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Year 1 Digital Technology Workbook Introduction to Programming

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Year 1 Digital Technology Workbook Introduction to Programming Bee-Bot – The Best Route
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Page 1: Year 1 Digital Technology Workbook Introduction to Programming

Year 1

Digital Technology

Workbook

Introduction to Programming

Bee-Bot – The Best Route

Page 2: Year 1 Digital Technology Workbook Introduction to Programming

What is control?

LI: I am learning to understand that programming the device can control an

object. (AC - Recognise and explore digital systems (hardware and software components) for a purpose)

Success Criteria:

I can begin to explain what an input and output is on a digital system

Draw three everyday things that can be programmed.

Page 3: Year 1 Digital Technology Workbook Introduction to Programming

What is the Bee-Bot?

LI: I am learning to use the Bee-Bot and talk about it. (AC - Recognise and explore digital systems (hardware and software components) for a purpose)

Success Criteria:

I can begin to read the written language for each command

I can name each Bee-Bot feature and describe what it does

go FD BK LT

clear pause RT

Page 4: Year 1 Digital Technology Workbook Introduction to Programming

I can match the correct symbol of the Bee-Bot to the correct language

go

clear

FD

pause

BK

RT

LT

I can move the Bee-Bot using the commands (photo evidence)

PAUSE

CLEAR

Page 5: Year 1 Digital Technology Workbook Introduction to Programming

What is an Algorithm?

LI: I can explain what an algorithm is. (AC - Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve

simple problems)

Success Criteria:

✓ I can explain to my partner about what an algorithm is.

✓ I can draw a line to match the correct sentence starter and ending.

✓ I can begin to read my sentence to see whether it makes sense.

✓ I can create my own algorithm for my partner to move around the

classroom. (photo evidence)

An algorithm is testing it on paper first.

Algorithms are written a set of instructions to do a task.

Tracing an algorithm is to describe computer programs.

Page 6: Year 1 Digital Technology Workbook Introduction to Programming

Bee-Bot Planning Sheet

(AC - Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple

problems)

Challenge Description

start on ...... finish at......

start on silver star finish at the blue star

Solution (Algorithm and/or Commands)

Solution (Algorithm and/or Commands)

Challenge Description

start on ...... finish at......

start on _____________________ finish at the _________________

Page 7: Year 1 Digital Technology Workbook Introduction to Programming

Challenge Description

start on ...... finish at......

start on _____________________ finish at the _________________

Solution (Algorithm and/or Commands)

Solution (Algorithm and/or Commands)

Challenge Description

start on ...... finish at......

start on _____________________ avoid _________________________

finish at the _________________

Page 8: Year 1 Digital Technology Workbook Introduction to Programming

Photo Evidence of my work (photos taken of you and your partner/group)

Page 9: Year 1 Digital Technology Workbook Introduction to Programming

Assessment Task

Who is in your group:

Task:

You will create and write an algorithm that is the best route for

the Bee-Bot to move around the Farm Yard, making sure you:

start at the House

pause at the Pig Pen to feed the pigs

avoid crashing into any fences

avoid falling into the pond

finish at the shed

Page 10: Year 1 Digital Technology Workbook Introduction to Programming

First Attempt Challenge

Description

Algorithm - sequence of steps (Remember to use your directional command

cards to help write your algorithm)

start on

pause at the

avoid

finish at the

Page 11: Year 1 Digital Technology Workbook Introduction to Programming

Final Attempt Challenge

Description

Algorithm - sequence of steps (Have another group/ or partner check your

work)

start on

pause at the

avoid

finish at the

Page 12: Year 1 Digital Technology Workbook Introduction to Programming

Self Evaluate your own algorithm (Check List)

Tick the following:

Did you start at the house?

Did you pause at the Pig Pen to

feed the pigs?

Did you avoid crashing into any fences?

Did you avoid falling into the pond?

Did you finish at the shed?

Did you debug your errors?

Did you use positional language?

How do you feel about your work?

Page 13: Year 1 Digital Technology Workbook Introduction to Programming

Photo Evidence of my work (my work (and group) testing algorithms)

Page 14: Year 1 Digital Technology Workbook Introduction to Programming

Extension Challenge

Description

Algorithm – sequence of steps

start on

pause at the

avoid

finish at the

Page 15: Year 1 Digital Technology Workbook Introduction to Programming

Representing Data (information) LI: I am learning to use a graph to represent how many steps my group’s

Best Bee-Bot routes were. (AC- Collect, explore and sort data, and use digital systems to present the data creatively)

Success Criteria:

✓ I can total the number of steps for my best route.

✓ I can share this information with my group.

✓ I can complete the tally.

✓ I can decide how many Bee-Bot pictures will represent my number of

steps.

✓ I can graph the work.

Who is in your group/class and what were their totals:

Name Number of steps

Draw how you would represent this information as a graph:

Page 16: Year 1 Digital Technology Workbook Introduction to Programming

My group’s/class total number of steps in their

Best Route around the Farm

=_____ steps

Names of group members/class

Nu

mb

er

of

ste

ps

Page 17: Year 1 Digital Technology Workbook Introduction to Programming

Photo Evidence of my work (Graphing my work using a digital system)


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