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Y1 gd engine_terminology

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name : RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRI BE THE RELEVA NCE OF THE RESEAR CHED TERM TO YOUR OWN PRODUC TION PRACTI CE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) 1
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Page 1: Y1 gd engine_terminology

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition.

You must also, where possible, provide specific details of how researched definitions relate to your own production practice.

Name: RESEARCHED DEFINITION (provide short internet researched definition and URL link)

DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE?

IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game)

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

VIDEO GAMES / VIDEO GAME TESTING

Demo to try out or exhibit the use of (a product, process, or the like):http://dictionary.reference.com/browse/demo

a demo version of the game will be made to test things out

http://www.youtube.com/watch?v=Z-5v25RHiOkDemo gameplay of FIFA 15

Beta Beta software refers to computer software that is undergoing testing and has not yet been officially releasedhttp://www.techterms.com/definition/beta_software

The beta will help me test out any bugs in the game

http://www.youtube.com/watch?v=qlQvhy-Ozc4&list=PLXcw5nak8ySI03xo-KKu1ijJHMJUgE3ifBeta footage of Half-Life

Alpha A very early version of a software product that may not contain all of the features that are planned for the final versionhttp://www.webopedia.com/TERM/A/alpha_version.html

Alpha will be able to showcase tests

Picture shows Half-Life in Alpha

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Pre-Alpha

Pre-alpha refers to all activities performed during the software project before testing.http://eloisecorke.wordpress.com/2013/05/22/definition-pre-alpha-alpha-and-beta/

The Pre-Alpha stage will allow me to plan ideas on how the game will be made

http://www.youtube.com/watch?v=MJw7OaLhMfE

Gold In software and application development, a gold version is the final stage of software development and follows the alpha and beta testing cycles of software developmenthttp://www.webopedia.com/TERM/G/gold_version.html

Researching his will give me a better idea of what final products look like

http://p.playserver1.com/ProductImages/0/8/5/9/5/3/3/3359580_300x300_1.jpgExample of a completed gold product

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Debug Identify and remove errors from (computer hardware or software)http://www.oxforddictionaries.com/definition/english/debug

Will be helpful to help eliminate bugs and any errors with the game

http://cdn.medialib.computerandvideogames.com/screens/dir_3073/image_307317_fit_940.jpgDebug menu in Earthbound

Automation

The automatic operation or control of equipment, a process, or a systemhttp://www.thefreedictionary.com/automation.

Shows me what automation is and what it does

https://www.youtube.com/watch?v=hAXGbPcFQbo

White-Box Testing

White-box testing (also known as clear box testing, glass box testing, transparent box testing, and structural testing) is a method of testing software that tests internal structures or workings of an applicationhttp://en.wikipedia.org/wiki/White-box_testing

Will be helpful to show why white-box testing is imoptant

White Box Testing process

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

http://2.bp.blogspot.com/-2d13VG_AALA/US3OhpRuXCI/AAAAAAAAAms/X4ilYtj4ld8/s1600/white-box-testing.gif

Bug An error in a computer program or systemhttp://www.oxforddictionaries.com/definition/english/bug

Will help me recognize what a bug in a game is and how to deal with them

Cosmetic bug in Call of Dutyhttp://i20.photobucket.com/albums/b230/Jakerod80/Error3.jpg

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

GAME ENGINES

GAME ENGINES

Vertex Shader

The vertex shader is used to transform the attributes of vertices (points of a triangle) such as color, texture, position and direction from the original color space to the display space. It allows the original objects to be distorted or reshaped in any mannerhttp://www.pcmag.com/encyclopedia/term/53754/vertex-shader

Will be using vertex shaders during the creation of models

Example of a Vertex Shaderhttp://web.media.mit.edu/~gordonw/OpenGL/images/teapot_vertexShader.jpg

Pixel Shader

The pixel shader is another programmable function that allows flexibility in shading an individual pixel.http://www.pcmag.com/encyclopedia/term/53754/vertex-shader

Will be used to make my models a higher standard

Before and after pixel shaderhttp://ic.tweakimg.net/ext/i.dsp/1134643127.jpg

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Post Processing

Adds special effects like depth of field, motion blur, bloom after the frame is rendered; thus, post processing means after the frame is processed.http://www.gamespot.com/forums/pc-mac-discussion-1000004/what-does-quotpost-processingquot-do-27432407/

Help me recognise how using post processing affects a game

With and without Post Processinghttp://a.fsdn.com/con/app/proj/gameposteffect/screenshots/188686.jpg

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Rendering

Rendering is the process of generating an image from a model by means of computer softwarehttp://usa.autodesk.com/adsk/servlet/item?id=17940930&siteID=123112

Help me understand what rendering is used for and how long it takes to render certain things

A map that has been rendered in Minecrafthttp://i1-mac.softpedia-static.com/screenshots/TOGoS-s-Minecraft-Map-Renderer_3.png

Normal Map

In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation of bump mappinghttp://en.wikipedia.org/wiki/Normal_mapping

Will again be used in models and will help me understand the benefits of using this

Differences between bump maps and normal mappinghttp://thezedlab.com/wp-content/uploads/QR-Baking-Normals-from-Bump_Bump-and-Normal-Comparison.png

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Entity In computer games and game engines, entity is a dynamic object such as a non-player character or item.http://en.wikipedia.org/wiki/Entity

Entities will be used in my game as enemies and items

NPC’s are entitieshttps://developer.valvesoftware.com/w/images/thumb/c/cd/Npc_combine_s.jpg/500px-Npc_combine_s.jpg

UV Map

UV mapping is the 3D modeling process of making a 2D image representation of a 3D model's surface. UV mapping[edit] This process projects a texture map onto a 3D object.http://en.wikipedia.org/wiki/UV_mapping

Will help me understand texturing

Example of UV Mappinghttp://goanna.cs.rmit.edu.au/~gl/teaching/Interactive3D/2012/images/uv-unwrap.jpg

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Procedural Texture

A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others.http://en.wikipedia.org/wiki/Procedural_texture

Shows me the varies of textures I can use

Example of procedural textureshttp://www.seas.upenn.edu/~pcozzi/OpenGLInsights/chapterfigures/71.jpg

Physics Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically, simulation physics is only a close approximation to real physics, and computation is performed using discrete values.http://en.wikipedia.org/wiki/Game_physics

Help me understand how to implement physics

http://www.youtube.com/watch?v=5MjD-vUfxdIPhysics in Portal 2’s physics engine

Collision

An instance of two or more records being assigned the same identifier or location in memory.http://www.oxforddictionaries.com/definition/english/collision

Helps me understand what collision is

http://www.youtube.com/watch?v=SKRt0OHn7tICollision detectors

Lighting high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range.http://en.wikipedia.org/wiki/High-dynamic-range_rendering

Helps me understand the technique of light rendering

Example of light renderinghttp://2.bp.blogspot.com/_SyHZijCdJBI/Ra9p8oHaUYI/AAAAAAAAABE/AmXvCJjkbL8/s1600-h/hdrrendering01.jpg

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

AA – Anti-Aliasing

ntialiasing is a way of smoothing edges. Computer monitors display pixels, but real objects have curves and lines. In order to display these on a computer monitor, the edge is often jagged. Antialiasing helps reduce the problem by slightly blurring edges to the point where jagged lines don't show easily or at allhttp://compreviews.about.com/od/PC-Gaming/a/What-is-antialiasing-in-PC-games.htm

Helps me realise how Antialiasing works

Example of Anti-Aliasinghttp://www.build-your-own-computer.net/image-files/display-properties-03-aaexample.jpg

LoD – Level of Detail

Level of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away. Generally speaking, the level of detail is dictated by the game's system requirements. Given the power of modern processors, very little degradation in the level of detail is noticeable anymore.http://www.techopedia.com/definition/11791/level-of-detail-lod

Gives me an idea on how to use LoD in my work Comparing the different Level of Detail

http://www.thegnomonworkshop.com/news/wp-content/uploads/2013/03/LOD_combined.jpg

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Animation

Art and animation in video games refers to how things physically look, which includes everything from the packaging on a retail video gamehttp://www.gamecareerguide.com/features/413/game_art_and_animation_an_introduction.php

Shows me how I can use animation to improve my work

Animation in street fighterhttp://www.sciencebuddies.org/Files/3798/5/Games_img027.jpg

Sprite A sprite is a bitmap graphic that is designed to be part of a larger scene. It can either be a static image or an animated graphic. Examples of sprites include objects in 2D video games, icons that are part of an application user interface, and small images published on websites.http://www.techterms.com/definition/sprite

Gives me an idea of what sprites to use and how

Super Mario spriteshttp://media-cache-ec0.pinimg.com/236x/72/dc/f2/72dcf240f3daf39c28cee25ec2ae9ec7.jpg

Scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduce characters, and provide background information, atmosphere, dialogue, and clues.http://en.wikipedia.org/wiki/Cutscene

Shows me how cuscenes are used in games

http://www.youtube.com/watch?v=Cz6Rpw1cNVkCutscene in Tomb Raider

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Library . A library is a useful framework to tackle a specific need within a game enginehttp://gamedev.stackexchange.com/questions/10770/whats-the-difference-between-a-library-and-an-engine

Tells me how a library works and how to use it to my advantage

Video game framework/libraryhttp://www.eecs.ucf.edu/isuelab/research/images/worldwriter.png

UI Short for User Interface. Often related to games. Some games have the opportunity to install addons to change the user interface.http://www.urbandictionary.com/define.php?term=UI

Shows me how I can implement a ui into a game to make it look better

Borderlands 2’s User Interfacehttp://www.thewanderlust.net/blog/wp-content/uploads/2012/10/borderlands2.jpg

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Frames computer video displays, the frame rate is the number of frames or images that are projected or displayed per second.http://searchnetworking.techtarget.com/definition/frame-rate

Makes me get the idea that the frame rate is an important game mechanic

FPS counterhttp://www.photonstorm.com/wp-content/uploads/2008/08/hires_stats.png

Concept

The concept of a game is an idea of what the game could possibly be

Shows me that concept art is important for giving me inspiration

Concept arthttp://www.marcgabbana.com/upload/img/46_Bajajbots_lineup_2.jpg

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompthttp://en.wikipedia.org/wiki/Quick_time_event

Helps me understand how events are used in game

Example of a quick time eventhttp://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Blogs-Components-WeblogFiles-00-00-00-00-06/8420.DiscussionQuickTimeEvent_5F00_610.jpg_2D00_610x0.jpg

Pathfinding

Pathfinding in the context of video games concerns the way in which a moving entity finds a path around an obstacle;http://en.wikipedia.org/wiki/Pathfinding#In_video_games

Gives me an idea of what pathfinding is

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

How pathfinding workshttp://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/cf/de/cfdea9c12fabb7c8cff9e6a3ef8a07d1.png?itok=YeGvnSPJ

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