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Yr 8 aqua fun task 2014 reflection

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Loreto Normanhurst Year 8 PDHPE Task 3 2014 Outcome to be addressed: 4.4 Demonstrate and refine movement skills in a range of contexts and environments Date of issue: Term 2, Week 2 Topic: Aqua Fun – Modified Games Total Marks: 25 Marks Assessment Weighting: 15% Task Outline: Practical Demonstration of a Modified Game – Swimming and Diving/Submerging (21 marks) During this unit you will have the opportunity to participate in a variety of modified games that focus on swimming and diving/submerging. You will be given one lesson in class prior to the task to work in groups and develop your own modified game that focuses on swimming and diving/submerging. You will then guide other groups through the game you have designed and be assessed by your classroom teacher on the basis of the criteria as seen below. You will be assessed on your ability to: 1. Effectively design a modified game that focuses on swimming and diving/submerging. A hard copy of your game plan and rules are to be submitted to class teacher on day of practical assessment 2. Demonstrate and refine movement skills relevant to aquatic environments 3. Work collaboratively with others Self-Reflection (4 marks) Due Date: To commence in class Week 7. Task will continue in class until complete A: 13 th June Day 10 Period 4(JB) * B: 12 th June Day 9 Period 5(JB) C: 12 th June Day 9 Period 1(DM/SL)* D: 10 th June Day 7 Period 1(KG) E: 12 th June Day 9 Period 5(KC) F: 12 th June Day 9 Period 2(KC) *Theory/Prac swap
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Page 1: Yr 8 aqua fun task 2014 reflection

Loreto NormanhurstYear 8 PDHPE Task 3 2014

Outcome to be addressed:4.4 Demonstrate and refine movement skills in a range of contexts and environments

Date of issue: Term 2, Week 2

Topic: Aqua Fun – Modified Games

Total Marks: 25 Marks

Assessment Weighting: 15%

Task Outline:

Practical Demonstration of a Modified Game – Swimming and Diving/Submerging (21 marks)

During this unit you will have the opportunity to participate in a variety of modified games that focus on swimming and diving/submerging.

You will be given one lesson in class prior to the task to work in groups and develop your own modified game that focuses on swimming and diving/submerging.

You will then guide other groups through the game you have designed and be assessed by your classroom teacher on the basis of the criteria as seen below.

You will be assessed on your ability to:1. Effectively design a modified game that focuses on swimming and diving/submerging. A hard copy of your game plan

and rules are to be submitted to class teacher on day of practical assessment2. Demonstrate and refine movement skills relevant to aquatic environments3. Work collaboratively with others

Self-Reflection (4 marks)

In addition, you are required to complete the self-reflection sheet, recalling and evaluating your practical performance during this unit.

This sheet is attached and should be submitted with the marking criteria on the specified due date.

Due Date: To commence in class Week 7. Task will continue in class until complete

A: 13th June Day 10 Period 4(JB) *B: 12th June Day 9 Period 5(JB)C: 12th June Day 9 Period 1(DM/SL)*D: 10th June Day 7 Period 1(KG)E: 12th June Day 9 Period 5(KC)F: 12th June Day 9 Period 2(KC)

*Theory/Prac swap

Page 2: Yr 8 aqua fun task 2014 reflection

Year 8 Student Self Evaluation – Task 3 Aqua Fun

Complete the self-reflection sheet below, outlining your performance during the Aqua Fun unit.

Your name:

Level Demonstrated (tick) Very Good Good Ok Poor Not demonstrated

Grade yourself according to the following: (please tick)

1) Design and creativity of a modified game

2) Swimming skills

3) Ability to dive and submerge

4) Communicate ideas to other group members

5) Participation/Involvement

Comment: In the space below, recall and evaluate your practical performance during this unit.

Design of a modified game- e.g. How does your game demonstrate creativity? How is it relevant to swimming and diving/submerging? Is the game realistic and achievable? Why will it be enjoyed by others?

Movement skills relevant to aquatic environments - e.g. How effectively can you perform freestyle/breaststroke/backstroke, dive, swim, underwater? Have you worked at your personal best when participating in a variety of modified games? What strengths did you exhibit? In what ways have these games challenged you?

Work collaboratively – e.g. In what ways did you contribute to the design of your game? How did you communicate with other group members? How did manage differing opinions/ideas?

I believe that in this unit of work I did well as I completed my Aqua Fun task in time and I have enjoyed

swimming. In my group for the game making task I was with Izzy and Stephanie, and together we worked

very well as Stephanie came up with the base idea and Izzy and I elaborated on it. In the lesson where we

had to teach our game to each other, we all worked together to explain it to the other groups. Our game is

creative as we put a twist on your classic under water tip. It is relevant to swimming as you have to swim

above and below water to try and not get tipped. The game is realistic as we played it once in class and it

worked successfully. It will be enjoyed by others as you have to try and not get tipped by the person in.

Swimming has always been a strong sport of mine, so I can swim well and I am a strong swimmer. While

swimming we didn’t really do a lot of actual swimming but when we did I tried my best but didn’t get my

personal best but I did have fun. I exhibited my swimming skills when preparing the beginning of the class.

Page 3: Yr 8 aqua fun task 2014 reflection

Marking Criteria: Year 8 PDHPE Task 3 – Aqua Fun

Student Name: ……………………………………………………………………. Teacher: …………………………………………………

1. Effectively design a modified game that focuses on swimming and diving/submerging. A hard copy plan of game submitted to class teacher on day of Assessment Task

0 - 1 2 - 3 4 – 5 6 – 7Demonstrates an awareness of how and why people move.The game has little or no relevance to swimming and diving/submerging.The structure of the game has not been thought through and it purpose is difficult to understand.

Demonstrates a basic understanding of how and why people move.Designs a game that has some relevance to swimming and diving/submerging.The structure of the game is lacking AND/OR the rules are overly complex making participation for others difficult.

Demonstrates a sound understanding of how and why people move.Designs an effective game that develops skills in swimming and diving/submerging.The rules of the game are straight forward and contribute to the overall flow and enjoyment of the game.

Demonstrates a thorough understanding of how and why people move.Designs a creative game that is highly appropriate for developing skills in swimming and diving/submerging.The rules of the game are well-developed, realistic and contribute to the overall flow and enjoyment of the game.

2. Demonstrate and refine movement skills relevant to aquatic environments

0 - 1 2 - 3 4 – 5 6 – 7Demonstrates an elementary level of movement skill relevant to aquatic environments.Limited involvement in student developed modified games.

Demonstrates a satisfactory level of movement skill relevant to aquatic environments.Attempts most student developed modified games but has difficulty with some tasks.Demonstrates potential skills in swimming, diving and/or submerging but lack of confidence hinder involvement.

Demonstrates substantial movement skills relevant to aquatic environments.Participates effectively in most student developed modified games.Demonstrates skills in swimming, diving and submerging.

Demonstrates an excellent level of movement skill relevant to aquatic environments.Participates confidently in a variety student developed modified games.Demonstrates a high degree of skill in swimming, diving and submerging.

3. Work collaboratively with others

0 - 1 2 - 3 4 – 5 6 – 7Limited involvement in designing the game.Rarely communicates or provides positive support to other group members.

Sometimes involved, enthusiastic and cooperative.Provides some support to other group members.Listens to the ideas of others but lacks confidence when contributing their own ideas.

Regularly involved and enthusiastic.Always positive and encourages group members.Contributes ideas to the group.Makes an effort to listen to the ideas of others.

Constantly involved & enthusiastic.Always positive and encourages group members.Communicates effectively to all group members.Listens to others and is inclusive of all group members.

4. Self-Reflection

Mark Criteria

4 Present remembered ideas, facts and/or experiences of their modified games performance Makes an accurate judgement of their own performance in modified games Presents ideas in a clear and logical manner

2 -3 Sketches in general terms, the main features of their modified games performance Provides basic appraisal of their own performance in modified games

0 - 1 Limited appraisal of any modified games Minimal reference to their own performance in an modified game

Teacher Feedback: / 25


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