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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name: RESEARCHED DEFINITION (provide short internet researched definition and URL link)
DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE?
IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game)
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
VIDEO GAMES / VIDEO GAME TESTING
Demo to try out or exhibit the use of (a product, process, or the like):http://dictionary.reference.com/browse/demo
a demo version of the game will be made to test things out
http://www.youtube.com/watch?v=Z-5v25RHiOkDemo gameplay of FIFA 15
Beta Beta software refers to computer software that is undergoing testing and has not yet been officially releasedhttp://www.techterms.com/definition/beta_software
The beta will help me test out any bugs in the game
http://www.youtube.com/watch?v=qlQvhy-Ozc4&list=PLXcw5nak8ySI03xo-KKu1ijJHMJUgE3ifBeta footage of Half-Life
Alpha A very early version of a software product that may not contain all of the features that are planned for the final versionhttp://www.webopedia.com/TERM/A/alpha_version.html
Alpha will be able to showcase tests
Picture shows Half-Life in Alpha
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
Pre-Alpha
Pre-alpha refers to all activities performed during the software project before testing.http://eloisecorke.wordpress.com/2013/05/22/definition-pre-alpha-alpha-and-beta/
The Pre-Alpha stage will allow me to plan ideas on how the game will be made
http://www.youtube.com/watch?v=MJw7OaLhMfE
Gold In software and application development, a gold version is the final stage of software development and follows the alpha and beta testing cycles of software developmenthttp://www.webopedia.com/TERM/G/gold_version.html
Researching his will give me a better idea of what final products look like
http://p.playserver1.com/ProductImages/0/8/5/9/5/3/3/3359580_300x300_1.jpgExample of a completed gold product
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
Debug Identify and remove errors from (computer hardware or software)http://www.oxforddictionaries.com/definition/english/debug
Will be helpful to help eliminate bugs and any errors with the game
http://cdn.medialib.computerandvideogames.com/screens/dir_3073/image_307317_fit_940.jpgDebug menu in Earthbound
Automation
The automatic operation or control of equipment, a process, or a systemhttp://www.thefreedictionary.com/automation.
Shows me what automation is and what it does
https://www.youtube.com/watch?v=hAXGbPcFQbo
White-Box Testing
White-box testing (also known as clear box testing, glass box testing, transparent box testing, and structural testing) is a method of testing software that tests internal structures or workings of an applicationhttp://en.wikipedia.org/wiki/White-box_testing
Will be helpful to show why white-box testing is imoptant
White Box Testing process
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
http://2.bp.blogspot.com/-2d13VG_AALA/US3OhpRuXCI/AAAAAAAAAms/X4ilYtj4ld8/s1600/white-box-testing.gif
Bug An error in a computer program or systemhttp://www.oxforddictionaries.com/definition/english/bug
Will help me recognize what a bug in a game is and how to deal with them
Cosmetic bug in Call of Dutyhttp://i20.photobucket.com/albums/b230/Jakerod80/Error3.jpg
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
GAME ENGINES
GAME ENGINES
Vertex Shader
The vertex shader is used to transform the attributes of vertices (points of a triangle) such as color, texture, position and direction from the original color space to the display space. It allows the original objects to be distorted or reshaped in any mannerhttp://www.pcmag.com/encyclopedia/term/53754/vertex-shader
Will be using vertex shaders during the creation of models
Example of a Vertex Shaderhttp://web.media.mit.edu/~gordonw/OpenGL/images/teapot_vertexShader.jpg
Pixel Shader
The pixel shader is another programmable function that allows flexibility in shading an individual pixel.http://www.pcmag.com/encyclopedia/term/53754/vertex-shader
Will be used to make my models a higher standard
Before and after pixel shaderhttp://ic.tweakimg.net/ext/i.dsp/1134643127.jpg
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
Post Processing
Adds special effects like depth of field, motion blur, bloom after the frame is rendered; thus, post processing means after the frame is processed.http://www.gamespot.com/forums/pc-mac-discussion-1000004/what-does-quotpost-processingquot-do-27432407/
Help me recognise how using post processing affects a game
With and without Post Processinghttp://a.fsdn.com/con/app/proj/gameposteffect/screenshots/188686.jpg
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
Rendering
Rendering is the process of generating an image from a model by means of computer softwarehttp://usa.autodesk.com/adsk/servlet/item?id=17940930&siteID=123112
Help me understand what rendering is used for and how long it takes to render certain things
A map that has been rendered in Minecrafthttp://i1-mac.softpedia-static.com/screenshots/TOGoS-s-Minecraft-Map-Renderer_3.png
Normal Map
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation of bump mappinghttp://en.wikipedia.org/wiki/Normal_mapping
Will again be used in models and will help me understand the benefits of using this
Differences between bump maps and normal mappinghttp://thezedlab.com/wp-content/uploads/QR-Baking-Normals-from-Bump_Bump-and-Normal-Comparison.png
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
Entity In computer games and game engines, entity is a dynamic object such as a non-player character or item.http://en.wikipedia.org/wiki/Entity
Entities will be used in my game as enemies and items
NPC’s are entitieshttps://developer.valvesoftware.com/w/images/thumb/c/cd/Npc_combine_s.jpg/500px-Npc_combine_s.jpg
UV Map
UV mapping is the 3D modeling process of making a 2D image representation of a 3D model's surface. UV mapping[edit] This process projects a texture map onto a 3D object.http://en.wikipedia.org/wiki/UV_mapping
Will help me understand texturing
Example of UV Mappinghttp://goanna.cs.rmit.edu.au/~gl/teaching/Interactive3D/2012/images/uv-unwrap.jpg
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
Procedural Texture
A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others.http://en.wikipedia.org/wiki/Procedural_texture
Shows me the varies of textures I can use
Example of procedural textureshttp://www.seas.upenn.edu/~pcozzi/OpenGLInsights/chapterfigures/71.jpg
Physics Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically, simulation physics is only a close approximation to real physics, and computation is performed using discrete values.http://en.wikipedia.org/wiki/Game_physics
Help me understand how to implement physics
http://www.youtube.com/watch?v=5MjD-vUfxdIPhysics in Portal 2’s physics engine
Collision
An instance of two or more records being assigned the same identifier or location in memory.http://www.oxforddictionaries.com/definition/english/collision
Helps me understand what collision is
http://www.youtube.com/watch?v=SKRt0OHn7tICollision detectors
Lighting high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range.http://en.wikipedia.org/wiki/High-dynamic-range_rendering
Helps me understand the technique of light rendering
Example of light renderinghttp://2.bp.blogspot.com/_SyHZijCdJBI/Ra9p8oHaUYI/AAAAAAAAABE/AmXvCJjkbL8/s1600-h/hdrrendering01.jpg
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
AA – Anti-Aliasing
ntialiasing is a way of smoothing edges. Computer monitors display pixels, but real objects have curves and lines. In order to display these on a computer monitor, the edge is often jagged. Antialiasing helps reduce the problem by slightly blurring edges to the point where jagged lines don't show easily or at allhttp://compreviews.about.com/od/PC-Gaming/a/What-is-antialiasing-in-PC-games.htm
Helps me realise how Antialiasing works
Example of Anti-Aliasinghttp://www.build-your-own-computer.net/image-files/display-properties-03-aaexample.jpg
LoD – Level of Detail
Level of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away. Generally speaking, the level of detail is dictated by the game's system requirements. Given the power of modern processors, very little degradation in the level of detail is noticeable anymore.http://www.techopedia.com/definition/11791/level-of-detail-lod
Gives me an idea on how to use LoD in my work Comparing the different Level of Detail
http://www.thegnomonworkshop.com/news/wp-content/uploads/2013/03/LOD_combined.jpg
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
Animation
Art and animation in video games refers to how things physically look, which includes everything from the packaging on a retail video gamehttp://www.gamecareerguide.com/features/413/game_art_and_animation_an_introduction.php
Shows me how I can use animation to improve my work
Animation in street fighterhttp://www.sciencebuddies.org/Files/3798/5/Games_img027.jpg
Sprite A sprite is a bitmap graphic that is designed to be part of a larger scene. It can either be a static image or an animated graphic. Examples of sprites include objects in 2D video games, icons that are part of an application user interface, and small images published on websites.http://www.techterms.com/definition/sprite
Gives me an idea of what sprites to use and how
Super Mario spriteshttp://media-cache-ec0.pinimg.com/236x/72/dc/f2/72dcf240f3daf39c28cee25ec2ae9ec7.jpg
Scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduce characters, and provide background information, atmosphere, dialogue, and clues.http://en.wikipedia.org/wiki/Cutscene
Shows me how cuscenes are used in games
http://www.youtube.com/watch?v=Cz6Rpw1cNVkCutscene in Tomb Raider
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
Library . A library is a useful framework to tackle a specific need within a game enginehttp://gamedev.stackexchange.com/questions/10770/whats-the-difference-between-a-library-and-an-engine
Tells me how a library works and how to use it to my advantage
Video game framework/libraryhttp://www.eecs.ucf.edu/isuelab/research/images/worldwriter.png
UI Short for User Interface. Often related to games. Some games have the opportunity to install addons to change the user interface.http://www.urbandictionary.com/define.php?term=UI
Shows me how I can implement a ui into a game to make it look better
Borderlands 2’s User Interfacehttp://www.thewanderlust.net/blog/wp-content/uploads/2012/10/borderlands2.jpg
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
Frames computer video displays, the frame rate is the number of frames or images that are projected or displayed per second.http://searchnetworking.techtarget.com/definition/frame-rate
Makes me get the idea that the frame rate is an important game mechanic
FPS counterhttp://www.photonstorm.com/wp-content/uploads/2008/08/hires_stats.png
Concept
The concept of a game is an idea of what the game could possibly be
Shows me that concept art is important for giving me inspiration
Concept arthttp://www.marcgabbana.com/upload/img/46_Bajajbots_lineup_2.jpg
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
Event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompthttp://en.wikipedia.org/wiki/Quick_time_event
Helps me understand how events are used in game
Example of a quick time eventhttp://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Blogs-Components-WeblogFiles-00-00-00-00-06/8420.DiscussionQuickTimeEvent_5F00_610.jpg_2D00_610x0.jpg
Pathfinding
Pathfinding in the context of video games concerns the way in which a moving entity finds a path around an obstacle;http://en.wikipedia.org/wiki/Pathfinding#In_video_games
Gives me an idea of what pathfinding is
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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1
How pathfinding workshttp://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/cf/de/cfdea9c12fabb7c8cff9e6a3ef8a07d1.png?itok=YeGvnSPJ
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