structure of the story, using appropriate metalanguage relating to narratives.

Who was the main character?

What conflict was there in the story?

Name some of the events.

What was the most exciting moment?

Where and when was the story set?

Let’s talk about how the story began (the introduction or orientation).

Which event marked the complication that lead to the events that follow?

What were some of the crisis moments in the story?

How was the story resolved? Are you satisfied with the resolution?

Arrange students in pairs where they re-read the story together and complete a Story star

chart and a Story structure chart (page 17).

Revise with the class the features of an adventure story, being sure to include that an adventure

story:

places someone, usually the hero or heroine, in a dangerous and unpredictable situation

takes readers to unusual, sometimes exotic, places

involves some problem or challenge that has to be resolved

includes events that make it difficult for the hero or heroine to solve the problem or succeed

in the challenge

resolves the situation, usually by having the hero or heroine eventually achieve their goal

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© Education Services Australia Ltd, 2010, except where indicated otherwise

Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 5

entertains the reader by being exciting and tense and providing an experience different from

their everyday lives

is written in a particular way so as to engage readers.

Arrange students in different pairs and ask them to improve the adventure story in some way,

while still keeping true to the adventure genre; for example:

Think of an event that you could add to increase the interest or show us more about the hero or

heroine.

Add description or detail to one of the events to increase the tension.

Rewrite the opening paragraph to make it more exciting and ‘grabbing’.

Change the ending to make it more realistic or exciting.

Lead a session in which students share their ideas with the class and get feedback on whether

their ideas would improve the adventure story.

Assessment

Ask students individually to select an adventure story they have read or viewed. Give them time

to prepare a two-minute presentation to the class in which they ‘sell’ their adventure story as a

great example of the genre. They could use a slide show presentation, posters, charts or any

audio or visual tools at their disposal to liven up their presentation.

On the agreed day, students make their presentation and can then be assessed on how well

their presentation demonstrates that they understand the adventure story genre.

Investigating

Resources

Class copies of Three types of adventure story (page 18)

Copies of adventure stories using different time structures. See suggestions on page 2

A set of story books for younger children. See suggestions on page 2

Three fairytales representing the three types of adventure story

Access to computers, word processing software, slide show presentation software such as

PowerPoint and internet access

R6762 'Lift off' - Molly's sock

R6752 'Lift off' - Snookle

R6774 'Lift off' - A nightmare in my cupboard

Teaching and learning activities

Quest, warning and suspense adventure stories

Give each student a copy of Three types of adventure story (page 18).

Read and discuss with the class the nature of and differences between quest stories, warning

stories, and suspense stories.

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Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 6

Brainstorm examples of each type of adventure story from students’ reading and viewing.

Who knows a ghost story? What type of adventure story is that (usually a suspense story)?

What adventure stories do you remember reading when you were younger? What type of

adventure story were they?

What about the ‘Harry Potter’ books?

What adventure stories have you read recently? How would you classify them?

What movie have you seen that is an adventure story? What type of adventure story is it?

What about television shows such as CSI, Doctor Who, Sea patrol and Medium?

Reality television shows are a sort of adventure story. What types of adventure story are The

biggest loser, Idol and MasterChef?

At the end of the brainstorm ask students to make a list in their journals of books, films and

television shows under the three headings ‘Quest’, ‘Warning’ and ‘Suspense’.

Revisit the adventure story previously read in class then ask students to classify it as one of the

three types of adventure story.

Explain that many traditional fairytales are quest, warning or suspense adventure stories; for

example, ‘Puss in boots’ is a quest story, ‘Jack and the beanstalk’ is a warning story, and ‘Little

Red Riding Hood’ is a suspense story.

Divide the class into three groups to represent the three types of adventure story. Give each

student in the group a fairytale that represents one of the three types. Then subdivide each

group into groups of four. Ask the new groups to analyse their fairytale as an example of that

type of adventure story.

Quest fairytale

Describe the hero or heroine.

What is the hero’s or heroine’s goal?

What challenge or challenges does the hero or heroine have to overcome?

Does the hero or heroine eventually achieve the goal? Does he or she achieve anything else?

Can you find a paragraph that you think works well in creating excitement and suspense, and

identify words or images that would make young children feel tense or excited?

Warning fairytale

Describe the hero or heroine.

Explain the warning. Who receives the warning – the hero/heroine, the readers, or both?

What event marks the complication (the moment when the warning proves to be correct and the

hero or heroine is in trouble)?

What challenge or challenges does the hero or heroine have to overcome?

Can you find a paragraph that you think works well in creating excitement and suspense, and

identify words or images that would make young children feel tense or excited?

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Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 7

Suspense fairytale

Describe the hero or heroine.

What does the author let us know at the beginning that sets up the suspense? What danger

does the hero or heroine face?

List the suspenseful situations that follow.

Find two examples where the author hints at disaster to come. Do these hints come true?

Can you find a paragraph that you think works well in creating excitement and suspense, and

identify words or images that would make young children feel tense or excited?

Re-form the three larger groups and ask each to prepare a slide show presentation on their

fairytale. Their purpose is to:

briefly retell the fairytale

show how the fairytale fits the classification of its type of adventure story

read to the class the group’s chosen paragraph

comment on the words or images in the paragraph that work well for the purpose in the

fairytale.

Assist each group to divide up the tasks and manage the process. Remind them about

cooperative learning roles, discussing the roles of leader, recorder, timekeeper, presenter and

errand monitor.

When all groups have completed the task, arrange for each to present its findings to the class.

Lead a summary session in which the class revisits the explanations of each type of adventure

story and reflects on what they have learned.

Which type of adventure story do you particularly like? Give us an example.

Why do you think people, including young children, enjoy reading adventure stories so much

when they’re usually so scary?

Writing a young children’s adventure story: the scenario

Explain to the class that they will be writing an adventure story for young children.

Provide the students with a selection of stories for young children that they then read.

Arrange the class into groups of four. Their task is to make a list of:

the topics that young children like to read about

the language used in young children’s books, including the level of difficulty; adjectives that

help young children to imagine and understand; verbs that make the action lively; and the

use of repetition to help young children navigate their way through the story.

Bring the class together and compile a list of features of content and language that are suitable

for young children’s stories. Explain that they should use these books for reference throughout

the rest of the unit of work.

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Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 8

Arrange the class into writing pairs. Their task is to think up a scenario for an adventure story for

young children using one of the three types of adventure story. Later in the unit they will be

developing the scenario into a story. At the moment they limit themselves to creating an outline.

In their pairs students view and discuss three simple adventure stories for young children: 'Lift

off' - Molly's sock (quest story), 'Lift off' - Snookle (warning story), and 'Lift off' - A nightmare in

my cupboard (suspense story).

Who is the hero or heroine in each story?

What happens in the story?

How is this an example of a quest, warning or suspense story?

What does this story tell you about what young children like in their stories?

Ask pairs to decide which of the three types of adventure story they are going to write.

Arrange a free-writing session in which students individually write in their journals for 15

minutes, listing ideas for characters, setting and action for their type of adventure story.

At the end of the 15 minutes, bring pairs together again to tell each other their ideas and reach

agreement on an outline for their young children’s adventure story.

Chronological, flashback and circular time structures

Explain to the class the concept of time structure in a story – the sequence in which an author

decides to present the events of the story. Explain that there are different ways of doing this.

Chronological order is the simplest and most straightforward time structure. This is when the

events are placed in the story in the order in which they would happen in real life.

Flashback is when the action of the story moves backwards to an earlier time. Flashback

explains or fills in details in the story. It can also create a second storyline as events continue to

happen in the present while the reader also hears about events that happened in a previous

time.

Circular structure is where a story begins and ends at the same place or time. For example, a

story might begin and end in a character’s home, or a story might begin in spring, with events

occurring during all four seasons and then ending in the next spring.

Explain that not all narratives are written chronologically and that varying the structure can add

interest and suspense to story writing. Illustrate by referring to stories that demonstrate the

different structures. See the Resources list for examples.

Arrange students into groups of four. Give each group an adventure story that has one of the

three time structures. Their task is to:

read their story as a literature circle

highlight each stage in the story – orientation, complication and resolution

decide whether the story is written with a chronological, flashback or circular structure

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© Education Services Australia Ltd, 2010, except where indicated otherwise

Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 9

create a chart that shows the events and indicates the sequence. For example, they might

use a straight line for chronological, a circle for circular, and a straight line (or lines) for

flashback – presenting the events in chronological order but with arrows indicating where

the events appeared in the story.

Arrange for groups to exchange their annotated stories and charts with another group and

analyse each other’s work. They should decide whether they agree with the previous group’s

analysis. Finally, two members from each group come together to form two new groups of four

to discuss the two stories and their differing or similar opinions.

Writing a young children’s adventure story: plot line and time structure

Arrange the class in their writing pairs. Their task is to develop the plot for their story and decide

which time structure they are going to use.

Explain that if they have chosen a chronological time structure their story should begin as close

to the main event as possible. If they have chosen a circular or flashback structure, the topic of

the opening must include the complication (for a circular time structure) or the resolution (for a

flashback time structure).

Arrange a free-writing session in which students write individually in their journals for 15

minutes, listing ideas for events and experimenting with different time structures.

At the end of the 15 minutes, bring pairs together to tell each other their ideas and reach

agreement on a draft for the plot of their story, including some of the events and the time

structure.

Assessment

In order to assess students’ understanding of how they are developing their story, ask them to

write a report that contains a list of the steps they have taken so far in developing their story,

and the decisions they have made about the content and structure of their story.

Bringing it all together

Resources

Microsoft PowerPoint

PowerPoint presentation: Tips for story writing

Class printouts of the PowerPoint slides

Opening of The subtle knife by Philip Pullman

A short adventure story to read to the class – see suggestions on page 2

Class copies of a short adventure story with the resolution and ending removed – see

suggestions on page 2.

Teaching and learning activities

Orientation, complication and resolution

Conduct staged workshops that take students through the process of drafting the orientation,

complication and resolution to their stories. Use a similar approach at each stage.

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Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 10

Present the PowerPoint presentation: Tips for story writing.

Provide students with copies of tips and charts from the PowerPoint presentation to refer to

as they draft their stories.

Provide a model or activity as stimulus.

Analyse the model or activity with students and extrapolate its important features.

Ask writing pairs to apply the learned strategies to their own story.

Allow pairs to discuss their drafts with other pairs or the class to get feedback, including

advice on how to improve their draft.

Orientation: opening

Read to the class the opening of The subtle knife by Philip Pullman.

Ask students to identify what the author has done to produce such an effective opening. Include

discussion of what happens and the vocabulary and images used. Show the PowerPoint slide:

‘An attention-grabbing opening’.

Please refer to PowerPoint for image acknowledgements.

Arrange students in their writing pairs, hand out copies of the tips, and ask pairs to draft an

opening sentence for their story. They should try each of the strategies and decide which works

best for their story and their audience.

Hold a class discussion in which students talk about their opening sentences and get feedback

from other students, including advice or more ideas.

Orientation: characterisation and setting

Explain that they need to establish their main character and setting briefly but clearly.

Display the ‘Character chart’ and ‘Setting chart’ PowerPoints slides. Explain how students can

use these charts to create their characters and setting.

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Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 11

Display the PowerPoint slide ‘Introducing a character’ and work through it with the students,

brainstorming with them examples for each tip.

Please refer to PowerPoint for image acknowledgements.

Provide all students with copies of the PowerPoint slides ‘Introducing a character’, ‘Character

chart’ and ‘Setting chart’. They should use these in their writing pairs as they create their main

character and setting. They then decide how much of this detail to include in their orientation.

Please refer to PowerPoint for image acknowledgements. Please refer to PowerPoint for image acknowledgements.

Remind students that their children’s story needs to be short with simple vocabulary, but the

storytelling must excite and hold the attention of young readers or listeners.

Ask some pairs to volunteer reading their descriptions of character and setting aloud. Other

students draw on what the students have described. Students give feedback on the descriptions

and whether they are clear and interesting.

Complication

Revise the concept of a complication as the moment that triggers the series of events that take

up most of the story.

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Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 12

Display the PowerPoint slide ‘Complications that a character can face’. Brainstorm examples

with the class and emphasise that the complication they use in their story must fit with the

character and setting, and also be surprising and worrying for their young readers.

Please refer to PowerPoint for image acknowledgements. Please refer to PowerPoint for image acknowledgements.

Display the PowerPoint slide ‘Writing a complication’ and work through it with the class.

Provide students with copies of each slide. Ask writing pairs to experiment with the various tips

and select the sentences that work best for them.

Combine two writing pairs into groups of four where they listen to each other’s complication and

provide feedback on both the content and the language.

Sequencing events

Explain that by now their readers should be well and truly hooked by their effective opening and

complication. Their next task is to entertain their readers by providing a series of events that

lead on from the complication towards the resolution.

Ask students to think of a time when they went through a challenging time or faced a problem in

their life. Using the ‘Think pair share’ strategy, students share their problem and resolution.

Explain to the class that the complication must not be simply and quickly resolved. There must

be a series of increasingly tense events that lead to the resolution.

Give students the following complication:

John's boat was stolen.

Ask students in groups of four to devise a series of events in the form of a flowchart that leads

to the resolution of this problem. They use the following questions as a guide:

Action: What did John do to try to find his boat? What did he do without the boat? Where did he

go? Who did he go to for help?

Description: What was John feeling?

Dialogue: What did John say to someone about the boat? What was he thinking?

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Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 13

Arrange for students to share their flowcharts.

Compare and contrast the different flowcharts, using the best examples as models. Discuss

how to improve the flowcharts by adding more information or adding or removing events or

information.

Arrange students in their writing pairs where they decide on the sequence of events that follow

on from the complication in their story. They draft the series of events and share them with

another pair and get feedback.

Resolution

Explain to the class that the resolution to their story must arise out of the complication and the

subsequent events, that it must be true to the personality of the main character, and that it must

satisfy their readers. Explain that surprise and an unexpected turn of events must be connected

in some way to what has gone before.

Display the PowerPoint slide ‘Resolving a story’.

Please refer to PowerPoint for image acknowledgements.

Arrange students in groups of four for a ‘Placemat’ activity where they think of as many

examples as possible of books, movies and television shows that have used these ways to

resolve a story.

Ask students to give examples from their own story on how these tips could work for them.

Discuss their ideas with the class and give feedback.

Arrange students in their writing pairs where they decide how they are going to resolve their

story.

Ending

Tell or read a short story, leaving out the final paragraph. Discuss how abrupt it is to end a story

straight after the resolution.

Display the PowerPoint slide ‘Ending a story’.

Brainstorm with the class ways of ending the story effectively.

Provide students with a copy of the slide ‘Ending a story’ and have students in their writing pairs

decide how they are going to end their own story.

Ask students to create a title that would appeal to their reading audience.

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Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 14

Assessment

To assess students’ ability to write a story resolution and ending, provide them with a copy of

another story with the resolution and ending removed. Their task is to write the resolution and

ending.

Drawing conclusions

Resources

PowerPoint presentation: Tips for story writing

Interactive whiteboard

Teaching and learning activities

Finishing their stories

Revising and editing

Give writing pairs time in class to revise and edit their own stories and assist other pairs in

revising and editing.

Display the PowerPoint slide ‘Editing checklist’ and keep it on display throughout the revising

and editing stage.

Assessment

To assess how much students have learned about structuring and developing their stories, ask

students in pairs to prepare an advice sheet for young writers in which they nominate three

important things they have learned about story writing from the workshops, and describe how

they used this information when they were drafting their stories.

Communicating

Resources

R7361 Doesn't Everybody Want a Golden Guitar, 1995: How to be a country music star

Teaching and learning activities

Publishing their stories

Compile the final published stories into a class book of short adventure stories for young

children and make a copy each for each student.

Arrange for students to invite other teachers and parents to come in and read their published

stories, and for students to read their stories to a class of young children.

Conduct a debriefing in which students report on how they felt having their stories published in

these ways and what they learned from other people’s reactions to their stories.

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Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 15

Extension activities

Provide students with computers with internet access and arrange for them to view short

documentaries on the theme of fame, including R7361 Doesn't Everybody Want a Golden

Guitar, 1995: How to be a country music star. Their task is to use one the documentaries as

a starting point for creating a short adventure story on the theme of fame and celebrity.

Their audience is students of their own age.

Assessment

To assess students’ ability to apply what they have learned about story writing in other contexts,

ask them to list three choices they would make about content and language if they were writing

an adventure story for 15-year-olds. They then write a story opening that would appeal to this

audience.

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Writing an adventure by Amanda Wong, Spring Parks Primary School, Vic 16

Writer: Amanda Wong

The material in this unit of work may contain links to internet sites maintained by entities not

connected to Education Services Australia Ltd and which it does not control (‘Sites’).

Education Services Australia Ltd:

provides the links for ease of reference only and it does not sponsor, sanction or

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does not make any warranties or representations as to, and will not be liable for, the

accuracy or any other aspect of the material on the Sites or any other matter connected

to the use of the Sites.

While the material in this unit of work is not remunerable under Part VB of the Copyright Act

1968, material on the Sites may be remunerable under Part VB of the Copyright Act 1968. It is

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Story structure chart

Name Class Date

Plot (what? and why?), Characters (who?), Setting (where? and when?)

Title

Plot Characters Setting

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Three types of adventure story

Name Class Date

Quest adventure stories

The hero or heroine is on a journey to achieve a goal. The journey might be an actual journey or

a journey through several experiences. The goal might be to find treasure or rescue someone,

or it might be to overcome a personal weakness, or test oneself in dangerous situations. The

hero/heroine makes a great effort to achieve the goal, overcoming many obstacles.

The ‘Lord of the rings’ trilogy and stories of King Arthur and his Knights of the Round Table are

examples of quest stories.

Warning adventure stories

The hero/heroine ignores a warning not to do something, or not to go somewhere. Disaster

follows and the action in the story revolves around the hero’s/heroine’s struggle to survive.

A warning story can also be based on a warning that the reader is given, such as that a

character is afraid of flying, always suspecting that the next flight will crash. The reader waits for

the inevitable plane crash and the character’s struggle to survive.

‘Aladdin and his magic lamp’ is an example of a warning story.

Suspense adventure stories

While all adventure stories should be suspenseful, suspense adventure stories follow a

particular pattern. The hero/heroine is in immediate danger and faces a life-and-death struggle

to survive. Suspenseful situations follow on from one another as the author builds up suspense

by hinting at disasters to come. Readers are constantly on the edge of their seats waiting for the

next scary thing to happen.

Horror stories and ghost stories are examples of suspense stories.


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