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Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

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YOUR USER IS A HERO THE MONOMYTH & USER EXPERIENCE DESIGN MN WUD 2014 MATT EDWARDS @ASTRONAUTPNGUIN #HEROSJOURNEY
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Page 1: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

YOUR USER IS A HEROTHE MONOMYTH & USER EXPERIENCE DESIGN

MN WUD 2014MATT EDWARDS @ASTRONAUTPNGUIN

#HEROSJOURNEY

Page 2: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

YOUR USER IS A HEROTHE MONOMYTH & USER EXPERIENCE DESIGN

MN WUD 2014@ASTRONAUTPNGUIN

• Analysis vs. Syntheis • What’s a “Hero’s Journey”? • Why should I care? • Using Critical Theory • What’s a “Story Circle”? • Case Studies • Q+A

Page 3: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

THE HERO’S JOURNEYA CRITICAL FRAMEWORK FOR ANALYSIS

Page 4: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

ANALYSIS

MN WUD 2014@ASTRONAUTPNGUIN

Separation of a whole into its component parts.

Page 5: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

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MN WUD 2014@ASTRONAUTPNGUIN

THE ORDINARY WORLD

(HERO)

Page 7: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

THE CALL TO ADVENTURE

(HERALD)

(TRICKSTER)

Page 8: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

REFUSAL OF THE CALL

Page 9: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

MEETING THE MENTOR

(MENTOR)

Page 10: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

(THRESHOLD GUARDIANS ERRY-WHERE)

CROSSING THE THRESHOLD

Page 11: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

TESTS, ALLIES, AND ENEMIES

(ALLY)

(SHAPESHIFTER)

Page 12: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

THE APPROACH(NOT A MOON)

Page 13: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

THE ORDEAL

(THE SHADOW)

Page 14: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

THE REWARD(THE TREASURE)

Page 15: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

(THRESHOLD GUARDIANS)

THE ROAD BACK

Page 16: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

(PORKINS)

THE RESURRECTION

Page 17: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

RETURN W/ THE ELIXIR

(FORCE = ELIXIR)

Page 18: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

Page 19: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

SO WHAT?

MN WUD 2014@ASTRONAUTPNGUIN

Page 20: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

WHO IS YOUR USER TODAY?

Page 21: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

WE DESIGN ECOSYSTEMSOUR “USERS” ARE PARTS OF THAT ECOSYSTEM

MN WUD 2014@ASTRONAUTPNGUIN

Page 22: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

WE DESIGN ECOSYSTEMSUSERS PLAY DIFFERENT ROLES AT DIFFERENT TIMES

MN WUD 2014@ASTRONAUTPNGUIN

Page 23: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

WE DESIGN ECOSYSTEMSUSERS OFTEN NEED TO COOPERATE IN THOSE SYSTEMS

MN WUD 2014@ASTRONAUTPNGUIN

Page 24: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

CRITICISMSDETAILS ARE EVERYTHING

MN WUD 2014@ASTRONAUTPNGUIN

Page 25: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

ETHNOCENTRISM

Page 26: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

z

HETERONORMATIVITY

zMN WUD 2014@ASTRONAUTPNGUIN

Page 27: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

SO WHAT?

MN WUD 2014@ASTRONAUTPNGUIN

Page 28: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design
Page 29: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

THIS HAPPENS A LOT.EVEN WHEN WE RESEARCH.

Page 30: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

THE REWARD?“HI, I’M AN OBJECT IN THIS STORY.”

Page 31: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

ENGAGEMENT DEMANDS INCLUSIVENESS

Page 32: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

YOUR VALUES IMPACT YOUR DESIGNSWHETHER YOU ACKNOWLEDGE IT OR NOT.

MN WUD 2014@ASTRONAUTPNGUIN

Page 33: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

SO, WHAT DO WE DO?WE LEVERAGE CRITICAL THEORY.

MN WUD 2014@ASTRONAUTPNGUIN

Page 34: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

THIS MAN IS AN AMERICAN TREASURE

Page 35: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

THE “HERO’S JOURNEY” IS A CRITICAL LENS.

Page 36: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

ARCHETYPAL

FEMINIST

MARXIST

NEW CRITICISM

PSYCHOANALYTIC READER-RESPONSE

DECONSTRUCTION

HISTORICAL

STRUCTURALISM

CRITICAL LENSES PROVIDE NEW PERSPECTIVES BUT NO LENS IS ALL-ENCOMPASSING.

Page 37: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

CRITICISMS ARE NOT DEALBREAKERSIDENTIFY SHORTCOMINGS AND ADJUST

MN WUD 2014@ASTRONAUTPNGUIN

Page 38: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

HARMON’S “STORY CIRCLE”A GENERATIVE FRAMEWORK FOR SYNTHESIS

Page 39: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

ANALYSIS

MN WUD 2014@ASTRONAUTPNGUIN

Separation of a whole into its component parts.

Page 40: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

SYNTHESIS

MN WUD 2014@ASTRONAUTPNGUIN

The combination of parts so as to form a whole.

Page 41: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

(#SIXSEASONSANDAMOVIE)

Page 42: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

#SIXSEASONSANDAMOVIE

Page 43: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

1

3

5

7

2

46

8

THE STORY CIRCLE

Page 44: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

1

3

5

7

2

46

8

1. A CHARACTER IS IN A ZONE OF

COMFORT

2. BUT THEY WANT SOMETHING

3. THEY ENTER AN UNFAMILIAR

SITUATION

4. ADAPT TO IT

5. GET WHAT THEY WANTED

6. PAY A HEAVY PRICE FOR IT

7. THEN RETURN TO THEIR FAMILIAR

SITUATION

8. HAVING CHANGED

THE STORY CIRCLE

Page 45: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

A CHARACTER IS IN A ZONE OF COMFORT

BUT THEY WANT SOMETHING

THEY ENTER AN UNFAMILIAR SITUATION

ADAPT TO IT

GET WHAT THEY WANTED

PAY A HEAVY PRICE FOR IT

THEN RETURN TO THEIR FAMILIAR SITUATION

HAVING CHANGED

Page 46: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

WHEN YOU

HAVE A NEED

YOU GO SOMEWHERE

SEARCH FOR IT

FIND IT

TAKE IT

THEN RETURN

HAVING CHANGED

Page 47: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

WHEN YOU

HAVE A NEED

YOU GO SOMEWHERE

SEARCH FOR IT

FIND IT

TAKE IT

THEN RETURN

HAVING CHANGED

Page 48: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

YOU NEED,

GO SEARCH,

FIND, TAKE,

RETURN CHANGED.

Page 49: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

YOU NEED,

GO SEARCH,FIND, TAKE,

RETURN CHANGED

Page 50: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

DESIGNING WITH NARRATIVEDATA ANALYSIS AND SYNTHESIS

Page 51: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

Q: WHEN IS THIS USEFUL?A: YES

Page 52: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

WORKSHOPS

Page 53: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

RESEARCH PLANNING

Page 54: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

DATA SYNTHESIS

Page 55: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

EXPERIENCE STRATEGY

Page 56: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

FEATURE DEVELOPMENT

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MN WUD 2014@ASTRONAUTPNGUIN

SOCIAL MEDIA STRATEGY

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MN WUD 2014@ASTRONAUTPNGUIN

COMMUNITY-CENTERED DESIGN

Page 59: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

REFLECTING

CONSIDER DUALITIES

ACTING

CONCRETE ABSTRACT

Page 60: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

CONSIDER DUALITIES

REFLECTING REFLECTING

ACTING ACTING

ABSTRACT

ABSTRACTCONCRETE

CONCRETE

Page 61: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

YOUR USER IS A HEROTHE MONOMYTH & USER EXPERIENCE DESIGN

MN WUD 2014@ASTRONAUTPNGUIN

1. JOSEPH CAMPBELL’S “MONOMYTH”

• STRUCTURE

• CRITICISMS

2. DAN HARMON’S “STORY CIRCLE”

• STRUCTURE

• THEMATIC DUALITIES

3. DESIGNING WITH NARRATIVE

• USE CASES

Page 62: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

MN WUD 2014@ASTRONAUTPNGUIN

I HAVE A QUESTION

I DECIDE TO ASK

I ASK THE QUESTION

EVERYONE BENEFITS

Page 63: Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

ADDITIONAL RESOURCESINFORMATION

MN WUD 2014@ASTRONAUTPNGUIN

1. JOSEPH CAMPBELL - “THE HERO WITH A THOUSAND FACES” - LINK

2. CHRISTOPHER VOGLER - “THE

WRITER’S JOURNEY” - LINK 3. DAN HARMON, CHANNEL 101 -

“STORY STRUCTURE” TUTORIALS - LINK

CONTACTEMAIL: [email protected]

TWITTER: @ASTRONAUTPNGUIN


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