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RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE RISE: Games Design Document Page 1
RISE
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Table of Contents Page 2
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Box Design Page 3
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 5
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 6
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 7
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 8
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 9
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 10
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 11
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: RISE Page 12
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Art Style Research Page 13
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Art Style Research Page 14
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Art Style Research Page 15
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Environment Research Page 16
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Environment Research Page 17
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Environment Research Page 18
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Character/Enemy Research Page 19
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Character/Enemy Research Page 20
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Character/Enemy Research Page 21
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Brief Character Outlines Page 22
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Brief Character Outlines Page 23
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Brief Character Outlines Page 24
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Brief Character Outlines Page 25
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Brief Character Outlines Page 26
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Brief Character Outlines Page 27
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Weapons/Abilities Research Page 28
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Weapons/Abilities Research Page 29
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Weapons/Abilities Research Page 30
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Conclusion Page 31
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Conclusion Page 32
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Research: Conclusion Page 33
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: Zombification Page 36
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE HUD Interface Design Page 37
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: Controls Page 38
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: Difficulty Page 39
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: Difficulty Page 40
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: Mechanics Page 41
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: Mechanics Page 42
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: Mechanics Page 43
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: Combos Page 44
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: Combos Page 45
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: Solo Page 46
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: CO-OP Page 47
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: Things To Do Page 48
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Game Play: Things To Do Page 49
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Resources Used Page 56
Storyline Game play RISE
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Resources Used Page 57
RISE - Games Design Document 2012
Carl Rutter: [email protected] Project: RISE Resources Used Page 58
RISE